One style-editor component, anchor-agnostic: a background grid (None well plus the 12 palette colors) and a curated symbol grid (the pathfinder's five-dozen set, leading well removing the icon key for the level default), selection-aware across cards, lanes, and the board itself. Batch edits compute per-dimension state — uniform, mixed (no well selected), or an off-palette value labeled verbatim outside the grids — and choosing a well applies to the whole target set as one write bracket, skipping no-ops per field. The popover tracks its target set live per the freshly ratified rule: targets re-resolve by UUID on every reload, a vanished target leaves the set, an emptied set dismisses the editor, and nothing ever silently retargets to the board. Anchors landing now: Board > Style (Opt-Cmd-S) and the card/lane context menus, which also carry the quick-style recents row (app-wide, persisted, capped at six, None never recorded) and the lane's width control twinning the menu chords. The styling system's other two renders arrive with it: a lane's background paints the C7 top-edge band, the board's paints the window content background — malformed values paint nothing and stay byte-identical on disk. 31 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
164 lines
8.1 KiB
Swift
164 lines
8.1 KiB
Swift
import AppKit
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import SwiftUI
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/// The colour vocabulary the `background` and `iconColor` fields are written in
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/// (03-board-ui.md § Styling ▸ Capabilities): **a kebab-case palette name, or a `#RRGGBB[AA]`
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/// hex**. This file is the single source for the name→hex mapping — the pathfinder's twelve icon
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/// tints and twelve backgrounds, carried over verbatim as the starting point ("The pathfinder's
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/// palettes (12 icon tints, 12 backgrounds) carry over").
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///
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/// ### Lenient, never an error
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///
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/// A stored value is *cosmetic*, so an unrecognized one is not a load failure, not a warning, and
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/// not a placeholder colour: resolution simply yields `nil` and the call site falls back to its
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/// own default — no stripe for a card `background`, the standard secondary tint for an
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/// `iconColor` (03 § Card face). The bytes on disk are left exactly as written until the author
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/// changes them, which is what makes "custom hex is not pickable in-app but stays fully honored
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/// from disk" (03 § Controls) true in both directions: curated in-app, unlimited on disk.
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///
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/// Names are matched **exactly** — kebab-case as the tables below spell them. `Background` is not
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/// `background`, and a near-miss degrades like any other unknown value rather than guessing at
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/// what the author meant.
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struct PaletteColor: Identifiable, Sendable {
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/// Kebab-case, exactly as written to frontmatter.
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let name: String
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let hex: String
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var id: String { name }
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}
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enum Palette {
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/// Icon-tint palette (`iconColor`).
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static let foregrounds: [PaletteColor] = [
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PaletteColor(name: "obsidian", hex: "#000000"),
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PaletteColor(name: "aluminum", hex: "#9B9B9B"),
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PaletteColor(name: "soapstone", hex: "#D5D5D5"),
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PaletteColor(name: "chalk", hex: "#FFFFFF"),
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PaletteColor(name: "carnation", hex: "#FF576C"),
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PaletteColor(name: "rich-grapefruit", hex: "#FF864C"),
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PaletteColor(name: "smokey-tangerine", hex: "#E5A334"),
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PaletteColor(name: "fern", hex: "#50B23D"),
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PaletteColor(name: "light-teal", hex: "#00B7B7"),
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PaletteColor(name: "deep-sky-blue", hex: "#0084E5"),
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PaletteColor(name: "pale-violet", hex: "#8C59C5"),
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PaletteColor(name: "deep-cool-granite", hex: "#597199"),
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]
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/// Background palette (`background`) — the twelve wells the style editor will offer, "every
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/// pair AA-verified at design time" (03-board-ui.md § Styling ▸ Controls).
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static let backgrounds: [PaletteColor] = [
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PaletteColor(name: "obsidian", hex: "#000000"),
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PaletteColor(name: "shale", hex: "#5B5B5B"),
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PaletteColor(name: "aluminum", hex: "#9B9B9B"),
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PaletteColor(name: "chalk", hex: "#FFFFFF"),
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PaletteColor(name: "light-cayenne", hex: "#B6071E"),
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PaletteColor(name: "light-mocha", hex: "#B73C14"),
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PaletteColor(name: "smokey-mocha", hex: "#674611"),
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PaletteColor(name: "smokey-fern", hex: "#145312"),
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PaletteColor(name: "dark-teal", hex: "#005152"),
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PaletteColor(name: "smokey-ocean", hex: "#003168"),
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PaletteColor(name: "smokey-rich-eggplant", hex: "#290659"),
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PaletteColor(name: "intense-cool-shale", hex: "#1F2E45"),
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]
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}
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// The pathfinder's panel round-trip helpers (`NSColor.paletteHexString`, `Palette.name(forHex:)`)
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// stay unported: they exist to turn a colour the *system picker* returned back into a palette name,
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// and this app has no colour picker — "custom hex is not pickable in-app" (03 § Styling ▸ Controls)
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// makes the whole round trip a surface that doesn't exist. Its swatch drawing, on the other hand, is
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// below: a menu can only render `Image`/`Text`, so the quick-style row's dots have to be pictures.
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// MARK: - Menu swatches
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/// A colour value drawn as a picture, for the one surface that cannot take a SwiftUI shape: **menu
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/// items**. AppKit renders a menu row from its label's image and text, so the quick-style recents row
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/// (03-board-ui.md § Styling ▸ Controls) needs an `NSImage` per dot where the editor's own wells are
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/// ordinary views.
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enum PaletteSwatch {
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/// A filled dot for `value` (a palette name or `#RRGGBB[AA]` hex), hairline-bordered.
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///
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/// The border is not decoration: the background palette contains `chalk` (`#FFFFFF`), and an
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/// unbordered white dot on a light menu is an invisible menu item — the same reason the editor's
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/// wells are stroked (10-accessibility.md's contrast stance applied to the app's own chrome).
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///
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/// A value that resolves to nothing draws the border alone rather than a guessed colour, matching
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/// every other lenient rendering here: there is no colour, so show none.
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static func circleImage(for value: String, diameter: CGFloat = 14) -> NSImage {
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let color = Palette.nsColor(for: value)
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return NSImage(size: NSSize(width: diameter, height: diameter), flipped: false) { rect in
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let inset = rect.insetBy(dx: 0.5, dy: 0.5)
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let path = NSBezierPath(ovalIn: inset)
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// Under a translucent colour the menu's own backdrop would show through unevenly across
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// appearances; filling the standard control backdrop first makes the dot composite the
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// same way in light and dark. An opaque colour covers it completely.
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NSColor.textBackgroundColor.setFill()
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path.fill()
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color?.setFill()
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path.fill()
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NSColor.separatorColor.setStroke()
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path.lineWidth = 1
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path.stroke()
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return true
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}
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}
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}
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extension Palette {
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/// Resolves a stored value — a palette name, or a hand-written `#RRGGBB`/`#RRGGBBAA` hex —
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/// searching the icon tints first, then the backgrounds. **Both tables answer either field**:
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/// the split is what each *picker* offers, not a namespace, so a hand-written
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/// `background: carnation` resolves rather than reading as garbage.
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///
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/// `nil` means unrecognized, which is a rendering instruction ("use your default"), never an
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/// error — see this file's leading comment.
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static func nsColor(for value: String) -> NSColor? {
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if value.hasPrefix("#") { return NSColor(paletteHex: value) }
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guard let hex = (foregrounds + backgrounds).first(where: { $0.name == value })?.hex else { return nil }
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return NSColor(paletteHex: hex)
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}
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/// SwiftUI variant of `nsColor(for:)` — what the views actually call.
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static func color(named name: String) -> Color? {
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nsColor(for: name).map { Color(nsColor: $0) }
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}
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/// The lenient read of a whole frontmatter field: a missing or malformed `background` /
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/// `iconColor` resolves exactly like an unrecognized one — there is no colour, so use the
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/// default.
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///
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/// Folding all three `FieldValue` shapes into one `nil` mirrors `ItemSymbol.name(_:fallback:)`
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/// and keeps every call site free of the distinction, which no renderer has a use for.
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static func color(for field: FieldValue<String>) -> Color? {
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guard let value = field.value else { return nil }
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return color(named: value)
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}
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}
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// MARK: - Hex → colour
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extension NSColor {
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/// `#RRGGBB` or `#RRGGBBAA` → `NSColor` in **sRGB** — the colour space the hex digits name,
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/// so a value hand-written from a screenshot or a design tool renders as the same colour the
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/// author sampled. Returns `nil` for anything else: a missing `#`, a short or long digit run,
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/// or a non-hex character.
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convenience init?(paletteHex hex: String) {
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var string = hex
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if string.hasPrefix("#") { string.removeFirst() }
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var alpha: CGFloat = 1
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if string.count == 8 {
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guard let alphaByte = UInt32(string.suffix(2), radix: 16) else { return nil }
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alpha = CGFloat(alphaByte) / 255
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string.removeLast(2)
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}
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guard string.count == 6, let value = UInt32(string, radix: 16) else { return nil }
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self.init(
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srgbRed: CGFloat((value >> 16) & 0xFF) / 255,
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green: CGFloat((value >> 8) & 0xFF) / 255,
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blue: CGFloat(value & 0xFF) / 255,
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alpha: alpha
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)
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}
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}
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