import Foundation // MARK: - BoardAnnouncer /// **What a landing reload says out loud, and where focus goes when it lands on a hole** — /// 10-accessibility.md ▸ Live board announcements, as pure functions of the two snapshots, the /// reload's origin, and the standing banner conditions. /// /// ### Why the whole decision is a value function /// /// The rules 10 states are all *decisions*, not effects: which origins speak ("foreign changes /// announce, app-mediated echoes never do"), what one reload is allowed to say ("one polite digest /// per reload debounce … never per-file chatter"), which sentence wins when two apply, and where a /// vanished focus recovers to ("walks up then sideways"). Every one of them is checkable without a /// window, a screen reader, or a running app — so every one of them lives here, and the store keeps /// only the two thin acts a pure function cannot perform: posting the notification and moving the /// selection. `Motion` is the same shape for the same reason, on the same seam. /// /// ### The ladder, and why speech is rationed /// /// "Exactly one announcement per reload" is the whole point of the debounce — a board being /// rewritten by an agent must not turn VoiceOver into a ticker — so `speech(for:)` returns **one /// optional sentence**, chosen by precedence rather than concatenated: /// /// 1. **A standing condition that just appeared** — the read-only lock or reload breakage. 10 makes /// the live-reload-resilience banner an announced element in its own right, and a board that has /// just stopped being writable outranks any description of what changed in it. /// 2. **A bracketed operation's completion phrase** — "announce once, at completion, never their /// internal churn". A bracket's reload is the operation's result; the churn inside it is not the /// user's business and its digest would describe a tree they never saw. /// 3. **A standing condition that just cleared** — the other half of "announced when it appears and /// when it clears". Below completion because a completion phrase already implies the board is /// reading and writing again. /// 4. **A vanished focus** — the specific sentence, which beats the generic one (below). /// 5. **The board digest** — the ordinary foreign-change case. /// /// ### Provenance is per file, and it arrives already decided /// /// **The announcer consumes the ledger's per-file facts on every reload origin, reconciling /// included** (10-accessibility.md, ruled 2026-07-29). So there is no origin on `ReloadFacts` and no /// origin test in the ladder: what buys an app-mediated echo its silence is that its files carry /// receipts the disk still matches (`EchoLedger`), and the reload seam hands this type a diff /// already narrowed to the changes nobody vouched for. A reconciling sweep over a blind window — /// wake, activation, a missed-events flag — reveals files with no receipts at all, so they classify /// foreign and the sweep speaks: "the app never vouches for changes it didn't witness", applied to /// speech. Rungs 4 and 5 are therefore *foreign-only by construction* rather than by a gate. /// /// Rungs 1 through 3 never had one and still do not: **banner transitions are origin-independent** /// (10, confirmed 2026-07-29) — a lock raised by the app's own bracketed operation is exactly the /// case 10 names ("including the read-only lock after a failed bracketed reload"), and silence there /// would be the app hiding its own failure. Rung 2 is the one exemption from the ledger in either /// direction: a bracket announces its result and never its churn, so 02-architecture.md keeps /// bracketed operations out of the ledger entirely. public enum BoardAnnouncer { // MARK: - A vanishing focus /// What disappeared under the focus, as the announcement's *subject*. /// /// Two cases and not three, because 10 settles the composition: when the lane itself vanished /// the announcement names the **lane**, not the card — "the implied-events-don't-steal-the- /// subject discipline of 06-history-undo.md's composer, applied to speech". So a focused card /// whose lane was deleted produces `.lane`, and `.card` is reserved for a card that vanished out /// of a lane that is still there. public enum VanishedFocus: Sendable, Equatable { case card(title: String?) case lane(title: String?, cards: Int) } /// Where focus lands after the item under it stopped existing. /// /// **Never the trash.** 10 is explicit — "never into the trash, which stays hidden — no layout /// side effects from a foreign edit" — so the two cases are the two board-side destinations and /// there is no third to spell. public enum FocusRecovery: Sendable, Equatable { /// Select this lane: the focused card's own lane when it survived, otherwise the lane now /// occupying the vanished lane's position. case lane(ItemID) /// Select nothing — the board container itself, "only when no lanes remain". case boardContainer } /// A reload's effect on focus: what to say about it, and where to put it. /// /// **Naming and recovery are independent axes** (10-accessibility.md, ruled 2026-07-29). A /// recovery never arrives without a sentence — describing a move without saying what caused it /// would leave the user somewhere new for no stated reason — but a sentence *can* arrive /// without a move, and that is exactly the surviving-co-selection case: the thing under the /// cursor was deleted, which is what the rule exists to say, while the survivors veto the move /// because a reload never edits a selection the user still partly holds. So the pairing is /// "recovery implies vanished", not "both or neither". public struct FocusOutcome: Sendable, Equatable { public var vanished: VanishedFocus? public var recovery: FocusRecovery? public init(vanished: VanishedFocus? = nil, recovery: FocusRecovery? = nil) { self.vanished = vanished self.recovery = recovery } /// Nothing happened to focus — the overwhelmingly common outcome, and the one every guard /// below falls out to. public static let survived = FocusOutcome() } /// Whether this reload pulled the ground out from under the focused item, and where focus goes /// if it did. /// /// `focused` is the *cursor*, not the set: `TransientBoardState.selectionHead` when it is still /// in the selection, else a sole selected item (`BoardStore.focusedItem`). 10 speaks of "the /// selected or VO-focused card" in the singular, and naming the cursor's card out of five is /// exactly the sentence the rule wants — naming an *arbitrary* one of the five, which is what a /// selection with no cursor could offer, is the worse answer the digest already beats. /// /// ### Two guards and a veto, each of them a rule /// /// - **The board container only.** A trash selection is not on the board, 10 keeps focus out of /// the trash on principle, and there is no lane to recover to from in there. /// - **The focus must actually be gone.** A reload that reordered the board around a surviving /// card has nothing to announce and nothing to recover. /// - **Survivors veto the recovery — and only the recovery** (ruled 2026-07-29). If any other /// selected item is still there, the selection already sits somewhere the user chose; moving /// it to a lane would be the reload editing a live selection, and 02-architecture.md's /// re-resolution rule (the head re-anchors within the surviving selection, no substitute is /// invented) stands untouched for that case. The *sentence* is not the move's passenger, /// though: "the thing under the cursor was deleted, and that is what the rule exists to say", /// so the head is named whether or not anything survived it. Vanished non-head members stay /// unnamed and fall to the digest's counts, which is what makes this the head's rule rather /// than the set's. /// /// The veto is why this can be layered on `ItemReferenceSet.resolved(against:)` rather than /// replacing it: the set rule still runs first and still invents nothing; this decides what to /// say about the hole it leaves and, when the hole is the whole selection, what to do about it. public static func focusOutcome( old: BoardModel, new: BoardModel, selection: ItemReferenceSet, focused: ItemID? ) -> FocusOutcome { guard selection.container == .board, let focused, selection.ids.contains(focused) else { return .survived } let universe = ItemContainer.board.ids(in: new) guard !universe.contains(focused) else { return .survived } // Computed once and applied to every branch below: the three destinations differ, the veto // over all of them does not. let survivors = !selection.ids.isDisjoint(with: universe) func recovery(_ destination: @autoclosure () -> FocusRecovery) -> FocusRecovery? { survivors ? nil : destination() } // A focused *lane* that vanished is already the lane case — no card to be displaced by. if let lane = old.lanes.first(where: { $0.id == focused }) { return FocusOutcome( vanished: .lane(title: lane.title.value, cards: lane.cards.count), recovery: recovery(successorLane(of: lane.id, old: old, new: new)) ) } guard let home = old.lanes.first(where: { lane in lane.cards.contains { $0.id == focused } }), let card = home.cards.first(where: { $0.id == focused }) else { // The focus was not on the board's old side either — a stale reference no reload can // describe. Silence and no movement is the honest answer. return .survived } if new.lanes.contains(where: { $0.id == home.id }) { return FocusOutcome( vanished: .card(title: card.title.value), recovery: recovery(.lane(home.id)) ) } return FocusOutcome( vanished: .lane(title: home.title.value, cards: home.cards.count), recovery: recovery(successorLane(of: home.id, old: old, new: new)) ) } /// **Walk up, then sideways** (10, settled): the lane now occupying the vanished lane's /// position — the next lane by `order`, else the previous one — and the board container only /// when no lanes remain. /// /// This is 04-interactions.md's ⌫-successor pattern applied to external change, and it is /// computed against the **old** lane list because that is the only place the vanished lane still /// has a position. `BoardModel.lanes` is already in display order (`Ranks.sortedForDisplay`), so /// "next by `order`" is the next surviving element and needs no sort of its own. /// /// The final fallback is `new.lanes.first` rather than the board container: 10 reserves the /// container for "when no lanes remain", so a reload that replaced every lane with different /// ones — a checkout, a template applied by an agent — lands on the leftmost of what is actually /// there rather than nowhere. static func successorLane(of vanished: ItemID, old: BoardModel, new: BoardModel) -> FocusRecovery { let surviving = Set(new.lanes.map(\.id)) guard let position = old.lanes.firstIndex(where: { $0.id == vanished }) else { return new.lanes.first.map { .lane($0.id) } ?? .boardContainer } for lane in old.lanes[old.lanes.index(after: position)...] where surviving.contains(lane.id) { return .lane(lane.id) } for lane in old.lanes[.. String? { if let raised = raisedCondition(facts) { return raised } if facts.endsBracketedOperation { return facts.completion } if let cleared = clearedCondition(facts) { return cleared } // **App-mediated echoes never do**, and there is deliberately no test for that here. The // user's own action already had its feedback — the gesture, the animation, the menu it came // from — and narrating it back is the app talking over the user; what enforces it is the // ledger upstream, which hands this an empty diff and no vanished focus when every file the // reload observed carries a receipt disk still matches. A reconciling sweep that reveals // nothing arrives the same way and is silent for the same reason — not because of its label. if let vanished = facts.vanishedFocus { return AccessibilityPhrases.vanishedFocus(vanished) } return AccessibilityPhrases.boardChanged(facts.diff) } // MARK: - A card window's thread /// **What a card window's landed thread re-read says out loud** — the ladder's sibling for the one /// kind of change the board's snapshot cannot see (10-accessibility.md ▸ Comments; /// 01-storage-format.md ▸ Enhanced schema's path shape). /// /// ### Why it is beside the ladder rather than a sixth rung on it /// /// `speech(for:)` answers "what does *this board reload* say", and its rationing — one sentence per /// reload debounce — is about the board window's own churn. A thread change is not in that reload's /// picture at all: comments are outside the snapshot, so the facts arrive from the card window's /// own re-read, on a different window, about a different element. Folding it into the ladder would /// mean either the board reload waiting on a window-scoped disk read (which 01 rules out) or the /// ladder silently dropping a comment sentence whenever a banner also moved. /// /// What it *does* share is everything that matters: the same doctrine (foreign only — the narrowing /// is the caller's, through `CommentThreadChanges.excluding(_:)`), the same rationing (one optional /// sentence, chosen by precedence), the same vocabulary (`AccessibilityPhrases`), and the same /// posting seam (`AccessibilityAnnouncer.post`, medium priority, attributed to the key window — /// which for a thread change is the card window the user is looking at). /// /// `nil` — silence — for a reload that changed nothing in the thread, which is the overwhelming /// majority of them, and for one whose every change the app itself wrote. public static func commentSpeech(for changes: CommentThreadChanges, onCard title: String?) -> String? { guard !changes.isEmpty else { return nil } return AccessibilityPhrases.commentsChanged(changes, onCard: title) } /// A standing condition that was not there before and is now — announced with the banner row's /// own label, so the sentence a VoiceOver user hears is the sentence the strip is showing. private static func raisedCondition(_ facts: ReloadFacts) -> String? { if let lock = facts.lockAfter, lock != facts.lockBefore { return AccessibilityPhrases.bannerLabel(tone: .error, headline: BannerCenter.headline(for: lock)) } if let breakage = facts.breakageAfter, breakage != facts.breakageBefore { return AccessibilityPhrases.bannerLabel(tone: .error, headline: BannerCenter.headline(for: breakage)) } // Last of the raised conditions, matching the strip's own precedence: the two above it // describe the board's files, this one describes the history over them. if facts.repositoryUnreadableAfter, !facts.repositoryUnreadableBefore { return AccessibilityPhrases.bannerLabel( tone: .error, headline: BannerCenter.repositoryUnreadableMessage ) } return nil } /// A standing condition that has healed. The lock leads when both clear at once: it is the one /// that was refusing writes, and "you can edit again" subsumes "it is loading again". private static func clearedCondition(_ facts: ReloadFacts) -> String? { if facts.lockBefore != nil, facts.lockAfter == nil { return AccessibilityPhrases.readOnlyLockCleared } if facts.breakageBefore != nil, facts.breakageAfter == nil { return AccessibilityPhrases.reloadBreakageCleared } if facts.repositoryUnreadableBefore, !facts.repositoryUnreadableAfter { return AccessibilityPhrases.repositoryUnreadableCleared } return nil } }