Files
lanework/Kanban/UI/Board/TrashLaneView.swift
T
rzen 8f116934b4 Implement Finder file drops
Files from Finder land on the board per 04-interactions.md § Drag & drop:

- Dropped on a card, they copy into its attachments/ (any type, multi-file),
  the face highlighting while hovered; the hovered card is resolved by
  hit-testing the same analytic masonry frames the card zones are built
  from, so attach-beats-create adds no drop region and cannot drift from
  the dispatch.
- Dropped on lane empty space, one card per file — filename minus extension
  as the title (a blank stem omits the key), fresh GUID, rank at the drop
  position through the ordinary insertion machinery, the file attached —
  all in one bracket; a failed import removes the just-minted card, so
  creating-then-abandoning never leaves an empty card behind.
- Every board drop surface now declares .fileURL beside the two board
  types (the single-target-dispatch rule); tombstoned surfaces are inert;
  file sessions ride a distinct session mode with their own watchdog and
  no hysteresis, leaving the board-drag machinery untouched.
- Also: four empty fixture directories pinned with .keep files so git
  preserves them, and a test-only visibility fix in DragSessionTests.

811 unit tests (12 new).

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-27 21:20:46 -04:00

447 lines
20 KiB
Swift

import AppKit
import Observation
import SwiftUI
// MARK: - TrashLaneView
/// The trash quasi-lane: the trailing, visually distinct column tombstoned items live in
/// (03-board-ui.md § Trash).
///
/// ### A pure view, and a quasi-lane
///
/// **Nothing here moves anything on disk.** Tombstoned items keep their `deleted:` key and stay
/// exactly where they are; this column is a rendering of `TrashModel.entries(of:)` and nothing more.
/// It is a *quasi*-lane because it wears a lane's shape while sharing none of a lane's machinery:
///
/// - it spans a **fixed one width unit** — no `width` frontmatter, no stepper, no resize handle, and
/// the edge drag never reaches it (`LaneLayoutMath.totalUnits(of:trashUnits:)` supplies the unit,
/// so there is no `Lane` value for any of those to act on);
/// - it is **not draggable and not reorderable** — the header carries no gesture, and it is absent
/// from the drop proposal's slot list by construction, since `BoardView` builds that from the
/// snapshot's live lanes;
/// - it is **never a drop target** — "no move or paste ever targets the trash" (04-interactions.md ▸
/// The trash), so nothing here declares an `onDrop` at all and a session over the column falls
/// through to the strip's own target, where a cursor over no lane simply holds the proposal. That
/// covers **Finder file drops** too, which "on tombstoned cards are inert" (▸ The trash): a file
/// session over this column resolves to no lane, so no row highlights and a release refuses;
/// - it has **no new-card button**: nothing is created in the trash.
///
/// ### No editing in the trash
///
/// "Tombstoned cards don't open — double-click does nothing beyond selection; Put Back or drag out
/// first." There is deliberately no double-tap recogniser, no rename editor, and no Style… row: the
/// trash is for restoring or purging, not working.
///
/// ### What is still a later card's
///
/// The **search filter** ("shown, it participates in the filter like any lane") and **⌘C copy-out**
/// are still owed. The *pointer* grammar is here: a row's click runs the same `SelectionGrammar` the
/// board does, and the column's empty space rubber-bands on the trashed side. So is the drop, with
/// the target lane highlighted and the source row dimmed in place; the drag's replica is not. The
/// **keyboard** reaches the column entirely through the frames the rows register — arrow walks in
/// and out, ⇧-arrows inert at both the liveness and the kind boundary — so nothing in this file
/// implements it beyond keeping every row drawn and registered (see `rows`).
struct TrashLaneView: View {
let store: BoardStore
/// The window's purge-alert host, threaded down rather than read from the focus system: a
/// context menu's content is built in its own host, where a `@FocusedValue` is not reliably the
/// board window's, and the row's Delete Immediately must raise the *same* alert the menu bar's
/// does.
let confirmations: TrashConfirmations
/// The board window's drop machinery — a row's drag is an ordinary card session on the
/// **trashed** side (`DragSession`, 04-interactions.md ▸ The trash).
let drops: BoardDropContext
/// The strip's rubber band. The column's empty space is its third surface, on the **trashed**
/// side — "a rubber-band stays on the side of the boundary it started on" (04-interactions.md ▸
/// The trash) — and every row registers its frame into the same registry.
let marquee: MarqueeControl
/// Reduce Motion, for the row transition below — 10-accessibility.md names the trash
/// specifically ("and trash animations all get reduced variants").
@Environment(\.accessibilityReduceMotion) private var reduceMotion
/// The lane plate's corner radius — matched to `LaneView`'s so the column reads as a sibling of
/// the lanes rather than as a different kind of object.
private let cornerRadius: CGFloat = 10
private let rowSpacing: CGFloat = 6
var body: some View {
VStack(alignment: .leading, spacing: 0) {
header
rows
}
.background(
RoundedRectangle(cornerRadius: cornerRadius)
.fill(.quaternary.opacity(0.35))
)
}
/// The rows the column shows.
///
// m5-search: the shown trash "participates in the filter like any lane", so the search predicate
// narrows this collection exactly as it narrows `LaneView.renderedCards` — and the count badge
// follows for free, because it reads this same value.
private var entries: [TrashEntry] {
TrashModel.entries(of: store.snapshot)
}
// MARK: - Header
/// Dimmed and hatched, with the trash symbol, the stable "Trash" title and a count badge
/// (03-board-ui.md § Trash ▸ Rendering).
///
/// The hatching is what makes the column read as *not a lane* at a glance — the design asks for
/// "visually distinct", and a lane's header is the surface this must not be mistaken for. It
/// carries no gesture at all: no selection (the quasi-lane "is never selectable as a lane"), no
/// reorder drag, no context menu.
private var header: some View {
HStack(alignment: .firstTextBaseline, spacing: 6) {
Image(systemName: "trash")
.foregroundStyle(.secondary)
.imageScale(.medium)
Text("Trash")
.font(.headline)
.foregroundStyle(.secondary)
.lineLimit(1)
.truncationMode(.tail)
countBadge
Spacer(minLength: 0)
}
.padding(.horizontal, 10)
.padding(.vertical, 8)
.background {
UnevenRoundedRectangle(topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius)
.fill(.quaternary.opacity(0.5))
.overlay {
DiagonalHatch()
.stroke(.quaternary, lineWidth: 1)
.clipShape(UnevenRoundedRectangle(
topLeadingRadius: cornerRadius,
topTrailingRadius: cornerRadius
))
}
}
.accessibilityElement(children: .combine)
}
/// The entry count — the same collection the body renders, so the badge cannot disagree with
/// what is on screen (`LaneView.countBadge`'s rule, and it is why m5's filter needs no second
/// change here).
private var countBadge: some View {
Text("\(entries.count)")
.font(.caption)
.monospacedDigit()
.foregroundStyle(.secondary)
.padding(.horizontal, 6)
.padding(.vertical, 1)
.background(Capsule().fill(.quaternary))
}
// MARK: - Rows
/// The rows, scrollable, with the navigation head kept in view.
///
/// **"Selection scrolls into view"** (04-interactions.md ▸ Grammar), watching the head rather
/// than the whole selection so exactly one column responds to any one arrow — `LaneView`'s rule,
/// on the trash side.
private var rows: some View {
ScrollViewReader { proxy in
scrollableRows
.onChange(of: store.transient.selectionHead) { _, head in
guard let head, entries.contains(where: { $0.id == head }) else { return }
proxy.scrollTo(head)
}
}
}
private var scrollableRows: some View {
ScrollView(.vertical) {
// **A plain `VStack`, deliberately not lazy.** Every row must keep its drawn frame
// registered in `MarqueeTargetRegistry` — the rubber band sweeps those frames and the
// arrows navigate by them (`NavigationMath`) — and a lazy stack only builds the rows it
// has scrolled to, so an unbuilt row is invisible to both. The constraint is affordable
// because a trash is small: it holds one board's tombstones, and Empty Trash… exists.
VStack(alignment: .leading, spacing: rowSpacing) {
ForEach(entries) { entry in
TrashEntryRow(
store: store,
entry: entry,
confirmations: confirmations,
drops: drops,
registry: marquee.registry
)
// A row is a tombstoned item, so it arrives and leaves in the card's dialect —
// a delete files one in, a Put Back or a purge takes one out, and both halves of
// that pair should read alike from either side of the strip. The transaction is
// the reload's, like the lanes' (`Motion.reloadAnimates`).
.transition(Motion.cardTransition(reduced: reduceMotion))
// The scroll target — `LaneView`'s rule, and outermost for its reason.
.id(entry.id)
}
}
.frame(maxWidth: .infinity, alignment: .topLeading)
.padding(6)
.contentShape(Rectangle())
// The band's trash-side surface. It only ever arms from the column's empty space — a
// drag begun on a row is that row's drag-out — and the begin guard makes that geometric
// rather than a matter of gesture priority (`MarqueeControl`).
.simultaneousGesture(marquee.gesture(side: .trashed))
}
}
}
// MARK: - The hatch
/// Diagonal hatching for the trash header — the "dimmed/hatched" treatment 03-board-ui.md asks for,
/// drawn rather than imaged so it takes whatever width the division gives the column.
///
/// The lines start a full header-height to the left of the leading edge so the first stroke reaches
/// the top-left corner instead of beginning partway across.
private struct DiagonalHatch: Shape {
var spacing: CGFloat = 7
func path(in rect: CGRect) -> Path {
var path = Path()
guard spacing > 0, rect.height > 0 else { return path }
var x = rect.minX - rect.height
while x < rect.maxX {
path.move(to: CGPoint(x: x, y: rect.maxY))
path.addLine(to: CGPoint(x: x + rect.height, y: rect.minY))
x += spacing
}
return path
}
}
// MARK: - Rows
/// One trash row: a compact, dimmed plate carrying the item's symbol and title — and, for a lane
/// entry, the count of cards Put Back would return with it.
///
/// **Face-like but not a card face.** It shares the plate, the symbol and the title, and it
/// deliberately shares none of the face's *editing* affordances: no rename editor, no Open, no
/// Style…, no attachment carousel. That is 03-board-ui.md's no-editing-in-the-trash rule expressed
/// as an absence rather than as a pile of `disabled` modifiers.
private struct TrashEntryRow: View {
let store: BoardStore
let entry: TrashEntry
let confirmations: TrashConfirmations
let drops: BoardDropContext
/// Where the rubber band looks up what it is sweeping — the card face's rule, on the trashed
/// side (`View.marqueeTarget`).
let registry: MarqueeTargetRegistry
private let cornerRadius: CGFloat = 6
/// **Lane entries are not draggable** (03-board-ui.md § Trash: "a lane entry is not draggable —
/// its entry is a compact row, not the lane; its move-out is Put Back"), so the drag half is
/// simply *absent* for them rather than refused — no session, no image, no snap-back. A click
/// still selects either way.
@ViewBuilder
var body: some View {
if entry.isLaneEntry {
plate
} else {
plate.onDrag(startRowDrag, preview: { dragReplica })
}
}
private var plate: some View {
rowFace
// The row being dragged out dims in place — the source stays visible in the trash,
// because a restore is not a removal until the write lands.
.opacity(drops.session.isDragging(entry.id) ? 0.45 : 1)
.contentShape(Rectangle())
.onTapGesture { select() }
.marqueeTarget(entry.id, kind: entry.isLaneEntry ? .lane : .card, side: .trashed, in: registry)
.contextMenu { menu }
}
/// The plate's *appearance*, with none of its behaviour — no gesture, no context menu, and
/// crucially no marquee registration.
///
/// The split exists for the drag replica, which renders this and nothing else: a drag image is a
/// snapshot, and one built out of the live plate would re-register this row's frame from inside
/// the preview's own geometry and then *deregister* it when the image went away, quietly
/// stealing the row from the rubber band and the arrow keys.
private var rowFace: some View {
HStack(alignment: .firstTextBaseline, spacing: 6) {
Image(systemName: ItemSymbol.name(entry.icon, fallback: symbolFallback))
.foregroundStyle(.secondary)
.imageScale(.small)
VStack(alignment: .leading, spacing: 2) {
Text(entry.title ?? "Untitled")
.font(.callout)
.foregroundStyle(.secondary)
.lineLimit(2)
if case let .lane(_, returning) = entry {
// "N cards" — what Put Back brings back with the lane, not how many folders sit
// inside it (`TrashModel.entries`' returning-count rule).
Text("\(returning) card\(returning == 1 ? "" : "s")")
.font(.caption)
.foregroundStyle(.tertiary)
}
}
.frame(maxWidth: .infinity, alignment: .leading)
}
.padding(.horizontal, 8)
.padding(.vertical, 6)
.background(RoundedRectangle(cornerRadius: cornerRadius).fill(.background.secondary.opacity(0.6)))
.overlay(
RoundedRectangle(cornerRadius: cornerRadius)
.strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 1.5)
)
}
private var symbolFallback: String {
entry.isLaneEntry ? ItemSymbol.lane : ItemSymbol.card
}
// MARK: - Selection
private var isSelected: Bool {
store.selection.liveness == .trashed && store.selection.ids.contains(entry.id)
}
/// A click selects this row on the **trashed** side, through the same grammar the board's
/// surfaces use — plain replaces, ⌘ toggles, ⇧ ranges (`SelectionGrammar`).
///
/// The row's kind travels with the click, and that is what keeps the trash's second homogeneity
/// axis true: a ⌘-click across the card/lane-entry boundary replaces rather than mixing, and a
/// ⇧-range walks only its own kind's rows (04-interactions.md ▸ The trash). No `togglesOnRepeat`
/// — click-again-to-unselect is the lane's behaviour, not a row's.
///
/// **A double click is two of these and nothing more**: no editor, no card window, no timer.
private func select() {
store.click(
SelectionTarget(id: entry.id, kind: entry.isLaneEntry ? .lane : .card, side: .trashed),
modifier: .current
)
}
// MARK: - Drag out
/// Begins the row's drag out of the trash — an ordinary **card session on the trashed side**,
/// which is the whole of what makes it a restore rather than a move (04-interactions.md ▸ The
/// trash; `DragLocality.operation`).
///
/// Where it lands is the ordinary drop model's answer: `DropSlotMath.cardSlot` over the
/// destination lane's masonry, so "restores it at the drop position" is the same arithmetic every
/// other card drop uses. What a release *means* differs by locality and modifier, and that lives
/// in one place (`BoardDropContext.commitDrop`): within the board a restore, ⌥ a live copy-out,
/// across boards a live copy with ⌘ forcing the true restore-move.
///
/// **Multi-drag carries the whole trashed selection**, in the trash's own sorted order — the
/// order the rows are drawn in, which is the only relative order a set of tombstones has.
///
/// Refused under the read-only lock and while an inline editor is focused, like every other
/// mutating gesture.
private func startRowDrag() -> NSItemProvider {
guard !store.isReadOnly, !store.isEditingInline else { return NSItemProvider() }
let selection = store.selection
let ids: Set<ItemID> = selection.liveness == .trashed
&& selection.ids.contains(entry.id)
&& selection.ids.count > 1
? selection.ids
: [entry.id]
// Card entries only: a lane entry cannot be dragged at all, so one caught up in a mixed
// selection is simply not carried. (The selection is homogeneous by kind anyway — this is
// belt over braces.)
let rows: [(id: ItemID, laneID: ItemID, title: String?)] = TrashModel.entries(of: store.snapshot)
.compactMap { candidate in
guard ids.contains(candidate.id), case let .card(card, laneID) = candidate else { return nil }
return (card.id, laneID, card.title.value)
}
guard !rows.isEmpty else { return NSItemProvider() }
let root = store.rootURL
let payload = DragPayload(
boardRoot: root,
kind: .cards,
side: .trashed,
items: rows.map {
DragPayload.Item(
id: $0.id.rawValue,
folder: TrashModel.ItemPath(laneID: $0.laneID, cardID: $0.id).folder(under: root).path,
title: $0.title
)
}
)
drops.session.beginCards(
rows.map(\.id),
folders: payload.folders,
heights: rows.map { _ in LaneDropRegistry.nominalCardHeight },
side: .trashed,
source: store
)
return payload.itemProvider()
}
/// The image under the cursor: the row as it is drawn, fanned with a count badge for a
/// multi-drag — the card replica's treatment, at a trash row's size.
private var dragReplica: some View {
let count = store.selection.liveness == .trashed && store.selection.ids.contains(entry.id)
? max(1, store.selection.ids.count)
: 1
return ZStack {
if count > 2 { rowFace.offset(x: 10, y: 10).opacity(0.45) }
if count > 1 { rowFace.offset(x: 5, y: 5).opacity(0.7) }
rowFace
}
.frame(width: 200)
.overlay(alignment: .topTrailing) { DragCountBadge(count: count) }
.padding(12)
}
// MARK: - The trash entry's context menu
/// Put Back, Delete Immediately, Reveal in Finder — the three rows 11-command-nexus.md gives a
/// trash entry, and no others.
///
/// Reveal in Finder is the odd one out and deliberately so: it is "not edit-shaped and stays
/// enabled on tombstoned selections", read-only lock included — inspecting a folder before a
/// purge is exactly the errand it exists for.
@ViewBuilder
private var menu: some View {
Button("Put Back") {
store.putBack(targetIDs)
}
.disabled(!store.acceptsBoardMutations)
Button("Delete Immediately") {
confirmations.requestPurge(of: targetIDs, in: store)
}
.disabled(!store.acceptsBoardMutations)
Divider()
Button("Reveal in Finder") {
NSWorkspace.shared.activateFileViewerSelecting(targetFolders)
}
}
/// What this row's menu acts on: the whole selection when this row is part of it, else this row
/// alone — standard macOS context-menu targeting, and the same rule the card face and the lane
/// header apply to Style…. Right-clicking something outside the selection acts on what was
/// clicked, which is also what keeps a cross-kind menu from ever acting on a mixed set.
private var targetIDs: Set<ItemID> {
guard store.selection.liveness == .trashed, store.selection.ids.contains(entry.id) else {
return [entry.id]
}
return store.selection.ids
}
private var targetFolders: [URL] {
TrashModel.paths(of: targetIDs, on: .trashed, in: store.snapshot)
.map { $0.folder(under: store.rootURL) }
}
}