import AppKit import SwiftUI /// The lane strip — the board itself (03-board-ui.md § Layout — full visibility). /// /// **Every lane is always on screen.** There is no horizontal scroll and no minimum lane width: the /// window's width divides across the lanes' width units, a lane of n units taking n whole units of /// that division, and resizing the window is the width control. A board with more units than the /// window comfortably fits compresses every lane; that degenerate case is accepted, not floored /// (the remedy is the user's — fewer units or a bigger window). /// /// Two mechanisms change a lane's width and they are deliberately opposites (03-board-ui.md § Lane): /// the **right-edge drag** grows or shrinks the *window* one standard width per snap so the other /// lanes keep their exact pixels (`LaneResizeSession`), while the **stepper** — and its ⌥⌘→/⌥⌘← /// keyboard face — re-divides the existing window width across the new unit total, compressing the /// siblings and never touching the window (`BoardStore.setLaneWidth`). /// /// ### The three interactions it hosts /// /// - **Lane resize** — the right-edge grab strip (above). /// - **Lane reorder** — the whole title bar is the drag surface (`LaneReorderSession`, /// `LaneReorderMath`); the travelling lane rides above its siblings while they show the would-be /// order. /// - **The rubber band** — a drag from any empty surface sweeps a selection (`MarqueeSession`, /// `MarqueeMath`); the strip owns the session and the target registry, and hands both down. /// - **The board's fixed grammar keys** (11-command-nexus.md ▸ Fixed grammar keys) — the four /// arrows and their ⇧/⌥ modes, Return's create/rename dispatch, ⌫'s tombstone, Escape's step /// outward, and Select All. The chorded commands are the menu's (`BoardCommands`); everything /// here is a plain key or a grammar modifier, which is exactly the split 04-interactions.md ▸ /// Configurable bindings draws between what remaps and what does not. /// /// - **The trash quasi-lane** — trailing, one fixed unit, joining and leaving the width division as /// View ▸ Show Trash toggles it (`TrashLaneView`, 03-board-ui.md § Trash). /// /// ### What is deliberately not here yet /// /// The toolbar, search, and drag & drop's real machinery (multi-drag, cross-board locality, the /// shadow's hold rule) all belong to later milestone cards. struct BoardView: View { let store: BoardStore /// How the resize session reaches the host window it grows and shrinks. Injected by /// `BoardWindowHost`, which owns the window controller; a closure because the window attaches /// after the first body evaluation. let window: @MainActor () -> NSWindow? /// The window's purge-alert host — see `TrashConfirmations` for why a menu item's confirmation /// has to be presented from here. let confirmations: TrashConfirmations /// Opens a card's window — ⌘↩'s second half (04-interactions.md ▸ Grammar). A closure from /// `BoardWindowHost` rather than an `openWindow` call here, because building a `CardWindowRef` /// needs the board's own window ref, which is the host's identity and not the board's. let openCard: (ItemID) -> Void /// The app-wide quick-style recents, for the board-anchored style editor (03-board-ui.md § /// Styling ▸ Controls). @Environment(AppModel.self) private var appModel /// One resize at a time, per window. `@State` so it lives exactly as long as this board window's /// view does, which is the interaction's whole lifetime. @State private var resize = LaneResizeSession() /// One reorder at a time, per window — same lifetime, same reasoning. @State private var reorder = LaneReorderSession() /// One drag out of the trash at a time, per window — same lifetime again. @State private var trashDrag = TrashDragSession() /// One rubber band at a time, per window (`MarqueeSession`). @State private var marquee = MarqueeSession() /// Where every sweepable item is drawn, in strip coordinates. Owned here because the band is — /// the cards and trash rows only *register* into it (`MarqueeTargetRegistry`). @State private var marqueeTargets = MarqueeTargetRegistry() /// The name of the strip's coordinate space, which is what a drop out of the trash is resolved /// in: `LaneLayoutMath.laneIndex` reads an x measured from the strip's leading edge, outer margin /// included, and no global or lane-local space is that. static let stripSpace = "board-strip" /// Reduce Motion, for the transitions and the reflow curve below (10-accessibility.md). Read /// from the environment here and handed to `Motion`, which owns what "reduced" means for each. @Environment(\.accessibilityReduceMotion) private var reduceMotion /// Whether the strip holds keyboard focus, which is what makes the grammar keys arrive. Restored /// deliberately whenever an inline editor closes: the field that had focus is gone, and Return /// must go back to meaning create/rename rather than nothing at all. @FocusState private var isBoardFocused: Bool /// The inter-lane gap, and the strip's outer margin — one number, because the standard-width /// formula counts `units + 1` of them (03-board-ui.md § Layout; `LaneLayoutMath.standardWidth`). private let spacing: CGFloat = 12 var body: some View { GeometryReader { viewport in let lanes = liveLanes // During a resize session the standard is FROZEN at its drag-start value: the window is // animating mid-resize, so deriving the standard from the live viewport width would feed // that animation back into every lane and pulse the whole strip. The window is sized on // each tick so this frozen value equals what the viewport formula yields once the // session ends — the handoff is seamless (see `LaneResizeSession`). let standard = resize.isActive ? resize.standard : LaneLayoutMath.standardWidth( stripWidth: viewport.size.width, // The trash's one fixed unit joins the division **only while shown**, which is // the whole of "Show/Hide Trash is a re-divide trigger" (03-board-ui.md § Trash): // the window is never touched, the existing width simply divides across one more // unit and every lane compresses — a lane add's behaviour, exactly. totalUnits: LaneLayoutMath.totalUnits(of: lanes, trashUnits: isTrashVisible ? 1 : 0), gap: spacing) // The drag's drop proposal, computed once because two things read it: the order the // strip shows, and the key its reflow animates on. Recomputed on every render, so a // foreign reload mid-drag simply moves the zones (rule 1 of 04-interactions.md ▸ Drag // and drop's re-grounding trio). let move = proposal(among: lanes, standard: standard) // The lanes in the order the strip should *show* them: their snapshot order at rest, and // the drag's would-be order while a reorder is in flight — which is how the siblings // reflow to make room. A drag whose lane has vanished from the snapshot proposes nothing // and shows the plain order; its release then cancels ("an emptied drag cancels itself"). let shown = move.map { LaneReorderMath.reordered(lanes, from: $0.from, to: $0.to) } ?? lanes ZStack(alignment: .topLeading) { backdrop laneStrip(shown, standard: standard, move: move) } .padding(spacing) .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading) // The band, drawn **outside the padding** so its offset is a strip coordinate directly — // and outside every animated modifier above, because 03-board-ui.md § Motion puts the // marquee in the animation-free-by-construction list ("1:1 cursor following — animating // input echo would be lag"). .overlay(alignment: .topLeading) { marqueeBand } // The space a drop out of the trash is resolved in — see `BoardView.stripSpace`. It goes // on the padded container so x = 0 is the strip's leading edge with the outer margin // included, which is the origin `LaneLayoutMath`'s arithmetic assumes. Every marquee // coordinate — the band's own drag samples and each registered item frame — is measured // here too, so nothing ever converts between spaces. .coordinateSpace(.named(Self.stripSpace)) } .background(boardBackground) .trashPurgeAlert(store: store, confirmations: confirmations) // The board's own anchor for the Style… popover — the surface a board-targeted session hangs // off, since the board has no item to attach to (`styleEditorPresentation`'s `nil` anchor). .popover(isPresented: styleEditorPresentation(store, anchor: nil), arrowEdge: .top) { StyleEditorPopover(store: store, recents: appModel.styleRecents) } // The board is a focus target so the grammar keys reach it at all. The focus *ring* is off: // the strip is the window's content, not a control, and a rectangle around the whole board // would read as an error state. .focusable() .focusEffectDisabled() .focused($isBoardFocused) .onAppear { isBoardFocused = true } .onChange(of: store.isEditingInline) { _, editing in // An editor took focus and has now given it back. Without this the strip stays unfocused // after every rename and Return silently stops working. if !editing { isBoardFocused = true } } .onKeyPress(keys: [.return], phases: .down) { handleReturn($0) } .onKeyPress(.escape) { handleEscape() } .onKeyPress(keys: [.delete], phases: .down) { handleDelete($0) } // **The arrows** (04-interactions.md ▸ Grammar), on `.down` *and* `.repeat`: holding an // arrow must walk the board, and a handler registered for `.down` alone sees the first // press only. .onKeyPress( keys: [.upArrow, .downArrow, .leftArrow, .rightArrow], phases: [.down, .repeat] ) { handleArrow($0) } // **Select All** (04-interactions.md ▸ The map). Edit ▸ Select All is the standard menu // item and it dispatches `selectAll:` down the responder chain, so the board answers it as a // responder rather than growing a second menu item with the same title — which titles-are-API // forbids outright (04 ▸ Configurable bindings). A focused text field consumes it first, so // ⌘A inside an inline editor stays text selection with no guard needed here. .onCommand(#selector(NSText.selectAll(_:))) { store.selectAll() } } // MARK: - The strip's layers /// The empty surface behind the lanes: a plain click clears the selection, a drag rubber-bands. /// /// `Color.clear` with a `contentShape` rather than a real fill — the board's *painted* /// background is `boardBackground`, outside the geometry reader, and this layer exists only to /// be hit. Modified clicks are deliberately no-ops: ⌘ and ⇧ on the backdrop name no target, and /// Finder's own desktop behaves the same way. private var backdrop: some View { Color.clear .contentShape(Rectangle()) .onTapGesture { guard ClickModifier.current == .plain else { return } store.clearSelection() } .simultaneousGesture(marqueeControl.gesture(side: .live)) } /// The lanes themselves, plus the trash column when it is shown. @ViewBuilder private func laneStrip(_ shown: [Lane], standard: CGFloat, move: (from: Int, to: Int)?) -> some View { HStack(alignment: .top, spacing: spacing) { ForEach(Array(shown.enumerated()), id: \.element.id) { position, lane in laneSlot(lane, at: position, among: shown, standard: standard) // "Appear/disappear is scale + fade … lanes ~0.9" (03-board-ui.md § Motion). // A create, a delete and a Put Back all reach the strip as a lane arriving in // or leaving this `ForEach`; whether that *performs* is decided upstream, at // the reload that carried it (`Motion.reloadAnimates`) — a transition with no // animated transaction around it is simply an appearance. .transition(Motion.laneTransition(reduced: reduceMotion)) } if isTrashVisible { // Trailing, always — the quasi-lane has no position of its own to lose, which is // also why it never appears in the reorder proposal's inputs (those are built // from `liveLanes`). TrashLaneView( store: store, confirmations: confirmations, drag: TrashRowDrag { x in laneUnder(x: x, standard: standard) }, dragSession: trashDrag, marquee: marqueeControl ) .frame(width: LaneLayoutMath.slotWidth(units: 1, standard: standard, gap: spacing)) .frame(maxHeight: .infinity, alignment: .top) // It arrives and leaves like a lane, because that is what it looks like — the // column scales and fades while every real lane compresses to make room for its // unit (03-board-ui.md § Motion, § Trash's re-divide). The transaction is the // menu toggle's (`ShowTrashCommand`). .transition(Motion.laneTransition(reduced: reduceMotion)) } } // The drag's reflow-to-make-room, keyed on the **drop proposal** and nothing else // (03-board-ui.md § Motion: transactions are keyed narrowly, "on the drag's drop // proposal … never on broad state"). The travelling lane's own offset changes on every // pointer sample and none of those samples touch this value, so the replica keeps // tracking the cursor 1:1 — which is the same bullet's other half. At the instant the // proposal ticks, the lane's slot and its offset move by equal and opposite amounts, so // animating both under one curve is what keeps it pinned under the cursor. // // It stays on the `HStack` rather than moving out to the `ZStack`, so the marquee band // drawn beside it is never inside an animated transaction (03 § Motion again). .animation(Motion.dragReflow(reduced: reduceMotion), value: move?.to) } /// The rubber band itself: a translucent accent fill with a hairline border, in strip /// coordinates and **never animated** (03-board-ui.md § Motion — the marquee "tracks the cursor /// 1:1", and an eased band visibly lags the mouse). /// /// Hit-testing off, because the band is feedback: the drag that draws it is already recognised, /// and a rectangle that swallowed clicks would eat the release. @ViewBuilder private var marqueeBand: some View { if let rect = marquee.rect { Rectangle() .fill(Color.accentColor.opacity(0.12)) .frame(width: rect.width, height: rect.height) .overlay(Rectangle().strokeBorder(Color.accentColor.opacity(0.5), lineWidth: 1)) .offset(x: rect.minX, y: rect.minY) .allowsHitTesting(false) } } /// What the strip lends its empty surfaces and its sweepable items — the band's session, the /// registry, and the store it selects into (`MarqueeControl`). private var marqueeControl: MarqueeControl { MarqueeControl(session: marquee, registry: marqueeTargets, store: store) } // MARK: - Styling /// The board's `background`, painting "the board window's content background (the surface behind /// and between lanes)" (03-board-ui.md § Styling ▸ Capabilities). /// /// Unlike the lane band and the card stripe this one is a **fill**, because at board level that /// is what the design asks for — and it is why the board is the level 10-accessibility.md binds /// its ≥ 4.5:1 rule to: text does sit on it. That runtime contrast computation (a hex background's /// text colour, recomputed against the composited backdrop on appearance change) is not this /// card's — what ships here is the palette path, whose twelve pairs are AA-verified at design /// time. /// /// A value that resolves to nothing paints nothing, so the window keeps the standard background: /// the same lenient degrade as the other two levels, and the bytes stay as written. @ViewBuilder private var boardBackground: some View { if let color = Palette.color(for: store.snapshot.background) { color } } // MARK: - Lanes /// One lane's strip slot, plus its trailing grab strip. /// /// Normally a plain `LaneView` sized to its unit count's slot width (a wide lane swallows the /// interior gaps it spans). While THIS lane is being resized the slot holds two layers, kept /// structurally stable so the `LaneView` never loses identity — its scroll position, its /// masonry cache — across the drag: /// /// • a shadow at the SNAPPED slot width, full strip height, behind the lane — the resting /// footprint the siblings and the window are already aligned to; /// • the live `LaneView` in front at `liveWidth`, which tracks the cursor and so overflows /// (drawing over the right neighbour, hence the slot's `zIndex(1)`) or underfills the shadow /// between ticks. /// /// The outer frame is always the snapped slot width, so the `HStack` lays the other lanes out /// off the tidy snapped layout regardless of the live overflow. /// /// While this lane is being **reordered** the slot instead keeps its resting size and travels: /// the offset is the gap between where the pointer has carried it and where it would rest under /// the current proposal, so it tracks the cursor 1:1 while its siblings sit in the would-be /// order beneath it (`zIndex(2)`, above even a resize). @ViewBuilder private func laneSlot(_ lane: Lane, at position: Int, among shown: [Lane], standard: CGFloat) -> some View { let resizing = resize.isResizing(lane.id) let dragging = reorder.isDragging(lane.id) let units = resizing ? resize.units : LaneLayoutMath.displayUnits(of: lane) let slotWidth = LaneLayoutMath.slotWidth(units: units, standard: standard, gap: spacing) ZStack(alignment: .topLeading) { if resizing { LaneResizeShadow() .frame(width: slotWidth) .frame(maxHeight: .infinity) .allowsHitTesting(false) } // Interior columns follow the SNAPPED unit count while this lane is being resized — a // column count is integral, so it tracks k (which ticks and animates), not the live // continuous width and not the not-yet-committed `lane.width`. The live width still // narrows and widens the columns continuously, so the cards reflow under the cursor // between ticks (free via `MasonryLayout`). LaneView( store: store, lane: lane, columns: units, reorder: reorder, headerDrag: headerDrag(at: position, among: shown, standard: standard), marquee: marqueeControl, openCard: openCard ) .frame(width: resizing ? resize.liveWidth : slotWidth, alignment: .leading) } // The drop highlight for a drag out of the trash: the lane the pointer is currently over. // Feedback lives on the *target* rather than on a travelling replica, because the replica — // its lift, its settle, the copy/move badge — is m5's drag card (03-board-ui.md § Motion). .overlay { if trashDrag.isTarget(lane.id) { RoundedRectangle(cornerRadius: 10) .strokeBorder(Color.accentColor, lineWidth: 2) .allowsHitTesting(false) } } .frame(width: slotWidth, alignment: .topLeading) .offset(x: dragging ? travelOffset(at: position, among: shown, standard: standard) : 0) .opacity(dragging ? 0.9 : 1) .zIndex(dragging ? 2 : (resizing ? 1 : 0)) .overlay(alignment: .trailing) { LaneResizeHandle( store: store, session: resize, laneID: lane.id, committedUnits: LaneLayoutMath.displayUnits(of: lane), standard: standard, gap: spacing, window: window ) // The read-only lock disables every mutating gesture, not just the menu items // (02-architecture.md § The lock's scope). It matters more here than elsewhere: a drag // resizes the *window* on the way, so a refused commit would leave the window grown // around a lane that snapped back — and the lock's row is already saying why nothing // can be written. The focused-editor rule closes it too, like every board command, and // so does a reorder in flight: two drags mutating one strip layout is not a state this // view has a meaning for. .disabled(store.isReadOnly || store.isEditingInline || reorder.isActive) } } /// The lanes the strip lays out, in snapshot order. **Tombstoned lanes render nowhere here** — /// 03-board-ui.md § Trash collapses each into a single restorable entry in the trash quasi-lane /// (a later card), and a lane that is not on the board consumes none of the window's width. private var liveLanes: [Lane] { store.snapshot.lanes.filter { !$0.isDeleted } } // MARK: - Trash /// Whether the trash quasi-lane is on screen — transient, board-scoped, hidden on every open /// (03-board-ui.md § Trash ▸ Visibility). Read in two places (the unit total and the slot), so it /// gets a name rather than being spelled twice. private var isTrashVisible: Bool { store.transient.isTrashVisible } /// The live lane under `x` in strip coordinates, or `nil` — the strip's half of drag-to-restore. /// /// Re-derived against `liveLanes` at gesture time rather than captured at drag start, which is /// 04-interactions.md ▸ Drag and drop's re-grounding rule: a foreign reload that adds or /// tombstones a lane mid-drag just moves the zones, and the next proposal targets the board as it /// now is. A tombstoned lane is never a drop target because it is never in this list. private func laneUnder(x: CGFloat, standard: CGFloat) -> ItemID? { let lanes = liveLanes guard let index = LaneLayoutMath.laneIndex( atX: x, unitCounts: unitCounts(of: lanes), standard: standard, gap: spacing ) else { return nil } return lanes.indices.contains(index) ? lanes[index].id : nil } // MARK: - Reorder /// Where the dragged lane sits in `lanes` and where it would land — `nil` when no reorder is in /// flight, or when the lane it is carrying is no longer on the board. /// /// Called **once** per render, because a proposal is two things at once and they must be the /// same answer: the order the strip shows, and the narrow key its reflow animates on (see /// `body`). It is asked again at release, against the snapshot as it is by then /// (`commitReorder`). private func proposal(among lanes: [Lane], standard: CGFloat) -> (from: Int, to: Int)? { guard let id = reorder.laneID, let from = lanes.firstIndex(where: { $0.id == id }) else { return nil } let to = LaneReorderMath.proposedIndex( unitCounts: unitCounts(of: lanes), draggedIndex: from, dragCentreX: reorder.centre, standard: standard, gap: spacing ) return (from, to) } /// How far the travelling lane is drawn from the slot it would rest in — the pointer's position /// minus the proposal's. Zero at the instant a tick lands, growing again as the pointer moves /// on, which is what makes the replica read as *held* rather than as snapping. private func travelOffset(at position: Int, among shown: [Lane], standard: CGFloat) -> CGFloat { reorder.centre - LaneReorderMath.centre( ofLaneAt: position, unitCounts: unitCounts(of: shown), standard: standard, gap: spacing ) } /// The strip's half of a lane header's drag: where the lane rests now, and what a release means. private func headerDrag(at position: Int, among shown: [Lane], standard: CGFloat) -> LaneHeaderDrag { LaneHeaderDrag( startCentre: { LaneReorderMath.centre( ofLaneAt: position, unitCounts: unitCounts(of: shown), standard: standard, gap: spacing ) }, commit: { commitReorder(standard: standard) } ) } /// Releases the drag: re-derive the proposal against the snapshot **as it is now** and write it. /// /// Re-deriving rather than trusting the last rendered proposal is 04-interactions.md ▸ Drag and /// drop's re-grounding rule at its most consequential moment: a reload that landed between the /// last render and the release must not be written over. A lane that vanished in that window /// yields no proposal and the release simply cancels — "release with no valid proposal cancels; /// items return, nothing is written". /// /// `BoardStore.moveLane` owns the rest, the unchanged-index no-op included. private func commitReorder(standard: CGFloat) { defer { reorder.end() } guard let id = reorder.laneID, let (_, to) = proposal(among: liveLanes, standard: standard) else { return } store.moveLane(id, toIndex: to) } private func unitCounts(of lanes: [Lane]) -> [Int] { lanes.map { LaneLayoutMath.displayUnits(of: $0) } } // MARK: - Grammar keys /// **Return**, narrowly (04-interactions.md ▸ Grammar): a sole selected live card begins an /// inline rename, a sole selected live lane begins a new-card placeholder at its bottom, and /// everything else is ignored — a multi-card selection is explicitly inert, and a lane's rename /// path is Board ▸ Rename precisely because Return on a lane creates. /// /// Inert while an inline editor is open: "all grammar keys inert while a title editor is /// focused". The field consumes Return itself, so this guard is belt over braces — but the belt /// matters, because a stray Return reaching here mid-edit would open a *second* editor. private func handleReturn(_ press: KeyPress) -> KeyPress.Result { // **Plain Return only**, the delete handler's rule for its reason. ⌘↩ belongs to Board ▸ // Open Card and AppKit routes it to the menu first — but only while that item is *enabled*, // and a disabled one lets the chord fall through to here. ⌥↩ and ⇧↩ are nobody's key // equivalent at all. Neither may open a rename or a placeholder. guard press.modifiers.intersection([.command, .option, .control, .shift]).isEmpty else { return .ignored } guard !store.isEditingInline, !store.isReadOnly else { return .ignored } let selection = store.selection guard selection.liveness == .live, selection.ids.count == 1, let id = selection.ids.first, let target = BoardStore.liveItem(id, in: store.snapshot) else { return .ignored } if target.cardID == nil { store.transient.beginPlaceholder(inLane: target.laneID) } else { store.transient.beginRename(of: id, currentTitle: target.title) } return .handled } /// **Plain ⌫ tombstones the live selection** — "a plain-key synonym of File ▸ Delete, kept /// grammar so no second 'Delete' title exists" (11-command-nexus.md; 04-interactions.md ▸ The /// map). /// /// Deliberately **live-only**: the nexus scopes this key to a live selection, and ⌫'s trash-side /// role belongs to the ⌘⌫ twins, not to the bare key. A tombstoned selection is therefore inert /// here — Put Back is a chord. /// /// Inert while an inline editor is open, like every grammar key: the field owns ⌫ as backspace, /// and a stray one reaching the board mid-edit would delete the item being renamed. private func handleDelete(_ press: KeyPress) -> KeyPress.Result { // **Plain ⌫, spelled out.** The modified chords belong to the menu — ⌘⌫ (Delete / Put Back), // ⌥⌘⌫ (Delete Immediately), ⇧⌘⌫ (Empty Trash…) — and AppKit routes a key equivalent to the // menu before the view sees it. But ⌥⌫ and ⌃⌫ are nobody's key equivalent, and a fall-through // that tombstoned the selection on a mistyped text-editing chord would be exactly the kind of // accident 04-interactions.md's fixed grammar is careful to avoid. guard press.modifiers.intersection([.command, .option, .control, .shift]).isEmpty else { return .ignored } guard !store.isEditingInline, !store.isReadOnly else { return .ignored } let selection = store.selection guard selection.liveness == .live, !selection.isEmpty else { return .ignored } store.deleteSelection() return .handled } /// **Escape steps outward one layer per press** (04 ▸ Grammar): abandon an open editor, else /// clear the selection. /// /// The middle step — clearing an active search and returning focus to the board — is m5's, and /// it slots between these two once the search field exists. /// /// The editors handle Escape themselves while they hold focus; this branch is the outer net for /// the case where focus has drifted off the field with an editor still open, and it abandons /// both kinds because at most one can be open at a time. private func handleEscape() -> KeyPress.Result { if store.isEditingInline { store.transient.discardPlaceholder() store.transient.discardRename() return .handled } guard !store.selection.isEmpty else { return .ignored } store.clearSelection() return .handled } // MARK: - The arrows /// What modifier an arrow carried, reduced to the three meanings the grammar gives it — the /// keyboard's `ClickModifier`. private enum ArrowMode { /// Plain: spatial navigation, replacing the selection. case step /// ⇧: extend the range from the anchor. case extend /// ⌥: jump to an end (04-interactions.md ▸ Grammar's "⌥-arrows jump"). case jump } /// **The arrow grammar's one door** (04-interactions.md ▸ Grammar; 11-command-nexus.md ▸ Fixed /// grammar keys). /// /// The handlers below are deliberately thin over pure functions — `NavigationMath` for the /// geometry, `SelectionGrammar` for the order lists and the ranges — so what is written here is /// dispatch and nothing else. /// /// **⌘- and ⌥⌘-arrows never mean anything here.** They are menu key equivalents (Move Left/Right, /// Move Up/Down, the lane width pair) and AppKit routes them to the menu before any view sees /// them — but only while the item is *enabled*, so a disabled Move Right does deliver ⌘→ here. /// Rejecting every combination but plain, ⇧ and ⌥ is what keeps a disabled command from silently /// becoming a navigation gesture, and a mistyped text chord from moving the selection. private func handleArrow(_ press: KeyPress) -> KeyPress.Result { // "All grammar keys inert while a title editor is focused" — and the field owns the arrows // as caret movement, so this guard is load-bearing rather than belt over braces. guard !store.isEditingInline else { return .ignored } guard let direction = Self.direction(of: press.key) else { return .ignored } // Only the four meaningful flags are read: an arrow event also carries `.function` and // `.numericPad` on macOS, and testing the whole set for emptiness would reject every press. let modifiers = press.modifiers.intersection([.command, .control, .option, .shift]) let mode: ArrowMode if modifiers.isEmpty { mode = .step } else if modifiers == .shift { mode = .extend } else if modifiers == .option { mode = .jump } else { return .ignored } guard let origin = arrowOrigin() else { return seed(direction, mode) } return origin.isLaneDomain ? laneArrow(direction, mode, from: origin.head) : cardArrow(direction, mode, from: origin.head, on: origin.side) } private static func direction(of key: KeyEquivalent) -> NavigationMath.Direction? { switch key.character { case KeyEquivalent.upArrow.character: .up case KeyEquivalent.downArrow.character: .down case KeyEquivalent.leftArrow.character: .left case KeyEquivalent.rightArrow.character: .right default: nil } } /// Where the next arrow steps from, and on which of the board's two levels — `nil` when the /// selection names nothing to step from, which is the seed rule's cue. /// /// The head is `TransientBoardState.selectionHead` when it is still in the order list, and /// otherwise the selection's **last member in that list** — the same "last in flatten order" /// anchor the ⌘N target rule and paste already share. That fallback is what makes a marquee, a /// Select All and a foreign reload leave the arrows somewhere sensible without any of them /// having to name a cursor. /// /// The **trash's list is both kinds interleaved** (`TrashModel.entries`), because "arrows walk /// every trash entry in its sorted order — card and lane entries alike" (04 ▸ The trash). The /// per-kind lists are the *range*'s business, not the walk's. private func arrowOrigin() -> (head: ItemID, side: Liveness, isLaneDomain: Bool)? { let selection = store.selection guard !selection.isEmpty else { return nil } let isLaneDomain: Bool let list: [ItemID] switch selection.liveness { case .live: guard let kind = SelectionGrammar.kind(of: selection, in: store.snapshot) else { return nil } isLaneDomain = kind == .lane list = SelectionGrammar.order(of: kind, on: .live, in: store.snapshot) case .trashed: isLaneDomain = false list = TrashModel.entries(of: store.snapshot).map(\.id) } if let head = store.transient.selectionHead, list.contains(head) { return (head, selection.liveness, isLaneDomain) } guard let last = list.last(where: { selection.ids.contains($0) }) else { return nil } return (last, selection.liveness, isLaneDomain) } /// **An empty selection seeds at the first lane's first card** (04-interactions.md ▸ Grammar) — /// a deterministic origin, so an arrow from nothing always means the same thing. /// /// ⌥←/⌥→ are the exception, and the design states it: "the ⌥-jumps behave as specified /// regardless". Those two name an *absolute* destination and need no origin, so they run /// unchanged. ⌥↑/⌥↓ are relative to "the current lane", which an empty selection has none of, so /// they seed like a plain arrow — which is exactly what makes "two ⌥↑ presses from nothing reach /// the lane domain" true: the first seeds, the second escalates. private func seed(_ direction: NavigationMath.Direction, _ mode: ArrowMode) -> KeyPress.Result { if mode == .jump, direction == .left || direction == .right { return jumpToEndLane(direction) } guard let first = Self.firstCard(scanning: liveLanes) else { return .handled } replaceSelection(with: first, on: .live) return .handled } // MARK: Card domain private func cardArrow( _ direction: NavigationMath.Direction, _ mode: ArrowMode, from head: ItemID, on side: Liveness ) -> KeyPress.Result { switch mode { case .step: step(direction, from: head) case .extend: extend(direction, from: head) case .jump: switch direction { case .left, .right: jumpToEndLane(direction) case .up, .down: jumpWithinContainer(direction, from: head, on: side) } } } /// **Nearest card in the direction, across interior grid columns and lanes** — and across the /// live/trash boundary too, since "plain arrows still walk across" (04 ▸ The trash). /// /// Every registered target is a candidate, which is also how the hidden trash stays invisible: /// a column that is not drawn registers nothing. private func step(_ direction: NavigationMath.Direction, from head: ItemID) -> KeyPress.Result { guard let origin = marqueeTargets.targets[head], let nextID = NavigationMath.nearest( from: origin.frame, direction: direction, among: marqueeTargets.all ), let next = marqueeTargets.targets[nextID] else { return .handled } replaceSelection(with: next.id, on: next.side) return .handled } /// **⇧-arrow extends, and stops at both boundaries** (04 ▸ The trash, settled): "a ⇧-arrow whose /// next step would cross from live cards into the trash (or back), or from card entries onto a /// lane entry within it, is simply inert". /// /// The *step* that would cross is what goes inert — the crossing item is never stepped over in /// search of a legal one, because that would silently drop the held range for a longer reach /// than the user asked for. So the nearest neighbour is computed **unrestricted** and then /// tested: a different side or a different kind means this press does nothing at all. private func extend(_ direction: NavigationMath.Direction, from head: ItemID) -> KeyPress.Result { guard let origin = marqueeTargets.targets[head], let nextID = NavigationMath.nearest( from: origin.frame, direction: direction, among: marqueeTargets.all ), let next = marqueeTargets.targets[nextID], next.side == origin.side, next.kind == origin.kind else { return .handled } // An extension with no anchor makes one of where it started — the keyboard's equivalent of // a ⇧-click after a marquee, which the grammar degrades to a plain click for the same // reason: a range needs an origin, and the only honest one is the cursor's own position. let anchor = store.transient.selectionAnchor ?? head guard let ids = SelectionGrammar.range( from: anchor, to: next.id, kind: next.kind, on: next.side, in: store.snapshot ) else { return .handled } store.select(ids, liveness: next.side, anchor: anchor, head: next.id) return .handled } /// **⌥↑/⌥↓ jump to the current container's first/last card** — the lane's, or the trash /// quasi-lane's when that is where the cursor is. /// /// **⌥↑ escalates into the lane domain** (04 ▸ Grammar, settled — "the keyboard's one entry to /// lane selection"): with the lane's first card already the sole selection, the next ⌥↑ selects /// the *lane* itself. The trash deliberately never escalates: it "is never selectable as a lane", /// so a second ⌥↑ there is simply inert. private func jumpWithinContainer( _ direction: NavigationMath.Direction, from head: ItemID, on side: Liveness ) -> KeyPress.Result { let container: [ItemID] var lane: ItemID? switch side { case .trashed: container = TrashModel.entries(of: store.snapshot).map(\.id) case .live: guard let home = store.snapshot.lanes.first(where: { lane in !lane.isDeleted && lane.cards.contains { $0.id == head && !$0.isDeleted } }) else { return .handled } lane = home.id container = home.cards.filter { !$0.isDeleted }.map(\.id) } guard let target = direction == .up ? container.first : container.last else { return .handled } if direction == .up, target == head, let lane, store.selection.ids == [head] { replaceSelection(with: lane, on: .live) return .handled } replaceSelection(with: target, on: side) return .handled } /// **⌥←/⌥→ to the first/last lane** (04 ▸ Grammar) — landing, in the card domain, on that lane's /// first card, since ⌥↑ is the one keyboard entry to lane selection. /// /// **⌥→ reaches the shown trash** first (04 ▸ The trash: "the shown trash is the last container /// for card navigation, and ⌥→ jumps to it"); an empty or hidden column is not a destination, so /// the jump falls through to the last lane. Empty lanes are scanned past in both directions — /// a jump that landed nowhere because the end lane happens to be empty would be a dead key. private func jumpToEndLane(_ direction: NavigationMath.Direction) -> KeyPress.Result { if direction == .right, isTrashVisible, let first = TrashModel.entries(of: store.snapshot).first { replaceSelection(with: first.id, on: .trashed) return .handled } let lanes = liveLanes let target = direction == .right ? Self.firstCard(scanning: lanes.reversed()) : Self.firstCard(scanning: lanes) guard let target else { return .handled } replaceSelection(with: target, on: .live) return .handled } // MARK: Lane domain /// The arrows with a **lane** selected (04-interactions.md ▸ Grammar, ▸ The map). /// /// - ←/→ move the lane selection one lane, inert at the ends — **and the trash is never reached** /// ("with a lane selected, ←/→ and ⌥→ stop at the last real lane"), which falls out for free /// from walking the live lane order and nothing else. /// - ⇧←/⇧→ extend that selection from the anchor, the same range a ⇧-click would give. /// - ↓ descends back into the lane's cards at the first card, ⌥↓ at the last; an empty lane has /// nothing to descend into. /// - ↑ and ⌥↑ are inert: the lane domain is the top of the hierarchy. /// - ⌥←/⌥→ jump to the first/last lane, staying in the lane domain. private func laneArrow( _ direction: NavigationMath.Direction, _ mode: ArrowMode, from head: ItemID ) -> KeyPress.Result { let lanes = SelectionGrammar.liveLanes(in: store.snapshot) guard let index = lanes.firstIndex(of: head) else { return .handled } switch (direction, mode) { case (.left, .step), (.right, .step), (.left, .extend), (.right, .extend): let next = index + (direction == .left ? -1 : 1) guard lanes.indices.contains(next) else { return .handled } if mode == .step { replaceSelection(with: lanes[next], on: .live) } else { let anchor = store.transient.selectionAnchor ?? head guard let ids = SelectionGrammar.range( from: anchor, to: lanes[next], kind: .lane, on: .live, in: store.snapshot ) else { return .handled } store.select(ids, liveness: .live, anchor: anchor, head: lanes[next]) } case (.left, .jump), (.right, .jump): guard let target = direction == .left ? lanes.first : lanes.last else { return .handled } replaceSelection(with: target, on: .live) case (.down, .step), (.down, .jump): guard let lane = store.snapshot.lanes.first(where: { $0.id == head && !$0.isDeleted }) else { return .handled } let cards = lane.cards.filter { !$0.isDeleted } guard let target = mode == .jump ? cards.last : cards.first else { return .handled } replaceSelection(with: target.id, on: .live) case (.up, _), (.down, .extend): // Nothing above the lane domain, and no vertical range within it. break } return .handled } // MARK: Shared /// A jump's and a plain step's shared landing: one item, both cursors on it. private func replaceSelection(with id: ItemID, on side: Liveness) { store.select([id], liveness: side, anchor: id, head: id) } /// The first rendered card of the first lane that has one — the scan every "first/last lane" /// destination shares, run over the lane order forwards or reversed. private static func firstCard(scanning lanes: some Sequence) -> ItemID? { for lane in lanes { if let card = lane.cards.first(where: { !$0.isDeleted }) { return card.id } } return nil } } // MARK: - Resize shadow /// The resting footprint a lane snaps back to, drawn behind the live lane during a resize. /// /// Minimal on purpose: 03-board-ui.md's placeholder/drag vocabulary lands with the drag milestone, /// and this is the same shape that card and lane drops will want. Kept here rather than invented /// twice. private struct LaneResizeShadow: View { var body: some View { RoundedRectangle(cornerRadius: 10) .fill(.quaternary.opacity(0.5)) } }