The second half: system drag sessions over phase 1's model, per DRAG-REORDER.md and 04-interactions.md § Drag & drop. - Card faces, lane headers, and trash rows drag as NSItemProvider sessions (two exported UTTypes, JSON payload in flatten order, plain-text titles as the secondary representation) — replacing m4's custom lane-reorder gesture and trash drag-out wholesale; the app-wide DragSession carries the members, the frozen dragged sizes, the live proposal, and the effective operation. - Three drop delegates (lane masonry, strip, window fallback), each accepting both types and routing internally per the single-target-dispatch rule; the cursor is the physical mouse converted to strip space; proposals come from DropSlotMath with hysteresis threaded through, and the lane-strip proposal clamps in front of the shown trash. - Locality picks the default — move within a board, copy across, the badge tracking live; ⌥ forces copy (ignored on within-board lane drags), ⌘ forces move; trash rows restore within their board (positional), copy out across boards by default, ⌘ forcing the true restore-move. - N contiguous shadows with reflow keyed on the proposal; the committed-overlay hold renders the dropped arrangement until the reload echo lands (1.5 s dissolution deadline for refused writes); the re-grounding trio: geometry re-derives per render, proposals re-validate by liveness at release, an emptied drag cancels itself. - Edge autoscroll (ticking driver over DragAutoScrollMath, re-targeting per step), the mouse-up-gated late-event cleanup, and the polling watchdog — the pathfinder's lifecycle traps, ported. - Store: moveLanes and multi-card restoreByDrag join the one-bracket drop commits. 784 unit tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
441 lines
20 KiB
Swift
441 lines
20 KiB
Swift
import AppKit
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import SwiftUI
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import UniformTypeIdentifiers
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// MARK: - What each lane draws, as the drag reads it
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/// Where each lane's card grid is drawn and how tall its cards are — the measured half of the card
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/// masonry's drop geometry, one registry per board window.
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///
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/// **Deliberately not `@Observable`.** Nothing renders off it: it exists so a drop delegate and the
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/// autoscroll driver can ask, at *event* time, where the grid is and what the resting row extents
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/// are. Observing it would invalidate the strip on every layout pass, which is the animation
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/// feedback loop this whole model exists to avoid.
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///
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/// ### What is measured here, and why that is animation-proof
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///
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/// 03-board-ui.md § Motion forbids reading *mid-flight* measurements. Two things are read here and
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/// neither is one:
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///
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/// - **The grid's frame.** A lane's card area does not move while a card session is in flight: the
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/// masonry reflows *inside* it, and the strip only reflows for a lane session, which reads none of
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/// this.
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/// - **Each card's height.** A card's height is content-driven — the column width is fixed by the
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/// lane's unit count — so it does not animate under the reflow; only positions do. The positions
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/// are never measured: they are replayed analytically from these heights through
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/// `MasonryPlacement.frames(heights:)`, which is the very function `MasonryLayout` places with
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/// (DRAG-REORDER.md § The card masonry).
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///
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/// The one input that *is* frozen at drag start is the **dragged** cards' own heights, which live on
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/// `DragSession`: the pickup transition scales the replica and corrupts its last measured frame.
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@MainActor
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final class LaneDropRegistry {
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/// One lane's masonry, as drawn.
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struct Grid: Equatable, Sendable {
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/// The card area's frame in the window's SwiftUI global space — the space the physical
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/// cursor is converted into (`BoardDropContext.globalCursor`).
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var frame: CGRect
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/// Interior masonry columns — the lane's width units.
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var columns: Int
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/// Spacing between columns and between stacked cards.
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var spacing: CGFloat
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}
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/// The height a card with no registered measurement is assumed to have — a lane whose faces have
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/// not laid out yet. Nominal rather than zero, so the resting rows still tile.
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static let nominalCardHeight: CGFloat = 44
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/// The board strip's own frame in the window's SwiftUI global space — the origin the strip
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/// coordinates `DropSlotMath.laneExtents` is written in are measured from. It lives here rather
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/// than in the view's `@State` so a delegate reads the *current* rectangle at event time.
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var stripFrame: CGRect = .zero
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private(set) var grids: [ItemID: Grid] = [:]
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private(set) var heights: [ItemID: CGFloat] = [:]
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func update(_ grid: Grid, for laneID: ItemID) { grids[laneID] = grid }
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func removeGrid(_ laneID: ItemID) { grids.removeValue(forKey: laneID) }
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func update(height: CGFloat, for cardID: ItemID) { heights[cardID] = height }
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func removeHeight(_ cardID: ItemID) { heights.removeValue(forKey: cardID) }
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}
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// MARK: - The board window's half of a drop
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/// Everything a drop delegate — and the autoscroll driver — needs to answer "where would this land",
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/// read at **event** time rather than captured at body-evaluation time.
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///
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/// The closures are the point: a captured snapshot of the strip's frame or its standard width goes
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/// stale the moment the layout animates, and two delegates holding different snapshots would flap
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/// the proposal between them.
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@MainActor
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struct BoardDropContext {
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let store: BoardStore
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let session: DragSession
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let registry: LaneDropRegistry
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/// The strip's inter-lane gap, which is also its outer margin.
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let gap: CGFloat
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/// The window hosting this board — the physical cursor is converted through it.
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let window: @MainActor () -> NSWindow?
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/// The strip's frame in the window's SwiftUI global space.
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let stripFrame: @MainActor () -> CGRect
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/// The strip's 1× lane width for the current drag context (`LaneLayoutMath.standardWidth`).
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let standard: @MainActor () -> CGFloat
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// MARK: The cursor
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/// The physical cursor in the window's SwiftUI global space.
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///
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/// **`NSEvent.mouseLocation`, never `DropInfo.location`** (DRAG-REORDER.md § Animation-proof
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/// inputs): the drop callback's location is expressed in the target view's space, and that view
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/// may itself be mid-reflow. This is also what `LaneResizeSession` and `MarqueeSession` already
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/// read.
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func globalCursor() -> CGPoint? {
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guard let window = window(), let content = window.contentView else { return nil }
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let inWindow = window.convertPoint(fromScreen: NSEvent.mouseLocation)
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let inContent = content.convert(inWindow, from: nil)
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// SwiftUI's global space is top-left-origin; an unflipped `NSView` is bottom-left.
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let y = content.isFlipped ? inContent.y : content.bounds.height - inContent.y
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return CGPoint(x: inContent.x, y: y)
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}
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/// The cursor in strip coordinates — 0 at the strip's leading edge, outer margin included, which
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/// is the origin `DropSlotMath.laneExtents` assumes.
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func stripCursor() -> CGPoint? {
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guard let cursor = globalCursor() else { return nil }
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let frame = stripFrame()
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return CGPoint(x: cursor.x - frame.minX, y: cursor.y - frame.minY)
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}
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// MARK: Re-grounding
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/// **Rule 2 of the mid-drag re-grounding trio** (04-interactions.md ▸ Drag and drop): a proposal
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/// whose target lane was tombstoned or vanished in a reload is invalidated — tombstoned lanes are
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/// never drop targets — the shadow withdraws, and no proposal stands until the pointer reaches a
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/// live target.
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///
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/// Run at the top of every callback *and* again at release, against the snapshot as it is then;
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/// the store's commits enforce the same rule independently, so the gesture and the write cannot
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/// disagree.
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func revalidateProposal() {
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guard let proposal = session.proposal,
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DragLocality.isSameBoard(proposal.boardRoot, store.rootURL),
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let laneID = proposal.laneID
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else { return }
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guard !store.snapshot.lanes.contains(where: { $0.id == laneID && !$0.isDeleted }) else { return }
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session.propose(nil)
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}
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// MARK: Retargeting — the one shared answer
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/// Where a **lane** session would land on this board's strip.
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///
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/// The zones are analytic — `DropSlotMath.laneExtents` over the remaining lanes' unit counts and
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/// this strip's standard width — and the cursor is the physical mouse, so neither input is a
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/// measured frame (03-board-ui.md § Motion).
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///
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/// **The terminal slot is clamped before the trash.** The quasi-lane consumes one unit while
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/// shown and is never a landing spot for anything (04-interactions.md ▸ The trash: "no move or
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/// paste ever targets the trash"), so it is absent from the slot list by construction and the end
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/// slot's uncapped reach past the last real lane lands *before* it.
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func retargetLanes() {
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guard session.isDraggingLanes, let cursor = stripCursor() else { return }
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let hidden = session.hiddenMembers(onBoardRooted: store.rootURL)
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let resting = store.snapshot.lanes.filter { !$0.isDeleted && !hidden.contains($0.id) }
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let restingUnits = resting.map { LaneLayoutMath.displayUnits(of: $0) }
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let slot = DropSlotMath.laneSlot(
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cursorX: cursor.x,
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restingUnits: restingUnits,
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draggedUnits: session.laneUnits,
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standard: standard(),
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gap: gap,
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current: session.stripProposal(onBoardRooted: store.rootURL)
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)
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guard let slot else { return } // a dead region: hold the current proposal
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let index = min(max(0, slot), restingUnits.count)
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session.propose(DropTarget(boardRoot: store.rootURL, laneID: nil, index: index))
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}
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/// Where a **card** session would land in `laneID`'s masonry.
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///
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/// The single answer the lane's own drop delegate, the strip's fall-through, and the autoscroll
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/// driver all go through — "the lane's drop delegate and the autoscroll driver must go through
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/// one shared retarget, so they can never disagree" (DRAG-REORDER.md § Edge autoscroll).
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func retargetCards(inLane laneID: ItemID) {
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guard session.isDraggingCards, let cursor = globalCursor() else { return }
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guard let lane = store.snapshot.lanes.first(where: { $0.id == laneID && !$0.isDeleted }) else {
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revalidateProposal()
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return
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}
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guard let grid = registry.grids[laneID] else { return }
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let hidden = session.hiddenMembers(onBoardRooted: store.rootURL)
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let rendered = lane.cards.filter { !$0.isDeleted && !hidden.contains($0.id) }
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let heights = rendered.map { registry.heights[$0.id] ?? LaneDropRegistry.nominalCardHeight }
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let placement = MasonryPlacement(
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columnCount: grid.columns,
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columnWidth: MasonryPlacement.columnWidth(
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totalWidth: grid.frame.width, columnCount: grid.columns, spacing: grid.spacing),
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spacing: grid.spacing,
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origin: grid.frame.origin
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)
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let slot = DropSlotMath.cardSlot(
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cursor: cursor,
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placement: placement,
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heights: heights,
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// The run's footprint at the landing spot: the first dragged card's frozen height, which
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// is the trigger rect the cursor is over (the rest stack below it).
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draggedHeight: session.cardHeights.first ?? LaneDropRegistry.nominalCardHeight,
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current: session.laneProposal(onBoardRooted: store.rootURL, laneID: laneID)
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)
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guard let slot else { return } // a dead region: hold
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session.propose(DropTarget(boardRoot: store.rootURL, laneID: laneID, index: slot))
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}
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/// The strip's fall-through for card sessions: which lane is under the cursor, analytically.
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///
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/// This is both the safety net for a lane whose own drop region goes dead (DRAG-REORDER.md §
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/// Single-target dispatch) and the live handler for the strip's own regions. A cursor over a gap,
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/// the outer margin, or the trash column is over no lane at all — `LaneLayoutMath.laneIndex`
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/// answers `nil` there — and the proposal simply **holds**, which is the hysteresis contract.
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func retargetCardsFromStrip() {
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guard session.isDraggingCards, let cursor = stripCursor() else { return }
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let lanes = store.snapshot.lanes.filter { !$0.isDeleted }
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let index = LaneLayoutMath.laneIndex(
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atX: cursor.x,
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unitCounts: lanes.map { LaneLayoutMath.displayUnits(of: $0) },
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standard: standard(),
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gap: gap
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)
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guard let index, lanes.indices.contains(index) else { return }
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retargetCards(inLane: lanes[index].id)
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}
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/// The retarget for whichever session type is in flight, from the strip's own surfaces.
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func retargetFromStrip() {
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revalidateProposal()
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if session.isDraggingLanes {
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retargetLanes()
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} else {
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retargetCardsFromStrip()
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}
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}
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// MARK: The drop proposal the badge tracks
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/// What `dropUpdated` answers: the effective operation while the shadows are on *this* board,
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/// `.cancel` otherwise.
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///
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/// The operation is re-resolved here rather than at pickup, which is what makes the badge track
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/// live as the cursor crosses a board boundary (04-interactions.md ▸ Drag and drop).
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func dropProposal() -> DropProposal {
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guard let proposal = session.proposal,
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DragLocality.isSameBoard(proposal.boardRoot, store.rootURL)
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else { return DropProposal(operation: .cancel) }
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let operation = session.resolveOperation(destinationRoot: store.rootURL)
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return DropProposal(operation: operation == .copy ? .copy : .move)
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}
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// MARK: The commit
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/// Commits the current proposal — **the drop always lands exactly where the shadows show**
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/// (DRAG-REORDER.md § The pieces).
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///
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/// The three re-grounding rules are applied here, against the snapshot as it is *now* rather than
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/// against whatever the last render believed:
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///
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/// 1. the geometry was re-derived on every sample and the proposal is what it produced;
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/// 2. a proposal naming a vanished or tombstoned lane is invalidated, and **release with no valid
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/// proposal cancels** — items return, nothing is written;
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/// 3. an emptied drag cancels itself, and a partly emptied one drops the survivors.
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///
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/// The commit is the **destination** store's, one `performWrite` bracket per gesture whatever the
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/// set's size (DRAG-REORDER.md § The drop commits).
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func commitDrop() -> Bool {
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guard session.isActive, let kind = session.kind, let sourceRoot = session.sourceRoot else {
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return false
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}
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revalidateProposal()
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guard let target = session.proposal,
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DragLocality.isSameBoard(target.boardRoot, store.rootURL)
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else {
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cancelDrop()
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return false
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}
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let survivors = session.survivors
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guard !survivors.isEmpty else {
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cancelDrop()
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return false
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}
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let ids = survivors.map { session.members[$0] }
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let folders = survivors.map { session.folders[$0] }
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let within = DragLocality.isSameBoard(sourceRoot, store.rootURL)
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let operation = session.resolveOperation(destinationRoot: store.rootURL)
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switch kind {
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case .lanes:
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if within {
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store.moveLanes(Set(ids), toIndex: target.index)
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} else {
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store.receiveLanes(folders, operation: operation, at: target.index)
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}
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case .cards:
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guard let laneID = target.laneID else {
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cancelDrop()
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return false
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}
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switch (session.side, within) {
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case (.live, true):
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if operation == .copy {
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store.copyCards(Set(ids), toLane: laneID, at: target.index)
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} else {
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store.moveCards(Set(ids), toLane: laneID, at: target.index)
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}
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case (.live, false):
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store.receiveCards(folders, operation: operation, toLane: laneID, at: target.index)
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case (.trashed, true):
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// Drag-to-restore, and its ⌥ twin. "Dropping a tombstoned card into one of its own
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// board's lanes restores it at the drop position"; ⌥ is the copy-out instead — a
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// live copy lands and the tombstoned original stays (04-interactions.md ▸ The trash,
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// "⌘C, ⌥-drag … always yield live copies").
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if operation == .copy {
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store.receiveRestoredCards(folders, operation: .copy, toLane: laneID, at: target.index)
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} else {
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store.restoreByDrag(cardIDs: ids, intoLane: laneID, at: target.index)
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}
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case (.trashed, false):
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store.receiveRestoredCards(folders, operation: operation, toLane: laneID, at: target.index)
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}
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}
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// The committed-overlay hold: keep drawing the arrangement until this store's next snapshot.
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session.commit(into: store)
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return true
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}
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/// Release with nothing valid to write: the items return and nothing is written.
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func cancelDrop() {
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withAnimation(Motion.dragReflow(reduced: Motion.prefersReducedMotion)) { session.end() }
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}
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}
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// MARK: - Drop delegates
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// **Single-target dispatch** (DRAG-REORDER.md, the constraint of the same name): SwiftUI/macOS
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// delivers a drag session to the *deepest* drop region under the cursor with no fall-through, not
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// even when that target's declared content types don't match the session's payload. So every
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// delegate below accepts **both** board types and routes internally; a region whose topmost target
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// understood only one of them would be a dead zone for the other — no hover callbacks, and a release
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// there would snap back instead of committing.
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//
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// m5-finder-drops: the next card adds external Finder file sessions (`.fileURL`) to this same
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// dispatch — files onto a card become attachments, files onto lane empty space become cards
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// (04-interactions.md ▸ Drag and drop) — and the same dead-region rule applies to them, so the type
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// list and the routing switch in each delegate below grow by one case rather than gaining a delegate
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// of their own.
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/// The board types every delegate declares. Spelled once so no target can accidentally accept fewer.
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let boardDragTypes: [UTType] = [.laneworkCards, .laneworkLanes]
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/// One lane's drop target, attached to the whole lane body.
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///
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/// **Card sessions** resolve against this lane's masonry zones. **Lane sessions** are forwarded to
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/// the strip's logic (cursor converted to strip space by the shared context), so lane reordering
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/// keeps working while the cursor crosses lane bodies.
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struct LaneDropDelegate: DropDelegate {
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// m5-finder-drops: a file session resolves against these same masonry zones — onto a card it
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// becomes attachments, onto empty space a card per file (04-interactions.md ▸ Drag and drop).
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let context: BoardDropContext
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let laneID: ItemID
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func validateDrop(info: DropInfo) -> Bool {
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context.session.isActive && info.hasItemsConforming(to: boardDragTypes)
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}
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func dropEntered(info: DropInfo) { retarget() }
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func dropUpdated(info: DropInfo) -> DropProposal? {
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retarget()
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return context.dropProposal()
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}
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// No `dropExited`, deliberately: the proposal is meant to **hold** while the cursor leaves for
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// ambiguous territory — that is the hysteresis contract (DRAG-REORDER.md § Hysteresis).
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func performDrop(info: DropInfo) -> Bool {
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context.commitDrop()
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}
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private func retarget() {
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context.revalidateProposal()
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if context.session.isDraggingLanes {
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context.retargetLanes()
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} else {
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context.retargetCards(inLane: laneID)
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}
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}
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}
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/// The strip's drop target — the backdrop, the gaps, the outer margin, and the trash column's
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/// footprint, which is never a landing spot of its own (04-interactions.md ▸ The trash) and so
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/// simply falls through to here.
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///
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/// Lane sessions retarget against the strip's analytic zones; card sessions retarget through the
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/// same shared function the lane delegates use, resolving the lane under the cursor analytically —
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/// the safety net for a lane whose own drop region goes dead.
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struct StripDropDelegate: DropDelegate {
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// m5-finder-drops: the strip is a file session's safety net too — the same dead-region
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// hit-testing bug can strand one, and without file support here it would have nowhere to land.
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let context: BoardDropContext
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func validateDrop(info: DropInfo) -> Bool {
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context.session.isActive && info.hasItemsConforming(to: boardDragTypes)
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}
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func dropEntered(info: DropInfo) { context.retargetFromStrip() }
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func dropUpdated(info: DropInfo) -> DropProposal? {
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context.retargetFromStrip()
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return context.dropProposal()
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}
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func performDrop(info: DropInfo) -> Bool {
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context.commitDrop()
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}
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}
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/// The window-level fallback, behind every specific target: a release over any in-window region they
|
||
/// do not cover (the banner strip, the window's edges) commits the current proposal rather than
|
||
/// leaking the session into a cancel-snapback. It retargets nothing — the drop lands where the
|
||
/// shadows already show, which is what the shadows promise.
|
||
struct BoardFallbackDropDelegate: DropDelegate {
|
||
|
||
// m5-finder-drops: a file session released over uncovered window chrome commits whatever the
|
||
// file target currently names, exactly as this commits the current card/lane proposal.
|
||
|
||
let context: BoardDropContext
|
||
|
||
func validateDrop(info: DropInfo) -> Bool {
|
||
context.session.isActive && info.hasItemsConforming(to: boardDragTypes)
|
||
}
|
||
|
||
func dropUpdated(info: DropInfo) -> DropProposal? {
|
||
context.dropProposal()
|
||
}
|
||
|
||
func performDrop(info: DropInfo) -> Bool {
|
||
context.commitDrop()
|
||
}
|
||
}
|