One style-editor component, anchor-agnostic: a background grid (None well plus the 12 palette colors) and a curated symbol grid (the pathfinder's five-dozen set, leading well removing the icon key for the level default), selection-aware across cards, lanes, and the board itself. Batch edits compute per-dimension state — uniform, mixed (no well selected), or an off-palette value labeled verbatim outside the grids — and choosing a well applies to the whole target set as one write bracket, skipping no-ops per field. The popover tracks its target set live per the freshly ratified rule: targets re-resolve by UUID on every reload, a vanished target leaves the set, an emptied set dismisses the editor, and nothing ever silently retargets to the board. Anchors landing now: Board > Style (Opt-Cmd-S) and the card/lane context menus, which also carry the quick-style recents row (app-wide, persisted, capped at six, None never recorded) and the lane's width control twinning the menu chords. The styling system's other two renders arrive with it: a lane's background paints the C7 top-edge band, the board's paints the window content background — malformed values paint nothing and stay byte-identical on disk. 31 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
562 lines
23 KiB
Swift
562 lines
23 KiB
Swift
import AppKit
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import SwiftUI
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/// **The one style editor** — "a background palette grid and a curated symbol grid — presented from
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/// three anchors" (03-board-ui.md § Styling ▸ Controls), plus the two small surfaces that stand
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/// beside it: the quick-style recents row the context menus carry, and the funnel every anchor's
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/// writes pass through.
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///
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/// This file is deliberately anchor-agnostic. It knows a `BoardStore`, a `StyleTarget` and the app's
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/// recents, and nothing at all about popovers, card-window sidebars or the board popover — which is
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/// what lets "one component, one behavior, three anchors" be a fact about the code rather than a
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/// promise. The Style… popover's *lifecycle* lives elsewhere for the same reason: it is a reload
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/// rule, and it belongs with the other reload rules (`StyleEditorSession`, `TransientBoardState`).
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// MARK: - The write funnel
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/// Where every style application from every anchor goes: the store's write, and the recents list
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/// that the write feeds.
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///
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/// **It exists so "updated on every background application from any anchor" is structural.** Two
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/// surfaces apply backgrounds — the editor's wells and the quick-style row — and the recents list is
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/// app-wide state a board store has no business knowing about (02-architecture.md § Per-board app
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/// state), so neither of them may be trusted to remember it and neither may be given the job alone.
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///
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/// **The None well never records.** It is a *removal* — `background` leaves the file — so there is no
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/// colour to remember; only `.set` reaches `StyleRecents.record`.
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@MainActor
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enum StyleCommand {
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static func apply(
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background: StyleChange = .keep,
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icon: StyleChange = .keep,
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to target: StyleTarget,
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in store: BoardStore,
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recents: StyleRecents
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) {
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store.applyStyle(to: target, background: background, icon: icon)
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if case let .set(value) = background {
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recents.record(value)
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}
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}
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}
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// MARK: - The curated symbol set
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/// The symbol grid's contents — "a hand-picked set (roughly five dozen kanban-relevant SF Symbols)"
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/// (03-board-ui.md § Styling ▸ Controls).
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///
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/// The pathfinder's two quick-pick lists (card markers, container-like stages) and its browser
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/// fallback set are the seed, widened to one grid's worth: the rewrite has no full-catalog browser
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/// to fall back to — "no full-browser escape hatch in-app; the raw file is the escape hatch" — so
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/// this set has to stand alone for the common case, and it is grouped by what a board item *is*
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/// rather than alphabetically so scanning it works.
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///
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/// **Filtered through `ItemSymbol.exists` at read time**, for the same reason the renderer is
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/// lenient: symbol inventories grow per macOS release, and a name this OS does not know would draw
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/// an empty well. A curated list is a convenience, never a claim about the running system.
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enum CuratedSymbols {
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/// Every well in the grid, in order. Deliberately a stored constant rather than a computed
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/// property: the list is the design decision, and `available` is the only thing the OS gets a
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/// say in.
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static let all: [String] = [
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// Status and flow
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"flag", "flag.checkered", "star", "bolt", "checkmark.circle", "checkmark.seal",
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"xmark.circle", "exclamationmark.triangle", "questionmark.circle", "circle",
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"pause.circle", "play.circle",
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// Time
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"hourglass", "clock", "alarm", "calendar", "timer",
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// Work and craft
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"hammer", "wrench.and.screwdriver", "gearshape", "ant", "lightbulb", "paintbrush", "pencil",
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// Documents
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"doc.text", "doc.on.doc", "note.text", "list.bullet", "list.bullet.rectangle",
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"checklist", "book", "bookmark",
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// Containers and stages
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"tray", "tray.full", "folder", "archivebox", "shippingbox", "square.stack",
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// People and communication
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"person", "person.2", "bubble.left", "bubble.left.and.bubble.right", "envelope", "megaphone",
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// Data and systems
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"chart.bar", "chart.pie", "chart.line.uptrend.xyaxis", "terminal", "network",
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// Markers
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"tag", "paperclip", "link", "pin", "target", "flame", "leaf", "sparkles", "heart",
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// Motion
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"arrow.triangle.branch", "arrow.triangle.2.circlepath", "arrow.up.arrow.down",
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// Other
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"lock", "key", "trash",
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]
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/// The set this Mac can actually draw.
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static var available: [String] { all.filter(ItemSymbol.exists) }
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}
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// MARK: - The editor
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/// The style editor: a background section and a symbol section, each a leading "no value" well
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/// followed by its grid, with the target set's current value stated beside the section title.
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///
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/// ### What it shows for a batch
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///
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/// Per dimension, `StyleFieldState`: every target agreeing shows that well selected, a disagreement
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/// shows nothing selected and reads "—" ("Mixed" to VoiceOver — 10-accessibility.md's
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/// never-colour-alone rule), and an off-palette value — a hand-written hex, an uncurated symbol —
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/// states itself verbatim beside the title, outside the grids, where "choosing any well replaces
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/// it".
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///
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/// ### Keyboard
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///
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/// "Inside the editor the grids are arrow-navigable and every well Tab-reachable" (§ Controls,
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/// 10-accessibility.md): every well is a focusable button, and each grid moves focus by one on
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/// ←/→ and by a row on ↑/↓.
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struct StyleEditorView: View {
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let store: BoardStore
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let recents: StyleRecents
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let target: StyleTarget
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/// Wells per row. Thirteen background wells (None + the twelve) fall as 7 + 6, which keeps the
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/// popover narrow enough to sit beside a card without covering the lane it came from.
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private let backgroundColumns = 7
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private let symbolColumns = 8
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var body: some View {
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let subjects = store.styleSubjects(of: target)
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let background = StyleFieldState.resolve(subjects.map(\.background))
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let icon = StyleFieldState.resolve(subjects.map(\.icon))
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VStack(alignment: .leading, spacing: 14) {
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targetCaption(count: subjects.count)
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backgroundSection(background)
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Divider()
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symbolSection(icon)
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}
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.padding(14)
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.frame(width: 268)
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// The read-only lock and the focused-editor rule disable every mutating surface, not only
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// the menu items (02-architecture.md § The lock's scope) — an editor whose wells would be
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// refused should not look available. The popover stays *open*: the lock is a condition the
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// banner is already explaining, not a reason to yank a surface out from under the pointer.
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.disabled(!store.acceptsBoardMutations)
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}
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/// Who is being styled — one quiet line, because a batch gesture with no statement of its scope
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/// is the one place this editor could silently do more than the user meant.
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private func targetCaption(count: Int) -> some View {
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Text(caption(count: count))
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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private func caption(count: Int) -> String {
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switch store.styleLevel(of: target) {
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case .board: "Board"
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case .lane: count == 1 ? "Lane" : "\(count) lanes"
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case .card: count == 1 ? "Card" : "\(count) cards"
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}
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}
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// MARK: - Background
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/// The twelve palette wells and their leading None (03-board-ui.md § Styling ▸ Controls:
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/// "palette-only in-app … plus a leading **None** well that removes the `background` key").
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private func backgroundSection(_ state: StyleFieldState) -> some View {
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VStack(alignment: .leading, spacing: 8) {
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sectionHeader("Background", current: backgroundCurrent(state))
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StyleWellGrid(
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wells: backgroundWells(state),
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columns: backgroundColumns,
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apply: { change in
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StyleCommand.apply(background: change, to: target, in: store, recents: recents)
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}
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)
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}
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}
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private func backgroundWells(_ state: StyleFieldState) -> [StyleWell] {
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var wells = [StyleWell(id: 0, face: .noValue, label: "None", change: .remove, isSelected: state == .unset)]
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for (index, color) in Palette.backgrounds.enumerated() {
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wells.append(StyleWell(
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id: index + 1,
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face: .color(color.name),
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label: color.name,
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change: .set(color.name),
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isSelected: state == .uniform(color.name)
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))
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}
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return wells
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}
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/// What the background dimension currently reads — including the verbatim off-palette case, which
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/// is exactly why this is a chip beside the title and not a highlighted well.
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private func backgroundCurrent(_ state: StyleFieldState) -> CurrentValue {
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switch state {
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case .unset: CurrentValue(face: .noValue, text: "None")
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case .mixed: CurrentValue(face: nil, text: "—", spoken: "Mixed")
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case let .uniform(value): CurrentValue(face: .color(value), text: value)
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}
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}
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// MARK: - Symbol
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/// The curated grid and its leading default well — "its leading well is the level's default
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/// symbol and removes the `icon` key" (§ Controls).
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private func symbolSection(_ state: StyleFieldState) -> some View {
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let level = store.styleLevel(of: target)
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let fallback = ItemSymbol.default(for: level)
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return VStack(alignment: .leading, spacing: 8) {
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sectionHeader("Symbol", current: symbolCurrent(state, fallback: fallback))
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ScrollView(.vertical) {
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StyleWellGrid(
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wells: symbolWells(state, fallback: fallback),
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columns: symbolColumns,
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apply: { change in
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StyleCommand.apply(icon: change, to: target, in: store, recents: recents)
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}
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)
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}
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// Eight rows or so before it scrolls: enough that the grid reads as a set rather than as
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// a strip, short enough that the popover fits beside a card on a laptop screen.
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.frame(maxHeight: 168)
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}
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}
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private func symbolWells(_ state: StyleFieldState, fallback: String) -> [StyleWell] {
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var wells = [StyleWell(
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id: 0,
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face: .defaultSymbol(fallback),
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label: "Default (\(fallback))",
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change: .remove,
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isSelected: state == .unset
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)]
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for (index, name) in CuratedSymbols.available.enumerated() {
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wells.append(StyleWell(
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id: index + 1,
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face: .symbol(name),
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label: name,
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change: .set(name),
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isSelected: state == .uniform(name)
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))
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}
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return wells
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}
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private func symbolCurrent(_ state: StyleFieldState, fallback: String) -> CurrentValue {
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switch state {
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case .unset: CurrentValue(face: .defaultSymbol(fallback), text: "Default")
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case .mixed: CurrentValue(face: nil, text: "—", spoken: "Mixed")
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case let .uniform(value): CurrentValue(face: .symbol(value), text: value)
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}
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}
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// MARK: - Section chrome
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private func sectionHeader(_ title: String, current: CurrentValue) -> some View {
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HStack(spacing: 6) {
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Text(title)
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.font(.subheadline.weight(.semibold))
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Spacer(minLength: 8)
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if let face = current.face {
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StyleWellFace(face: face, size: 14)
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}
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Text(current.text)
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.font(.caption)
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.foregroundStyle(.secondary)
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.lineLimit(1)
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.truncationMode(.middle)
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}
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.accessibilityElement(children: .ignore)
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.accessibilityLabel("\(title), \(current.spoken ?? current.text)")
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}
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}
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// MARK: - Current value
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/// The current-value chip beside a section title: the one place an off-palette value is stated
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/// ("labeled verbatim, outside the grids"), and the one place a mixed batch reads "—".
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private struct CurrentValue {
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let face: StyleWellFace.Face?
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let text: String
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/// What VoiceOver says when the written text would not do — "Mixed" for the em dash, which is a
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/// glyph rather than a word (10-accessibility.md: a batch's mixed state "reads as 'mixed', never
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/// conveyed by highlight alone").
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var spoken: String?
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init(face: StyleWellFace.Face?, text: String, spoken: String? = nil) {
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self.face = face
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self.text = text
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self.spoken = spoken
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}
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}
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// MARK: - Wells
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/// One well: what it draws, what it is called, and what clicking it asks of the frontmatter key.
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private struct StyleWell: Identifiable {
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let id: Int
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let face: StyleWellFace.Face
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let label: String
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let change: StyleChange
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let isSelected: Bool
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}
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/// A well's face — a colour, a symbol, or one of the two "no value" leading wells.
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private struct StyleWellFace: View {
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enum Face: Equatable {
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/// The background grid's None well: a slashed empty swatch, Finder's own vocabulary for
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/// "there isn't one".
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case noValue
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/// A palette name or a hand-written hex. An unresolvable value draws like `noValue` — the
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/// renderer's lenient rule, which is what makes an off-palette chip honest about a value the
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/// app cannot read.
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case color(String)
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case symbol(String)
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/// The symbol grid's leading well: the level's default, drawn quieter than a chosen one so
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/// "no symbol set" and "this symbol set" do not look alike.
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case defaultSymbol(String)
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}
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let face: Face
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var size: CGFloat = 20
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var body: some View {
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switch face {
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case .noValue:
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swatch(nil)
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case let .color(value):
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swatch(Palette.color(named: value))
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case let .symbol(name):
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glyph(name, tint: AnyShapeStyle(.primary))
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case let .defaultSymbol(name):
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glyph(name, tint: AnyShapeStyle(.secondary))
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}
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}
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/// A colour well. **Always stroked**: `chalk` is `#FFFFFF` and an unbordered white swatch is an
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/// invisible control on a light popover (10-accessibility.md's contrast stance turned on the
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/// app's own chrome). A `nil` colour adds the diagonal strike that means "none".
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private func swatch(_ color: Color?) -> some View {
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RoundedRectangle(cornerRadius: 4)
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.fill(color ?? Color(nsColor: .textBackgroundColor))
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.overlay { if color == nil { NoValueStrike().stroke(.secondary, lineWidth: 1) } }
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.overlay(RoundedRectangle(cornerRadius: 4).strokeBorder(.separator, lineWidth: 1))
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.frame(width: size, height: size)
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}
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private func glyph(_ name: String, tint: AnyShapeStyle) -> some View {
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Image(systemName: ItemSymbol.exists(name) ? name : "questionmark.square.dashed")
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.imageScale(.medium)
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.foregroundStyle(tint)
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.frame(width: size, height: size)
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}
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}
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/// The corner-to-corner slash on the None well — the pathfinder's swatch vocabulary, kept because it
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/// is also the system's (an empty colour well slashes in Finder's own tag editor).
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private struct NoValueStrike: Shape {
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func path(in rect: CGRect) -> Path {
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var path = Path()
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path.move(to: CGPoint(x: rect.minX + 3, y: rect.maxY - 3))
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path.addLine(to: CGPoint(x: rect.maxX - 3, y: rect.minY + 3))
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return path
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}
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}
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/// One grid of wells: Tab-reachable buttons, arrow-navigable as a grid (10-accessibility.md ▸ Style
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/// editor).
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///
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/// Focus is the grid's own state rather than the editor's, because the two grids are independently
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/// navigable and Tab is what crosses between them — which is exactly what the accessibility doc asks
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/// for ("the grids are arrow-navigable and every well Tab-reachable"). The arrow handler sits on the
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/// container: a focused `Button` does not consume arrow keys, so the press bubbles here, and moving
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/// focus is all it does — **selection is never implied by focus**, since a well's job is to write to
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/// disk and a stray arrow key must not restyle a board.
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private struct StyleWellGrid: View {
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let wells: [StyleWell]
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let columns: Int
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let apply: (StyleChange) -> Void
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@FocusState private var focused: Int?
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var body: some View {
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LazyVGrid(
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columns: Array(repeating: GridItem(.flexible(minimum: 20), spacing: 6), count: columns),
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spacing: 6
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) {
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ForEach(wells) { well in
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Button {
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apply(well.change)
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} label: {
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StyleWellFace(face: well.face)
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.overlay(selectionRing(well.isSelected))
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.contentShape(Rectangle())
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}
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.buttonStyle(.plain)
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.focusable()
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.focused($focused, equals: well.id)
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.help(well.label)
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.accessibilityLabel(well.label)
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.accessibilityAddTraits(well.isSelected ? [.isSelected] : [])
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}
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}
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.onKeyPress(keys: [.leftArrow, .rightArrow, .upArrow, .downArrow], phases: .down) { press in
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move(press.key)
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}
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}
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private func selectionRing(_ isSelected: Bool) -> some View {
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RoundedRectangle(cornerRadius: 5)
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.strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 2)
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.padding(-2)
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}
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/// One step per press, clamped at the ends rather than wrapped: a grid whose last row is short
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/// would wrap into a hole, and Finder's own icon grids clamp too.
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private func move(_ key: KeyEquivalent) -> KeyPress.Result {
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let delta: Int
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switch key {
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case .leftArrow: delta = -1
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case .rightArrow: delta = 1
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case .upArrow: delta = -columns
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case .downArrow: delta = columns
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default: return .ignored
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}
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let current = focused ?? 0
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let next = min(max(0, current + delta), wells.count - 1)
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focused = next
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return .handled
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}
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}
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// MARK: - Context-menu surfaces
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/// The two style entries every context menu carries — Style… and the quick-style recents row
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/// (11-command-nexus.md ▸ Context menus; 03-board-ui.md § Styling ▸ Controls).
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///
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/// One view for both menus because the entries are identical on a card and on a lane: only the
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/// *target* differs, and that is the caller's to compute (the clicked item, or the selection it
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/// belongs to).
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struct StyleMenuItems: View {
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let store: BoardStore
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let recents: StyleRecents
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let target: StyleTarget
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var body: some View {
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Button("Style…") {
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store.transient.beginStyleEditor(for: target)
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}
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.disabled(!store.acceptsBoardMutations)
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|
|
QuickStyleRow(store: store, recents: recents, target: target)
|
|
}
|
|
}
|
|
|
|
/// The quick-style row: "one compact row of recently used backgrounds … one-click recolor for the
|
|
/// common case; the pathfinder's second full-palette tier is gone" (03-board-ui.md § Styling ▸
|
|
/// Controls).
|
|
///
|
|
/// A `.palette`-styled `Picker` is what macOS renders as a horizontal swatch strip inside a menu —
|
|
/// the pathfinder's finding, and the only shape that puts colours in a menu row at all. AppKit draws
|
|
/// a menu item from an image and a title, so the dots are `NSImage`s (`PaletteSwatch`) rather than
|
|
/// SwiftUI shapes.
|
|
///
|
|
/// **Absent until it has something to offer.** A brand-new install has no recents, and an empty
|
|
/// picker in a context menu is a row that looks broken.
|
|
struct QuickStyleRow: View {
|
|
|
|
let store: BoardStore
|
|
let recents: StyleRecents
|
|
let target: StyleTarget
|
|
|
|
/// A sentinel for "the current value is not one of these", so a mixed batch — or a background
|
|
/// that has aged out of the recents — leaves the row unchecked rather than checking the wrong
|
|
/// dot. It is never a rendered option, so it can never be picked.
|
|
private enum Choice: Hashable {
|
|
case value(String)
|
|
case other
|
|
}
|
|
|
|
var body: some View {
|
|
if !recents.backgrounds.isEmpty {
|
|
Picker("Recent Colors", selection: selection) {
|
|
ForEach(recents.backgrounds, id: \.self) { name in
|
|
Label {
|
|
Text(name)
|
|
} icon: {
|
|
Image(nsImage: PaletteSwatch.circleImage(for: name))
|
|
}
|
|
.tag(Choice.value(name))
|
|
}
|
|
}
|
|
.pickerStyle(.palette)
|
|
.disabled(!store.acceptsBoardMutations)
|
|
}
|
|
}
|
|
|
|
private var selection: Binding<Choice> {
|
|
Binding(
|
|
get: {
|
|
let state = StyleFieldState.resolve(store.styleSubjects(of: target).map(\.background))
|
|
guard case let .uniform(value) = state, recents.backgrounds.contains(value) else { return .other }
|
|
return .value(value)
|
|
},
|
|
set: { picked in
|
|
guard case let .value(name) = picked else { return }
|
|
StyleCommand.apply(background: .set(name), to: target, in: store, recents: recents)
|
|
}
|
|
)
|
|
}
|
|
}
|
|
|
|
// MARK: - Presentation
|
|
|
|
/// The Style… popover's content: the editor, aimed at **the session's own target set**.
|
|
///
|
|
/// Reading the target from the session rather than re-deriving it from the selection is what makes
|
|
/// the settled lifecycle visible: the popover was aimed once, at what the gesture named, and from
|
|
/// then on it follows *that* set as members vanish — a selection change behind an open popover must
|
|
/// not silently re-aim it, and a right-click on an unselected card must keep styling that card.
|
|
struct StyleEditorPopover: View {
|
|
|
|
let store: BoardStore
|
|
let recents: StyleRecents
|
|
|
|
var body: some View {
|
|
// Empty for the frame between a session ending and the popover's own dismissal landing —
|
|
// the binding is already `false`, so this is a formality rather than a state.
|
|
if let session = store.transient.styleEditor {
|
|
StyleEditorView(store: store, recents: recents, target: session.target)
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Whether *this* anchor is the one showing the open Style… popover.
|
|
///
|
|
/// Every candidate surface — a card face, a lane header, the strip itself — binds its popover
|
|
/// through this, and `StyleEditorSession.presentationAnchor(in:)` answers for exactly one of them.
|
|
/// So the popover follows its target set across reloads (an anchor that vanishes hands it to the next
|
|
/// live target) and only an *emptied* set takes it down, which is the settled lifecycle.
|
|
///
|
|
/// The setter is narrowed to this anchor's own dismissal: a session that has moved to another anchor
|
|
/// must not be discarded by the surface it just left.
|
|
@MainActor
|
|
func styleEditorPresentation(_ store: BoardStore, anchor: ItemID?) -> Binding<Bool> {
|
|
Binding(
|
|
// Spelled with an explicit `guard let` rather than optional chaining: `nil == nil` is
|
|
// `true`, so a chained comparison would tell the board strip (whose anchor *is* `nil`) to
|
|
// present a popover nobody opened.
|
|
get: {
|
|
guard let session = store.transient.styleEditor else { return false }
|
|
return session.presentationAnchor(in: store.snapshot) == anchor
|
|
},
|
|
set: { presented in
|
|
guard !presented,
|
|
let session = store.transient.styleEditor,
|
|
session.presentationAnchor(in: store.snapshot) == anchor
|
|
else { return }
|
|
store.transient.discardStyleEditor()
|
|
}
|
|
)
|
|
}
|