Files
lanework/KanbanTests/BoardLoadingTests.swift
rzen 0933ac1b01 Every open passes through a real loading window — the walk moves off the main actor
Phase 2 of the decision surface: the pre-snapshot loading state ruled
2026-07-29 (02 § Launch and window lifecycle), built. The board window
appears immediately at its saved frame, titled with the registry
record's cached name, its content a centered spinner behind an
injectable ~200ms grace — no skeletons, and the first snapshot snaps in
place. The tree walk runs off-main via BoardStoreRegistry.acquireOffMain
(per-board single-flight keyed by file identity — concurrent opens of
one root share a walk, restoration of many boards is genuinely
parallel), landing in BoardStore's new designated init(rootURL:loaded:);
the self-walking init survives as a convenience for its ~470 callers.

⌘W during the walk is real: configureWindow split into a loading half
(frame restore, frame tracking, close interception — installed before
the walk) and a store half (toolbar, widget, hideTitle, undo — installed
at the snap), and the walk lives in an explicitly held BoardOpenWalk so
the user's close and SwiftUI's teardown end in one cancel().
Cancellation is discard-on-completion: nil from acquireOffMain means
nothing was built, nothing retained, and no open-now flag was ever set.
Failure keeps today's sequence exactly: record the launch failure,
welcome's row carries it, the window retires.

Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
2026-08-01 09:53:26 -04:00

178 lines
7.2 KiB
Swift

import Foundation
import Testing
@testable import Kanban
/// **The pre-snapshot loading state** (02-architecture.md § Launch and window lifecycle, ruled
/// 2026-07-29): the board window appears immediately, wearing the registry record's cached name,
/// and its content area stays empty until a short grace has passed — "so ordinary fast opens never
/// flash it".
///
/// Both halves are rules about *state*, not about rendering, and both are extracted so they can be
/// asked without a window: `BoardLoadingIndicator` is the grace's state machine and
/// `BoardWindowHost.loadingTitle` is the title rule. What SwiftUI does with either — a `ProgressView`
/// in a `ZStack`, a `navigationTitle` — is one line each and is not what could go quietly wrong.
///
/// **No test here waits the real grace out.** The figure is injectable for exactly that reason
/// (`DragSession.holdTimeout`'s precedent), and the "after" half is also pinned directly through the
/// body the clock runs, so the rule is checkable with no clock at all.
// MARK: - Helpers
/// Polls until `condition` holds or the deadline passes — the file's only wait, and it waits for a
/// *fact* (the spinner arrived) rather than for an interval.
@MainActor
private func waitUntil(_ deadline: Duration = .seconds(5), _ condition: () -> Bool) async {
let start = ContinuousClock.now
while ContinuousClock.now - start < deadline {
if condition() { return }
try? await Task.sleep(for: .milliseconds(5))
}
}
@MainActor
private func makeBoard() throws -> WriterFixture {
let fixture = try WriterFixture()
try fixture.item("", Item.board)
try fixture.item(Ident.lane1, Item.rich(order: "1024", title: "Todo"))
return fixture
}
/// A registry file in temp — app-side state, never inside a board folder.
@MainActor
private func makeRegistry() throws -> (registry: BoardRegistry, tearDown: () -> Void) {
let folder = FileManager.default.temporaryDirectory
.appendingPathComponent("BoardLoadingTests-\(UUID().uuidString)", isDirectory: true)
try FileManager.default.createDirectory(at: folder, withIntermediateDirectories: true)
let registry = BoardRegistry(storageURL: folder.appendingPathComponent("board-registry.json"))
return (registry, { try? FileManager.default.removeItem(at: folder) })
}
// MARK: - Tests
@MainActor
@Suite("Board loading state")
struct BoardLoadingTests {
// MARK: The grace
@Test("Nothing shows before the grace elapses")
func theSurfaceIsEmptyDuringTheGrace() async {
let indicator = BoardLoadingIndicator()
indicator.grace = .seconds(30)
#expect(!indicator.showsSpinner, "at rest")
indicator.begin()
#expect(!indicator.showsSpinner, "the grace has been armed, not elapsed")
}
@Test("The spinner appears once the grace elapses")
func theSpinnerArrivesAfterTheGrace() async {
let indicator = BoardLoadingIndicator()
indicator.grace = .milliseconds(20)
indicator.begin()
await waitUntil { indicator.showsSpinner }
#expect(indicator.showsSpinner)
}
@Test("The grace's body is the whole of the spinner's arrival")
func graceElapsedIsThePinnableHalf() {
// The clock-free half of the rule above: whatever the duration, *this* is what the sleep
// ends in, so a suite can assert the "after" state without a clock (`DragSession.expire`'s
// precedent).
let indicator = BoardLoadingIndicator()
indicator.graceElapsed()
#expect(indicator.showsSpinner)
}
@Test("A board that lands inside the grace never flashes the spinner")
func fastOpenNeverFlashes() async {
let indicator = BoardLoadingIndicator()
indicator.grace = .milliseconds(20)
// The ordinary open: the snapshot arrives before the grace is up.
indicator.begin()
indicator.end()
#expect(!indicator.showsSpinner)
// And it stays away — the disarmed grace must not fire into a window that has moved on.
try? await Task.sleep(for: .milliseconds(60))
#expect(!indicator.showsSpinner)
}
@Test("Ending the surface clears a spinner that had already appeared")
func endClearsTheSpinner() async {
let indicator = BoardLoadingIndicator()
indicator.grace = .milliseconds(20)
indicator.begin()
await waitUntil { indicator.showsSpinner }
indicator.end()
#expect(!indicator.showsSpinner, "the snapshot replaced the surface in place")
}
@Test("Arming twice does not restart the clock")
func beginIsIdempotent() async {
let indicator = BoardLoadingIndicator()
indicator.grace = .milliseconds(20)
indicator.begin()
// A body that evaluates again, or a host that configures itself twice, must not push the
// spinner back by another grace.
indicator.begin()
await waitUntil { indicator.showsSpinner }
#expect(indicator.showsSpinner)
}
// MARK: The loading window's title
@Test("A first-ever open wears the record's provisional folder name")
func loadingTitleIsTheFolderNameOnAFirstOpen() throws {
let fixture = try makeBoard()
defer { fixture.tearDown() }
let (registry, tearDown) = try makeRegistry()
defer { tearDown() }
// Exactly what `BoardWindowHost.start()` does before the walk: record, then read the record
// back for the title. The folder name arrives as the record's own provisional display name,
// not as a second rule the window applies for itself.
let recordID = registry.recordOpen(of: fixture.root)
#expect(
BoardWindowHost.loadingTitle(record: registry.record(id: recordID), url: fixture.root)
== AppModel.folderDisplayName(of: fixture.root)
)
}
@Test("A board that has opened before wears its cached title")
func loadingTitleIsTheCachedTitle() throws {
let fixture = try makeBoard()
defer { fixture.tearDown() }
let (registry, tearDown) = try makeRegistry()
defer { tearDown() }
// The previous session's successful load, which is what stamps the cached title.
let first = registry.recordOpen(of: fixture.root)
registry.syncDisplayState(id: first, title: "Roadmap", icon: nil, iconColor: nil)
// This session's open: the record is found again by file identity, and its cached title is
// what the window is called while it walks — never the folder name it happens to sit in.
let recordID = registry.recordOpen(of: fixture.root)
#expect(recordID == first, "the same board must find the record it already has")
#expect(BoardWindowHost.loadingTitle(record: registry.record(id: recordID), url: fixture.root) == "Roadmap")
}
@Test("With no record yet the title is still a no-scan name")
func loadingTitleFallsBackToTheFolderName() throws {
let fixture = try makeBoard()
defer { fixture.tearDown() }
// The one body evaluation that precedes `recordOpen`. It must not be blank, and it must not
// cost a look inside the board.
#expect(
BoardWindowHost.loadingTitle(record: nil, url: fixture.root)
== AppModel.folderDisplayName(of: fixture.root)
)
}
}