The card's frozen spec recommended Option C (install the agent guide at board creation); the owner's follow-up comment extended that ruling to a second axis — embedded guidelines should update whenever a board opens if the on-disk version is older than Lanework's, which the Mac app already does via BoardStore.refreshAgentGuide()/runScheduledHeals(). This card implements both halves. - BoardWriter.createBoard now calls AgentGuide.install(atBoardRoot:) right after seedGitignoreIfAbsent, so every board — Mac- or phone-created, since KanbanMobile.BoardIndexStore.createBoard calls this same method — is born with a current-version CLAUDE.md, with no dependency on a later open. Routed through AgentGuide.install itself rather than a hand-rolled write, so never-downgrade, the CLAUDE.user.md rescue, squatter displacement, and the EchoLedger heal-attribution exclusion all carry over unchanged. - BoardSession (KanbanMobile) gains a private refreshAgentGuideOnce(), fired once from open() (already idempotent on the .idle phase), fire-and-forget through the same CoordinatedFileAccess.write bracket every phone write uses. Deliberately not a heal scheduler — a one-shot courtesy check at session open, silent on failure (logged, never surfaced to lastError or a banner), matching AgentGuide's own "nothing here is a user-facing event" posture. The type's doc comment now names this one exception while keeping "no heal scheduler" true. - project.yml: lifted the KanbanMobile target's AgentGuide.swift build exclusion (dating to the original mobile MVP, "agents work where the Mac app runs") — both changes above fail to compile on the phone without it, since the type simply wasn't in that module. Verified safe: AgentGuide.swift imports only Foundation, and its one upward dependency touches only EchoLedger's unconditional recording API, never the #if os(macOS)-gated consumer surfaces. Tests: KanbanTests/BoardWriterTests.swift gains createBoardInstallsTheCurrentAgentGuide, calling createBoard directly and asserting the guide lands at AgentGuide.version immediately — the card's own Done-when, and also the phone's creation-time coverage since it's the same call site. KanbanMobileUITests/AgentGuideUITests.swift covers the open-time refresh itself, the one piece only reachable end-to-end from a running KanbanMobile process (no mobile unit-test target exists): the bundle's fixture board already carries no CLAUDE.md, so tapping into it and polling disk proves the wiring with no fixture changes needed. Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
419 lines
20 KiB
Swift
419 lines
20 KiB
Swift
import Foundation
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import Observation
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import os
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/// One open board: its snapshot, and the bracket every write to it goes through.
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///
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/// **The phone's answer to `BoardStore`.** It keeps that type's discipline — walks run off the main
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/// actor, one walk at a time, a stale result never lands, and a failed reload keeps the last good
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/// snapshot on screen — and none of its machinery: no FSEvents, no echo verdicts, no heal scheduler,
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/// no git. The change signal here is the container's metadata query, relayed by `BoardIndexStore`.
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///
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/// **One narrow exception**: `open()` fires a single, one-shot `AgentGuide.install(atBoardRoot:)`
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/// alongside the first walk (`refreshAgentGuideOnce()`) — never repeated on `reload()` or
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/// `containerDidUpdate()`. This is the owner's 2026-08-09 ruling extending the Mac's open/reload
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/// guide refresh to the phone, answered as narrowly as that ruling allows: a board still has *no*
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/// heal scheduler here (nothing re-checks the guide on every foreign change the way
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/// `BoardStore.runScheduledHeals()` does), only a courtesy check the moment a session is opened.
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/// `BoardWriter.createBoard` (both platforms' only creation path) already installs a current guide
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/// at birth, so this exists for the boards that predate that guarantee or were last touched by an
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/// older build.
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///
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/// Minted and cached by `BoardIndexStore.session(forBoardAt:)`, never constructed directly by a
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/// screen: two screens looking at one board must share one snapshot.
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@MainActor
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@Observable
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final class BoardSession {
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/// What the board screen renders.
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enum Phase: Sendable, Equatable {
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/// `open()` has not run.
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case idle
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/// The package is not fully here yet. Carries the sweep's own numbers so the screen can show
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/// progress rather than an indefinite spinner. Not a failure state: it retries itself.
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case materializing(PackageMaterialization.Progress)
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/// First walk in flight, nothing to show yet. A *re*-walk over an existing snapshot does not
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/// enter this phase — the snapshot stays on screen instead.
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case loading
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/// `snapshot` is populated. `lastError` may still be set: that combination means the snapshot
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/// on screen is the last one that loaded and a later walk failed (see `lastError`).
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case ready
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/// The first walk failed and there is nothing to fall back to.
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case failed(BoardSessionError)
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}
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/// The package root. Identity, and the argument every loader and writer call is anchored on.
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let rootURL: URL
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private(set) var phase: Phase = .idle
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/// The last snapshot that loaded. **Deliberately not cleared on a failed reload** — a board that
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/// momentarily will not walk (a file mid-sync, a coordination refusal) must not blank the screen
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/// the user is working in.
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private(set) var snapshot: BoardModel?
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/// The tolerated anomalies of the walk that produced `snapshot` — missing indexes, non-UUID
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/// folders, ignored keys. Never blocks anything; carried so a future notice surface has it.
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private(set) var warnings: [LoadWarning] = []
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/// The most recent failure, load or write. Non-`nil` alongside `phase == .ready` is the
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/// stale-snapshot signal: what is drawn is real but is not the newest state of the disk.
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/// Cleared by the next walk that succeeds.
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private(set) var lastError: BoardSessionError?
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/// Bumped every time a walk lands a snapshot. Comment threads live *outside* the snapshot —
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/// the walk stays O(cards) and never opens comment content, the Mac's own arrangement — so a
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/// screen rendering a thread keys its re-read on this: it moves after the screen's own write
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/// (whose `perform` awaits the reload) and after a foreign change the metadata query relayed,
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/// which are exactly the two moments a thread on screen can have gone stale.
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private(set) var snapshotGeneration = 0
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/// The previous walk's parsed documents, offered to the next one (`BoardLoader.ParseMemo`). Pure
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/// optimization — it cannot change what a walk answers, only how many files it opens — and it is
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/// what keeps the reload after every single write from re-parsing the whole board on a phone.
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private var parseMemo: BoardLoader.ParseMemo?
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/// One walk at a time, with a depth-one bank behind it: any number of requests arriving during a
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/// walk collapse into exactly one follow-up. Awaiting the returned task therefore awaits the
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/// banked walk too, which is what lets `perform` promise a snapshot that includes its own write.
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private var walk: Task<Void, Never>?
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private var banked = false
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/// Only the newest walk's result applies. Serialization makes a stale landing unreachable today;
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/// the guard is written down anyway because "the newest result wins" is the rule every future
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/// overlapping-load change has to hold.
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private var loadGeneration = 0
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private var retry: Task<Void, Never>?
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/// How often a package that is still downloading re-checks itself. The metadata query usually
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/// beats the timer; the timer exists because a download that finishes without moving the
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/// package's own content-change date produces no notification at all.
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private static let retryInterval: Duration = .seconds(2)
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private static let logger = Logger(subsystem: "dev.rzen.indie.KanbanMobile", category: "cloud")
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init(rootURL: URL) {
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self.rootURL = rootURL
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}
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// MARK: - Loading
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/// Starts the first walk. Idempotent — a screen may call it on every appearance.
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func open() {
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guard case .idle = phase else { return }
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refreshAgentGuideOnce()
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reload()
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}
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/// Re-walks the board. Returns the task that will have landed the newest result, so a caller who
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/// needs the fresh snapshot can `await` it and one who does not can ignore it.
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@discardableResult
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func reload() -> Task<Void, Never> {
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if let walk {
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banked = true
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return walk
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}
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let task = Task { [self] in
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repeat {
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banked = false
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await runLoad()
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} while banked
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walk = nil
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}
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walk = task
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return task
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}
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/// Stops the retry timer. The board screen calls this when it is finished with the session; the
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/// snapshot survives, so a session that is reopened redraws immediately and re-walks behind that.
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func close() {
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cancelRetry()
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}
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private func cancelRetry() {
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retry?.cancel()
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retry = nil
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}
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/// The container changed — relayed by `BoardIndexStore` on every metadata notification.
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///
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/// Always a reload rather than a filtered one: the query reports a *package*, and the only thing
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/// that can be said from the outside about a package that changed is that something inside it
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/// did. The memo makes the resulting walk cheap, and the coalescing bank makes a burst of
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/// notifications one walk.
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func containerDidUpdate() {
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if case .idle = phase { return }
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reload()
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}
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private func runLoad() async {
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loadGeneration += 1
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let generation = loadGeneration
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let root = rootURL
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let memo = parseMemo
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// Only announce loading when there is nothing to show. A reload over a live board is
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// invisible by design, and a package still downloading keeps its own phase until the sweep
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// says otherwise.
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if snapshot == nil {
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switch phase {
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case .idle, .failed: phase = .loading
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case .loading, .materializing, .ready: break
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}
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}
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let outcome = await Task.detached(priority: .userInitiated) { () -> LoadOutcome in
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// Materialization first, always. A package with a dataless `index.md` anywhere in it would
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// otherwise reach the loader, which is fail-fast — and would report ordinary sync latency
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// as a broken board.
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let progress = PackageMaterialization.sweep(packageAt: root)
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guard progress.isComplete else { return .incomplete(progress) }
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let coordinated = CoordinatedFileAccess.read(itemAt: root) { resolved -> Result<LoadResult, BoardLoadFailure> in
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do throws(BoardLoadFailure) {
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return .success(try BoardLoader.load(boardRoot: resolved, memo: memo))
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} catch {
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return .failure(error)
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}
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}
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switch coordinated {
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case let .failure(failure):
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return .failed(.coordination(failure))
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case let .success(.success(result)):
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return .loaded(result)
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case let .success(.failure(failure)):
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return .failed(.load(failure))
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}
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}.value
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guard generation == loadGeneration else { return }
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apply(outcome)
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}
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private func apply(_ outcome: LoadOutcome) {
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switch outcome {
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case let .incomplete(progress):
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phase = .materializing(progress)
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scheduleRetry()
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case let .loaded(result):
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snapshot = result.model
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warnings = result.warnings
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parseMemo = result.memo
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lastError = nil
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phase = .ready
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snapshotGeneration += 1
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cancelRetry()
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case let .failed(error):
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lastError = error
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// The whole point of keeping the last snapshot: a board that is on screen stays on screen,
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// and the error rides alongside it instead of replacing it.
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phase = snapshot == nil ? .failed(error) : .ready
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cancelRetry()
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Self.logger.error("board walk failed: \(error.description, privacy: .public)")
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}
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}
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/// One pending re-check while the package downloads. Replaces itself rather than stacking: a
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/// second timer would double the sweep rate for no extra news.
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private func scheduleRetry() {
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retry?.cancel()
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retry = Task { [weak self] in
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try? await Task.sleep(for: Self.retryInterval)
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guard !Task.isCancelled, let self else { return }
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self.reload()
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}
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}
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// MARK: - The agent guide
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/// The type doc's "one narrow exception": a single `AgentGuide.install(atBoardRoot:)` per
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/// session, fired from `open()` and never again — not a heal, not a scheduler, just the phone's
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/// answer to "should an already-old board catch up the moment somebody opens it".
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///
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/// **Fire-and-forget, deliberately not awaited by `open()`.** The guide is a courtesy an agent
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/// reads later, not something the board screen's first paint depends on, so it runs alongside
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/// `reload()` rather than gating it — the two detached tasks race, and neither waits on the
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/// other. It still goes through the same `CoordinatedFileAccess.write` bracket `perform(_:)`
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/// uses, because the ubiquity daemon is as much a second writer here as it is for any other
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/// phone write (`CoordinatedFileAccess`'s own doc comment).
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///
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/// **Silent, on `AgentGuide`'s own reasoning**: "nothing here is a user-facing event." A
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/// coordination refusal or a genuine `BoardWriteError` is logged and dropped — never written to
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/// `lastError` — because that property means *this session's own write failed*, and a courtesy
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/// guide refresh racing the daemon on session open is not the write a screen showing a spinner or
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/// a stale-snapshot notice is asking about. `AgentGuide.install` already re-verifies against disk
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/// before writing anything, so losing a race to a foreign fix — another device's session, an
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/// agent — is success, not a failure this call ever sees.
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private func refreshAgentGuideOnce() {
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let root = rootURL
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// `Task { }`, not a bare detached call: the I/O itself still runs off the main actor
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// (`Task.detached`, `perform(_:)`'s own shape), but logging a failure needs `Self.logger`,
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// which is main-actor-isolated because this whole type is — so the outer task hops back
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// after `.value` the same way `perform(_:)` does, instead of touching it from inside the
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// detached closure.
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Task {
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let outcome: Result<Void, BoardSessionError> = await Task.detached(priority: .utility) {
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let coordinated = CoordinatedFileAccess.write(itemAt: root) { resolved -> Result<Void, BoardWriteError> in
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do throws(BoardWriteError) {
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try AgentGuide.install(atBoardRoot: resolved)
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return .success(())
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} catch {
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return .failure(error)
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}
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}
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switch coordinated {
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case let .failure(failure):
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return .failure(.coordination(failure))
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case let .success(inner):
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return inner.mapError(BoardSessionError.write)
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}
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}.value
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if case let .failure(failure) = outcome {
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Self.logger.error("agent guide refresh failed: \(failure.description, privacy: .public)")
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}
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}
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}
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// MARK: - The comment thread
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/// Reads one card's comment thread — the phone's counterpart to the Mac card window reading
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/// its own thread: window-scoped, outside the board snapshot, coordinated like every other
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/// read on the phone.
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///
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/// Total, like the read it wraps: `CommentThread.load` never refuses, and a coordinator
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/// refusal answers `.empty` after a log line rather than surfacing — a thread that momentarily
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/// will not read renders as "no comments" for one pass and re-reads on the next
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/// `snapshotGeneration` bump, not an error state the screen has to draw. The defects the read
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/// reports are dropped here: the phone has no heal engine to hand them to, and healing from
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/// two apps at once would be two writers racing over one defect.
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func loadCommentThread(laneID: ItemID, cardID: ItemID) async -> CommentThread {
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let root = rootURL
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let outcome = await Task.detached(priority: .userInitiated) { () -> Result<CommentThread, CoordinationFailure> in
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CoordinatedFileAccess.read(itemAt: root) { resolved in
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CommentThread.load(
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inCard: Self.cardFolder(laneID: laneID, cardID: cardID, inRoot: resolved),
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path: "\(laneID.rawValue)/\(cardID.rawValue)"
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)
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}
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}.value
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switch outcome {
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case let .success(thread):
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return thread
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case let .failure(failure):
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Self.logger.error("comment thread read failed: \(failure.description, privacy: .public)")
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return .empty
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}
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}
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/// Reads the card's single draft — what seeds the composer. The draft is a folder inside the
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/// card, so it syncs like everything else: a comment started on the Mac is offered here to
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/// finish, exactly as designed ("the card's single draft", 01-storage-format.md § Enhanced
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/// schema). `nil` is "nothing to restore" — no draft, an unreadable one, or a coordinator
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/// refusal, none of which the composer can do anything about beyond starting empty.
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func loadCommentDraft(laneID: ItemID, cardID: ItemID) async -> CommentDraft? {
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let root = rootURL
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let outcome = await Task.detached(priority: .userInitiated) { () -> Result<CommentDraft?, CoordinationFailure> in
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CoordinatedFileAccess.read(itemAt: root) { resolved in
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CommentThread.loadDraft(inCard: Self.cardFolder(laneID: laneID, cardID: cardID, inRoot: resolved))
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}
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}.value
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switch outcome {
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case let .success(draft):
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return draft
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case let .failure(failure):
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Self.logger.error("comment draft read failed: \(failure.description, privacy: .public)")
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return nil
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}
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}
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/// `<root>/<lane>/<card>` — the derivation every comment call anchors on, spelled once and
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/// `nonisolated` so the detached reads above can use it against the coordinator-resolved root.
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nonisolated static func cardFolder(laneID: ItemID, cardID: ItemID, inRoot root: URL) -> URL {
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root
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.appendingPathComponent(laneID.rawValue, isDirectory: true)
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.appendingPathComponent(cardID.rawValue, isDirectory: true)
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}
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// MARK: - Writing
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/// Runs a closure of `BoardWriter` calls against this board and reloads.
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///
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/// **The one door for every mutation a screen makes.** It supplies the three things a phone write
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/// needs and a bare `BoardWriter` call does not: a background executor (writes are synchronous
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/// filesystem work and must never run on the main actor), an `NSFileCoordinator` write intent over
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/// the whole package (so the daemon does not push a remote version into a folder mid-write, and so
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/// a two-folder operation like a move lands as one unit), and the reload that follows — views
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/// render only what is on disk, exactly as on the Mac, so a write that is not followed by a walk
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/// changes nothing on screen.
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///
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/// `work` is handed the coordinator-resolved root and should derive every URL from it. It may
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/// make any number of writer calls; they all land inside the one bracket, and the first one to
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/// throw abandons the rest — which is the writer's own contract, not a policy added here.
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///
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/// Awaiting the returned result means the reload has already landed, so `snapshot` reflects the
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/// write. A failure is returned *and* recorded in `lastError`; the reload runs either way, because
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/// a partially-applied multi-call write leaves disk in a state the screen must be shown.
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@discardableResult
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func perform<T: Sendable>(
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_ work: @escaping @Sendable (URL) throws(BoardWriteError) -> T
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) async -> Result<T, BoardSessionError> {
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let root = rootURL
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let outcome: Result<T, BoardSessionError> = await Task.detached(priority: .userInitiated) {
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let coordinated = CoordinatedFileAccess.write(itemAt: root) { resolved -> Result<T, BoardWriteError> in
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do throws(BoardWriteError) {
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return .success(try work(resolved))
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} catch {
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return .failure(error)
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}
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}
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switch coordinated {
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case let .failure(failure):
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return .failure(.coordination(failure))
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case let .success(inner):
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return inner.mapError(BoardSessionError.write)
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}
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}.value
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if case let .failure(error) = outcome {
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lastError = error
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Self.logger.error("board write failed: \(error.description, privacy: .public)")
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}
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await reload().value
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return outcome
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}
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}
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/// What one walk produced — the `Sendable` currency between the detached load and the main actor.
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private enum LoadOutcome: Sendable {
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case incomplete(PackageMaterialization.Progress)
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case loaded(LoadResult)
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case failed(BoardSessionError)
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}
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/// Everything that can go wrong for one board, in one vocabulary: the coordinator refused, the walk
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/// found a fail-fast defect, or a write did not land. The two storage cases carry the storage layer's
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/// own typed errors verbatim — a re-worded copy would be a second, worse taxonomy.
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enum BoardSessionError: Error, Sendable, Equatable, CustomStringConvertible {
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case coordination(CoordinationFailure)
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case load(BoardLoadFailure)
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case write(BoardWriteError)
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var description: String {
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switch self {
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case let .coordination(failure): failure.description
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case let .load(failure): failure.description
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case let .write(error): error.description
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}
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}
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}
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