The triangle mesh swept on the full axis set: vertex count (columns), color count (mono · complementary duo · contrasting trio), tone, and saturation. Brightness stays a narrow per-triangle jitter around the tone base. Hue wheel narrowed to four representatives this round — amber, forest, sky, rose — the full wheel returns for finals. 3 color counts × 2 tones × 4 hues × 3 saturations × 3 densities = 216 swatches. Reroll to reseed geometry and color assignment under the same recipes.
Recipe parameters
One hue; only the brightness jitter draws the mesh. Rows: each hue at soft, mid, rich saturation.
Base hue plus its complement, weighted 65/35 — a dominant field with contrasting inclusions.
A contrasting triad (H, H+120°, H−120°) weighted 50/30/20 — closest in spirit to the low-poly reference.
The mono mesh on the dark base — facets catching light like slate.
Complementary pair on the dark base; at low brightness the hue contrast turns ember-like.
The triad on the dark base — stained glass at dusk.