import CoreGraphics import Testing @testable import Kanban /// `DropSlotMath` — where a drag would land, as arithmetic. The model is DRAG-REORDER.md; these /// pin it rule for rule, ported from the pathfinder's `DropSlotTests` and extended for the two /// things Lanework has that it did not: a masonry card grid that is genuinely two-dimensional from /// day one, and a hysteresis contract that says "hold" with `nil` rather than by echoing the /// caller's own value back at it. // MARK: - Zones (one axis) /// Three cards of height 40 with an 8pt gap, starting at y = 0: /// card 0: [0, 40] · card 1: [48, 88] · card 2: [96, 136] /// Zone boundaries: the gap midpoints 44 and 92, then the last edge plus half a gap, 140. /// slot 0 (−∞, 44) · slot 1 [44, 92) · slot 2 [92, 140) · slot 3 [140, ∞) private let extents: [ClosedRange] = [0...40, 48...88, 96...136] private let gap: CGFloat = 8 private var boundaries: [CGFloat] { DropSlotMath.zoneBoundaries(extents: extents, gap: gap) } @Suite("DropSlotMath ▸ zones") struct DropSlotZoneTests { @Test("Zone boundaries are the gap midpoints, plus half a gap past the last item") func zoneBoundariesTile() { #expect(boundaries == [44, 92, 140]) #expect(DropSlotMath.zoneBoundaries(extents: [], gap: gap) == []) #expect(DropSlotMath.zoneBoundaries(extents: [10...50], gap: gap) == [54]) } @Test("Anywhere over an item claims its slot, whatever was proposed before") func anywhereOverAnItemClaimsIt() { for y: CGFloat in [48, 60, 68, 80, 88] { for current in [nil, 0, 1, 2, 3] { #expect(DropSlotMath.containingSlot(cursor: y, boundaries: boundaries, current: current) == 1, "cursor \(y) is over item 1 (current \(String(describing: current)))") } } // The half-gap flanks belong to the zone too — the zones tile with no dead space. #expect(DropSlotMath.containingSlot(cursor: 45, boundaries: boundaries, current: 0) == 1) #expect(DropSlotMath.containingSlot(cursor: 91, boundaries: boundaries, current: 2) == 1) } @Test("A zone is entered exactly at its border, and left only by entering another") func enteredAtTheBorder() { #expect(DropSlotMath.containingSlot(cursor: 44.0001, boundaries: boundaries, current: 0) == 1) #expect(DropSlotMath.containingSlot(cursor: 43.9999, boundaries: boundaries, current: 1) == 0) #expect(DropSlotMath.containingSlot(cursor: 140.0001, boundaries: boundaries, current: 2) == 3) for y in stride(from: 44.5, through: 91.5, by: 0.5) { #expect(DropSlotMath.containingSlot(cursor: CGFloat(y), boundaries: boundaries, current: 1) == 1, "cursor \(y) is inside slot 1's zone; the proposal must hold") } } @Test("Past the last item is the end slot") func pastTheLastItem() { #expect(DropSlotMath.containingSlot(cursor: 141, boundaries: boundaries, current: nil) == 3) #expect(DropSlotMath.containingSlot(cursor: 500, boundaries: boundaries, current: 0) == 3) } @Test("Picking an item up over its own resting spot proposes its own slot — a no-op") func ownSlotPickupIsANoOp() { for y: CGFloat in [48, 55, 68, 80, 88] { #expect(DropSlotMath.containingSlot(cursor: y, boundaries: boundaries, current: 1) == 1) } var index = 1 for _ in 0..<10 { index = DropSlotMath.containingSlot(cursor: 68, boundaries: boundaries, current: index) } #expect(index == 1, "re-evaluating the same cursor is a fixed point") } @Test("A cursor on an exact boundary keeps whichever adjoining slot is proposed") func exactBoundaryTie() { #expect(DropSlotMath.containingSlot(cursor: 92, boundaries: boundaries, current: 1) == 1) #expect(DropSlotMath.containingSlot(cursor: 92, boundaries: boundaries, current: 2) == 2) var index = 1 for _ in 0..<10 { index = DropSlotMath.containingSlot(cursor: 92, boundaries: boundaries, current: index) } #expect(index == 1, "the boundary pixel is a fixed point, so the shadow cannot oscillate") // A non-adjacent current has no claim on the tie; the border rule wins. #expect(DropSlotMath.containingSlot(cursor: 92, boundaries: boundaries, current: 0) == 2) #expect(DropSlotMath.containingSlot(cursor: 92, boundaries: boundaries, current: nil) == 2) } @Test("Degenerate inputs are total") func degenerateInputs() { #expect(DropSlotMath.containingSlot(cursor: 123, boundaries: [], current: nil) == 0) #expect(DropSlotMath.containingSlot(cursor: 123, boundaries: [], current: 0) == 0) // An index from a snapshot one reload old is ignored rather than trusted. #expect(DropSlotMath.containingSlot(cursor: 116, boundaries: boundaries, current: 99) == 2) #expect(DropSlotMath.containingSlot(cursor: 116, boundaries: boundaries, current: -1) == 2) } } // MARK: - Span-capped triggers /// Lanes along x with an 8pt gap: a 1× (100), a 3× (320), a 1× (100). /// lane 0: [0, 100] · lane 1: [108, 428] · lane 2: [436, 536] /// Zone boundaries: 104, 432, 540. Dragging a 1× lane (span 100): /// slot 1's trigger = [104, 104 + 100 + 8 = 212]; (212, 432) is dead. @Suite("DropSlotMath ▸ span-capped triggers") struct SpanCappedSlotTests { private let extents: [ClosedRange] = [0...100, 108...428, 436...536] private let gap: CGFloat = 8 private let narrowSpan: CGFloat = 100 private func slot(_ cursor: CGFloat, current: Int?, span: CGFloat? = nil) -> Int? { DropSlotMath.slot(cursor: cursor, extents: extents, gap: gap, draggedSpan: span ?? narrowSpan, current: current) } @Test("A slot triggers over the footprint the dragged run would actually occupy") func triggerIsTheFutureFootprint() { // The near side of the wide lane — where the dragged lane would land — claims slot 1 from // any prior proposal. (x = 104 exactly is the boundary pixel, owned by the tie rule.) for x: CGFloat in [105, 110, 160, 212] { for current in [nil, 0, 1, 2, 3] { #expect(slot(x, current: current) == 1, "cursor \(x) is inside slot 1's trigger (current \(String(describing: current)))") } } } @Test("The far side of a wider item is dead, and holds the proposal") func deadRegionHolds() { for x: CGFloat in [213, 300, 420, 431] { #expect(slot(x, current: 0) == nil, "dead region at \(x) must hold, not re-propose") #expect(slot(x, current: 2) == nil) #expect(slot(x, current: 3) == nil) } // Repeated evaluation in the dead region never moves the proposal. var current = 0 for _ in 0..<10 { current = slot(300, current: current) ?? current } #expect(current == 0) } @Test("A dead region with no valid prior proposal snaps to the containing zone") func freshEntryFallsBackToTheContainingZone() { // A drag in flight over a live target must always have some landing spot — the fresh // cross-board entry, and the first sample after a reload invalidated the last proposal. #expect(slot(300, current: nil) == 1) #expect(slot(300, current: 99) == 1) #expect(slot(300, current: -1) == 1) } @Test("A dragged run at least as large as the item it crosses behaves uncapped") func wideRunIsUncapped() { for (x, expected): (CGFloat, Int) in [(50, 0), (300, 1), (420, 1), (500, 2), (600, 3)] { #expect(slot(x, current: 0, span: 320) == expected, "cursor \(x)") } } @Test("The terminal slots are never capped") func terminalSlotsAreUncapped() { #expect(slot(-50, current: 2) == 0, "before the first item, slot 0 is the only reading") #expect(slot(600, current: 0) == 3, "past the last item, appending is the only reading") #expect(slot(10_000, current: nil) == 3) } @Test("The exact-boundary tie survives the cap") func boundaryTieStillHolds() { #expect(slot(104, current: 0) == 0) #expect(slot(104, current: 1) == 1) } @Test("A multi-drag's span includes the gaps between its members") func multiDragSpanIncludesInnerGaps() { // Two 1× lanes dragged together: span = 100 + 8 + 100 = 208, so the wide lane's trigger // stretches to 104 + 208 + 8 = 320. #expect(slot(300, current: 0, span: 208) == 1) #expect(slot(321, current: 0, span: 208) == nil, "beyond the run's footprint is still dead") } @Test("An empty container is always index zero") func emptyContainer() { #expect(DropSlotMath.slot(cursor: 42, extents: [], gap: gap, draggedSpan: 100, current: nil) == 0) } } // MARK: - The lane strip /// `standard = 100`, `gap = 10`: a 1× slot is 100 wide, a 2× is 210 and a 3× is 320, and the strip's /// outer margin is one gap, so the first slot starts at 10. @Suite("DropSlotMath ▸ the lane strip") struct LaneSlotTests { private let standard: CGFloat = 100 private let gap: CGFloat = 10 @Test("The resting extents are LaneLayoutMath's own arithmetic, in range form") func restingExtents() { let extents = DropSlotMath.laneExtents(unitCounts: [1, 3, 1], standard: standard, gap: gap) #expect(extents == [10...110, 120...440, 450...550]) #expect(DropSlotMath.laneExtents(unitCounts: [], standard: standard, gap: gap).isEmpty) // Each extent is exactly what `BoardView` frames that lane at, and they tile with one gap // between them — the strip always exactly fills (03-board-ui.md § Layout). for (index, units) in [1, 3, 1].enumerated() { #expect(extents[index].upperBound - extents[index].lowerBound == LaneLayoutMath.slotWidth(units: units, standard: standard, gap: gap)) } #expect(extents[1].lowerBound - extents[0].upperBound == gap) #expect(extents[2].lowerBound - extents[1].upperBound == gap) } @Test("A dragged run's span is its slots plus the gaps between them") func runSpan() { #expect(DropSlotMath.laneRunSpan(unitCounts: [], standard: standard, gap: gap) == 0) #expect(DropSlotMath.laneRunSpan(unitCounts: [1], standard: standard, gap: gap) == 100) #expect(DropSlotMath.laneRunSpan(unitCounts: [3], standard: standard, gap: gap) == 320) #expect(DropSlotMath.laneRunSpan(unitCounts: [1, 1], standard: standard, gap: gap) == 210) #expect(DropSlotMath.laneRunSpan(unitCounts: [1, 2, 1], standard: standard, gap: gap) == 430) } @Test("A 1× lane crossing a 3× lane does not reflow until it reaches where it would land") func widthAwareTriggers() { // Remaining lanes [1, 3, 1]; dragging a 1× lane. Slot 1's trigger runs from 115 (the wide // lane's leading edge less half a gap) for 100 + 10 → 225. (225, 445) is dead. func slot(_ x: CGFloat, current: Int?) -> Int? { DropSlotMath.laneSlot(cursorX: x, restingUnits: [1, 3, 1], draggedUnits: [1], standard: standard, gap: gap, current: current) } #expect(slot(130, current: 0) == 1, "the wide lane's leading edge is where the drop lands") #expect(slot(225, current: 0) == 1, "the cap's far edge still triggers") #expect(slot(300, current: 0) == nil, "the wide lane's far side holds the proposal") #expect(slot(300, current: nil) == 1, "with nothing to hold, the containing zone answers") #expect(slot(500, current: 0) == 2) #expect(slot(600, current: 0) == 3, "past the last lane: the end slot, uncapped") #expect(slot(-100, current: 2) == 0, "before the first lane: slot 0, uncapped") } @Test("A wide dragged run reaches further, and a run of two reaches further still") func runSpanWidensTheTrigger() { // Dragging a 3× lane (span 320): the cap covers the whole of the wide lane's zone. #expect(DropSlotMath.laneSlot(cursorX: 300, restingUnits: [1, 3, 1], draggedUnits: [3], standard: standard, gap: gap, current: 0) == 1) // Two 1× lanes together (span 210): the trigger reaches 115 + 210 + 10 = 335. #expect(DropSlotMath.laneSlot(cursorX: 330, restingUnits: [1, 3, 1], draggedUnits: [1, 1], standard: standard, gap: gap, current: 0) == 1) #expect(DropSlotMath.laneSlot(cursorX: 340, restingUnits: [1, 3, 1], draggedUnits: [1, 1], standard: standard, gap: gap, current: 0) == nil) } @Test("An empty strip proposes slot zero") func emptyStrip() { #expect(DropSlotMath.laneSlot(cursorX: 200, restingUnits: [], draggedUnits: [1], standard: standard, gap: gap, current: nil) == 0) } /// **The trash is never a landing spot** (04-interactions.md ▸ The trash: "no move or paste ever /// targets the trash"). The quasi-lane consumes one unit while shown, and it is excluded from the /// slot list by construction — so the terminal slot's uncapped reach past the last *real* lane /// lands in front of the trash column, never in it or past it. @Test("The end slot stops before the shown trash column, however far the cursor goes") func theEndSlotClampsInFrontOfTheTrash() { // Two 1× lanes plus a shown trash: the strip lays out three units, so the trash occupies // [230, 330]. `restingUnits` names the lanes only. let restingUnits = [1, 1] for x: CGFloat in [240, 300, 330, 900, 5000] { let slot = DropSlotMath.laneSlot(cursorX: x, restingUnits: restingUnits, draggedUnits: [1], standard: standard, gap: gap, current: 0) #expect(slot == restingUnits.count, "a cursor over the trash column at x = \(x) appends after the last real lane") } } } // MARK: - The masonry's resting grid @Suite("MasonryPlacement") struct MasonryPlacementTests { private let placement = MasonryPlacement(columnCount: 2, columnWidth: 100, spacing: 8) @Test("Children are dealt column-major and each column stacks independently") func columnMajorStacking() { // Five cards over two columns: `base = 2`, `extra = 1`, so column 0 takes three and column // 1 takes two, and the logical indices run contiguously down each. let frames = placement.frames(heights: [40, 60, 30, 20, 50]) #expect(frames == [ CGRect(x: 0, y: 0, width: 100, height: 40), // column 0, row 0 CGRect(x: 0, y: 48, width: 100, height: 60), // column 0, row 1 — under card 0 CGRect(x: 0, y: 116, width: 100, height: 30), // column 0, row 2 — it holds the extra CGRect(x: 108, y: 0, width: 100, height: 20), // column 1, row 0 CGRect(x: 108, y: 28, width: 100, height: 50), // column 1, row 1 — under card 3 only ]) } @Test("The columns divide as evenly as they can, and the starts are the prefix sums") func theDeal() { // `base = n / C`, `extra = n % C`: the first `extra` columns take one more each. func sizes(_ count: Int, columns: Int) -> [Int] { let placement = MasonryPlacement(columnCount: columns, columnWidth: 100, spacing: 8) return (0.. [Int] { let placement = MasonryPlacement(columnCount: columns, columnWidth: 100, spacing: 8) return (0...columns).map { placement.columnStart($0, itemCount: count) } } #expect(sizes(6, columns: 3) == [2, 2, 2]) // an even fill #expect(starts(6, columns: 3) == [0, 2, 4, 6]) #expect(sizes(7, columns: 3) == [3, 2, 2]) // one column takes the remainder #expect(starts(7, columns: 3) == [0, 3, 5, 7]) #expect(sizes(8, columns: 3) == [3, 3, 2]) // two do #expect(starts(8, columns: 3) == [0, 3, 6, 8]) #expect(sizes(2, columns: 3) == [1, 1, 0]) // fewer cards than columns #expect(starts(2, columns: 3) == [0, 1, 2, 2]) #expect(sizes(0, columns: 3) == [0, 0, 0]) #expect(starts(0, columns: 3) == [0, 0, 0, 0]) // The last start is always the count — a column's exclusive end is a real position, and the // last column's is the end of the list. for count in 0...12 { for columns in 1...4 { #expect(starts(count, columns: columns).last == count, "\(count) over \(columns)") #expect(sizes(count, columns: columns).reduce(0, +) == count) #expect(sizes(count, columns: columns).max()! - sizes(count, columns: columns).min()! <= 1, "the columns are never more than one card apart") } } } @Test("The placement matches an independent reading of the documented rule") func differentialAgainstTheStatedRule() { // A second implementation of the rule as stated — the children dealt out in contiguous runs, // one per column, the first `n % C` columns taking one extra each, each column stacking // top-aligned and independently — written from the words rather than from the code. // `MasonryLayout` places subviews through `MasonryPlacement`, so agreeing here is agreeing // with what is drawn. func naive(_ heights: [CGFloat], columns: Int, width: CGFloat, spacing: CGFloat, origin: CGPoint) -> [CGRect] { let base = heights.count / columns let extra = heights.count % columns var frames: [CGRect] = [] var next = 0 for column in 0.. Int? { DropSlotMath.cardSlot(cursor: CGPoint(x: x, y: y), placement: placement, heights: heights, draggedHeight: dragged, current: current) } @Test("A cursor over a card claims that card's logical position") func cursorOverACardClaimsItsLogicalPosition() { let probes: [(CGFloat, CGFloat, Int)] = [ (20, 20, 0), (20, 60, 1), (20, 130, 2), (150, 10, 3), (150, 40, 4), ] for (x, y, expected) in probes { for current in [nil, 0, 1, 2, 3, 4, 5] { #expect(slot(x, y, current: current) == expected, "(\(x), \(y)) should claim slot \(expected) (current \(String(describing: current)))") } } } @Test("Column, then row, then start(c) + r — the column-major inverse") func columnAndRowComposeTheIndex() { // Column 1's second row is logical position 4, not "the fifth thing the cursor passed": // the index is the lane's card order, which is what the store writes and what VoiceOver // traverses (10-accessibility.md's logical-order rule). #expect(slot(150, 40, current: nil) == 4) #expect(placement.column(of: 4, itemCount: heights.count) == 1) #expect(placement.row(of: 4, itemCount: heights.count) == 1) #expect(placement.columnStart(1, itemCount: heights.count) == 3) } @Test("A column's tail is that column's end — a real position, not the end of the lane") func aColumnsTailIsItsOwnEnd() { // The column-major model's substantive gain over round-robin: below column 0 is a landing // spot *between* the columns, not an append. It is column 0's exclusive end, which is the // same logical position as the head of column 1. #expect(slot(20, 200, current: nil) == 3, "below column 0 — column 0's end, mid-list") #expect(slot(20, 200, current: nil) == placement.columnStart(1, itemCount: heights.count)) #expect(slot(20, 200, current: 1) == 3) // Only the last column's tail is the end of the lane. #expect(slot(150, 200, current: nil) == 5, "below column 1 — the end slot") #expect(slot(150, 200, current: nil) == heights.count) } @Test("Above and beside the grid clamp inward to the nearest column") func clampingAtTheEdges() { #expect(slot(20, -40, current: nil) == 0, "the lane header targets the first row") #expect(slot(150, -40, current: nil) == 3, "column 1's first row is logical position 3") #expect(slot(-60, 20, current: nil) == 0, "the lane's leading padding is still column 0") #expect(slot(400, 20, current: nil) == 3, "and its trailing padding column 1") } @Test("A dead region below a tall card holds the proposal") func deadRegionHolds() { // Dragging a 10pt card: card 1 is 60pt tall, so slot 1's trigger runs from 44 for 10 + 8 → // 62, and (62, 112) is the far side of card 1's zone and changes nothing. #expect(slot(20, 55, current: 0, dragged: 10) == 1, "inside the footprint, the slot triggers") #expect(slot(20, 90, current: 0, dragged: 10) == nil) #expect(slot(20, 90, current: 2, dragged: 10) == nil) // With nothing to hold, the containing zone answers — a drag in flight has a landing spot. #expect(slot(20, 90, current: nil, dragged: 10) == 1) var current = 0 for _ in 0..<10 { current = slot(20, 90, current: current, dragged: 10) ?? current } #expect(current == 0) } @Test("A cursor on a zone boundary keeps whichever adjoining slot is proposed") func boundaryTie() { // y = 44 is the boundary between column 0's slots 0 and 1. A 60pt dragged card reaches // past it from either side, so the cap does not decide and the tie rule does. #expect(slot(20, 44, current: 0, dragged: 60) == 0) #expect(slot(20, 44, current: 1, dragged: 60) == 1, "slot 1 is column 0's row 1") var index = 0 for _ in 0..<10 { index = slot(20, 44, current: index, dragged: 60) ?? index } #expect(index == 0, "the boundary pixel is a fixed point") } @Test("Re-evaluating a resting hover is a fixed point — own-slot pickup never reflows") func ownSlotPickupIsANoOp() { var index = 1 for _ in 0..<10 { index = slot(20, 60, current: index) ?? index } #expect(index == 1) } @Test("A proposal in another column never holds this one") func aProposalInAnotherColumnDoesNotHold() { // Slot 4 lives in column 1 alone; a cursor deep in column 0's dead region cannot "hold" it, // because holding a proposal the cursor is nowhere near would strand the shadow. #expect(slot(20, 90, current: 4, dragged: 10) == 1) } @Test("The index where two columns meet holds from either side — it is one position") func theSharedBoundaryIndexHoldsFromEitherColumn() { // Index 3 is column 0's tail *and* column 1's head. Both readings name the same logical // position, so a dead region in either column legitimately holds it — and the shadow stays // exactly where it is drawn rather than jumping between two names for one spot. #expect(slot(20, 90, current: 3, dragged: 10) == nil, "held from column 0's dead region") #expect(slot(150, 60, current: 3, dragged: 10) == nil, "and from column 1's") } /// A 3-wide lane of seven uniform 40pt cards — `base = 2`, `extra = 1`, so the deal is 3 / 2 / 2 /// and the columns hold indices [0, 3), [3, 5), [5, 7): /// column 0 (x 0…100): card 0 [0, 40] · card 1 [48, 88] · card 2 [96, 136] /// column 1 (x 108…208): card 3 [0, 40] · card 4 [48, 88] /// column 2 (x 216…316): card 5 [0, 40] · card 6 [48, 88] /// Column bands meet at 104 and 212. @Test("An uneven fill puts every boundary position where the prefix sums say") func unevenFillBoundaries() { let wide = MasonryPlacement(columnCount: 3, columnWidth: 100, spacing: 8) let heights = [CGFloat](repeating: 40, count: 7) func slot(_ x: CGFloat, _ y: CGFloat) -> Int? { DropSlotMath.cardSlot(cursor: CGPoint(x: x, y: y), placement: wide, heights: heights, draggedHeight: 40, current: nil) } #expect((0...3).map { wide.columnStart($0, itemCount: 7) } == [0, 3, 5, 7]) // Column 0 — the one that took the extra card. #expect(slot(50, 20) == 0) #expect(slot(50, 60) == 1) #expect(slot(50, 110) == 2) #expect(slot(50, 300) == 3, "below column 0 is column 1's head, not the end") // Column 1. #expect(slot(150, 20) == 3) #expect(slot(150, 60) == 4) #expect(slot(150, 300) == 5, "below column 1 is column 2's head") // Column 2 — the only column whose tail is the end of the lane. #expect(slot(250, 20) == 5) #expect(slot(250, 60) == 6) #expect(slot(250, 300) == 7) #expect(slot(250, 300) == heights.count) } /// The layout and the drop model agree — **"the drop always lands where the shadows show"** /// (DRAG-REORDER.md § Single-target dispatch). `cardSlot` proposes a logical index; the lane /// then renders its cards with one shadow spliced in there and hands the whole arrangement to /// `MasonryPlacement.frames` — the very function `MasonryLayout` places subviews with. So the /// claim to pin is that reading the shadow's frame back out of *that* arrangement finds it at /// the (column, row) the proposal's index names once the grid has re-dealt. @Test("The shadow is drawn at the position the proposal named") func theShadowLandsWhereProposed() { let dragged: CGFloat = 30 let probes: [(CGFloat, CGFloat)] = [ (20, 20), (20, 60), (20, 130), (150, 10), (150, 40), (150, 200), (20, 200), ] for (x, y) in probes { guard let index = slot(x, y, current: nil, dragged: dragged) else { Issue.record("(\(x), \(y)) proposed nothing") continue } // What the lane renders: the resting cards with one shadow at the proposal. var arrangement = heights arrangement.insert(dragged, at: index) let frames = placement.frames(heights: arrangement) let count = arrangement.count let column = placement.column(of: index, itemCount: count) let start = placement.columnStart(column, itemCount: count) #expect(frames[index].minX == placement.columnX(column), "(\(x), \(y)) → \(index): the shadow's column") #expect(frames[index].minY == arrangement[start.. Int? { DropSlotMath.cardSlot(cursor: CGPoint(x: 100, y: y), placement: column, heights: [40, 40], draggedHeight: 40, current: current) } #expect(slot(20, current: nil) == 0) #expect(slot(60, current: nil) == 1) #expect(slot(120, current: nil) == 2) #expect(slot(44, current: 0) == 0) #expect(slot(44, current: 1) == 1) } @Test("An empty lane proposes slot zero, and a lane with fewer cards than columns still appends") func degenerateGrids() { #expect(DropSlotMath.cardSlot(cursor: CGPoint(x: 10, y: 10), placement: placement, heights: [], draggedHeight: 30, current: nil) == 0) // One card, two columns: column 1 is empty, and its only slot is the end. #expect(DropSlotMath.cardSlot(cursor: CGPoint(x: 150, y: 10), placement: placement, heights: [40], draggedHeight: 30, current: nil) == 1) } } // MARK: - A Finder file drag's zones /// `FileDropZones` — **"created cards land at the drop position"** (04-interactions.md ▸ Drag and /// drop, settled 2026-07-28), pinned on the same fixture the card zones are pinned on, because that /// is the claim: a file drop resolves through *the same card-grid zones an ordinary card drag uses*. /// /// The lane, exactly as `CardSlotTests` reads it — 2 columns, 100pt wide, 8pt spacing, origin (0, 0), /// dealt column-major three cards to column 0 and two to column 1: /// column 0 (x 0…100): card 0 [0, 40] · card 1 [48, 108] · card 2 [116, 146] /// column 1 (x 108…208): card 3 [0, 20] · card 4 [28, 78] /// Column bands meet at 104. The incoming cards have no measured height, so the zones are capped at /// the nominal one — `LaneDropRegistry.nominalCardHeight`, the same stand-in a cross-board arrival /// gets. /// `@MainActor` for one reason: `LaneDropRegistry.nominalCardHeight` is the app's own answer to "how /// tall is a card nobody has measured", and reading it here — rather than repeating the number — is /// what keeps these zones pinned to the height the shadows actually draw at. @MainActor @Suite("FileDropZones ▸ a Finder file drag's landing") struct FileDropZoneTests { private let placement = MasonryPlacement(columnCount: 2, columnWidth: 100, spacing: 8) private let heights: [CGFloat] = [40, 60, 30, 20, 50] private let nominal = LaneDropRegistry.nominalCardHeight private func landing( _ x: CGFloat, _ y: CGFloat, headerBottom: CGFloat? = nil, current: Int? = nil, heights: [CGFloat]? = nil ) -> FileDropZones.Landing { FileDropZones.landing( cursor: CGPoint(x: x, y: y), headerBottom: headerBottom, placement: placement, heights: heights ?? self.heights, nominalHeight: nominal, current: current) } /// Every probe below that is **not** over a card, so the create branch is the one answering. private let emptyProbes: [(CGFloat, CGFloat, Int)] = [ (20, 200, 3), // below column 0's last card — column 0's end, which is column 1's head (150, 200, 5), // below column 1's last card — the end slot, the lane's own end (20, 113, 2), // the gap between card 1 and card 2, in column 0 (150, 25, 4), // the gap between card 3 and card 4, in column 1 (-60, 20, 0), // the lane's leading padding: still column 0 (400, 20, 3), // and its trailing padding: column 1's first row (104, 30, 4), // the gutter between the columns, which the band rule gives to column 1 ] @Test("The create slot is the card-drag zone, at the incoming run's nominal footprint") func createIsTheCardZone() { for (x, y, expected) in emptyProbes { #expect(landing(x, y) == .create(index: expected), "(\(x), \(y))") // The claim itself: not "an index like the card zones'" but *the card zones'* answer. let card = DropSlotMath.cardSlot( cursor: CGPoint(x: x, y: y), placement: placement, heights: heights, draggedHeight: nominal, current: nil) #expect(landing(x, y) == .create(index: card ?? -1), "(\(x), \(y)) must be exactly what an ordinary card drag proposes") } } @Test("A card under the cursor attaches — anywhere on its bounds, closed at the edges") func attachBeatsCreate() { let probes: [(CGFloat, CGFloat, Int)] = [ (20, 20, 0), (20, 60, 1), (20, 130, 2), (150, 10, 3), (150, 40, 4), ] for (x, y, expected) in probes { for current in [nil, 0, 1, 2, 3, 4, 5] { #expect(landing(x, y, current: current) == .attach(index: expected), "(\(x), \(y)) with current \(String(describing: current))") } } // Closed containment: a cursor exactly on a shared edge still counts, and the first match // wins, so the answer is deterministic however the frames abut. #expect(landing(100, 40) == .attach(index: 0)) #expect(landing(108, 0) == .attach(index: 3), "column 1's head, which is card 3") } /// **"A release on the lane header resolves to the topmost position"** (04-interactions.md, /// settled 2026-07-28) — forgiving beats a dead stripe. @Test("The lane header is the topmost position, whatever column the cursor is over") func headerIsTheTopmostPosition() { for x: CGFloat in [-60, 20, 104, 150, 400] { for y: CGFloat in [-500, -40, -20] { #expect(landing(x, y, headerBottom: -20) == .create(index: 0), "(\(x), \(y))") } } // The edge is the header's own, and one point below it the masonry answers again — which is // column 1's first row (logical position 3), the very reading the rule exists to override. #expect(landing(150, -20, headerBottom: -20) == .create(index: 0)) #expect(landing(150, -19, headerBottom: -20) == .create(index: 3)) } @Test("Without the header rule the stripe reads as a column, which is why the rule exists") func noHeaderFrameLetsTheMasonryAnswer() { // A lane whose header has not laid out yet: the masonry clamps inward to the nearest column, // so the same cursor proposes column 1's first row rather than the top of the lane — and // under column-major that is logical position 3, a third of the way down the lane's order. #expect(landing(150, -40, headerBottom: nil) == .create(index: 3)) #expect(landing(20, -40, headerBottom: nil) == .create(index: 0)) } @Test("The header is asked first, so a scrolled masonry cannot hide the stripe behind a card") func headerWinsOverACardBehindIt() { // The masonry is scroll-view content: scrolled down, a card's resting frame can compute to a // y the header stripe occupies. The ruling admits no exception, so the header answers. #expect(landing(150, 20) == .attach(index: 3), "with no header the card takes it") #expect(landing(150, 20, headerBottom: 50) == .create(index: 0)) #expect(landing(20, 20, headerBottom: 50) == .create(index: 0)) } @Test("A dead region holds, and with nothing to hold the containing zone answers") func deadRegionHolds() { // A 200pt card in column 1 and the cursor in the gutter beside its far side: the nominal // footprint (44) does not reach there, so the zone is dead. let tall: [CGFloat] = [40, 200] #expect(landing(104, 150, current: 1, heights: tall) == .hold) #expect(landing(104, 150, current: nil, heights: tall) == .create(index: 1), "a fresh entry must still have a landing spot") } @Test("An empty lane takes the drop at its only position, header or not") func emptyLane() { #expect(landing(10, 10, heights: []) == .create(index: 0)) #expect(landing(400, 900, heights: []) == .create(index: 0)) #expect(landing(150, -40, headerBottom: -20, heights: []) == .create(index: 0)) } } // MARK: - Applying a proposal @Suite("DropSlotMath ▸ applying a proposal") struct AppliedTests { @Test("A run lifts out and re-inserts contiguously, in the order it was given") func contiguousInsertPreservesOrder() { let items = ["a", "b", "c", "d", "e"] #expect(DropSlotMath.applied(items, moving: ["b", "d"], to: 0) == ["b", "d", "a", "c", "e"]) #expect(DropSlotMath.applied(items, moving: ["b", "d"], to: 3) == ["a", "c", "e", "b", "d"]) #expect(DropSlotMath.applied(items, moving: ["d", "b"], to: 1) == ["a", "d", "b", "c", "e"], "the run's own order is preserved, not re-derived") } @Test("An index counted with the run removed makes the resting position a no-op") func ownSlotIsIdentity() { let items = ["a", "b", "c"] #expect(DropSlotMath.applied(items, moving: ["b"], to: 1) == items) } @Test("Out-of-range indices clamp rather than trap") func clamping() { let items = ["a", "b", "c"] #expect(DropSlotMath.applied(items, moving: ["a"], to: -5) == ["a", "b", "c"]) #expect(DropSlotMath.applied(items, moving: ["a"], to: 99) == ["b", "c", "a"]) #expect(DropSlotMath.applied(items, moving: [], to: 1) == items) } }