Files
lanework/KanbanUITests/AccessibilityAuditTests.swift
T
rzen 9588f7b1f0 Comments, phase 3 — search, the thread find, announcements, and a11y
Board search reaches comment bodies through a search-owned transient
index: the first live-query keystroke sweeps comments/*/index.md
off-actor (.draft and comments/.trash excluded), keystrokes re-filter
in memory, the index discards on clear — the snapshot stays O(cards).
⌘F routes by focus: the comments pane gets an app-owned find bar
spanning the whole rendered thread (next/prev cross rows with
wraparound); body and composer keep NSTextFinder; Find Next/Previous
graduate from FutureCommands. Foreign comment changes speak
path-shaped beside the announcer's ladder ("New comment on 'X'",
plural folds), narrowed by EchoLedger receipts consumed through
CommentPath.classify — and that read fixed a latent footprint bug
where a comment receipt resolved against the card's attachment
listing, read .absent, and classified the user's own write as
foreign. The pane completes its a11y story: flattened comment
elements with Edit/Delete/Reveal custom actions (un-flattening
during inline edit), phrase-table vocabulary, labeled composer and
sort control, and an audit over the open pane on a comment-seeded
fixture (runnable only where automation permission exists).

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-30 21:30:22 -04:00

192 lines
9.8 KiB
Swift

import XCTest
/// **The automated half of 10-accessibility.md ▸ Verification**, whose first clause is the reason
/// this file is a set of tests and not a checklist:
///
/// > **Automated audits are test failures**: Xcode's accessibility audit (`performAccessibilityAudit`)
/// > runs in UI tests over every surface — board (trash shown and hidden), card window (Preview, Edit,
/// > raw source), welcome, template chooser, board popover.
///
/// Eight surfaces, eight tests, one audit call each. `performAccessibilityAudit` audits **the app's
/// currently displayed UI** rather than a subtree, so each test's job is entirely navigation: get the
/// surface on screen, then let the audit look at whatever is there.
///
/// ### No waiving
///
/// The audit's issue handler is where a false positive would be excused, and every test here passes
/// `nil` — no handler, nothing excused. That is the design's own posture ("violations are test
/// failures, not warnings"), and it is worth keeping literal: a handler that swallowed one issue type
/// app-wide would also swallow the next real one of that type, on a surface nobody was thinking about
/// when the waiver was written. Should a genuine platform false positive ever need excusing, it goes
/// in as a closure that matches **that one element on that one surface** and carries the reason in a
/// comment beside it — never a bare `return true`.
///
/// ### `.all`, not a narrowed set
///
/// `XCUIAccessibilityAuditType.all` is the default and stays the default. The narrower types
/// (`.contrast`, `.elementDetection`, `.hitRegion`, `.sufficientElementDescription`, `.textClipped`,
/// `.trait`) each map onto a rule 10-accessibility.md states — contrast is its ≥ 4.5:1 clause,
/// sufficient-description is its labels, trait is its selection and heading traits — so scoping any
/// of them out would be scoping out a design rule. They are named here only so a future narrowing has
/// to argue with this paragraph first.
///
/// ### The fixture board
///
/// Every test launches with `UITestLaunch.fixtureFlag`, which makes the app build a known board
/// inside its own container and open it (see `UITestLaunch` for why the board cannot simply be
/// handed over on the command line — the sandbox). The board is three lanes, six cards, one card
/// with a rich Markdown body and an attachment, and one card already in `.trash/`. That is the
/// `standard` fixture variant; the launch helpers and the other two shapes live in
/// `UITestSupport.swift`.
///
/// ### Running these
///
/// They drive the real app through the real menu bar, so the machine running them must have granted
/// the test runner Accessibility control (System Settings ▸ Privacy & Security ▸ Accessibility) and
/// must not be locked or headless. A run that cannot get automation permission fails on the first
/// `click()`, not on an accessibility defect — see `KanbanUITests/AccessibilityVerification.md`,
/// which puts this suite at the top of the manual pass for exactly that reason.
///
/// ### Reading a failure
///
/// The navigation waits are deliberately loud, and they are also the part most likely to need
/// adjusting: a window is identified by its **title** (`app.windows["…"]`, which is what
/// `navigationTitle` produces) and an on-board element by its **label**. Both are specified —
/// 11-command-nexus.md fixes the menu titles, `AccessibilityPhrases` fixes the labels — but neither
/// says which `XCUIElement.ElementType` SwiftUI will choose, and a hidden-title-bar window (welcome)
/// is the one place a title might not surface at all. So: a failure on `performAccessibilityAudit`
/// is an accessibility defect and is what this suite is for; a failure on a `waitForExistence` above
/// it is a navigation problem in *this file*, and the audit never ran.
final class AccessibilityAuditTests: XCTestCase {
override func setUp() {
super.setUp()
// A failed navigation step makes every later step in that test meaningless — and an audit
// that ran against the wrong surface would report a *pass*, which is worse than a failure.
continueAfterFailure = false
}
// MARK: - The board window
/// The board as it opens: lanes, cards, the toolbar, the search field — trash hidden, which is
/// the board's default state (03-board-ui.md § Trash).
@MainActor
func testBoardWindowWithTrashHidden() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
try app.performAccessibilityAudit()
}
/// The same board with View ▸ Show Trash on — "when shown, it is the last container, labeled as
/// Trash with its count" (10-accessibility.md ▸ Trash lane), holding the fixture's one trashed
/// card so the column's own card elements are audited and not just its header.
@MainActor
func testBoardWindowWithTrashShown() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
app.clickMenuItem("Show Trash", in: "View")
XCTAssertTrue(
app.element(labeled: "Trash").waitForExistence(timeout: XCUIApplication.uiTimeout),
"the trash column did not appear"
)
try app.performAccessibilityAudit()
}
// MARK: - The card window
/// Preview mode — the card window's default. The fixture's rich card carries the structures 10
/// makes claims about (headings, lists, a task list, a table, a code block, a link, an image with
/// alt text), so this is the audit of "Preview renders to the accessibility tree as structured
/// text" rather than of an empty body.
@MainActor
func testCardWindowPreviewMode() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
try app.openRichCardWindow()
try app.performAccessibilityAudit()
}
/// Edit mode — View ▸ Edit Body (⌘E), "an ordinary accessible text editor" (10 ▸ Card window).
@MainActor
func testCardWindowEditMode() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
try app.openRichCardWindow()
app.clickMenuItem("Edit Body", in: "View")
try app.performAccessibilityAudit()
}
/// The raw-source outlet — View ▸ Raw Source (⌥⌘E), the whole `index.md` as text.
///
/// Entered from Preview rather than from Edit, because the two are mutually exclusive by design
/// ("Edit Body disables while Raw Source is active" — 05-card-window.md ▸ Raw source outlet) and
/// stacking them would be auditing a state the app does not have.
@MainActor
func testCardWindowRawSourceMode() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
try app.openRichCardWindow()
app.clickMenuItem("Raw Source", in: "View")
try app.performAccessibilityAudit()
}
/// **The comments pane**, over the fixture's seeded thread (10-accessibility.md ▸ Comments: the
/// labeled container, the flattened comment elements with their three custom actions, the labeled
/// composer and the Tab-reachable sort control).
///
/// The pane is on screen already — View ▸ Show Comments is one persisted app-wide bit and its
/// shipped default is on (05-card-window.md ▸ The comments column) — so this test's navigation is
/// the card window's, plus a wait on the container's own label to prove the pane rendered rather
/// than auditing a body column that happened to be alone.
///
/// The thread is three comments, one of them unattributed and one edited (`UITestLaunch`), which
/// is what makes this an audit of the *rows* rather than of an empty invitation.
@MainActor
func testCardWindowCommentsPane() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
try app.openRichCardWindow()
XCTAssertTrue(
app.element(labeled: Phrase.comments(3)).waitForExistence(timeout: XCUIApplication.uiTimeout),
"the comments pane did not appear"
)
try app.performAccessibilityAudit()
}
// MARK: - Welcome, the template chooser, the board popover
/// The welcome window, reached by its own Window-menu row — and reached *after* the fixture board
/// has opened, so its recents list has a row in it. An empty welcome would audit the empty state
/// and miss the rows 10 specifies ("⟨name⟩, ⟨location⟩, N lanes, M cards").
@MainActor
func testWelcomeWindow() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
app.clickMenuItem("Welcome to Lanework", in: "Window")
XCTAssertTrue(
app.windows["Welcome to Lanework"].waitForExistence(timeout: XCUIApplication.uiTimeout),
"the welcome window did not appear"
)
try app.performAccessibilityAudit()
}
/// The template chooser — File ▸ New Board… (⌥⌘N), the ten bundled templates as elements
/// "labeled by title", their mini previews hidden (10 ▸ Template chooser).
@MainActor
func testTemplateChooser() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
app.clickMenuItem("New Board…", in: "File")
XCTAssertTrue(
app.windows["New Board"].waitForExistence(timeout: XCUIApplication.uiTimeout),
"the template chooser did not appear"
)
try app.performAccessibilityAudit()
}
/// The board popover — File ▸ Board Info (⌘I): "labeled controls throughout", with the git slot's
/// information readable as text and never by colour or shape alone (10 ▸ Board popover).
@MainActor
func testBoardInfoPopover() throws {
let app = XCUIApplication.launchedWithFixtureBoard()
app.clickMenuItem("Board Info", in: "File")
XCTAssertTrue(
app.popovers.firstMatch.waitForExistence(timeout: XCUIApplication.uiTimeout),
"the board popover did not appear"
)
try app.performAccessibilityAudit()
}
}