The tombstone model is retired wholesale: deletion is a move into the reserved <root>/.trash/, always entering at the top (rank minting — no deleted: key, no timestamp sort), with modified stamped for the future age-based purge. Lanes are never trashed — lane delete is physical, native undo in-session the net. Put Back is gone: restore is drag-out or cut+paste (⌘X now enabled in the trash as the keyboard restore path). Trash cards are ordinary cards — search, selection, clipboard, and rendering uniform — and one container boundary replaces the effective-liveness, ancestor-walk, and kind-homogeneity machinery across 02 and 04. Delete stages by place (board moves, trash deletes permanently under the recoverability confirm); legacy deleted: keys migrate without destroying (cards relocate, lanes return live, notices). Templates exclude .trash; Duplicate carries it; the agent guide teaches delete-as-move. Materialized reserved lanes are named as a pattern — .archive is WISHLIST #8, and the backed-out release-presentation question is marked open in 03. Ruling: Redesign board Resolved card e8f1a6c2; 19 mooted tombstone-era rulings moved to the board's new Mooted lane. Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
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Lanework — Feature Wishlist
Ideas worth developing further, deliberately outside the current design scope. Items get recorded as they come; grooming happens later. The DESIGN/ documents hold the committed design — nothing here is committed.
Items
1. "While you were away" digest
A human-facing digest of what changed on a board since the user last looked, derived from the git trail (commit messages already describe every settled change, agent and human alike). The read-ritual half of the masterplan pattern (DESIGN/08-agent-integration.md): agents file cards at near-zero friction all week; the digest is how the human catches up and stays honest about the plan. Sketch: on opening a board (or in the board popover), "since you last opened: 4 cards added by claude-code, 2 moved to Done" — clicking through highlights the affected cards. Requires git-enabled boards; another reason the git trail is the substrate of record.
2. In-app shortcut recorder pane
A Settings ▸ Shortcuts pane with a per-command recorder, writing the same NSUserKeyEquivalents mechanism the committed system-native remapping uses (DESIGN/04-interactions.md ▸ Configurable bindings) — so menus would keep showing effective bindings either way. Set aside as ceremony: System Settings ▸ App Shortcuts already covers remapping completely because every command is a menu item. Revisit only if users demonstrably don't find the system path.
3. Move cards to another lane before deleting a lane
An explicit "Move cards to…" action (context menu on a lane) that relocates a lane's cards to a chosen lane in one gesture. The old lane-delete confirmation dialog offered this as a delete intercept; the trash design replaced the dialog with a plain recoverable tombstone (DESIGN/04-interactions.md), so the relocation convenience — if ever wanted — should return as a deliberate standalone action, not a prompt.
4. Restore a card version from its History section
The card window's History section (DESIGN/05-card-window.md) is read-only in v1. A per-row "Restore this version" would forward-restore the card folder at that commit (a new commit — "Restore card 'X'" — never a rewrite, per DESIGN/06-history-undo.md). Needs design: attachments at the old version, versions that lived in another lane, interaction with the trash and the undo stack.
5. Lane history
Per-lane commit trail, the lane sibling of the card History section. Undecided whether it's wanted at all (a lane's own commits — rename, restyle, resize, reorder — are sparse; most of what changes "in" a lane belongs to its cards) and where it would surface, since lanes have no window.
6. EchoLedger-synthesized foreign undo (base edition)
Narrow base Lanework's honest gap vs Pro — foreign/agent edits aren't ⌘Z-able without git (DESIGN/13-native-undo.md ▸ Out of scope). The EchoLedger already classifies every foreign diff for announcements; it could synthesize inverse operations and push foreign steps onto the native stack, making an agent's edit undoable in base too. Real design needed: ordering against app steps, attribution in menu titles, user expectations when undoing work they didn't do, interaction with the staleness rules.
7. Custom fly-to-slot drop animation
Drags run as system NSItemProvider sessions (cross-board transfer, the copy badge), so a successful drop's replica gets AppKit's brief fade — not the fly-to-slot settle DESIGN/03 originally imagined; 03 resettled the drop as the board's (the held overlay renders the arrangement instantly at release). Reclaiming the literal fly-to-slot needs an NSDraggingSession bridge: mask the system fade, fly a shadow-window replica to the slot frame, hide the landed item during flight — a compositing dance that must stay correct across masonry reflows and multi-item drags. Fund only if the system fade ever reads as cheap in practice.
8. Archive lane (.archive — the second materialized reserved lane)
The materialized .trash/ (DESIGN/03 ▸ Trash, the 2026-07-28 pivot) establishes the pattern: a reserved dot-named container at board root holding ordinary card folders, special only in how cards enter it. An archive lane — <root>/.archive, receiving cards that meet a criterion to be designed (age? a Done-lane dwell time? an explicit Archive command?) — is the anticipated second instance. Design open: intake criteria, visibility (a Show Archive toggle like the trash's?), search participation, whether archived cards count anywhere. Nothing committed; the trash proves the mechanism first.