import CoreGraphics import Foundation import Testing @testable import Kanban /// Unit tests for the board strip's pure geometry (03-board-ui.md § Layout — full visibility and /// § Lane): the resting division of the window across width units, and the right-edge drag's /// asymmetric "shadow leads" snap. /// /// Fixture throughout the snap suites: a frozen standard of 100 and a gap of 12 — so a `step` /// (`standard + gap`) is 112, and the slot widths are: /// 1× = 100 · 2× = 212 · 3× = 324 /// The tick-up threshold for shadow `k` is `slotWidth(k) + gap` — the far side of the gap trailing /// that slot — so 1↔2 ticks up at 112 (100 + 12) and 2↔3 at 224 (212 + 12). The tick-down threshold /// back to `k - 1` is `slotWidth(k - 1) + gap - reentry`, 10pt shy of that same boundary — so 2↔1 /// ticks down at 102 (112 − 10) and 3↔2 at 214 (224 − 10). /// /// Where the pathfinder's twin suite pinned a hard 1…3 width cap, these pin the *screen fit*: in /// Lanework `allowedRange`'s ceiling is only ever how far the window can grow (`maxUnits`), because /// the width field itself has no cap. private let standard: CGFloat = 100 private let gap: CGFloat = 12 private let step: CGFloat = standard + gap // 112 private let reentry: CGFloat = 10 /// A screen that fits three units — the drag's ceiling in most tests below. private let fitsThree = 1...3 private func slot(_ units: Int) -> CGFloat { LaneLayoutMath.slotWidth(units: units, standard: standard, gap: gap) } private func snapped(_ liveWidth: CGFloat, current: Int, range: ClosedRange? = nil) -> Int { LaneLayoutMath.snappedUnits(liveWidth: liveWidth, currentUnits: current, standard: standard, gap: gap, allowedRange: range ?? fitsThree, reentry: reentry) } // MARK: - Lane fixtures /// Loads a board whose lanes carry the given `width:` frontmatter values (`nil` writes no key), in /// the order given — `order` keys make the display order the argument order. /// /// Built through `BoardLoader` rather than by constructing `Lane` values by hand: `width`'s /// leniency is a *read-side* rule (01-storage-format.md § Frontmatter), so the only honest way to /// ask "what does a malformed width display as" is to put the malformed bytes on disk and load /// them. private func lanes(widths: [String?]) throws -> [Lane] { let root = FileManager.default.temporaryDirectory .appendingPathComponent("LaneLayoutMathTests-\(UUID().uuidString)", isDirectory: true) try FileManager.default.createDirectory(at: root, withIntermediateDirectories: true) defer { try? FileManager.default.removeItem(at: root) } try write("---\nschema: 1\ntitle: Board\n---\n", to: root) for (index, width) in widths.enumerated() { var frontmatter = "---\nschema: 1\ntitle: Lane \(index)\norder: \(1024 * (index + 1))\n" if let width { frontmatter += "width: \(width)\n" } frontmatter += "---\n" let folder = root.appendingPathComponent(UUID().uuidString.lowercased(), isDirectory: true) try FileManager.default.createDirectory(at: folder, withIntermediateDirectories: true) try write(frontmatter, to: folder) } return try BoardLoader.load(boardRoot: root).model.lanes } private func write(_ text: String, to folder: URL) throws { try Data(text.utf8).write(to: folder.appendingPathComponent("index.md")) } private func lane(width: String?) throws -> Lane { let loaded = try lanes(widths: [width]) return try #require(loaded.first) } // MARK: - The resting layout @Suite("LaneLayoutMath ▸ the resting division") struct LaneLayoutStandardWidthTests { @Test("The strip divides its width across the units, counting a gap outside each end") func standardWidthCountsOuterMargins() { // 1000 = 1 lane + 2 outer gaps: (1000 − 24) / 1. #expect(LaneLayoutMath.standardWidth(stripWidth: 1000, totalUnits: 1, gap: 12) == 976) // Three units: 4 gaps (2 interior + 2 outer) → (1000 − 48) / 3. #expect(abs(LaneLayoutMath.standardWidth(stripWidth: 1000, totalUnits: 3, gap: 12) - 952.0 / 3.0) < 0.0001) // A wide lane consumes several units of the same division, and the strip still fills // exactly: 4 units of standard plus the gaps is the whole strip. let standard = LaneLayoutMath.standardWidth(stripWidth: 1000, totalUnits: 4, gap: 12) let filled = 4 * standard + 12 * 5 #expect(abs(filled - 1000) < 0.0001) } @Test("A slot swallows the interior gaps it spans, so lanes and slots are the same pixels") func slotWidthSwallowsInteriorGaps() { #expect(slot(1) == 100) #expect(slot(2) == 212) // 2·100 + 1·12 #expect(slot(3) == 324) // 3·100 + 2·12 } @Test("Compression is accepted, not floored — only a 1pt floor keeps frames positive") func degenerateStripsCompressWithoutAMinimum() { // Twenty units in a small window: each lane is a sliver, and that is the design's answer // ("the degenerate case is accepted, not floored"), not a scroll bar. let squeezed = LaneLayoutMath.standardWidth(stripWidth: 400, totalUnits: 20, gap: 12) #expect(squeezed > 0) #expect(squeezed < 10) // Narrower than its own gaps: still positive, because a zero or negative frame is a // rendering bug rather than a design outcome. #expect(LaneLayoutMath.standardWidth(stripWidth: 10, totalUnits: 4, gap: 12) == 1) #expect(LaneLayoutMath.standardWidth(stripWidth: 0, totalUnits: 1, gap: 12) == 1) } @Test("An empty strip still has a divisor") func zeroUnitsIsTreatedAsOne() { #expect(LaneLayoutMath.standardWidth(stripWidth: 1000, totalUnits: 0, gap: 12) == 976) #expect(LaneLayoutMath.totalUnits(of: []) == 1) } } // MARK: - Reading a lane's units @Suite("LaneLayoutMath ▸ display units") struct LaneDisplayUnitsTests { @Test("A valid width spans that many units") func validWidthSpansItsUnits() throws { #expect(LaneLayoutMath.displayUnits(of: try lane(width: "3")) == 3) #expect(LaneLayoutMath.displayUnits(of: try lane(width: "1")) == 1) // The read side coerces where a sensible reading exists, and the layout follows it. #expect(LaneLayoutMath.displayUnits(of: try lane(width: "\"2\"")) == 2) } @Test("A missing, malformed, zero or negative width renders as one unit") func leniencyRendersAsOne() throws { let missing = try lane(width: nil) #expect(missing.width.isMissing) #expect(LaneLayoutMath.displayUnits(of: missing) == 1) // A fraction or non-numeric text has no integer reading at all — stays `.malformed` on // the model (bytes preserved, not corrected) and renders as 1. for raw in ["wide", "1.5"] { let lane = try lane(width: raw) #expect(lane.width.isMalformed, "width: \(raw) should stay malformed rather than coerce") #expect(LaneLayoutMath.displayUnits(of: lane) == 1, "width: \(raw) should render as one unit") } // An exact integer below 1 is a **different** case (01-storage-format.md § Frontmatter, // "ranges are part of the sensible reading", settled): it coerces to `.valid(1)`, not // malformed — same on-screen result, different model reading. for raw in ["0", "-3"] { let lane = try lane(width: raw) #expect(lane.width == .valid(1), "width: \(raw) should coerce to 1, not stay malformed") #expect(LaneLayoutMath.displayUnits(of: lane) == 1, "width: \(raw) should render as one unit") } } @Test("The strip's unit total is the sum over the lanes it is given") func totalUnitsSumsDisplayUnits() throws { let loaded = try lanes(widths: ["2", nil, "3", "banana"]) #expect(loaded.map(LaneLayoutMath.displayUnits(of:)) == [2, 1, 3, 1]) #expect(LaneLayoutMath.totalUnits(of: loaded) == 7) #expect(LaneLayoutMath.totalUnits(of: Array(loaded.prefix(2))) == 3) } @Test("There is no upper cap on a lane's width") func widthIsUncapped() throws { // 03-board-ui.md § Lane: "1×, 2×, 3×, … — no cap". A wide lane simply takes more of the // division; nothing clamps it on the way in. let wide = try lane(width: "40") #expect(LaneLayoutMath.displayUnits(of: wide) == 40) #expect(LaneLayoutMath.totalUnits(of: [wide]) == 40) } @Test("The trash's one fixed unit joins the total only while it is shown") func trashUnitJoinsTheDivision() throws { // 03-board-ui.md § Trash: the quasi-lane "spans a fixed one width unit … consumed only // while shown", and Show/Hide Trash is therefore a re-divide trigger — the window is never // touched, the same width simply divides across one more unit. let loaded = try lanes(widths: ["2", nil, "3"]) #expect(LaneLayoutMath.totalUnits(of: loaded) == 6) #expect(LaneLayoutMath.totalUnits(of: loaded, trashUnits: 1) == 7) // Shown on a zero-lane board it is the whole division, not a second unit alongside the // empty board's floor of one. #expect(LaneLayoutMath.totalUnits(of: [], trashUnits: 1) == 1) } } // MARK: - Hit testing /// `laneIndex(atX:…)` — the strip's half of drag-to-restore (03-board-ui.md § Trash). Same lane /// geometry as the layout above: standard 100, gap 12, so with lanes of 1× and 2× units the slots /// run [12, 112), [124, 336) and everything past 348 is the trash's side of the strip. @Suite("LaneLayoutMath ▸ hit testing") struct LaneHitTestingTests { private let units = [1, 2, 1] private func hit(_ x: CGFloat) -> Int? { LaneLayoutMath.laneIndex(atX: x, unitCounts: units, standard: 100, gap: 12) } @Test("A point inside a lane's slot names that lane, width counted in units") func insideALaneSlot() { #expect(hit(12) == 0) #expect(hit(111.9) == 0) #expect(hit(124) == 1) // The 2× lane swallows the interior gap it spans, so its slot runs 212pt, not 200. #expect(hit(335.9) == 1) #expect(hit(348) == 2) #expect(hit(447.9) == 2) } @Test("The margins, the gaps, and everything past the last lane name nothing") func gapsAndMarginsAreNotLanes() { // The outer margin, before the first lane. #expect(hit(0) == nil) #expect(hit(11.9) == nil) // The inter-lane gaps. #expect(hit(112) == nil) #expect(hit(123.9) == nil) #expect(hit(336) == nil) // Past the last lane — which is exactly where the trash quasi-lane sits, so a row dropped // back into the trash writes nothing. #expect(hit(448) == nil) #expect(hit(10_000) == nil) // A negative x (the pointer dragged off the leading edge) is not a lane either. #expect(hit(-5) == nil) } @Test("An empty strip has no lane under any point") func emptyStrip() { #expect(LaneLayoutMath.laneIndex(atX: 50, unitCounts: [], standard: 100, gap: 12) == nil) } } // MARK: - The snap @Suite("LaneLayoutMath ▸ the drag's snap") struct LaneSnapTests { // MARK: Tick up — fires just past the far side of the gap, not inside it @Test("Ticks up only past the far side of the trailing gap") func ticksUpOnlyPastTheFarSideOfTheGap() { // Slot 1 is 100; its trailing gap runs to 112 (100 + 12). The shadow must not lead the live // edge while the edge is still IN the gap. #expect(snapped(111.9, current: 1) == 1) // still inside the gap holds #expect(snapped(112, current: 1) == 1) // exactly at the far edge holds (strict >) #expect(snapped(112.1, current: 1) == 2) // clearing the gap ticks up immediately } @Test("Ticks up by exactly one per call") func ticksUpByExactlyOne() { // A live width well into 3×'s slot still steps only one unit per call (the continuous drag // calls this on every event, and the session iterates it to a fixed point). #expect(snapped(1000, current: 1) == 2) #expect(snapped(1000, current: 2) == 3) } // MARK: Tick down — fires only 10pt back inside the gap just crossed @Test("Ticks down only below the 10pt re-entry point") func ticksDownOnlyBelowTheReentryPoint() { // Coming back from 2×, the boundary is slot(1) + gap = 112; tick-down requires retreating a // further 10pt to 102. #expect(snapped(102.1, current: 2) == 2) // just above the re-entry point holds #expect(snapped(102, current: 2) == 2) // exactly at the re-entry point holds (strict <) #expect(snapped(101.9, current: 2) == 1) // clearing the re-entry point ticks down } @Test("Re-entering the gap is not enough to tick down") func ticksDownDoesNotFireWhileStillInTheGap() { // Immediately after re-entering the gap (e.g. 110), the edge has NOT yet retreated the full // 10pt, so the shadow must still hold at 2× — this is the asymmetry: growing was instant, // shrinking is not. #expect(snapped(110, current: 2) == 2) #expect(snapped(103, current: 2) == 2) } // MARK: Hold-band stability from both directions @Test("The hold band is stable from both directions") func holdBandIsStable() { // The hold band for shadow 2× is (102, 224] — everything strictly between the 1↔2 re-entry // point and the 2↔3 tick-up threshold holds at 2× with no oscillation. for width in stride(from: CGFloat(103), through: 223, by: 20) { #expect(snapped(width, current: 2) == 2, "2× holds at \(width)") } } @Test("A value that just ticked up does not immediately tick back down") func noImmediateReversalAfterTickingUp() { // Crossing 112.1 ticks 1× → 2×. Re-evaluating at that same live width with the NEW unit // count must hold, not bounce back — 112.1 is comfortably above the 2↔1 re-entry point. let justTicked = snapped(112.1, current: 1) #expect(justTicked == 2) #expect(snapped(112.1, current: justTicked) == 2) } @Test("A value that just ticked down does not immediately tick back up") func noImmediateReversalAfterTickingDown() { let justTicked = snapped(101.9, current: 2) #expect(justTicked == 1) #expect(snapped(101.9, current: justTicked) == 1) } // MARK: Range clamping @Test("The snap never steps past the allowed range") func neverTicksPastTheAllowedRange() { #expect(snapped(5000, current: 3) == 3, "the on-screen fit is the ceiling") #expect(snapped(0, current: 1) == 1, "one unit is the floor") #expect(snapped(-500, current: 1) == 1) } @Test("The ceiling is the screen fit, and it is the only ceiling") func snapRespectsTheOnScreenFit() { // With the fit capping the range at 2×, no live width ticks to 3×. let fitsTwo = 1...2 #expect(snapped(1000, current: 2, range: fitsTwo) == 2) #expect(snapped(5000, current: 2, range: fitsTwo) == 2) // Below the cap it still ticks normally. #expect(snapped(200, current: 1, range: fitsTwo) == 2) // A roomier screen keeps ticking well past the pathfinder's old 3× ceiling — Lanework's // width has no cap of its own (03-board-ui.md § Lane). #expect(snapped(5000, current: 3, range: 1...9) == 4) #expect(snapped(5000, current: 8, range: 1...9) == 9) } // MARK: maxUnits @Test("maxUnits turns window headroom into whole growable units") func maxUnitsFromHeadroom() { // Two whole steps of headroom (2 × 112 = 224) → grow up to +2. #expect(LaneLayoutMath.maxUnits(currentUnits: 1, headroom: 250, step: step) == 3) // Just over one step → +1. #expect(LaneLayoutMath.maxUnits(currentUnits: 1, headroom: 120, step: step) == 2) // Less than a step → no growth room, but shrinking stays allowed. #expect(LaneLayoutMath.maxUnits(currentUnits: 1, headroom: 50, step: step) == 1) #expect(LaneLayoutMath.maxUnits(currentUnits: 2, headroom: 0, step: step) == 2) // Never below currentUnits even with a negative headroom (a window already past the visible // frame) — shrinking is always allowed. #expect(LaneLayoutMath.maxUnits(currentUnits: 2, headroom: -300, step: step) == 2) // No width ceiling to clamp against: a huge screen means a huge fit. The pathfinder capped // this at 3. #expect(LaneLayoutMath.maxUnits(currentUnits: 1, headroom: 10_000, step: step) == 90) // A degenerate step is not divided by. #expect(LaneLayoutMath.maxUnits(currentUnits: 2, headroom: 500, step: 0) == 2) } // MARK: Rubber-band resistance @Test("Inside the bounds the live width passes through untouched") func widthPassesThroughInsideBounds() { #expect(LaneLayoutMath.resistedWidth(proposed: 200, minSlot: slot(1), maxSlot: slot(3), resistance: 0.25) == 200) #expect(LaneLayoutMath.resistedWidth(proposed: slot(1), minSlot: slot(1), maxSlot: slot(3), resistance: 0.25) == slot(1)) #expect(LaneLayoutMath.resistedWidth(proposed: slot(3), minSlot: slot(1), maxSlot: slot(3), resistance: 0.25) == slot(3)) } @Test("Past either bound the edge gives only a quarter of the overshoot") func widthResistsPastEitherBound() { // 20 below the 100 floor → 100 − 20·0.25 = 95. #expect(LaneLayoutMath.resistedWidth(proposed: 80, minSlot: slot(1), maxSlot: slot(3), resistance: 0.25) == 95) // 76 above the 324 ceiling → 324 + 76·0.25 = 343. #expect(LaneLayoutMath.resistedWidth(proposed: 400, minSlot: slot(1), maxSlot: slot(3), resistance: 0.25) == 343) } }