LaneView and CardFaceView become Equatable and are instantiated through .equatable(): the strip's body re-runs on every drop-proposal change, and without the gates that rebuilt every lane and every card face on every cursor move of a drag. The == compares value inputs and window-lived collaborator identities; the closures BoardView rebuilds each pass are deliberately excluded (BoardDropContext.isEquivalent / MarqueeControl. isEquivalent / CardFaceRole.isEquivalent own that judgment). Observation reads inside the bodies still self-invalidate — the lane under the drag keeps re-running; the other lanes stop. Ports the pathfinder's CardView/ColumnView gating pattern (drag-perf suspect #2, card cbb6e476). Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
370 lines
17 KiB
Swift
370 lines
17 KiB
Swift
import AppKit
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import Foundation
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import Testing
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@testable import Kanban
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/// The board strip's two rebuild gates — `LaneView.==` and `CardFaceView.==`, applied through
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/// `.equatable()` at `BoardView.laneSlot`, `LaneView.scrollableCards` and
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/// `TrashLaneView.scrollableCards`.
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///
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/// They exist for the drag: `BoardView`'s body reads the drag session, so **every drop-proposal
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/// change re-evaluates the whole strip**, and a lane's body reads it too, so every proposal change
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/// reached every card face as well. The gates are what turn "the cursor moved" into "the one lane
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/// under it re-runs" rather than "every lane and every face on the board re-runs".
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///
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/// What these tests pin is the *comparison list*, because that is where a gate goes wrong in either
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/// direction. Too strict and the gate does nothing — the strip rebuilds the drop context and the
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/// card opener on every body pass, so any view comparing closures is unequal every time. Too loose
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/// and the board stops repainting — an edited card must make its lane a different value.
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///
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/// They do **not** pin the Observation half, and cannot: `store.selection`, `store.searchFilter`,
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/// `drops.session`'s proposal and the rest invalidate these views directly, and `.equatable()` has
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/// no say in that. That is the design — the gate only suppresses *parent-driven* re-evaluation.
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///
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/// Boards are real loads off real temp trees, `SearchFilterTests`' reason: a hand-assembled `Lane`
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/// would be comparing something `BoardLoader` can never produce, and "an edit makes the lane
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/// unequal" is only worth asserting against the values a reload actually lands.
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// MARK: - Fixtures
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/// Two lanes, two cards in the first — enough for a lane value that changes when a card under it
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/// does, and for two card values that differ from each other.
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@MainActor
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private func makeFixture() throws -> WriterFixture {
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let fixture = try WriterFixture()
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try fixture.board()
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try fixture.lane(Ident.lane1, order: "1024", title: "Todo")
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try fixture.card(Ident.card1, in: Ident.lane1, order: "1024", title: "Fix login", body: "The auth flow.")
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try fixture.card(Ident.card2, in: Ident.lane1, order: "2048", title: "Polish copy", body: "Tighten it.")
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try fixture.lane(Ident.lane2, order: "2048", title: "Doing")
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return fixture
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}
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/// A drop context with the four members the gates compare made explicit, and the three closures
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/// freshly allocated on every call — which is exactly what `BoardView.dropContext` does per body
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/// pass, and the thing the gates must survive.
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@MainActor
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private func makeDrops(
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store: BoardStore,
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session: DragSession,
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registry: LaneDropRegistry,
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gap: CGFloat = 12
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) -> BoardDropContext {
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BoardDropContext(
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store: store,
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session: session,
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registry: registry,
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gap: gap,
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window: { nil },
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stripFrame: { .zero },
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standard: { 260 }
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)
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}
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@MainActor
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private func makeLane(
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store: BoardStore,
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lane: Lane,
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columns: Int = 1,
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slotWidth: CGFloat = 260,
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drops: BoardDropContext,
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marquee: MarqueeControl,
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openCard: @escaping (ItemID) -> Void = { _ in }
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) -> LaneView {
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LaneView(
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store: store,
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lane: lane,
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columns: columns,
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slotWidth: slotWidth,
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drops: drops,
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marquee: marquee,
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openCard: openCard
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)
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}
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private func firstLane(_ model: BoardModel) throws -> Lane {
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try #require(model.lanes.first { $0.id == ItemID(rawValue: Ident.lane1) })
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}
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private func firstCard(_ model: BoardModel) throws -> Card {
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try #require(try firstLane(model).cards.first { $0.id == ItemID(rawValue: Ident.card1) })
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}
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// MARK: - The strip's gate
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@MainActor
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@Suite("LaneView — the strip's rebuild gate")
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struct LaneViewEquatableTests {
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@Test("Identical inputs compare equal — the pass a proposal change would otherwise rebuild")
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func identicalInputsAreEqual() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let lane = try firstLane(fixture.snapshot())
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let drops = makeDrops(store: store, session: DragSession(), registry: LaneDropRegistry())
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let marquee = MarqueeControl(
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session: MarqueeSession(), registry: MarqueeTargetRegistry(), store: store
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)
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#expect(makeLane(store: store, lane: lane, drops: drops, marquee: marquee)
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== makeLane(store: store, lane: lane, drops: drops, marquee: marquee))
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}
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@Test("A rebuilt drop context and a fresh opener still compare equal — the whole point of the gate")
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func freshClosuresAreNotADifference() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let lane = try firstLane(fixture.snapshot())
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let session = DragSession()
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let registry = LaneDropRegistry()
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let marquee = MarqueeControl(
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session: MarqueeSession(), registry: MarqueeTargetRegistry(), store: store
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)
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// Two body passes of `BoardView`: same store, same session, same registry, same gap — three
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// brand-new closures in the context and a brand-new `openCard` besides. A gate that compared
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// any of them would be unequal here, which is to say it would never suppress anything.
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let before = makeLane(
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store: store,
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lane: lane,
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drops: makeDrops(store: store, session: session, registry: registry),
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marquee: marquee,
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openCard: { _ in }
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)
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let after = makeLane(
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store: store,
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lane: lane,
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drops: makeDrops(store: store, session: session, registry: registry),
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marquee: marquee,
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openCard: { _ in Issue.record("the gate must not care which opener it holds") }
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)
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#expect(before == after)
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}
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@Test("An edited card makes its lane unequal — the gate never withholds a repaint")
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func anEditUnderTheLaneIsADifference() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let drops = makeDrops(store: store, session: DragSession(), registry: LaneDropRegistry())
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let marquee = MarqueeControl(
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session: MarqueeSession(), registry: MarqueeTargetRegistry(), store: store
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)
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let before = try firstLane(fixture.snapshot())
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// A foreign edit, the way a reload lands one: `Lane` is `Equatable` through its cards, so a
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// card's new title is a new lane value even though the lane's own frontmatter is untouched.
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try fixture.card(Ident.card1, in: Ident.lane1, order: "1024", title: "Fix auth", body: "The auth flow.")
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let after = try firstLane(fixture.snapshot())
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#expect(before != after)
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#expect(makeLane(store: store, lane: before, drops: drops, marquee: marquee)
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!= makeLane(store: store, lane: after, drops: drops, marquee: marquee))
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}
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@Test("The two layout figures the strip resolves are compared: a resize tick and a width change")
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func theStripsLayoutFiguresAreCompared() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let lane = try firstLane(fixture.snapshot())
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let drops = makeDrops(store: store, session: DragSession(), registry: LaneDropRegistry())
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let marquee = MarqueeControl(
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session: MarqueeSession(), registry: MarqueeTargetRegistry(), store: store
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)
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let base = makeLane(store: store, lane: lane, columns: 1, slotWidth: 260, drops: drops, marquee: marquee)
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// `columns` follows the resize session's snapped unit count and `slotWidth` the strip's
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// standard width — neither is readable off `lane`, so neither can ride in on its value.
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#expect(base != makeLane(store: store, lane: lane, columns: 2, slotWidth: 260, drops: drops, marquee: marquee))
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#expect(base != makeLane(store: store, lane: lane, columns: 1, slotWidth: 532, drops: drops, marquee: marquee))
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}
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@Test("The window-lived collaborators are compared by identity, the strip's gap by value")
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func theCollaboratorsAreComparedByIdentity() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let other = try BoardStore(rootURL: fixture.root)
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let lane = try firstLane(fixture.snapshot())
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let session = DragSession()
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let registry = LaneDropRegistry()
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let bandSession = MarqueeSession()
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let bandRegistry = MarqueeTargetRegistry()
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let marquee = MarqueeControl(session: bandSession, registry: bandRegistry, store: store)
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let drops = makeDrops(store: store, session: session, registry: registry)
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let base = makeLane(store: store, lane: lane, drops: drops, marquee: marquee)
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// A different board window in every direction the two structs can differ.
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#expect(base != makeLane(store: other, lane: lane, drops: drops, marquee: marquee))
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#expect(base != makeLane(
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store: store, lane: lane,
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drops: makeDrops(store: store, session: DragSession(), registry: registry),
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marquee: marquee
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))
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#expect(base != makeLane(
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store: store, lane: lane,
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drops: makeDrops(store: store, session: session, registry: LaneDropRegistry()),
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marquee: marquee
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))
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#expect(base != makeLane(
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store: store, lane: lane,
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drops: makeDrops(store: store, session: session, registry: registry, gap: 20),
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marquee: marquee
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))
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#expect(base != makeLane(
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store: store, lane: lane, drops: drops,
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marquee: MarqueeControl(session: MarqueeSession(), registry: bandRegistry, store: store)
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))
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#expect(base != makeLane(
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store: store, lane: lane, drops: drops,
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marquee: MarqueeControl(session: bandSession, registry: MarqueeTargetRegistry(), store: store)
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))
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}
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}
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// MARK: - The lane's gate
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@MainActor
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@Suite("CardFaceView — the lane's rebuild gate")
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struct CardFaceViewEquatableTests {
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@Test("Identical inputs compare equal, fresh opener and fresh drop context included")
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func identicalInputsAreEqual() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let card = try firstCard(fixture.snapshot())
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let session = DragSession()
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let registry = LaneDropRegistry()
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let marquee = MarqueeControl(
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session: MarqueeSession(), registry: MarqueeTargetRegistry(), store: store
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)
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// The `.board` role's payload is a closure the lane rebuilds on every pass; comparing it
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// would make every face on the board unequal on every proposal change, which is the rebuild
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// this gate exists to stop.
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let before = CardFaceView(
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store: store,
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card: card,
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role: .board(openCard: { _ in }),
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marquee: marquee,
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drops: makeDrops(store: store, session: session, registry: registry)
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)
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let after = CardFaceView(
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store: store,
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card: card,
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role: .board(openCard: { _ in Issue.record("the gate must not care which opener it holds") }),
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marquee: marquee,
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drops: makeDrops(store: store, session: session, registry: registry)
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)
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#expect(before == after)
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}
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@Test("An edited card is unequal — the gate never withholds a repaint")
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func anEditedCardIsADifference() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let session = DragSession()
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let registry = LaneDropRegistry()
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let marquee = MarqueeControl(
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session: MarqueeSession(), registry: MarqueeTargetRegistry(), store: store
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)
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let drops = makeDrops(store: store, session: session, registry: registry)
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let before = try firstCard(fixture.snapshot())
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try fixture.card(Ident.card1, in: Ident.lane1, order: "1024", title: "Fix auth", body: "The auth flow.")
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let after = try firstCard(fixture.snapshot())
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#expect(before != after)
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#expect(CardFaceView(store: store, card: before, role: .board(openCard: { _ in }),
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marquee: marquee, drops: drops)
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!= CardFaceView(store: store, card: after, role: .board(openCard: { _ in }),
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marquee: marquee, drops: drops))
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// And a different card, which is the ordinary within-lane case.
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let sibling = try #require(try firstLane(fixture.snapshot()).cards.first {
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$0.id == ItemID(rawValue: Ident.card2)
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})
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#expect(CardFaceView(store: store, card: after, role: .board(openCard: { _ in }),
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marquee: marquee, drops: drops)
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!= CardFaceView(store: store, card: sibling, role: .board(openCard: { _ in }),
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marquee: marquee, drops: drops))
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}
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@Test("The two homes are never equal, and the trash's confirmation host is compared by identity")
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func theRolesHomeIsCompared() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let card = try firstCard(fixture.snapshot())
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let session = DragSession()
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let registry = LaneDropRegistry()
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let marquee = MarqueeControl(
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session: MarqueeSession(), registry: MarqueeTargetRegistry(), store: store
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)
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let drops = makeDrops(store: store, session: session, registry: registry)
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let confirmations = TrashConfirmations()
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let board = CardFaceView(store: store, card: card, role: .board(openCard: { _ in }),
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marquee: marquee, drops: drops)
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let trash = CardFaceView(store: store, card: card, role: .trash(confirmations: confirmations),
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marquee: marquee, drops: drops)
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// The role decides which container a click selects in, whether the face has an Open gesture
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// at all, and whether Delete is the permanent one — never a difference to swallow.
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#expect(board != trash)
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#expect(trash == CardFaceView(store: store, card: card,
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role: .trash(confirmations: confirmations),
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marquee: marquee, drops: drops))
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// Window-lived state, so identity is meaningful as well as cheap.
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#expect(trash != CardFaceView(store: store, card: card,
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role: .trash(confirmations: TrashConfirmations()),
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marquee: marquee, drops: drops))
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}
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@Test("The window-lived collaborators are compared by identity, the strip's gap by value")
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func theCollaboratorsAreComparedByIdentity() throws {
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let fixture = try makeFixture()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let other = try BoardStore(rootURL: fixture.root)
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let card = try firstCard(fixture.snapshot())
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let session = DragSession()
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let registry = LaneDropRegistry()
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let bandSession = MarqueeSession()
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let bandRegistry = MarqueeTargetRegistry()
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let marquee = MarqueeControl(session: bandSession, registry: bandRegistry, store: store)
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let drops = makeDrops(store: store, session: session, registry: registry)
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let base = CardFaceView(store: store, card: card, role: .board(openCard: { _ in }),
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marquee: marquee, drops: drops)
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#expect(base != CardFaceView(store: other, card: card, role: .board(openCard: { _ in }),
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marquee: marquee, drops: drops))
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#expect(base != CardFaceView(
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store: store, card: card, role: .board(openCard: { _ in }), marquee: marquee,
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drops: makeDrops(store: store, session: DragSession(), registry: registry)
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))
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#expect(base != CardFaceView(
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store: store, card: card, role: .board(openCard: { _ in }), marquee: marquee,
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drops: makeDrops(store: store, session: session, registry: LaneDropRegistry())
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))
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#expect(base != CardFaceView(
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store: store, card: card, role: .board(openCard: { _ in }), marquee: marquee,
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drops: makeDrops(store: store, session: session, registry: registry, gap: 20)
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))
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#expect(base != CardFaceView(
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store: store, card: card, role: .board(openCard: { _ in }),
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marquee: MarqueeControl(session: MarqueeSession(), registry: bandRegistry, store: store),
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drops: drops
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))
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#expect(base != CardFaceView(
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store: store, card: card, role: .board(openCard: { _ in }),
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marquee: MarqueeControl(session: bandSession, registry: MarqueeTargetRegistry(), store: store),
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drops: drops
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))
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}
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}
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