import AppKit import SwiftUI import os // MARK: - BoardWindowHost /// One board window: the thing that owns a board's session for as long as it is on screen /// (02-architecture.md § Windows, § Launch and window lifecycle). /// /// ### It is a lifecycle, not a layout /// /// Almost everything here is about beginning and ending: acquiring the shared store, stamping the /// registry, holding the board's security-scoped access, remembering the window's frame, and running /// the close flush before any of it is let go. The board *itself* — the lane strip and everything in /// it — is `BoardView`'s (03-board-ui.md); this file hands it the store and the window and stays out /// of the way. /// /// ### Every open passes through a loading state /// /// The window appears **immediately** — welcome click, File ▸ Open…, Finder double-click, /// restoration alike — at its saved frame, its title carrying the registry record's cached name, /// and its content area holding `BoardLoadingView` until the first snapshot lands /// (02-architecture.md § Launch and window lifecycle, ruled 2026-07-29). The walk that produces /// that snapshot runs **off the main actor** (`BoardStoreRegistry.acquireOffMain`), so a board of /// any size opens as a live window rather than as a beachball, and every restored window walks /// independently of every other. /// /// The window is therefore real, and closeable, before it has a store: ⌘W during the walk cancels /// it and closes the window. That is why `configureWindow` is in two halves — see /// `configureLoadingWindow(recordID:)`. /// /// ### Failure opens welcome, on a row that already exists /// /// A board that will not load has nothing to show, so its window retires. But its registry /// record is created **before** the load runs (02-architecture.md § Per-board app state, "a first /// open that fails fail-fast still records"), so the failure that joins `AppModel.launchFailures` /// always has a recents row waiting for it — `WelcomeRow.derive` matches the two by path, uniform /// with the failed-restoration row. This window dismisses itself and welcome comes up. struct BoardWindowHost: View { let ref: BoardWindowRef @Environment(AppModel.self) private var appModel @Environment(\.openWindow) private var openWindow @Environment(\.dismissWindow) private var dismissWindow /// The transient search strip's arrival and departure has a reduced variant like every other /// appearance in the app (10-accessibility.md; `Motion.transientSearchTransition`). @Environment(\.accessibilityReduceMotion) private var reduceMotion /// The window's own controller — `@State` so it outlives body evaluations and so SwiftUI keeps it /// alive for exactly as long as this window exists. @State private var windowController = HostedWindowController() /// This window's board popover, open or not (03-board-ui.md § Board popover). `@State` for the /// window controller's reason — one per window, living exactly as long as the window — which is /// also what makes ⌘I mean "the board in front" rather than "some board": the flag reaches the /// menu item through the focus system, like the store. @State private var boardInfo = BoardInfoPresentation() /// This window's board settings sheet, open or not (03-board-ui.md § Board settings sheet). /// `@State` for `boardInfo`'s reason — one per window — and published the same way, because /// Board ▸ Board Settings… is a menu-bar item that has to reach the frontmost board window, and /// because the sheet is presented *on this window* and modal to it. @State private var boardSettings = BoardSettingsPresentation() /// This window's purge alert, open or not (03-board-ui.md § Trash). `@State` for `boardInfo`'s /// reason and reaching the menu bar the same way: File ▸ Delete (landing on a trash selection) /// and Empty Trash… are menu-bar items, and a menu item cannot present anything of its own. @State private var trashConfirmations = TrashConfirmations() /// How Board ▸ Open Card reaches this window's card windows. `@State` for `boardInfo`'s reason, /// and published the same way: a menu item has no window of its own, and only this view holds /// the board half of a card window's `(board, card)` identity — see `CardOpener`. @State private var cardOpener = CardOpener() /// This window's toolbar search field, as a handle (`BoardSearchPresentation`). `@State` for /// `boardInfo`'s reason — one per window — and published the same way, because Edit ▸ Find ⌘F /// and the caret-chord commands are menu-bar items that have to reach the frontmost board /// window's field. @State private var boardSearch = BoardSearchPresentation() /// The pre-snapshot surface's grace clock (02 § Launch and window lifecycle). `@State` for /// `boardInfo`'s reason — one per window, living exactly as long as the window. @State private var loading = BoardLoadingIndicator() /// The open walk, so ⌘W can cancel it by name rather than by waiting for SwiftUI's teardown to /// get around to it. @State private var openWalk = BoardOpenWalk() /// This board's registry record, from the moment `recordOpen` mints it — which is what the /// loading window's title reads (`Self.loadingTitle`). `nil` only for the one body evaluation /// that precedes `start()`. @State private var recordID: UUID? /// This open's security-scoped access, claimed in `start()` and held until the session takes it /// over or the open ends. /// /// `@State` rather than a local in `start()` because the decision surface outlives that call: a /// repair *writes into the board*, and a scope released when `start()` returned would be released /// exactly before the one write that needs it. Every exit balances it — the session adopts it, /// or Cancel and the failure path stop it. @State private var access: ScopedAccess? /// Whether a person asked for this board (`OpenOrigin`) — claimed beside the access, and read by /// exactly one branch: what a failed walk does. @State private var origin: OpenOrigin = .attended /// The board's URL as this open resolved it — the scoped one where there is one. Held for the /// surface's sake, which re-walks and repairs against it long after `start()` has returned. @State private var boardURL: URL? /// **The repair bracket's ledger**, held between Repair and Open's writes and the store that the /// following walk builds (`BoardRepairRun`, `EchoLedger.adopt`). /// /// It cannot live anywhere else: the repairs run before a store exists and the receipts have to /// reach that store's ledger before `beginSession` composes Pro's committer, or the app's own /// repair commits as `Lanework External`. Cleared once adopted. @State private var repairLedger: EchoLedger? @State private var phase: Phase = .opening private enum Phase { case opening /// **The walk refused and a person is looking at it** — the decision surface, in the loading /// window's own content area (01-storage-format.md § Malformed input, settled 2026-07-31: /// "the loading content transforms in place, never a sheet over a spinner"). case deciding(BoardDecisionSurfaceModel) case open(BoardStore) /// The load failed; this window is on its way out and must not try again. case failed } private static let logger = Logger(subsystem: "dev.rzen.indie.Kanban", category: "board-window") var body: some View { content // Font-derived like everything else the board lays out (`BoardMetrics.windowMinimumSize`, // 10-accessibility.md's full-relative-scaling rule): at a large system text size a // 640×400 floor would be narrower than two lane headers, and "every lane is always on // screen" would degrade into a strip of truncation. // // **The *system* size, not the zoomed one** (03-board-ui.md ▸ Layout — zoom: "Zoom never // moves the window"). Zooming to 200% must not push a floor up under a window the user // already sized: moving the window belongs to the right-edge lane drag alone, and a // minimum that grew with the level would resize every open board from a menu item. .frame( minWidth: BoardMetrics.windowMinimumSize(bodyPointSize: BoardMetrics.bodyPointSize).width, minHeight: BoardMetrics.windowMinimumSize(bodyPointSize: BoardMetrics.bodyPointSize).height ) .background(WindowAccessor(controller: windowController)) .navigationTitle(windowTitle) .task { await beginOpening() } .onDisappear { endSessionIfStillOpen() } } @ViewBuilder private var content: some View { switch phase { case .opening: // **The pre-snapshot loading state** (02 § Launch and window lifecycle): empty for the // grace, a centered spinner after it, never a skeleton. The board replaces it in place // when `phase` becomes `.open` — a snap, which is what assigning outside `withAnimation` // means here. BoardLoadingView(indicator: loading) case let .deciding(model): // **In place.** The same content area the spinner was in, with no transition of its own: // 02's snap, read for the surface that arrives instead of a snapshot. BoardDecisionSurface( model: model, onRepairAndOpen: { repairAndOpen(model) }, onRecheck: { recheck(model) }, onCancel: { cancelDecision(model, closingWindow: false) } ) case .failed: // Nothing to render and nothing worth animating: this window is dismissing itself. Color.clear case let .open(store): VStack(spacing: 0) { BannerStripView(rows: store.bannerRows) { store.banners.dismiss($0) } // **⌘F's fallback**, and only that: the search field's home is the toolbar item // (`BoardToolbar`), and this strip exists for the window where the user has taken // that item out — "with the field removed from the toolbar, invoking it surfaces the // field transiently until the search clears" (03-board-ui.md ▸ Toolbar). It sits // directly under the title bar, where the item it stands in for would be. if boardSearch.isTransient { BoardSearchBar(store: store, presentation: boardSearch) .transition(Motion.transientSearchTransition(reduced: reduceMotion)) } // The window is handed to the board as a closure, not a value: `WindowAccessor` // attaches after this body first runs, and the lane-resize drag needs the *live* // window to grow at its right edge (03-board-ui.md § Lane). // // `openCard` is the host's too, for a different reason — see the property below. BoardView( store: store, window: { windowController.window }, confirmations: trashConfirmations, openCard: openCard, search: boardSearch ) // **The zoom level enters here and nowhere else** (03-board-ui.md ▸ Layout — zoom). // On `BoardView` rather than on the `VStack`, deliberately: the level is the *board's* // ruler, so the banner strip and the transient search bar above it — chrome, not the // board — stay at the system's size, as do the sheets and popovers this window hosts. .environment(\.boardZoom, appModel.zoom.context) } // The transient strip's two dismissal inputs (`BoardSearchPresentation // .transientPersists`): it stays while a query is filtering the board or while the field // holds the keyboard, and goes when neither is true. .onChange(of: store.searchQuery) { _, query in boardSearch.dismissTransientIfCleared(query: query) } .onChange(of: boardSearch.isFocused) { _, _ in boardSearch.dismissTransientIfCleared(query: store.searchQuery) } // **The window chrome follows the board's background** (03-board-ui.md § Styling ▸ // Capabilities): a board that paints one runs its content the full height of the frame // under a transparent title bar, with `BoardView.boardBackground`'s frosted strip // keeping the widget and the toolbar legible over it; a board that paints none keeps // the standard chrome untouched. // // Here rather than in `configureWindow` because it is not a wiring fact but a *live* // one: `background` is hand-editable, the watcher reloads on a change to `index.md`, and // the chrome has to follow the reading in both directions. `initial: true` because the // first render is already a level, not a change — this is the board's first statement // about its chrome, and the loading half deliberately made none // (`HostedWindowController.extendsUnderTitlebar`). .onChange(of: BoardBackdrop.isCustom(store.snapshot, root: store.rootURL), initial: true) { _, custom in windowController.setExtendsContentUnderTitlebar(custom) } // **The board settings sheet** (03-board-ui.md ▸ Board settings sheet) — presented from // the board window's own content, which is what makes it modal to *this* board rather // than to the app: "a board-scoped, titled, sectioned sheet on the board window". // // It hangs here rather than inside `BoardView` for the reason the popover's flag is a // window's: the two doors that open it are the titlebar popover's row and a menu-bar // item, neither of which is inside the board, and a sheet has to be presented by // something that outlives the surface that asked for it. .sheet(isPresented: $boardSettings.isPresented) { BoardSettingsSheet(store: store, presentation: boardSettings) } // "The board in front", for the menu items that act on it (`LaneWidthCommands`), and // beside it the window's own popover flag, which is what File ▸ Board Info toggles, its // purge-alert host, which the trash's two confirmed commands raise, and its search // field, which Edit ▸ Find focuses and the caret-chord commands yield to. .focusedSceneValue(\.boardStore, store) .focusedSceneValue(\.boardSearch, boardSearch) // The window's identity beside its store — File ▸ Duplicate flushes a *session*, which // is keyed on the window rather than on the board it is showing. .focusedSceneValue(\.boardWindowRef, ref) .focusedSceneValue(\.boardInfo, boardInfo) .focusedSceneValue(\.boardSettings, boardSettings) .focusedSceneValue(\.trashConfirmations, trashConfirmations) // Board ▸ Open Card's second half — the same closure `BoardView` gets, so the menu item // and the double-click open one window per card by construction. .focusedSceneValue(\.cardOpener, cardOpener) } } /// Opens a card's window. `openWindow(value:)` with a ref that already has a window focuses it, /// so "at most one card window per card (reopen focuses)" needs no bookkeeping here /// (02-architecture.md § Windows). private var openCard: @MainActor (ItemID) -> Void { { cardID in openWindow(id: WindowID.card, value: CardWindowRef(board: ref, cardID: cardID)) } } private var windowTitle: String { guard case let .open(store) = phase else { return Self.loadingTitle( record: recordID.flatMap { appModel.boardRegistry.record(id: $0) }, url: ref.url ) } return AppModel.displayName(of: store) } /// What a window that has no snapshot yet is called — **the registry record's cached name**, the /// same no-scan source the welcome row reads (02 § Launch and window lifecycle: "its chrome /// carrying the registry record's cached title and icon"; § Per-board app state, "the welcome row /// reads only the record — it never opens any board's `index.md`"). /// /// Read back off the record rather than recomputed, so a board that has opened before shows the /// title it is known by and a first-ever open shows the folder name — which is that record's /// provisional display name, not a second rule. The `nil` fallback is the folder name anyway, /// covering only the body evaluation that precedes `recordOpen`. /// /// Static and pure so the rule is checkable without a window (`BoardWindowHostTests`). static func loadingTitle(record: BoardRecord?, url: URL) -> String { record?.displayName ?? AppModel.folderDisplayName(of: url) } // MARK: - Opening /// Starts the open as a task of its own, so something can hold it. /// /// `.task` cancels on teardown but hands out no handle, and ⌘W during loading needs one *by /// name* — the ruled cancel is an act of the user's, not a consequence of a window that has /// already gone away (02 § Launch and window lifecycle). So the walk runs in a task `openWalk` /// keeps, and the cancellation handler forwards `.task`'s own cancellation into it, leaving both /// routes — the user's ⌘W and any teardown SwiftUI decides on — ending in the same `cancel()`. private func beginOpening() async { let walk = Task { await start() } openWalk.adopt(walk) await withTaskCancellationHandler { await walk.value } onCancel: { walk.cancel() } } /// Acquires the board and starts its session, or fails it out to welcome. /// /// The order is load-bearing, and it now has one more step than the load itself does. Security- /// scoped access is claimed **before** anything else, because the record and the load both need /// it. The registry record comes **before** the walk — "the registry record is created before /// loading" (02 § Per-board app state) — so a fail-fast failure always has a row to land on, and /// so the loading window has a name to wear; the walk's first act is a directory read, and a /// sandboxed read outside the claimed scope is exactly the one that gets refused. `setOpenNow` /// comes **after** the load succeeds and after the window has demonstrably opened — a flag set on /// a board that never appeared would hand the next launch a restoration set describing a failure. /// /// **The walk is the one suspension here**, and everything before it is what makes the window /// real while it runs: the record, the loading window's chrome, and the grace clock. Everything /// after it is the snap. private func start() async { guard case .opening = phase else { return } // Claimed even on the failure path: an unclaimed stash is a scope nobody balances. The origin // rides along — one claim, one dictionary (`AppModel.claimPendingOpen`). let claimed = appModel.claimPendingOpen(for: ref) access = claimed.access origin = claimed.origin let url = claimed.access?.url ?? ref.url boardURL = url // Record before load (settled, 02 § Per-board app state). `displayName` is omitted — an // existing record's cached title survives untouched, and a brand-new one takes the folder // name, both `recordOpen`'s own rule now. This is also this open's one bookmark mint: a // successful load below replaces the name through `syncDisplayState`, which never re-mints. let recordID = appModel.boardRegistry.recordOpen(of: url) // Published to the view *before* the walk: this is what the title bar reads while loading. self.recordID = recordID // The window is on screen and the user can act on it from here on — placed where they left // it, and closeable. configureLoadingWindow(recordID: recordID) loading.begin() await attemptOpen(url: url, recordID: recordID, skipping: []) } /// **One walk, and what it lands in** — the loop Repair and Open and Re-check re-enter. /// /// It is a method rather than the tail of `start()` because the surface's two buttons "re-run the /// whole walk" (01-storage-format.md § Malformed input) and must land in exactly the places this /// lands: a clean walk proceeds into the ordinary open, and a walk that still refuses /// re-aggregates into the *same* surface. Sharing the body is what makes "never a chained second /// dialog" structural rather than remembered. /// /// - Parameter skipping: the surface's consented skips, empty on a first attempt. It reaches the /// walk *and* the store, which retains it for the session (`BoardStore.skippedPaths`). private func attemptOpen(url: URL, recordID: UUID, skipping: Set) async { let store: BoardStore do throws(BoardLoadFailure) { guard let acquired = try await appModel.storeRegistry.acquireOffMain(url, skipping: skipping) else { // ⌘W landed while the walk was running, and the walk has now finished into a result // nobody wants (`acquireOffMain`, discard-on-completion). The window is already // closing and the registry kept nothing, so the only thing left to balance is this // open's scoped access. There is no open-now flag to clear: `setOpenNow` is below, // after the load, so a cancelled open never set one — the very reason it lives there. Self.logger.debug("board open cancelled during its walk") loading.end() releaseAccess() return } store = acquired } catch { handleWalkFailure(error, url: url, recordID: recordID) return } // **The window retired while this walk was in flight** — Cancel (or ⌘W) pressed during a // Re-check, whose walk then landed successfully. The board must not open behind a window that // has already gone to welcome, and the reference `acquireOffMain` took has to go back or the // registry would hold a watcher for a board nobody is showing. if case .failed = phase { Self.logger.debug("a walk landed after the open was cancelled — releasing it") appModel.storeRegistry.release(store) releaseAccess() return } loading.end() // **The repair's receipts, into the board's own ledger — before the session composes** // (01: "On Pro boards the repairs drop heal-marked receipts and commit separately as one // repair commit"). `beginSession` is where Pro's committer is built and started, and the // committer harvests the ledger it is handed; receipts adopted after that line would be // receipts the repair commit never sees, and the app's own repair would be authored // `Lanework External`. if let repairLedger { store.echoes.adopt(repairLedger) self.repairLedger = nil } // The load succeeded — the frontmatter can be trusted now, so it replaces whatever // provisional or stale name the record above was carrying. Through `syncDisplayState`, // deliberately not a second `recordOpen`: this is a display-state refresh, not a second // open, and it must not mint this board's bookmark again (02 § Per-board app state, "one // bookmark per open board"). appModel.boardRegistry.syncDisplayState( id: recordID, title: AppModel.displayName(of: store), icon: store.snapshot.icon.value, iconColor: store.snapshot.iconColor.value ) appModel.boardRegistry.setOpenNow(id: recordID) appModel.beginSession(ref: ref, store: store, recordID: recordID, access: access) // The session owns the balance from here (`AppModel.beginSession`), so this window must not // stop it on any later path. access = nil phase = .open(store) configureWindow(store: store, recordID: recordID) postSkipNoticeIfNeeded(store: store, skipping: skipping) // "Opening a board from welcome closes welcome" (02 § Launch and window lifecycle). Harmless // when welcome is not open, which is the ordinary case. dismissWindow(id: WindowID.welcome) } /// **The attendance branch** (01-storage-format.md § Malformed input, settled 2026-07-31): the /// surface "appears on attended opens only … restoration failures keep the retire-to-welcome-row /// landing". /// /// Three outcomes, and the third is the new one: /// /// - **A restored open retires**, exactly as it did before this milestone. Nobody is sitting in /// front of a launch that reopened four boards, and "launch never chains dialogs". /// - **An attended open whose failure is environmental retires too** — a root that is gone, or a /// root that is a file. There is nothing on disk to repair, so a surface would offer the user a /// decision with no choices in it; welcome's row says the same thing in one line, which is /// where it belonged already. (The carve-out the ruling implies rather than states — Redesign /// Gap 87cd782a.) /// - **Anything else transforms into the surface**, in place, in this window. /// /// A surface is *entered* rather than shown: it holds this window's access, its record, and its /// URL for as long as the user is deciding, which is why none of the three is released here. private func handleWalkFailure(_ error: BoardLoadFailure, url: URL, recordID: UUID) { Self.logger.error("board failed to open: \(error.description, privacy: .public)") // Retired while this walk ran (Cancel during a Re-check): the failure has already been // recorded and the window is on its way out. A second `retire` would post the row twice. if case .failed = phase { return } guard Self.landing(for: error, origin: origin) == .decide else { loading.end() retire(message: error.description) return } // Already deciding: this is a Re-check or a Repair and Open landing, and it re-aggregates in // place — the same model, the same window, no second dialog. if case let .deciding(model) = phase { model.reaggregate(error) model.isWorking = false return } loading.end() phase = .deciding(BoardDecisionSurfaceModel(failure: error, boardRoot: url)) // ⌘W now means Cancel (01: the surface's own exit), replacing the loading half's // cancel-the-walk closure — a slot rather than a branch, `configureWindow`'s posture. windowController.onCloseRequested = { guard case let .deciding(model) = phase else { return } cancelDecision(model, closingWindow: true) } } /// Where a refused walk lands. enum FailureLanding: Equatable { /// Welcome, on the board's own recents row — today's landing, unchanged. case retire /// The decision surface, in this window. case decide } /// **The attendance branch as a pure rule** — two facts in, one landing out, provable without a /// window (`BoardDecisionSurfaceTests`). /// /// It is a static rather than an `if` inside `handleWalkFailure` because it is the ruling's own /// sentence and the one thing about this milestone that a regression would make silently wrong: /// a launch that started showing surfaces would chain dialogs across four restored boards, and an /// attended open that stopped showing one would look exactly like the app before this milestone. static func landing(for failure: BoardLoadFailure, origin: OpenOrigin) -> FailureLanding { guard origin == .attended else { return .retire } return isEnvironmental(failure) ? .retire : .decide } /// **Nothing on disk to repair** — the environmental carve-out's predicate. /// /// A single defect, and that defect is a fact about the *root itself* rather than about a file /// inside it: `BoardLoader` throws these immediately, before any walk, precisely because there is /// nothing to walk. The single-defect check is stated rather than assumed — the loader's /// environmental throws are single by construction, and a future aggregate carrying one *among* /// repairable defects should show the surface, because the rest of it is still actionable. static func isEnvironmental(_ failure: BoardLoadFailure) -> Bool { guard failure.defects.count == 1 else { return false } switch failure.primary.reason { case .unreadableRoot, .notADirectory: return true case .boardRootMissingIndex, .unparseableYAML, .missingSchema, .malformedSchema, .schemaNewerThanApp, .missingOrder, .malformedOrder: return false } } // MARK: - The surface's three buttons /// **Repair and Open**: apply every chosen fix in one write bracket, then re-run the whole walk /// with the skip set (01-storage-format.md § Malformed input). /// /// The repairs are store-less by necessity and heal-marked by rule (`BoardRepairRun`); the walk /// that follows is the ordinary one, so a clean result proceeds into the ordinary open and a /// dirty one re-aggregates here. A repair that failed does not abort anything — the batch stops, /// the failure shows on the surface, and the walk runs anyway, because "a partial repair simply /// re-aggregates on the next walk". private func repairAndOpen(_ model: BoardDecisionSurfaceModel) { guard let url = boardURL, let recordID, !model.isWorking else { return } model.isWorking = true model.repairFailure = nil let outcome = BoardRepairRun.apply(model.plannedRepairs, boardRoot: url) model.repairFailure = outcome.failure // Held for the store the walk below may build — see `repairLedger`. Merged with anything an // earlier pass left, so two rounds of repair both reach the commit. if let existing = repairLedger { existing.adopt(outcome.ledger) } else { repairLedger = outcome.ledger } let walk = Task { await attemptOpen(url: url, recordID: recordID, skipping: model.skipSet) } openWalk.adopt(walk) } /// **Re-check**: re-run the whole walk with the current skip set, changing nothing on disk /// (01: "a disk changed underneath re-aggregates into the *same* surface with the fresh defect /// list … a clean walk proceeds to the first snapshot"). private func recheck(_ model: BoardDecisionSurfaceModel) { guard let url = boardURL, let recordID, !model.isWorking else { return } model.isWorking = true let walk = Task { await attemptOpen(url: url, recordID: recordID, skipping: model.skipSet) } openWalk.adopt(walk) } /// **Cancel** — and ⌘W, which means exactly this while the surface is up (01: "**Cancel** aborts /// the open: the window retires and the board lands row-level on welcome, record-before-load /// unchanged"). /// /// It is the failure path's own sequence, run against the aggregate the surface was showing: the /// record was minted before the walk, so the row is already waiting for this message. /// /// - Parameter closingWindow: true when AppKit asked (⌘W), where the interception has to be /// released for the close to complete. The button's own press dismisses through SwiftUI. private func cancelDecision(_ model: BoardDecisionSurfaceModel, closingWindow: Bool) { // A walk may still be in flight behind the surface (Cancel during a Re-check). Its landing is // guarded by `phase`, which this sets to `.failed`; cancelling as well means the open is not // merely ignored but abandoned. openWalk.cancel() retire(message: model.failure.description) if closingWindow { windowController.closeAfterFlush() } } /// The retire-to-welcome landing, in one place: the sequence a failed restore has always had, and /// the sequence Cancel now shares with it. private func retire(message: String) { releaseAccess() phase = .failed // **The interception has to go with the phase.** `windowShouldClose` returns `false` whenever // a closure is installed — that is how the close flush gets its turn — so a retired window // whose closure had nothing left to do would *refuse every close request for the rest of the // app's life*, quit included. There is nothing to intercept once this window is on its way to // welcome: no store, no session, no decision. windowController.onCloseRequested = nil appModel.recordLaunchFailure(path: ref.path, message: message) // The record minted before the walk just changed the registry — welcome, about to appear, // must not render the stale list `AppModel` cached before this open began, or the failure // would fall through to the unmatched-failures list for want of a row that already exists. appModel.refreshRecents() openWindow(id: WindowID.welcome) dismissWindow(id: WindowID.board, value: ref) } private func releaseAccess() { access?.stop() access = nil } /// **The skip notice** (01: "the opened board carries a warning-tone notice naming the skipped /// items, each with Reveal in Finder"). /// /// Written from the walk's own `LoadWarning.userSkipped` entries rather than from the surface's /// skip set, deliberately: what the notice owes the user is what actually left the board, and a /// skip for a defect that repaired itself between the decision and the walk names nothing. /// /// **Only the open that carried the skips posts it.** A second window onto the same board /// acquires the store that already exists, whose warnings still describe the first open — and a /// notice repeated per window would be the app reporting one decision twice. `skipping` is /// non-empty for exactly the open that made the decision. private func postSkipNoticeIfNeeded(store: BoardStore, skipping: Set) { guard !skipping.isEmpty else { return } let root = store.rootURL let items = store.loadWarnings.compactMap { warning -> RevealTarget? in guard case let .userSkipped(path) = warning else { return nil } return RevealTarget(path: path, url: root.appendingPathComponent(path)) } store.banners.postSkippedOnOpen(items) } /// **The half of the wiring a window needs before it has a board** — everything here is about /// the *window*, and nothing here mentions the store, which is exactly the split /// 02-architecture.md's loading state forces: this runs before the walk, and /// `configureWindow(store:recordID:)` runs after it. /// /// Three things, and each is a rule from § Launch and window lifecycle: /// /// - **The saved frame**, so the window appears "at its saved frame" rather than at the system's /// cascade and then jumping to the user's place a second later. /// - **The frame changes**, so a window the user moves *while it loads* is remembered. Not /// store-dependent and so not worth deferring — the alternative is a slow board's window whose /// move is silently discarded. /// - **The close interception**, which is what makes ⌘W during loading mean anything at all. It /// is replaced wholesale by the flushing version once the board is open (see below); a single /// closure branching on `phase` would be the same thing spelled as a state read. /// /// The title bar keeps AppKit's own title display for now — the string is the record's cached /// name (`windowTitle`) — and `hideTitle()` follows only once the board-popover widget is there /// to say the name instead. Hiding it here would leave a loading window with no name anywhere in /// its chrome, which is precisely what 02 asks the loading state to carry. private func configureLoadingWindow(recordID: UUID) { windowController.onAttach = { window in guard let saved = appModel.boardRegistry.record(id: recordID)?.windowFrame else { return } window.setFrame(HostedWindowController.placementOnCurrentScreens(for: saved), display: true) } // The window may already be attached — `viewDidMoveToWindow` fires before this task's first // suspension — so the placement is applied directly too rather than waiting for a callback // that has already happened. The closure stays installed either way: the controller re-fires // it if SwiftUI swaps the provisional window for the real one (`HostedWindowController // .detach`). if let window = windowController.window { windowController.onAttach?(window) } windowController.onFrameChanged = { frame in appModel.boardRegistry.updateWindowFrame( id: recordID, frame: WindowFrame(x: frame.origin.x, y: frame.origin.y, width: frame.width, height: frame.height) ) } windowController.onCloseRequested = { // **⌘W during the walk** (02 § Launch and window lifecycle: "the walk is cancellable: // ⌘W during loading cancels it and closes the window"). The window closes *now* — there // is no store, so there is nothing to flush and nothing to wait for — and the walk's // tail is wasted work we accept rather than thread a cancellation flag through the // loader (`BoardStoreRegistry.acquireOffMain`, discard-on-completion). // // No open-now flag is cleared here because none was ever set: `setOpenNow` runs after // the load, so a board that never finished loading is not in the restoration set. The // ordinary user-close *does* clear it, in `AppModel.closeBoard`, which is the path the // replacement closure below takes. openWalk.cancel() windowController.closeAfterFlush() } } /// Wires the rest of the window, once there is a board to wire it to: the store's write-through, /// the close flush, the undo stack, the title-bar widget and the toolbar. /// /// Everything here **carries the store or the session**, which is the whole reason it waits for /// them; the window-level half ran before the walk (`configureLoadingWindow(recordID:)`). private func configureWindow(store: BoardStore, recordID: UUID) { // Filled in here rather than at declaration because the closure captures `openWindow`, an // environment action; until the board has loaded there is also nothing for Open Card to act // on, which is exactly what the item's `nil` check reads. cardOpener.open = openCard // The registry's live write-through (02-architecture.md § Per-board app state) — wired // the way `onFrameChanged` was a moment ago in the loading half: a closure that reaches into // the registry, captured weakly on both sides so neither the store nor this closure's own // home keeps the other alive past its window. `syncDisplayState` in `start()` already // stamped the values current as of this open, so nothing is fired here immediately; this // only fires on the reloads that follow. store.displayStateDelegate = { [weak appModel, weak store] in guard let appModel, let store else { return } appModel.boardRegistry.syncDisplayState( id: recordID, title: AppModel.displayName(of: store), icon: store.snapshot.icon.value, iconColor: store.snapshot.iconColor.value ) } // **Replacing the loading half's cancel-and-close**: from here the window has a session, so // a close is the flush (02 § Windows, "Close flushes") and the user-close that clears the // open-now flag. A slot rather than a branch — `onCloseRequested` is one closure, and the // window that owns it has moved on. windowController.onCloseRequested = { Task { @MainActor in await appModel.closeBoard(ref: ref, cause: .userClose) windowController.closeAfterFlush() } } // This window's answer to "what does ⌘Z act on" (13-native-undo.md ▸ Rules; 06 ▸ Undo // routing) — the *session's* stack, read afresh on every ask so a torn-down board answers // nothing rather than a stack with no board behind it. The Edit menu's Undo/Redo rows and // the toolbar's pair are nil-target `undo:`/`redo:`, so this one line is what lights them // up: `NSWindow` validates and crosses them against exactly this manager. windowController.windowUndoManager = { appModel.session(for: ref)?.undoManager } // The window-title widget (03-board-ui.md § Board popover) — **board windows only**, which // is why it is installed here rather than in `WindowAccessor`: welcome, the bootstrap and // card windows share that machinery and have no board to describe. It goes in after the // load rather than at attach because it carries the store; the controller installs it once, // whichever of the two arrives second. // // The tier and the git state come from the **session**, which `start()` began a moment ago, // rather than from the entitlement or the disk: a board's popover must describe the board as // it opened (12-editions.md ▸ The entitlement, "an open board finishes with the provider it // composed"; 06-history-undo.md ▸ Rules, mode is an open-time fact). A `nil` session cannot // happen on this path — `beginSession` precedes `configureWindow` — and reads as the free // tier's posture, which is the harmless direction. let session = appModel.session(for: ref) // The settings sheet's two doors validate on the same pair, so they are adopted here rather // than read again somewhere else: the popover's Board Settings… row and Board ▸ Board // Settings… must never disagree about whether this board has setup to show // (`BoardSettingsAvailability`). The mode *inside* the git state stays live — add-git flipping // it re-resolves the sheet's sections and both doors, which is the one mid-session transition // 06 sanctions. boardSettings.adopt(tier: session?.tier ?? .free, git: session?.git) windowController.installTitlebarAccessory( boardInfoTitlebarAccessory( store: store, recents: appModel.styleRecents, tier: session?.tier ?? .free, git: session?.git, presentation: boardInfo, settings: boardSettings ) ) // The widget above now says the board's name (and, on a git-mode Pro board, its branch) // itself, so the system title display would only repeat it — the card-window seam // (`CardWindowHost.configureWindow`, `HostedWindowController.hideTitle`), applied here for // the same reason. `.navigationTitle(windowTitle)` a few lines up in `body` is untouched — // `window.title` keeps feeding the Window menu, Exposé, VoiceOver and restoration; only the // title bar's own rendering of that string is suppressed. // // **After the load, and only after it**, which is why it is not in the loading half above: // this line and the widget it defers to are one exchange, and a loading window that hid its // title before the widget existed would carry no name at all — against 02's "its chrome // carrying the registry record's cached title". windowController.hideTitle() // The board's customizable toolbar (03-board-ui.md ▸ Toolbar) — installed here for the // accessory's reason exactly: it carries the store, and it is a board window's, not every // hosted window's. Its search item is the search field's home, and it is what tells // `boardSearch` whether that home still exists. windowController.installToolbar(BoardToolbar.controller( store: store, search: boardSearch, zoom: appModel.zoom, appearance: appModel.appearance, session: appModel.dragSession )) } // MARK: - Closing /// The safety net behind the close interception. /// /// `windowShouldClose` covers ⌘W, File ▸ Close and the red button — every way a *user* closes a /// window. It does not cover a window torn down some other way (a programmatic dismiss, a scene /// SwiftUI decides to end), and a board whose session outlived its window would leave a watcher /// running over nothing. So the disappear runs the same sequence; `AppModel.closeBoard` is /// idempotent precisely so these two can both fire without the flush running twice. /// /// Deliberately **not** the quit path: quit is `AppDelegate`'s, and it must complete before the /// app exits rather than in a task nobody waits for. private func endSessionIfStillOpen() { guard appModel.session(for: ref) != nil else { return } Task { @MainActor in await appModel.closeBoard(ref: ref, cause: .userClose) } } } // MARK: - BoardOpenWalk /// The open walk's handle, held for exactly one reason: **⌘W during loading has to be able to cancel /// it** (02-architecture.md § Launch and window lifecycle). /// /// A one-field box rather than the `Task` itself in `@State`, because the thing that cancels it is a /// closure the window controller holds (`onCloseRequested`) and the thing that fills it is the /// `.task` that starts the walk — two places that must agree on one task, which is what a reference /// type is. `@MainActor` like everything else on this path, so the box needs no synchronisation of /// its own. /// /// Cancelling does not stop the walk (see `BoardStoreRegistry.acquireOffMain` for why the walk is /// deliberately not cooperatively cancellable). It stops the *open*: the task that would have /// adopted the result never does. @MainActor final class BoardOpenWalk { private var task: Task? init() {} func adopt(_ task: Task) { self.task = task } func cancel() { task?.cancel() } }