One named home for every curve and duration — the two-voice split 03 fixes (snappy structural: drag reflow 0.18, delete 0.25, lane resize 0.2; smooth content-reflow 0.28), the scale-and-fade appear/disappear transitions (cards 0.8, lanes 0.9), and a Reduce Motion variant on every accessor (animations go instant, transitions go crossfade). A post-migration grep holds the invariant: zero motion literals outside Motion.swift. The animate-vs-snap split lands where Lanework's one-way flow puts it: the store's reload seam. An app-mediated echo applies its snapshot inside the structural transaction; foreign and reconciling reloads — and every bracket-ending wholesale reload — assign bare, because live-reload is the board becoming what's on disk, not an event to perform. A window that merged foreign events into an app-mediated span animates, deliberately: the ratified merge rule makes it indistinguishable from a pure echo, and a test pins that reading so a future mixed case fails loudly. The lane-reorder reflow keys on the drop proposal alone (pointer tracking stays 1:1), the resize session freezes its Reduce Motion answer at drag start so the unit tick and the window resize can never disagree, and the m5 drag / m5 search / m7 undo voices are named seams waiting for their call sites. 13 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
479 lines
26 KiB
Swift
479 lines
26 KiB
Swift
import AppKit
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import SwiftUI
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/// The lane strip — the board itself (03-board-ui.md § Layout — full visibility).
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///
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/// **Every lane is always on screen.** There is no horizontal scroll and no minimum lane width: the
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/// window's width divides across the lanes' width units, a lane of n units taking n whole units of
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/// that division, and resizing the window is the width control. A board with more units than the
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/// window comfortably fits compresses every lane; that degenerate case is accepted, not floored
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/// (the remedy is the user's — fewer units or a bigger window).
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///
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/// Two mechanisms change a lane's width and they are deliberately opposites (03-board-ui.md § Lane):
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/// the **right-edge drag** grows or shrinks the *window* one standard width per snap so the other
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/// lanes keep their exact pixels (`LaneResizeSession`), while the **stepper** — and its ⌥⌘→/⌥⌘←
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/// keyboard face — re-divides the existing window width across the new unit total, compressing the
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/// siblings and never touching the window (`BoardStore.setLaneWidth`).
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///
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/// ### The three interactions it hosts
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///
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/// - **Lane resize** — the right-edge grab strip (above).
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/// - **Lane reorder** — the whole title bar is the drag surface (`LaneReorderSession`,
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/// `LaneReorderMath`); the travelling lane rides above its siblings while they show the would-be
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/// order.
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/// - **The keyboard's narrow slice** — Return's create/rename dispatch and Escape's step outward.
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///
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/// - **The trash quasi-lane** — trailing, one fixed unit, joining and leaving the width division as
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/// View ▸ Show Trash toggles it (`TrashLaneView`, 03-board-ui.md § Trash).
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///
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/// ### What is deliberately not here yet
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///
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/// The toolbar, search, and drag & drop's real machinery (multi-drag, cross-board locality, the
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/// shadow's hold rule) all belong to later milestone cards. The **selection grammar** here is
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/// likewise minimal — a click replaces the selection, and that is all: ⌘-click toggling, ⇧-click
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/// ranges, the rubber band and the cards-XOR-lanes homogeneity rule are m5's selection-model card.
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struct BoardView: View {
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let store: BoardStore
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/// How the resize session reaches the host window it grows and shrinks. Injected by
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/// `BoardWindowHost`, which owns the window controller; a closure because the window attaches
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/// after the first body evaluation.
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let window: @MainActor () -> NSWindow?
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/// The window's purge-alert host — see `TrashConfirmations` for why a menu item's confirmation
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/// has to be presented from here.
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let confirmations: TrashConfirmations
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/// Opens a card's window — ⌘↩'s second half (04-interactions.md ▸ Grammar). A closure from
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/// `BoardWindowHost` rather than an `openWindow` call here, because building a `CardWindowRef`
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/// needs the board's own window ref, which is the host's identity and not the board's.
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let openCard: (ItemID) -> Void
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/// The app-wide quick-style recents, for the board-anchored style editor (03-board-ui.md §
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/// Styling ▸ Controls).
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@Environment(AppModel.self) private var appModel
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/// One resize at a time, per window. `@State` so it lives exactly as long as this board window's
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/// view does, which is the interaction's whole lifetime.
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@State private var resize = LaneResizeSession()
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/// One reorder at a time, per window — same lifetime, same reasoning.
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@State private var reorder = LaneReorderSession()
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/// One drag out of the trash at a time, per window — same lifetime again.
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@State private var trashDrag = TrashDragSession()
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/// The name of the strip's coordinate space, which is what a drop out of the trash is resolved
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/// in: `LaneLayoutMath.laneIndex` reads an x measured from the strip's leading edge, outer margin
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/// included, and no global or lane-local space is that.
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static let stripSpace = "board-strip"
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/// Reduce Motion, for the transitions and the reflow curve below (10-accessibility.md). Read
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/// from the environment here and handed to `Motion`, which owns what "reduced" means for each.
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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/// Whether the strip holds keyboard focus, which is what makes the grammar keys arrive. Restored
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/// deliberately whenever an inline editor closes: the field that had focus is gone, and Return
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/// must go back to meaning create/rename rather than nothing at all.
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@FocusState private var isBoardFocused: Bool
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/// The inter-lane gap, and the strip's outer margin — one number, because the standard-width
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/// formula counts `units + 1` of them (03-board-ui.md § Layout; `LaneLayoutMath.standardWidth`).
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private let spacing: CGFloat = 12
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var body: some View {
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GeometryReader { viewport in
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let lanes = liveLanes
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// During a resize session the standard is FROZEN at its drag-start value: the window is
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// animating mid-resize, so deriving the standard from the live viewport width would feed
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// that animation back into every lane and pulse the whole strip. The window is sized on
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// each tick so this frozen value equals what the viewport formula yields once the
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// session ends — the handoff is seamless (see `LaneResizeSession`).
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let standard = resize.isActive
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? resize.standard
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: LaneLayoutMath.standardWidth(
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stripWidth: viewport.size.width,
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// The trash's one fixed unit joins the division **only while shown**, which is
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// the whole of "Show/Hide Trash is a re-divide trigger" (03-board-ui.md § Trash):
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// the window is never touched, the existing width simply divides across one more
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// unit and every lane compresses — a lane add's behaviour, exactly.
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totalUnits: LaneLayoutMath.totalUnits(of: lanes, trashUnits: isTrashVisible ? 1 : 0),
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gap: spacing)
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// The drag's drop proposal, computed once because two things read it: the order the
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// strip shows, and the key its reflow animates on. Recomputed on every render, so a
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// foreign reload mid-drag simply moves the zones (rule 1 of 04-interactions.md ▸ Drag
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// and drop's re-grounding trio).
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let move = proposal(among: lanes, standard: standard)
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// The lanes in the order the strip should *show* them: their snapshot order at rest, and
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// the drag's would-be order while a reorder is in flight — which is how the siblings
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// reflow to make room. A drag whose lane has vanished from the snapshot proposes nothing
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// and shows the plain order; its release then cancels ("an emptied drag cancels itself").
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let shown = move.map { LaneReorderMath.reordered(lanes, from: $0.from, to: $0.to) } ?? lanes
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HStack(alignment: .top, spacing: spacing) {
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ForEach(Array(shown.enumerated()), id: \.element.id) { position, lane in
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laneSlot(lane, at: position, among: shown, standard: standard)
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// "Appear/disappear is scale + fade … lanes ~0.9" (03-board-ui.md § Motion).
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// A create, a delete and a Put Back all reach the strip as a lane arriving in
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// or leaving this `ForEach`; whether that *performs* is decided upstream, at
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// the reload that carried it (`Motion.reloadAnimates`) — a transition with no
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// animated transaction around it is simply an appearance.
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.transition(Motion.laneTransition(reduced: reduceMotion))
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}
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if isTrashVisible {
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// Trailing, always — the quasi-lane has no position of its own to lose, which is
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// also why it never appears in the reorder proposal's inputs (those are built
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// from `liveLanes`).
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TrashLaneView(
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store: store,
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confirmations: confirmations,
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drag: TrashRowDrag { x in laneUnder(x: x, standard: standard) },
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dragSession: trashDrag
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)
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.frame(width: LaneLayoutMath.slotWidth(units: 1, standard: standard, gap: spacing))
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.frame(maxHeight: .infinity, alignment: .top)
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// It arrives and leaves like a lane, because that is what it looks like — the
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// column scales and fades while every real lane compresses to make room for its
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// unit (03-board-ui.md § Motion, § Trash's re-divide). The transaction is the
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// menu toggle's (`ShowTrashCommand`).
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.transition(Motion.laneTransition(reduced: reduceMotion))
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}
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}
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// The drag's reflow-to-make-room, keyed on the **drop proposal** and nothing else
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// (03-board-ui.md § Motion: transactions are keyed narrowly, "on the drag's drop
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// proposal … never on broad state"). The travelling lane's own offset changes on every
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// pointer sample and none of those samples touch this value, so the replica keeps
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// tracking the cursor 1:1 — which is the same bullet's other half. At the instant the
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// proposal ticks, the lane's slot and its offset move by equal and opposite amounts, so
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// animating both under one curve is what keeps it pinned under the cursor.
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.animation(Motion.dragReflow(reduced: reduceMotion), value: move?.to)
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.padding(spacing)
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
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// The space a drop out of the trash is resolved in — see `BoardView.stripSpace`. It goes
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// on the padded container so x = 0 is the strip's leading edge with the outer margin
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// included, which is the origin `LaneLayoutMath`'s arithmetic assumes.
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.coordinateSpace(.named(Self.stripSpace))
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}
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.background(boardBackground)
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.trashPurgeAlert(store: store, confirmations: confirmations)
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// The board's own anchor for the Style… popover — the surface a board-targeted session hangs
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// off, since the board has no item to attach to (`styleEditorPresentation`'s `nil` anchor).
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.popover(isPresented: styleEditorPresentation(store, anchor: nil), arrowEdge: .top) {
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StyleEditorPopover(store: store, recents: appModel.styleRecents)
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}
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// The board is a focus target so the grammar keys reach it at all. The focus *ring* is off:
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// the strip is the window's content, not a control, and a rectangle around the whole board
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// would read as an error state.
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.focusable()
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.focusEffectDisabled()
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.focused($isBoardFocused)
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.onAppear { isBoardFocused = true }
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.onChange(of: store.isEditingInline) { _, editing in
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// An editor took focus and has now given it back. Without this the strip stays unfocused
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// after every rename and Return silently stops working.
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if !editing { isBoardFocused = true }
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}
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.onKeyPress(.return) { handleReturn() }
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.onKeyPress(.escape) { handleEscape() }
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.onKeyPress(keys: [.delete], phases: .down) { handleDelete($0) }
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}
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// MARK: - Styling
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/// The board's `background`, painting "the board window's content background (the surface behind
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/// and between lanes)" (03-board-ui.md § Styling ▸ Capabilities).
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///
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/// Unlike the lane band and the card stripe this one is a **fill**, because at board level that
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/// is what the design asks for — and it is why the board is the level 10-accessibility.md binds
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/// its ≥ 4.5:1 rule to: text does sit on it. That runtime contrast computation (a hex background's
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/// text colour, recomputed against the composited backdrop on appearance change) is not this
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/// card's — what ships here is the palette path, whose twelve pairs are AA-verified at design
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/// time.
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///
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/// A value that resolves to nothing paints nothing, so the window keeps the standard background:
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/// the same lenient degrade as the other two levels, and the bytes stay as written.
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@ViewBuilder
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private var boardBackground: some View {
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if let color = Palette.color(for: store.snapshot.background) {
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color
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}
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}
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// MARK: - Lanes
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/// One lane's strip slot, plus its trailing grab strip.
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///
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/// Normally a plain `LaneView` sized to its unit count's slot width (a wide lane swallows the
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/// interior gaps it spans). While THIS lane is being resized the slot holds two layers, kept
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/// structurally stable so the `LaneView` never loses identity — its scroll position, its
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/// masonry cache — across the drag:
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///
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/// • a shadow at the SNAPPED slot width, full strip height, behind the lane — the resting
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/// footprint the siblings and the window are already aligned to;
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/// • the live `LaneView` in front at `liveWidth`, which tracks the cursor and so overflows
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/// (drawing over the right neighbour, hence the slot's `zIndex(1)`) or underfills the shadow
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/// between ticks.
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///
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/// The outer frame is always the snapped slot width, so the `HStack` lays the other lanes out
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/// off the tidy snapped layout regardless of the live overflow.
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///
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/// While this lane is being **reordered** the slot instead keeps its resting size and travels:
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/// the offset is the gap between where the pointer has carried it and where it would rest under
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/// the current proposal, so it tracks the cursor 1:1 while its siblings sit in the would-be
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/// order beneath it (`zIndex(2)`, above even a resize).
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@ViewBuilder
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private func laneSlot(_ lane: Lane, at position: Int, among shown: [Lane], standard: CGFloat) -> some View {
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let resizing = resize.isResizing(lane.id)
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let dragging = reorder.isDragging(lane.id)
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let units = resizing ? resize.units : LaneLayoutMath.displayUnits(of: lane)
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let slotWidth = LaneLayoutMath.slotWidth(units: units, standard: standard, gap: spacing)
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ZStack(alignment: .topLeading) {
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if resizing {
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LaneResizeShadow()
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.frame(width: slotWidth)
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.frame(maxHeight: .infinity)
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.allowsHitTesting(false)
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}
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// Interior columns follow the SNAPPED unit count while this lane is being resized — a
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// column count is integral, so it tracks k (which ticks and animates), not the live
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// continuous width and not the not-yet-committed `lane.width`. The live width still
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// narrows and widens the columns continuously, so the cards reflow under the cursor
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// between ticks (free via `MasonryLayout`).
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LaneView(
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store: store,
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lane: lane,
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columns: units,
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reorder: reorder,
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headerDrag: headerDrag(at: position, among: shown, standard: standard),
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openCard: openCard
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)
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.frame(width: resizing ? resize.liveWidth : slotWidth, alignment: .leading)
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}
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// The drop highlight for a drag out of the trash: the lane the pointer is currently over.
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// Feedback lives on the *target* rather than on a travelling replica, because the replica —
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// its lift, its settle, the copy/move badge — is m5's drag card (03-board-ui.md § Motion).
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.overlay {
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if trashDrag.isTarget(lane.id) {
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RoundedRectangle(cornerRadius: 10)
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.strokeBorder(Color.accentColor, lineWidth: 2)
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.allowsHitTesting(false)
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}
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}
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.frame(width: slotWidth, alignment: .topLeading)
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.offset(x: dragging ? travelOffset(at: position, among: shown, standard: standard) : 0)
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.opacity(dragging ? 0.9 : 1)
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.zIndex(dragging ? 2 : (resizing ? 1 : 0))
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.overlay(alignment: .trailing) {
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LaneResizeHandle(
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store: store,
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session: resize,
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laneID: lane.id,
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committedUnits: LaneLayoutMath.displayUnits(of: lane),
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standard: standard,
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gap: spacing,
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window: window
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)
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// The read-only lock disables every mutating gesture, not just the menu items
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// (02-architecture.md § The lock's scope). It matters more here than elsewhere: a drag
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// resizes the *window* on the way, so a refused commit would leave the window grown
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// around a lane that snapped back — and the lock's row is already saying why nothing
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// can be written. The focused-editor rule closes it too, like every board command, and
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// so does a reorder in flight: two drags mutating one strip layout is not a state this
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// view has a meaning for.
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.disabled(store.isReadOnly || store.isEditingInline || reorder.isActive)
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}
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}
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/// The lanes the strip lays out, in snapshot order. **Tombstoned lanes render nowhere here** —
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/// 03-board-ui.md § Trash collapses each into a single restorable entry in the trash quasi-lane
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/// (a later card), and a lane that is not on the board consumes none of the window's width.
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private var liveLanes: [Lane] {
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store.snapshot.lanes.filter { !$0.isDeleted }
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}
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// MARK: - Trash
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/// Whether the trash quasi-lane is on screen — transient, board-scoped, hidden on every open
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/// (03-board-ui.md § Trash ▸ Visibility). Read in two places (the unit total and the slot), so it
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/// gets a name rather than being spelled twice.
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private var isTrashVisible: Bool {
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store.transient.isTrashVisible
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}
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/// The live lane under `x` in strip coordinates, or `nil` — the strip's half of drag-to-restore.
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///
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/// Re-derived against `liveLanes` at gesture time rather than captured at drag start, which is
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/// 04-interactions.md ▸ Drag and drop's re-grounding rule: a foreign reload that adds or
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/// tombstones a lane mid-drag just moves the zones, and the next proposal targets the board as it
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/// now is. A tombstoned lane is never a drop target because it is never in this list.
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private func laneUnder(x: CGFloat, standard: CGFloat) -> ItemID? {
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let lanes = liveLanes
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guard let index = LaneLayoutMath.laneIndex(
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atX: x,
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unitCounts: unitCounts(of: lanes),
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standard: standard,
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gap: spacing
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) else { return nil }
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return lanes.indices.contains(index) ? lanes[index].id : nil
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}
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// MARK: - Reorder
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/// Where the dragged lane sits in `lanes` and where it would land — `nil` when no reorder is in
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/// flight, or when the lane it is carrying is no longer on the board.
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///
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/// Called **once** per render, because a proposal is two things at once and they must be the
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/// same answer: the order the strip shows, and the narrow key its reflow animates on (see
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/// `body`). It is asked again at release, against the snapshot as it is by then
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/// (`commitReorder`).
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private func proposal(among lanes: [Lane], standard: CGFloat) -> (from: Int, to: Int)? {
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guard let id = reorder.laneID, let from = lanes.firstIndex(where: { $0.id == id }) else { return nil }
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let to = LaneReorderMath.proposedIndex(
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unitCounts: unitCounts(of: lanes),
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draggedIndex: from,
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dragCentreX: reorder.centre,
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standard: standard,
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gap: spacing
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)
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return (from, to)
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}
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/// How far the travelling lane is drawn from the slot it would rest in — the pointer's position
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/// minus the proposal's. Zero at the instant a tick lands, growing again as the pointer moves
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/// on, which is what makes the replica read as *held* rather than as snapping.
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private func travelOffset(at position: Int, among shown: [Lane], standard: CGFloat) -> CGFloat {
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reorder.centre - LaneReorderMath.centre(
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ofLaneAt: position,
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unitCounts: unitCounts(of: shown),
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standard: standard,
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gap: spacing
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)
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}
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/// The strip's half of a lane header's drag: where the lane rests now, and what a release means.
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private func headerDrag(at position: Int, among shown: [Lane], standard: CGFloat) -> LaneHeaderDrag {
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LaneHeaderDrag(
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startCentre: {
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LaneReorderMath.centre(
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ofLaneAt: position,
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unitCounts: unitCounts(of: shown),
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standard: standard,
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gap: spacing
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)
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},
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commit: { commitReorder(standard: standard) }
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)
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}
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/// Releases the drag: re-derive the proposal against the snapshot **as it is now** and write it.
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///
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/// Re-deriving rather than trusting the last rendered proposal is 04-interactions.md ▸ Drag and
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/// drop's re-grounding rule at its most consequential moment: a reload that landed between the
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/// last render and the release must not be written over. A lane that vanished in that window
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/// yields no proposal and the release simply cancels — "release with no valid proposal cancels;
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/// items return, nothing is written".
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///
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/// `BoardStore.moveLane` owns the rest, the unchanged-index no-op included.
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private func commitReorder(standard: CGFloat) {
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defer { reorder.end() }
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guard let id = reorder.laneID,
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let (_, to) = proposal(among: liveLanes, standard: standard)
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else { return }
|
|
store.moveLane(id, toIndex: to)
|
|
}
|
|
|
|
private func unitCounts(of lanes: [Lane]) -> [Int] {
|
|
lanes.map { LaneLayoutMath.displayUnits(of: $0) }
|
|
}
|
|
|
|
// MARK: - Grammar keys
|
|
|
|
/// **Return**, narrowly (04-interactions.md ▸ Grammar): a sole selected live card begins an
|
|
/// inline rename, a sole selected live lane begins a new-card placeholder at its bottom, and
|
|
/// everything else is ignored — a multi-card selection is explicitly inert, and a lane's rename
|
|
/// path is Board ▸ Rename precisely because Return on a lane creates.
|
|
///
|
|
/// The full keyboard map — arrows, ⌥-jumps, the ⌥↑ escalation, ⌫, the ⌥⌘ moves — is **m5's
|
|
/// keyboard-grammar card**. This is the creation/rename pair and nothing else.
|
|
///
|
|
/// Inert while an inline editor is open: "all grammar keys inert while a title editor is
|
|
/// focused". The field consumes Return itself, so this guard is belt over braces — but the belt
|
|
/// matters, because a stray Return reaching here mid-edit would open a *second* editor.
|
|
private func handleReturn() -> KeyPress.Result {
|
|
guard !store.isEditingInline, !store.isReadOnly else { return .ignored }
|
|
let selection = store.selection
|
|
guard selection.liveness == .live,
|
|
selection.ids.count == 1,
|
|
let id = selection.ids.first,
|
|
let target = BoardStore.liveItem(id, in: store.snapshot)
|
|
else { return .ignored }
|
|
|
|
if target.cardID == nil {
|
|
store.transient.beginPlaceholder(inLane: target.laneID)
|
|
} else {
|
|
store.transient.beginRename(of: id, currentTitle: target.title)
|
|
}
|
|
return .handled
|
|
}
|
|
|
|
/// **Plain ⌫ tombstones the live selection** — "a plain-key synonym of File ▸ Delete, kept
|
|
/// grammar so no second 'Delete' title exists" (11-command-nexus.md; 04-interactions.md ▸ The
|
|
/// map).
|
|
///
|
|
/// Deliberately **live-only**: the nexus scopes this key to a live selection, and ⌫'s trash-side
|
|
/// role belongs to the ⌘⌫ twins, not to the bare key. A tombstoned selection is therefore inert
|
|
/// here — Put Back is a chord.
|
|
///
|
|
/// Inert while an inline editor is open, like every grammar key: the field owns ⌫ as backspace,
|
|
/// and a stray one reaching the board mid-edit would delete the item being renamed.
|
|
private func handleDelete(_ press: KeyPress) -> KeyPress.Result {
|
|
// **Plain ⌫, spelled out.** The modified chords belong to the menu — ⌘⌫ (Delete / Put Back),
|
|
// ⌥⌘⌫ (Delete Immediately), ⇧⌘⌫ (Empty Trash…) — and AppKit routes a key equivalent to the
|
|
// menu before the view sees it. But ⌥⌫ and ⌃⌫ are nobody's key equivalent, and a fall-through
|
|
// that tombstoned the selection on a mistyped text-editing chord would be exactly the kind of
|
|
// accident 04-interactions.md's fixed grammar is careful to avoid.
|
|
guard press.modifiers.intersection([.command, .option, .control, .shift]).isEmpty else {
|
|
return .ignored
|
|
}
|
|
guard !store.isEditingInline, !store.isReadOnly else { return .ignored }
|
|
let selection = store.selection
|
|
guard selection.liveness == .live, !selection.isEmpty else { return .ignored }
|
|
store.deleteSelection()
|
|
return .handled
|
|
}
|
|
|
|
/// **Escape steps outward one layer per press** (04 ▸ Grammar): abandon an open editor, else
|
|
/// clear the selection.
|
|
///
|
|
/// The middle step — clearing an active search and returning focus to the board — is m5's, and
|
|
/// it slots between these two once the search field exists.
|
|
///
|
|
/// The editors handle Escape themselves while they hold focus; this branch is the outer net for
|
|
/// the case where focus has drifted off the field with an editor still open, and it abandons
|
|
/// both kinds because at most one can be open at a time.
|
|
private func handleEscape() -> KeyPress.Result {
|
|
if store.isEditingInline {
|
|
store.transient.discardPlaceholder()
|
|
store.transient.discardRename()
|
|
return .handled
|
|
}
|
|
guard !store.selection.isEmpty else { return .ignored }
|
|
store.clearSelection()
|
|
return .handled
|
|
}
|
|
}
|
|
|
|
// MARK: - Resize shadow
|
|
|
|
/// The resting footprint a lane snaps back to, drawn behind the live lane during a resize.
|
|
///
|
|
/// Minimal on purpose: 03-board-ui.md's placeholder/drag vocabulary lands with the drag milestone,
|
|
/// and this is the same shape that card and lane drops will want. Kept here rather than invented
|
|
/// twice.
|
|
private struct LaneResizeShadow: View {
|
|
var body: some View {
|
|
RoundedRectangle(cornerRadius: 10)
|
|
.fill(.quaternary.opacity(0.5))
|
|
}
|
|
}
|