import AppKit import Observation import SwiftUI // MARK: - TrashLaneView /// The trash quasi-lane: the trailing, visually distinct column tombstoned items live in /// (03-board-ui.md § Trash). /// /// ### A pure view, and a quasi-lane /// /// **Nothing here moves anything on disk.** Tombstoned items keep their `deleted:` key and stay /// exactly where they are; this column is a rendering of `TrashModel.entries(of:)` and nothing more. /// It is a *quasi*-lane because it wears a lane's shape while sharing none of a lane's machinery: /// /// - it spans a **fixed one width unit** — no `width` frontmatter, no stepper, no resize handle, and /// the edge drag never reaches it (`LaneLayoutMath.totalUnits(of:trashUnits:)` supplies the unit, /// so there is no `Lane` value for any of those to act on); /// - it is **not draggable and not reorderable** — the header carries no gesture, and it is absent /// from the drop proposal's slot list by construction, since `BoardView` builds that from the /// snapshot's live lanes; /// - it is **never a drop target** — "no move or paste ever targets the trash" (04-interactions.md ▸ /// The trash), so nothing here declares an `onDrop` at all and a session over the column falls /// through to the strip's own target, where a cursor over no lane simply holds the proposal; /// - it has **no new-card button**: nothing is created in the trash. /// /// ### No editing in the trash /// /// "Tombstoned cards don't open — double-click does nothing beyond selection; Put Back or drag out /// first." There is deliberately no double-tap recogniser, no rename editor, and no Style… row: the /// trash is for restoring or purging, not working. /// /// ### What is still a later card's /// /// The **search filter** ("shown, it participates in the filter like any lane") and **⌘C copy-out** /// are still owed. The *pointer* grammar is here: a row's click runs the same `SelectionGrammar` the /// board does, and the column's empty space rubber-bands on the trashed side. So is the drop, with /// the target lane highlighted and the source row dimmed in place; the drag's replica is not. The /// **keyboard** reaches the column entirely through the frames the rows register — arrow walks in /// and out, ⇧-arrows inert at both the liveness and the kind boundary — so nothing in this file /// implements it beyond keeping every row drawn and registered (see `rows`). struct TrashLaneView: View { let store: BoardStore /// The window's purge-alert host, threaded down rather than read from the focus system: a /// context menu's content is built in its own host, where a `@FocusedValue` is not reliably the /// board window's, and the row's Delete Immediately must raise the *same* alert the menu bar's /// does. let confirmations: TrashConfirmations /// The board window's drop machinery — a row's drag is an ordinary card session on the /// **trashed** side (`DragSession`, 04-interactions.md ▸ The trash). let drops: BoardDropContext /// The strip's rubber band. The column's empty space is its third surface, on the **trashed** /// side — "a rubber-band stays on the side of the boundary it started on" (04-interactions.md ▸ /// The trash) — and every row registers its frame into the same registry. let marquee: MarqueeControl /// Reduce Motion, for the row transition below — 10-accessibility.md names the trash /// specifically ("and trash animations all get reduced variants"). @Environment(\.accessibilityReduceMotion) private var reduceMotion /// The lane plate's corner radius — matched to `LaneView`'s so the column reads as a sibling of /// the lanes rather than as a different kind of object. private let cornerRadius: CGFloat = 10 private let rowSpacing: CGFloat = 6 var body: some View { VStack(alignment: .leading, spacing: 0) { header rows } .background( RoundedRectangle(cornerRadius: cornerRadius) .fill(.quaternary.opacity(0.35)) ) } /// The rows the column shows. /// // m5-search: the shown trash "participates in the filter like any lane", so the search predicate // narrows this collection exactly as it narrows `LaneView.renderedCards` — and the count badge // follows for free, because it reads this same value. private var entries: [TrashEntry] { TrashModel.entries(of: store.snapshot) } // MARK: - Header /// Dimmed and hatched, with the trash symbol, the stable "Trash" title and a count badge /// (03-board-ui.md § Trash ▸ Rendering). /// /// The hatching is what makes the column read as *not a lane* at a glance — the design asks for /// "visually distinct", and a lane's header is the surface this must not be mistaken for. It /// carries no gesture at all: no selection (the quasi-lane "is never selectable as a lane"), no /// reorder drag, no context menu. private var header: some View { HStack(alignment: .firstTextBaseline, spacing: 6) { Image(systemName: "trash") .foregroundStyle(.secondary) .imageScale(.medium) Text("Trash") .font(.headline) .foregroundStyle(.secondary) .lineLimit(1) .truncationMode(.tail) countBadge Spacer(minLength: 0) } .padding(.horizontal, 10) .padding(.vertical, 8) .background { UnevenRoundedRectangle(topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius) .fill(.quaternary.opacity(0.5)) .overlay { DiagonalHatch() .stroke(.quaternary, lineWidth: 1) .clipShape(UnevenRoundedRectangle( topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius )) } } .accessibilityElement(children: .combine) } /// The entry count — the same collection the body renders, so the badge cannot disagree with /// what is on screen (`LaneView.countBadge`'s rule, and it is why m5's filter needs no second /// change here). private var countBadge: some View { Text("\(entries.count)") .font(.caption) .monospacedDigit() .foregroundStyle(.secondary) .padding(.horizontal, 6) .padding(.vertical, 1) .background(Capsule().fill(.quaternary)) } // MARK: - Rows /// The rows, scrollable, with the navigation head kept in view. /// /// **"Selection scrolls into view"** (04-interactions.md ▸ Grammar), watching the head rather /// than the whole selection so exactly one column responds to any one arrow — `LaneView`'s rule, /// on the trash side. private var rows: some View { ScrollViewReader { proxy in scrollableRows .onChange(of: store.transient.selectionHead) { _, head in guard let head, entries.contains(where: { $0.id == head }) else { return } proxy.scrollTo(head) } } } private var scrollableRows: some View { ScrollView(.vertical) { // **A plain `VStack`, deliberately not lazy.** Every row must keep its drawn frame // registered in `MarqueeTargetRegistry` — the rubber band sweeps those frames and the // arrows navigate by them (`NavigationMath`) — and a lazy stack only builds the rows it // has scrolled to, so an unbuilt row is invisible to both. The constraint is affordable // because a trash is small: it holds one board's tombstones, and Empty Trash… exists. VStack(alignment: .leading, spacing: rowSpacing) { ForEach(entries) { entry in TrashEntryRow( store: store, entry: entry, confirmations: confirmations, drops: drops, registry: marquee.registry ) // A row is a tombstoned item, so it arrives and leaves in the card's dialect — // a delete files one in, a Put Back or a purge takes one out, and both halves of // that pair should read alike from either side of the strip. The transaction is // the reload's, like the lanes' (`Motion.reloadAnimates`). .transition(Motion.cardTransition(reduced: reduceMotion)) // The scroll target — `LaneView`'s rule, and outermost for its reason. .id(entry.id) } } .frame(maxWidth: .infinity, alignment: .topLeading) .padding(6) .contentShape(Rectangle()) // The band's trash-side surface. It only ever arms from the column's empty space — a // drag begun on a row is that row's drag-out — and the begin guard makes that geometric // rather than a matter of gesture priority (`MarqueeControl`). .simultaneousGesture(marquee.gesture(side: .trashed)) } } } // MARK: - The hatch /// Diagonal hatching for the trash header — the "dimmed/hatched" treatment 03-board-ui.md asks for, /// drawn rather than imaged so it takes whatever width the division gives the column. /// /// The lines start a full header-height to the left of the leading edge so the first stroke reaches /// the top-left corner instead of beginning partway across. private struct DiagonalHatch: Shape { var spacing: CGFloat = 7 func path(in rect: CGRect) -> Path { var path = Path() guard spacing > 0, rect.height > 0 else { return path } var x = rect.minX - rect.height while x < rect.maxX { path.move(to: CGPoint(x: x, y: rect.maxY)) path.addLine(to: CGPoint(x: x + rect.height, y: rect.minY)) x += spacing } return path } } // MARK: - Rows /// One trash row: a compact, dimmed plate carrying the item's symbol and title — and, for a lane /// entry, the count of cards Put Back would return with it. /// /// **Face-like but not a card face.** It shares the plate, the symbol and the title, and it /// deliberately shares none of the face's *editing* affordances: no rename editor, no Open, no /// Style…, no attachment carousel. That is 03-board-ui.md's no-editing-in-the-trash rule expressed /// as an absence rather than as a pile of `disabled` modifiers. private struct TrashEntryRow: View { let store: BoardStore let entry: TrashEntry let confirmations: TrashConfirmations let drops: BoardDropContext /// Where the rubber band looks up what it is sweeping — the card face's rule, on the trashed /// side (`View.marqueeTarget`). let registry: MarqueeTargetRegistry private let cornerRadius: CGFloat = 6 /// **Lane entries are not draggable** (03-board-ui.md § Trash: "a lane entry is not draggable — /// its entry is a compact row, not the lane; its move-out is Put Back"), so the drag half is /// simply *absent* for them rather than refused — no session, no image, no snap-back. A click /// still selects either way. @ViewBuilder var body: some View { if entry.isLaneEntry { plate } else { plate.onDrag(startRowDrag, preview: { dragReplica }) } } private var plate: some View { rowFace // The row being dragged out dims in place — the source stays visible in the trash, // because a restore is not a removal until the write lands. .opacity(drops.session.isDragging(entry.id) ? 0.45 : 1) .contentShape(Rectangle()) .onTapGesture { select() } .marqueeTarget(entry.id, kind: entry.isLaneEntry ? .lane : .card, side: .trashed, in: registry) .contextMenu { menu } } /// The plate's *appearance*, with none of its behaviour — no gesture, no context menu, and /// crucially no marquee registration. /// /// The split exists for the drag replica, which renders this and nothing else: a drag image is a /// snapshot, and one built out of the live plate would re-register this row's frame from inside /// the preview's own geometry and then *deregister* it when the image went away, quietly /// stealing the row from the rubber band and the arrow keys. private var rowFace: some View { HStack(alignment: .firstTextBaseline, spacing: 6) { Image(systemName: ItemSymbol.name(entry.icon, fallback: symbolFallback)) .foregroundStyle(.secondary) .imageScale(.small) VStack(alignment: .leading, spacing: 2) { Text(entry.title ?? "Untitled") .font(.callout) .foregroundStyle(.secondary) .lineLimit(2) if case let .lane(_, returning) = entry { // "N cards" — what Put Back brings back with the lane, not how many folders sit // inside it (`TrashModel.entries`' returning-count rule). Text("\(returning) card\(returning == 1 ? "" : "s")") .font(.caption) .foregroundStyle(.tertiary) } } .frame(maxWidth: .infinity, alignment: .leading) } .padding(.horizontal, 8) .padding(.vertical, 6) .background(RoundedRectangle(cornerRadius: cornerRadius).fill(.background.secondary.opacity(0.6))) .overlay( RoundedRectangle(cornerRadius: cornerRadius) .strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 1.5) ) } private var symbolFallback: String { entry.isLaneEntry ? ItemSymbol.lane : ItemSymbol.card } // MARK: - Selection private var isSelected: Bool { store.selection.liveness == .trashed && store.selection.ids.contains(entry.id) } /// A click selects this row on the **trashed** side, through the same grammar the board's /// surfaces use — plain replaces, ⌘ toggles, ⇧ ranges (`SelectionGrammar`). /// /// The row's kind travels with the click, and that is what keeps the trash's second homogeneity /// axis true: a ⌘-click across the card/lane-entry boundary replaces rather than mixing, and a /// ⇧-range walks only its own kind's rows (04-interactions.md ▸ The trash). No `togglesOnRepeat` /// — click-again-to-unselect is the lane's behaviour, not a row's. /// /// **A double click is two of these and nothing more**: no editor, no card window, no timer. private func select() { store.click( SelectionTarget(id: entry.id, kind: entry.isLaneEntry ? .lane : .card, side: .trashed), modifier: .current ) } // MARK: - Drag out /// Begins the row's drag out of the trash — an ordinary **card session on the trashed side**, /// which is the whole of what makes it a restore rather than a move (04-interactions.md ▸ The /// trash; `DragLocality.operation`). /// /// Where it lands is the ordinary drop model's answer: `DropSlotMath.cardSlot` over the /// destination lane's masonry, so "restores it at the drop position" is the same arithmetic every /// other card drop uses. What a release *means* differs by locality and modifier, and that lives /// in one place (`BoardDropContext.commitDrop`): within the board a restore, ⌥ a live copy-out, /// across boards a live copy with ⌘ forcing the true restore-move. /// /// **Multi-drag carries the whole trashed selection**, in the trash's own sorted order — the /// order the rows are drawn in, which is the only relative order a set of tombstones has. /// /// Refused under the read-only lock and while an inline editor is focused, like every other /// mutating gesture. private func startRowDrag() -> NSItemProvider { guard !store.isReadOnly, !store.isEditingInline else { return NSItemProvider() } let selection = store.selection let ids: Set = selection.liveness == .trashed && selection.ids.contains(entry.id) && selection.ids.count > 1 ? selection.ids : [entry.id] // Card entries only: a lane entry cannot be dragged at all, so one caught up in a mixed // selection is simply not carried. (The selection is homogeneous by kind anyway — this is // belt over braces.) let rows: [(id: ItemID, laneID: ItemID, title: String?)] = TrashModel.entries(of: store.snapshot) .compactMap { candidate in guard ids.contains(candidate.id), case let .card(card, laneID) = candidate else { return nil } return (card.id, laneID, card.title.value) } guard !rows.isEmpty else { return NSItemProvider() } let root = store.rootURL let payload = DragPayload( boardRoot: root, kind: .cards, side: .trashed, items: rows.map { DragPayload.Item( id: $0.id.rawValue, folder: TrashModel.ItemPath(laneID: $0.laneID, cardID: $0.id).folder(under: root).path, title: $0.title ) } ) drops.session.beginCards( rows.map(\.id), folders: payload.folders, heights: rows.map { _ in LaneDropRegistry.nominalCardHeight }, side: .trashed, source: store ) return payload.itemProvider() } /// The image under the cursor: the row as it is drawn, fanned with a count badge for a /// multi-drag — the card replica's treatment, at a trash row's size. private var dragReplica: some View { let count = store.selection.liveness == .trashed && store.selection.ids.contains(entry.id) ? max(1, store.selection.ids.count) : 1 return ZStack { if count > 2 { rowFace.offset(x: 10, y: 10).opacity(0.45) } if count > 1 { rowFace.offset(x: 5, y: 5).opacity(0.7) } rowFace } .frame(width: 200) .overlay(alignment: .topTrailing) { DragCountBadge(count: count) } .padding(12) } // MARK: - The trash entry's context menu /// Put Back, Delete Immediately, Reveal in Finder — the three rows 11-command-nexus.md gives a /// trash entry, and no others. /// /// Reveal in Finder is the odd one out and deliberately so: it is "not edit-shaped and stays /// enabled on tombstoned selections", read-only lock included — inspecting a folder before a /// purge is exactly the errand it exists for. @ViewBuilder private var menu: some View { Button("Put Back") { store.putBack(targetIDs) } .disabled(!store.acceptsBoardMutations) Button("Delete Immediately") { confirmations.requestPurge(of: targetIDs, in: store) } .disabled(!store.acceptsBoardMutations) Divider() Button("Reveal in Finder") { NSWorkspace.shared.activateFileViewerSelecting(targetFolders) } } /// What this row's menu acts on: the whole selection when this row is part of it, else this row /// alone — standard macOS context-menu targeting, and the same rule the card face and the lane /// header apply to Style…. Right-clicking something outside the selection acts on what was /// clicked, which is also what keeps a cross-kind menu from ever acting on a mixed set. private var targetIDs: Set { guard store.selection.liveness == .trashed, store.selection.ids.contains(entry.id) else { return [entry.id] } return store.selection.ids } private var targetFolders: [URL] { TrashModel.paths(of: targetIDs, on: .trashed, in: store.snapshot) .map { $0.folder(under: store.rootURL) } } }