import CoreGraphics import Foundation // MARK: - What a click names /// Which of the board's two selectable levels an item is — 04-interactions.md § Selection's /// **cards XOR lanes** axis, named so the grammar can compare it rather than infer it per branch. /// /// It is deliberately *not* stored anywhere: a selection is a set of ids and nothing else /// (`ItemReferenceSet`), so the kind of a selection is always re-derived from the snapshot. Storing /// it would be a second answer to a question the snapshot can always answer, and one that a reload /// could falsify. /// /// The **one** place a kind is written down is the clipboard manifest, which has no snapshot to /// re-derive it from — "the cards-XOR-lanes selection rule means the clipboard holds cards or lanes, /// never both" (04-interactions.md ▸ Clipboard). Hence `String`-backed and `Codable`: those raw /// spellings are pasteboard API, decoded after a relaunch, and they are the case names so there is /// no second vocabulary to keep in step. public enum SelectionKind: String, Codable, Sendable, Equatable { case card case lane } /// What a pointer click names: an item, its level, and the container the surface it was clicked on /// belongs to. /// /// The **container is the surface's, not the item's** — a card face is always `.board` and a trash /// row is always `.trash`, because that is what the user clicked. A click on a surface whose item /// crossed containers a moment ago simply selects nothing the next reload will keep, which is the /// ordinary vanish rule and not a case for this type to model. public struct SelectionTarget: Sendable, Equatable { public var id: ItemID public var kind: SelectionKind public var container: ItemContainer public init(id: ItemID, kind: SelectionKind, container: ItemContainer) { self.id = id self.kind = kind self.container = container } } /// The modifier a click carried — 04-interactions.md § Selection's three-way grammar ("click /// selects; ⌘-click toggles; ⇧-click range-extends"). /// /// Three cases rather than an `OptionSet`, because the design gives ⌘ and ⇧ *no* combined meaning: /// AppKit hands us both flags when both keys are down, and the grammar picks one. `ClickModifier` /// is where that choice is made once (`ClickModifier.current`), so no call site re-decides it. public enum ClickModifier: Sendable, Equatable { case plain case command case shift } // MARK: - SelectionGrammar /// 04-interactions.md § Selection's pointer grammar, plus § The trash's extensions to it, as a pure /// function of the click, the current selection, the anchor, and the snapshot /// (`SelectionGrammarTests`). /// /// **Homogeneity is the invariant, and it is enforced here or nowhere.** The selection is /// homogeneous on **two** axes now — cards XOR lanes (§ Selection) and board XOR trash (§ The /// trash's "single container rule replacing the old liveness law") — and the third, kind-inside-the /// -trash, retired with the lane entries it separated: "Cards only. Lanes are never trashed". /// Both surviving axes are a property of what a *click* is allowed to produce, so no outcome below /// is ever mixed: a modifier that would cross an axis degrades to a replace, which is the only /// answer that keeps the invariant true without silently dropping what the user asked for. /// /// **Pure, for `NewCardTarget`'s reason**: the branches become lines of test rather than gestures to /// drive, and the four surfaces that clicks arrive on (card face, lane header, lane empty space, /// trash card) share one answer instead of four near-copies of it. public enum SelectionGrammar { /// What a click leaves behind: the new selection, the anchor a subsequent ⇧-click would range /// from, and the head a subsequent arrow would step from. /// /// The anchor is carried *out* rather than mutated in place because it is not derivable from the /// selection — a ⇧-range replaces the whole set and deliberately leaves the anchor where it was, /// so "the last plain or ⌘ click" is a memory of a gesture and only the gesture can update it /// (`TransientBoardState.selectionAnchor`). /// /// **The head is always the clicked item**, in every branch below — the ⇧-branch included, where /// the anchor deliberately stays put. That asymmetry is the definition of the two: /// `TransientBoardState.selectionHead` is where the *next* step starts, and a ⇧-click moves it /// exactly as a plain one does. public struct Outcome: Sendable, Equatable { public var selection: ItemReferenceSet public var anchor: ItemID? public var head: ItemID? public init(selection: ItemReferenceSet, anchor: ItemID?, head: ItemID? = nil) { self.selection = selection self.anchor = anchor self.head = head } /// Nothing selected, nothing to range from, nowhere to step from — the toggle-off outcomes. static let cleared = Outcome(selection: .empty, anchor: nil, head: nil) } /// The grammar, one call. /// /// - Parameters: /// - target: what was clicked, with the surface's container (see `SelectionTarget`). /// - modifier: the effective modifier, already reduced to one of three (`ClickModifier`). /// - selection: the board's current selection. /// - anchor: the range origin — `TransientBoardState.selectionAnchor`. /// - snapshot: the board as it is now; every order list and every kind is derived from it. /// - togglesOnRepeat: **the lane's click-again-to-unselect**, and only the lane's /// (04-interactions.md § Selection: "single click selects the lane (click again to /// unselect)", and the header "toggles like empty space (settled)"). A card face passes /// `false`: Finder does not deselect a file by clicking it twice, and neither do we. /// - filter: the live search filter (04 § Search). Only the ⇧-branch reads it — a range walks /// what is *on the board*, which under a search is the survivors — because the other two /// name their target outright and a click on something the user can see needs no permission /// from the predicate. public static func click( _ target: SelectionTarget, modifier: ClickModifier, selection: ItemReferenceSet, anchor: ItemID?, snapshot: BoardModel, togglesOnRepeat: Bool = false, filter: SearchFilter = .inactive ) -> Outcome { switch modifier { case .plain: return plain(target, selection: selection, togglesOnRepeat: togglesOnRepeat) case .command: return command(target, selection: selection, snapshot: snapshot) case .shift: return shift(target, selection: selection, anchor: anchor, snapshot: snapshot, filter: filter) } } // MARK: - The three branches /// **Plain**: the selection becomes exactly what was clicked, and the click becomes the anchor. /// /// The one exception is `togglesOnRepeat`, and it tests for *sole membership* rather than mere /// containment: a lane click that lands inside a multi-lane selection narrows it to that lane /// (replace), because "click again to unselect" is about the lane the user already had, not /// about wiping a selection they built with ⌘. private static func plain( _ target: SelectionTarget, selection: ItemReferenceSet, togglesOnRepeat: Bool ) -> Outcome { if togglesOnRepeat, selection.container == target.container, selection.ids == [target.id] { return .cleared } return Outcome( selection: ItemReferenceSet(ids: [target.id], container: target.container), anchor: target.id, head: target.id ) } /// **⌘-click toggles** — but only *within* a homogeneous set. Crossing either axis (a card /// clicked while lanes are selected, a trash card clicked while board cards are) is not a mixed /// selection and not a refusal: it is a **replace**, the same outcome a plain click would give, /// because the click unambiguously names a new set of one. /// /// The current kind is derived from the snapshot rather than remembered (`kind(of:in:)`); a /// selection whose members all name nothing the board renders counts as empty, so a ⌘-click /// after a foreign delete starts a fresh set rather than extending a ghost. private static func command( _ target: SelectionTarget, selection: ItemReferenceSet, snapshot: BoardModel ) -> Outcome { guard selection.container == target.container, let current = kind(of: selection, in: snapshot), current == target.kind else { return plain(target, selection: selection, togglesOnRepeat: false) } var ids = selection.ids if ids.remove(target.id) == nil { ids.insert(target.id) } else if ids.isEmpty { // The last member toggled out: nothing is selected, so there is nothing to range from. return .cleared } return Outcome( selection: ItemReferenceSet(ids: ids, container: target.container), anchor: target.id, head: target.id ) } /// **⇧-click range-extends from the anchor**, Finder-list style: the whole range replaces the /// selection, and the anchor stays where it is so successive ⇧-clicks sweep out from the same /// origin rather than walking it along. /// /// The anchor is valid **iff both it and the target sit in the same order list** — which folds /// the nil anchor, the vanished anchor, and every axis crossing into one test, since a list is /// exactly one (container, kind) pair. An invalid anchor makes the click a plain one, never a no-op: /// the keyboard's ⇧-arrow goes inert at a boundary because its next step is ambiguous, while a /// click names an unambiguous target and so always has something to do. private static func shift( _ target: SelectionTarget, selection: ItemReferenceSet, anchor: ItemID?, snapshot: BoardModel, filter: SearchFilter ) -> Outcome { guard let anchor, let span = range( from: anchor, to: target.id, kind: target.kind, in: target.container, snapshot: snapshot, filter: filter ) else { return plain(target, selection: selection, togglesOnRepeat: false) } return Outcome( selection: ItemReferenceSet(ids: span, container: target.container), anchor: anchor, head: target.id ) } /// The ids between two items in one order list, inclusive — **the span both extension gestures /// select**, ⇧-click and ⇧-arrow alike. /// /// It is a function rather than a branch inside `shift` because the keyboard needs the identical /// answer: "a ⇧-arrow extends" (04-interactions.md ▸ Grammar) means exactly the range a ⇧-click /// to the same item would produce, and two implementations of one span is two chances for the /// pointer and the keyboard to disagree about what a range is. /// /// **`nil` means the two do not share a list**, which folds the vanished endpoint, the nil /// anchor's caller-side absence, and every axis crossing into one test — a list is exactly one /// (container, kind) pair. The callers differ on what they do with that: a click degrades to a /// plain click (it names an unambiguous target), while a ⇧-arrow goes inert (its next step is /// ambiguous). /// /// **A filtered endpoint is a missing one**, which needs no rule of its own: a card the search /// hid is absent from the list, so a range aimed at it answers `nil` and each caller degrades /// exactly as it does for a card an agent deleted. The span between two *visible* endpoints /// likewise collects only survivors — 04 § Search's "ranges … read [the filter]". public static func range( from: ItemID, to: ItemID, kind: SelectionKind, in container: ItemContainer, snapshot: BoardModel, filter: SearchFilter = .inactive ) -> Set? { let list = order(of: kind, in: container, snapshot: snapshot, filter: filter) guard let start = list.firstIndex(of: from), let end = list.firstIndex(of: to) else { return nil } return Set(start <= end ? list[start...end] : list[end...start]) } // MARK: - The order lists /// The list a ⇧-range walks for one (container, kind) pair — **the single place a "what's on the /// board, in what order" question is answered** for the pointer. /// /// **The search filter threads in here and in `MarqueeTargetRegistry`'s membership, and nowhere /// else** — the filter "is the single source of truth for what's on the board … ranges … all /// read it" (04-interactions.md § Search), and every range, every Select All and every arrow /// walk is stated in terms of these lists, so one parameter narrows all of them together. /// /// It defaults to `.inactive` so the many callers with no query in hand (the drag's flatten /// order, a lane-index lookup, the successor's container) read exactly as they did before the /// filter existed; the callers that *are* the board's input grammar pass the store's query. /// /// **The lane list takes no filter**, because a card query hides no lane — see `SearchFilter`. /// **`(.trash, .lane)` is empty by construction**: "Cards only. Lanes are never trashed" /// (03-board-ui.md § Trash), so there is no such list to walk rather than a rule saying not to. public static func order( of kind: SelectionKind, in container: ItemContainer, snapshot: BoardModel, filter: SearchFilter = .inactive ) -> [ItemID] { switch (container, kind) { case (.board, .card): boardCards(in: snapshot, filter: filter) case (.board, .lane): lanes(in: snapshot) case (.trash, .card): trashCards(in: snapshot, filter: filter) case (.trash, .lane): [] } } /// The board's cards in **flatten order** — "lane `order` first, then card `order` (a cross-lane /// selection flattens left-to-right, top-to-bottom)", the multi-drag order the ⌘N target rule /// and paste anchoring already share (04-interactions.md ▸ Drag and drop, ▸ The map). /// /// The snapshot's arrays are already in display order (`Ranks.sortedForDisplay`), so the flatten /// is one walk — `NewCardTarget.resolve`'s walk, in list form. /// /// **The filter narrows the walk in place**, which is what makes a search-time ⇧-range and /// Select All read the same board the masonry drew: `LaneView.renderedCards` applies the same /// predicate to the same cards, one lane at a time, and this is that collection flattened. public static func boardCards(in snapshot: BoardModel, filter: SearchFilter = .inactive) -> [ItemID] { var ids: [ItemID] = [] for lane in snapshot.lanes { for card in lane.cards where filter.matches(card) { ids.append(card.id) } } return ids } /// The board's lanes, left to right. /// /// **No search filter, deliberately**: 04 § Search filters *cards*, and a lane whose body the /// query empties is still a lane on the board — the width division is layout, and the badge /// showing `0` is the honest report. So the lane domain's ranges, arrows and moves are the one /// part of the board grammar a search does not narrow. public static func lanes(in snapshot: BoardModel) -> [ItemID] { snapshot.lanes.map(\.id) } /// The trash's cards, top to bottom — `snapshot.trash` itself, which the loader already sorted /// by `order` like any lane's children (03-board-ui.md § Trash: "the trash sorts by `order` like /// any lane", newest-first falling out of the ranks rather than a timestamp sort). /// /// **Filtered like any lane** (03-board-ui.md § Trash: "shown, its cards participate in the /// filter exactly like any other card") — the same predicate `TrashLaneView` applies to the same /// cards, so a trash-side range walks exactly what the column is showing. public static func trashCards(in snapshot: BoardModel, filter: SearchFilter = .inactive) -> [ItemID] { snapshot.trash.filter { filter.matches($0) }.map(\.id) } // MARK: - The current selection's kind /// Which level the selection holds, or `nil` when it holds nothing its container renders. /// /// **Any member answers, because the set is homogeneous** — but the walk is the snapshot's order /// rather than the set's iteration order, so the answer is deterministic even for a set that /// somehow was not. Members that name nothing are ignored, and a set of only such members reads /// as empty: a selection the next reload will drop must not decide what a click does now. /// /// **The trash answers `.card` or nothing**, because lanes are never trashed — which is why the /// trash's old kind axis (card entries XOR lane entries) has no code left anywhere. public static func kind(of selection: ItemReferenceSet, in snapshot: BoardModel) -> SelectionKind? { guard !selection.isEmpty else { return nil } switch selection.container { case .trash: return snapshot.trash.contains { selection.ids.contains($0.id) } ? .card : nil case .board: for lane in snapshot.lanes { if selection.ids.contains(lane.id) { return .lane } if lane.cards.contains(where: { selection.ids.contains($0.id) }) { return .card } } return nil } } // MARK: - Successor on delete /// What ⌫ selects after deleting `ids` — 04-interactions.md ▸ The map's Finder-style /// successor sibling, as a pure function of the **pre-write** snapshot. /// /// > Selection moves to the deleted item's successor sibling, Finder-style (next card in the /// > lane, next lane on the board; the last sibling's predecessor otherwise; empty container = /// > nothing selected) — repeated ⌫ walks down a lane. /// /// Three decisions the wording implies and this states: /// /// - **The container is the *last* deleted item's**, in flatten order — the same "last member" /// the ⌘N target rule and paste anchoring already share. A selection spanning lanes therefore /// lands in the rightmost/bottom-most one, which is where the user was working. /// - **The survivor search is forward first, then backward**: the first surviving sibling *after* /// the last deleted position, else the last surviving sibling *before* the first deleted one. /// Forward is what makes repeated ⌫ walk down a lane rather than bouncing. /// - **`nil` is a legitimate answer** — an emptied container selects nothing, and the caller /// clears. /// /// **Both stagings of Delete get one** (04, resettled 2026-07-28 — "one Delete vocabulary, /// staged by place"): `container` says which side the gesture ran on, and the trash walks its own /// ordered cards exactly as a lane walks its own. The permanent delete is as deliberate an act as /// the move-to-trash, so it keeps the repeatable-keystroke property the rule exists for. /// /// **Deliberate deletes only.** External vanishing never picks a successor (02-architecture.md's /// reload-survival rule: "the selection just shrinks"), which is why this is called by /// `BoardStore`'s delete paths and by nothing on the reload path. /// /// **The container is what the surface is *showing*.** Under a search the successor must be a /// card the user can see — picking a hidden neighbour would hand the selection straight back to /// `constrainToSearch(in:)` to drop, which is a deselect wearing a successor's clothes. So the /// filter narrows the container, and repeated ⌫ walks down the *filtered* lane. public static func successor( afterDeleting ids: Set, in container: ItemContainer = .board, snapshot: BoardModel, filter: SearchFilter = .inactive ) -> ItemID? { guard !ids.isEmpty else { return nil } let selection = ItemReferenceSet(ids: ids, container: container) guard let kind = kind(of: selection, in: snapshot) else { return nil } let siblings: [ItemID] switch (container, kind) { case (.trash, _): siblings = trashCards(in: snapshot, filter: filter) case (.board, .lane): siblings = lanes(in: snapshot) case (.board, .card): // The last selected card in flatten order names the lane; its lane's rendered cards are // the container the successor is drawn from. guard let last = boardCards(in: snapshot, filter: filter).last(where: { ids.contains($0) }), let lane = snapshot.lanes.first(where: { lane in lane.cards.contains { $0.id == last } }) else { return nil } siblings = lane.cards.filter { filter.matches($0) }.map(\.id) } let doomed = siblings.indices.filter { ids.contains(siblings[$0]) } guard let first = doomed.first, let last = doomed.last else { return nil } if let after = siblings[(last + 1)...].first(where: { !ids.contains($0) }) { return after } return siblings[.. Set { Set( targets.lazy .filter { $0.container == container && $0.kind == .card && rect.intersects($0.frame) } .map(\.id) ) } /// Which of two drawn rows is "higher" — top edge, then leading edge, then identity. /// /// Total rather than merely correct-for-a-column: two rows sharing a top edge must still order /// the same way twice. /// /// Used by `NavigationMath`, which breaks its score ties with it: two candidates that a metric /// cannot separate must still be separated the same way twice. static func isAbove(_ lhs: MarqueeTarget, _ rhs: MarqueeTarget) -> Bool { if lhs.frame.minY != rhs.frame.minY { return lhs.frame.minY < rhs.frame.minY } if lhs.frame.minX != rhs.frame.minX { return lhs.frame.minX < rhs.frame.minX } return lhs.id.rawValue < rhs.id.rawValue } }