Files
lanework/Kanban/UI/Board/TrashLaneView.swift
T
rzen 3f4125e324 Render the dropped card at release, and pin the hold's timeout
03's sharpened settle rule: rendering the arrangement means rendering
the card — at release the shadow swaps for the dropped card(s) drawn in
place immediately, the appear never waiting for the echo reload. The
committed hold now carries the landing (ids, payload titles, operation)
and surfaces read one DropLanding seam: within-board moves draw the
real faces at their proposed slots under the arriving card's own key,
so the echo is an invisible content swap; cross-board card arrivals
draw payload-titled faces keyed positionally, so the echo reads as an
ordinary arrival. Cross-board lane arrivals deliberately keep their
shadow until the echo — a lane's face is a whole column with no honest
payload equivalent. The 1500 ms failed-write timeout is now seamed
(injectable duration, extracted expire) and pinned by tests.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-28 07:51:05 -04:00

469 lines
22 KiB
Swift

import AppKit
import Observation
import SwiftUI
// MARK: - TrashLaneView
/// The trash quasi-lane: the trailing, visually distinct column tombstoned items live in
/// (03-board-ui.md § Trash).
///
/// ### A pure view, and a quasi-lane
///
/// **Nothing here moves anything on disk.** Tombstoned items keep their `deleted:` key and stay
/// exactly where they are; this column is a rendering of `TrashModel.entries(of:)` and nothing more.
/// It is a *quasi*-lane because it wears a lane's shape while sharing none of a lane's machinery:
///
/// - it spans a **fixed one width unit** — no `width` frontmatter, no stepper, no resize handle, and
/// the edge drag never reaches it (`LaneLayoutMath.totalUnits(of:trashUnits:)` supplies the unit,
/// so there is no `Lane` value for any of those to act on);
/// - it is **not draggable and not reorderable** — the header carries no gesture, and it is absent
/// from the drop proposal's slot list by construction, since `BoardView` builds that from the
/// snapshot's live lanes;
/// - it is **never a drop target** — "no move or paste ever targets the trash" (04-interactions.md ▸
/// The trash), so nothing here declares an `onDrop` at all and a session over the column falls
/// through to the strip's own target, where a cursor over no lane simply holds the proposal. That
/// covers **Finder file drops** too, which "on tombstoned cards are inert" (▸ The trash): a file
/// session over this column resolves to no lane, so no row highlights and a release refuses;
/// - it has **no new-card button**: nothing is created in the trash.
///
/// ### No editing in the trash
///
/// "Tombstoned cards don't open — double-click does nothing beyond selection; Put Back or drag out
/// first." There is deliberately no double-tap recogniser, no rename editor, and no Style… row: the
/// trash is for restoring or purging, not working.
///
/// ### What is still a later card's
///
/// **⌘C copy-out** is still owed. The **search filter** ("shown, it participates in the filter like
/// any lane") arrived with m5 and is one line — see `entries`, which every other surface here reads
/// through. The *pointer* grammar is here: a row's click runs the same `SelectionGrammar` the
/// board does, and the column's empty space rubber-bands on the trashed side. So is the drop, with
/// the target lane highlighted and the source row dimmed in place; the drag's replica is not. The
/// **keyboard** reaches the column entirely through the frames the rows register — arrow walks in
/// and out, ⇧-arrows inert at both the liveness and the kind boundary — so nothing in this file
/// implements it beyond keeping every row drawn and registered (see `rows`).
struct TrashLaneView: View {
let store: BoardStore
/// The window's purge-alert host, threaded down rather than read from the focus system: a
/// context menu's content is built in its own host, where a `@FocusedValue` is not reliably the
/// board window's, and the row's Delete Immediately must raise the *same* alert the menu bar's
/// does.
let confirmations: TrashConfirmations
/// The board window's drop machinery — a row's drag is an ordinary card session on the
/// **trashed** side (`DragSession`, 04-interactions.md ▸ The trash).
let drops: BoardDropContext
/// The strip's rubber band. The column's empty space is its third surface, on the **trashed**
/// side — "a rubber-band stays on the side of the boundary it started on" (04-interactions.md ▸
/// The trash) — and every row registers its frame into the same registry.
let marquee: MarqueeControl
/// Reduce Motion, for the row transition below — 10-accessibility.md names the trash
/// specifically ("and trash animations all get reduced variants").
@Environment(\.accessibilityReduceMotion) private var reduceMotion
/// The lane plate's corner radius — matched to `LaneView`'s so the column reads as a sibling of
/// the lanes rather than as a different kind of object.
private let cornerRadius: CGFloat = 10
private let rowSpacing: CGFloat = 6
var body: some View {
VStack(alignment: .leading, spacing: 0) {
header
rows
}
.background(
RoundedRectangle(cornerRadius: cornerRadius)
.fill(.quaternary.opacity(0.35))
)
}
/// The rows the column shows.
///
/// **The shown trash "participates in the filter like any lane"** (03-board-ui.md § Trash), so
/// the search predicate narrows this collection exactly as it narrows `LaneView.renderedCards`
/// — card rows and lane rows alike, each by its own title and body (`SearchFilter`) — and the
/// count badge follows for free, because it reads this same value. Hidden, the column renders
/// nothing and registers nothing, so "hidden trash is invisible to search" needs no code at all.
private var entries: [TrashEntry] {
let filter = store.searchFilter
return TrashModel.entries(of: store.snapshot).filter { filter.matches($0) }
}
// MARK: - Header
/// Dimmed and hatched, with the trash symbol, the stable "Trash" title and a count badge
/// (03-board-ui.md § Trash ▸ Rendering).
///
/// The hatching is what makes the column read as *not a lane* at a glance — the design asks for
/// "visually distinct", and a lane's header is the surface this must not be mistaken for. It
/// carries no gesture at all: no selection (the quasi-lane "is never selectable as a lane"), no
/// reorder drag, no context menu.
private var header: some View {
HStack(alignment: .firstTextBaseline, spacing: 6) {
Image(systemName: "trash")
.foregroundStyle(.secondary)
.imageScale(.medium)
Text("Trash")
.font(.headline)
.foregroundStyle(.secondary)
.lineLimit(1)
.truncationMode(.tail)
countBadge
Spacer(minLength: 0)
}
.padding(.horizontal, 10)
.padding(.vertical, 8)
.background {
UnevenRoundedRectangle(topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius)
.fill(.quaternary.opacity(0.5))
.overlay {
DiagonalHatch()
.stroke(.quaternary, lineWidth: 1)
.clipShape(UnevenRoundedRectangle(
topLeadingRadius: cornerRadius,
topTrailingRadius: cornerRadius
))
}
}
.accessibilityElement(children: .combine)
}
/// The entry count — the same collection the body renders, so the badge cannot disagree with
/// what is on screen (`LaneView.countBadge`'s rule, and it is why m5's filter needs no second
/// change here).
private var countBadge: some View {
Text("\(entries.count)")
.font(.caption)
.monospacedDigit()
.foregroundStyle(.secondary)
.padding(.horizontal, 6)
.padding(.vertical, 1)
.background(Capsule().fill(.quaternary))
}
// MARK: - Rows
/// The rows, scrollable, with the navigation head kept in view.
///
/// **"Selection scrolls into view"** (04-interactions.md ▸ Grammar), watching the head rather
/// than the whole selection so exactly one column responds to any one arrow — `LaneView`'s rule,
/// on the trash side.
private var rows: some View {
ScrollViewReader { proxy in
scrollableRows
.onChange(of: store.transient.selectionHead) { _, head in
guard let head, entries.contains(where: { $0.id == head }) else { return }
proxy.scrollTo(head)
}
}
}
private var scrollableRows: some View {
ScrollView(.vertical) {
// **A plain `VStack`, deliberately not lazy.** Every row must keep its drawn frame
// registered in `MarqueeTargetRegistry` — the rubber band sweeps those frames and the
// arrows navigate by them (`NavigationMath`) — and a lazy stack only builds the rows it
// has scrolled to, so an unbuilt row is invisible to both. The constraint is affordable
// because a trash is small: it holds one board's tombstones, and Empty Trash… exists.
VStack(alignment: .leading, spacing: rowSpacing) {
ForEach(entries) { entry in
TrashEntryRow(
store: store,
entry: entry,
confirmations: confirmations,
drops: drops,
registry: marquee.registry
)
// A row is a tombstoned item, so it arrives and leaves in the card's dialect —
// a delete files one in, a Put Back or a purge takes one out, and both halves of
// that pair should read alike from either side of the strip. The transaction is
// the reload's, like the lanes' (`Motion.reloadAnimates`).
.transition(Motion.cardTransition(reduced: reduceMotion))
// The scroll target — `LaneView`'s rule, and outermost for its reason.
.id(entry.id)
}
}
// `maxHeight: .infinity` here, not just `maxWidth`, is what makes the gesture surface
// below reach the column's full height rather than stopping where the last row ends —
// the same fix `LaneView.scrollableCards` applies to its masonry, and for the identical
// reason: a `ScrollView` proposes its content only the height that content asks for, so a
// view sized to fit its rows leaves the blank space beneath them un-hit-testable. "The
// column's gesture surface is full height" (04-interactions.md ▸ The trash, settled)
// needs that blank space to actually belong to the view the gesture below is on.
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
.padding(6)
.contentShape(Rectangle())
// The band's trash-side surface. It arms from the column's empty space, full height
// (above) included, so a drag can start from the blank area below the last row exactly
// as the board background allows on the live side — a drag begun on a row instead is that
// row's drag-out, and the begin guard makes that geometric rather than a matter of
// gesture priority (`MarqueeControl`).
.simultaneousGesture(marquee.gesture(side: .trashed))
}
}
}
// MARK: - The hatch
/// Diagonal hatching for the trash header — the "dimmed/hatched" treatment 03-board-ui.md asks for,
/// drawn rather than imaged so it takes whatever width the division gives the column.
///
/// The lines start a full header-height to the left of the leading edge so the first stroke reaches
/// the top-left corner instead of beginning partway across.
private struct DiagonalHatch: Shape {
var spacing: CGFloat = 7
func path(in rect: CGRect) -> Path {
var path = Path()
guard spacing > 0, rect.height > 0 else { return path }
var x = rect.minX - rect.height
while x < rect.maxX {
path.move(to: CGPoint(x: x, y: rect.maxY))
path.addLine(to: CGPoint(x: x + rect.height, y: rect.minY))
x += spacing
}
return path
}
}
// MARK: - Rows
/// One trash row: a compact, dimmed plate carrying the item's symbol and title — and, for a lane
/// entry, the count of cards Put Back would return with it.
///
/// **Face-like but not a card face.** It shares the plate, the symbol and the title, and it
/// deliberately shares none of the face's *editing* affordances: no rename editor, no Open, no
/// Style…, no attachment carousel. That is 03-board-ui.md's no-editing-in-the-trash rule expressed
/// as an absence rather than as a pile of `disabled` modifiers.
private struct TrashEntryRow: View {
let store: BoardStore
let entry: TrashEntry
let confirmations: TrashConfirmations
let drops: BoardDropContext
/// Where the rubber band looks up what it is sweeping — the card face's rule, on the trashed
/// side (`View.marqueeTarget`).
let registry: MarqueeTargetRegistry
private let cornerRadius: CGFloat = 6
/// **Lane entries are not draggable** (03-board-ui.md § Trash: "a lane entry is not draggable —
/// its entry is a compact row, not the lane; its move-out is Put Back"), so the drag half is
/// simply *absent* for them rather than refused — no session, no image, no snap-back. A click
/// still selects either way.
@ViewBuilder
var body: some View {
if entry.isLaneEntry {
plate
} else {
plate.onDrag(startRowDrag, preview: { dragReplica })
}
}
private var plate: some View {
rowFace
// The row being dragged out dims in place — the source stays visible in the trash,
// because a restore is not a removal until the write lands.
.opacity(drops.session.isDragging(entry.id) ? ClipboardTreatment.dimmedOpacity : 1)
// The deferred cut wears the same dim wherever it lands, so the treatment is stated for
// every surface a `pendingCut` could name rather than for two of the three. In practice
// it never fires here: ⌘X is disabled on tombstoned selections (04-interactions.md ▸ The
// trash), and a pending cut is homogeneous by liveness — a reload that tombstones a cut
// card *ejects* it from the set rather than moving it to the other side.
.cutTreatment(of: entry.id, in: store)
.contentShape(Rectangle())
.onTapGesture { select() }
.marqueeTarget(entry.id, kind: entry.isLaneEntry ? .lane : .card, side: .trashed, in: registry)
.contextMenu { menu }
}
/// The plate's *appearance*, with none of its behaviour — no gesture, no context menu, and
/// crucially no marquee registration.
///
/// The split exists for the drag replica, which renders this and nothing else: a drag image is a
/// snapshot, and one built out of the live plate would re-register this row's frame from inside
/// the preview's own geometry and then *deregister* it when the image went away, quietly
/// stealing the row from the rubber band and the arrow keys.
private var rowFace: some View {
HStack(alignment: .firstTextBaseline, spacing: 6) {
Image(systemName: ItemSymbol.name(entry.icon, fallback: symbolFallback))
.foregroundStyle(.secondary)
.imageScale(.small)
VStack(alignment: .leading, spacing: 2) {
Text(entry.title ?? "Untitled")
.font(.callout)
.foregroundStyle(.secondary)
.lineLimit(2)
if case let .lane(_, returning) = entry {
// "N cards" — what Put Back brings back with the lane, not how many folders sit
// inside it (`TrashModel.entries`' returning-count rule).
Text("\(returning) card\(returning == 1 ? "" : "s")")
.font(.caption)
.foregroundStyle(.tertiary)
}
}
.frame(maxWidth: .infinity, alignment: .leading)
}
.padding(.horizontal, 8)
.padding(.vertical, 6)
.background(RoundedRectangle(cornerRadius: cornerRadius).fill(.background.secondary.opacity(0.6)))
.overlay(
RoundedRectangle(cornerRadius: cornerRadius)
.strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 1.5)
)
}
private var symbolFallback: String {
entry.isLaneEntry ? ItemSymbol.lane : ItemSymbol.card
}
// MARK: - Selection
private var isSelected: Bool {
store.selection.liveness == .trashed && store.selection.ids.contains(entry.id)
}
/// A click selects this row on the **trashed** side, through the same grammar the board's
/// surfaces use — plain replaces, ⌘ toggles, ⇧ ranges (`SelectionGrammar`).
///
/// The row's kind travels with the click, and that is what keeps the trash's second homogeneity
/// axis true: a ⌘-click across the card/lane-entry boundary replaces rather than mixing, and a
/// ⇧-range walks only its own kind's rows (04-interactions.md ▸ The trash). No `togglesOnRepeat`
/// — click-again-to-unselect is the lane's behaviour, not a row's.
///
/// **A double click is two of these and nothing more**: no editor, no card window, no timer.
private func select() {
store.click(
SelectionTarget(id: entry.id, kind: entry.isLaneEntry ? .lane : .card, side: .trashed),
modifier: .current
)
}
// MARK: - Drag out
/// Begins the row's drag out of the trash — an ordinary **card session on the trashed side**,
/// which is the whole of what makes it a restore rather than a move (04-interactions.md ▸ The
/// trash; `DragLocality.operation`).
///
/// Where it lands is the ordinary drop model's answer: `DropSlotMath.cardSlot` over the
/// destination lane's masonry, so "restores it at the drop position" is the same arithmetic every
/// other card drop uses. What a release *means* differs by locality and modifier, and that lives
/// in one place (`BoardDropContext.commitDrop`): within the board a restore, ⌥ a live copy-out,
/// across boards a live copy with ⌘ forcing the true restore-move.
///
/// **Multi-drag carries the whole trashed selection**, in the trash's own sorted order — the
/// order the rows are drawn in, which is the only relative order a set of tombstones has.
///
/// Refused under the read-only lock and while an inline editor is focused, like every other
/// mutating gesture.
private func startRowDrag() -> NSItemProvider {
guard !store.isReadOnly, !store.isEditingInline else { return NSItemProvider() }
let selection = store.selection
let ids: Set<ItemID> = selection.liveness == .trashed
&& selection.ids.contains(entry.id)
&& selection.ids.count > 1
? selection.ids
: [entry.id]
// Card entries only: a lane entry cannot be dragged at all, so one caught up in a mixed
// selection is simply not carried. (The selection is homogeneous by kind anyway — this is
// belt over braces.)
let rows: [(id: ItemID, laneID: ItemID, title: String?)] = TrashModel.entries(of: store.snapshot)
.compactMap { candidate in
guard ids.contains(candidate.id), case let .card(card, laneID) = candidate else { return nil }
return (card.id, laneID, card.title.value)
}
guard !rows.isEmpty else { return NSItemProvider() }
let root = store.rootURL
let payload = DragPayload(
boardRoot: root,
kind: .cards,
side: .trashed,
items: rows.map {
DragPayload.Item(
id: $0.id.rawValue,
folder: TrashModel.ItemPath(laneID: $0.laneID, cardID: $0.id).folder(under: root).path,
title: $0.title
)
}
)
drops.session.beginCards(
rows.map(\.id),
folders: payload.folders,
// What a cross-board arrival's overlay draws with (`DroppedItem`) — the payload's own
// titles, which for a trash row are the tombstone's.
titles: payload.items.map(\.title),
heights: rows.map { _ in LaneDropRegistry.nominalCardHeight },
side: .trashed,
source: store
)
return payload.itemProvider()
}
/// The image under the cursor: the row as it is drawn, fanned with a count badge for a
/// multi-drag — the card replica's treatment, at a trash row's size.
private var dragReplica: some View {
let count = store.selection.liveness == .trashed && store.selection.ids.contains(entry.id)
? max(1, store.selection.ids.count)
: 1
return ZStack {
if count > 2 { rowFace.offset(x: 10, y: 10).opacity(0.45) }
if count > 1 { rowFace.offset(x: 5, y: 5).opacity(0.7) }
rowFace
}
.frame(width: 200)
.overlay(alignment: .topTrailing) { DragCountBadge(count: count) }
.padding(12)
}
// MARK: - The trash entry's context menu
/// Put Back, Delete Immediately, Reveal in Finder — the three rows 11-command-nexus.md gives a
/// trash entry, and no others.
///
/// Reveal in Finder is the odd one out and deliberately so: it is "not edit-shaped and stays
/// enabled on tombstoned selections", read-only lock included — inspecting a folder before a
/// purge is exactly the errand it exists for.
@ViewBuilder
private var menu: some View {
Button("Put Back") {
store.putBack(targetIDs)
}
.disabled(!store.acceptsBoardMutations)
Button("Delete Immediately") {
confirmations.requestPurge(of: targetIDs, in: store)
}
.disabled(!store.acceptsBoardMutations)
Divider()
Button("Reveal in Finder") {
NSWorkspace.shared.activateFileViewerSelecting(targetFolders)
}
}
/// What this row's menu acts on: the whole selection when this row is part of it, else this row
/// alone — standard macOS context-menu targeting, and the same rule the card face and the lane
/// header apply to Style…. Right-clicking something outside the selection acts on what was
/// clicked, which is also what keeps a cross-kind menu from ever acting on a mixed set.
private var targetIDs: Set<ItemID> {
guard store.selection.liveness == .trashed, store.selection.ids.contains(entry.id) else {
return [entry.id]
}
return store.selection.ids
}
private var targetFolders: [URL] {
TrashModel.paths(of: targetIDs, on: .trashed, in: store.snapshot)
.map { $0.folder(under: store.rootURL) }
}
}