The sort control stays on the board list alone; lanes and cards return to the arrangement the ranks state, long-press reorder now ungated because the rows always show the order a drag would rewrite. ItemSortOrder leaves with the pickers that needed it. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
257 lines
11 KiB
Swift
257 lines
11 KiB
Swift
import SwiftUI
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/// The card list for one lane — `BoardRoute.cards`'s destination.
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///
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/// Holds `boardRoot` and `laneID`, never a `Lane` value: the lane is re-read from
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/// `session.snapshot` on every body evaluation, so a write this screen makes — or one relayed
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/// from elsewhere through the metadata query — reaches the list the moment the session's reload
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/// lands, and a lane deleted on another device is noticed rather than shown stale. Long-pressing
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/// a card drags it to a new position, reordering the lane's own manual arrangement.
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struct LaneScreen: View {
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let boardRoot: URL
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let laneID: ItemID
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@Environment(BoardIndexStore.self) private var index
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@Environment(\.dismiss) private var dismiss
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@State private var isPresentingNewCard = false
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@State private var cardPendingMove: ItemID?
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private var session: BoardSession { index.session(forBoardAt: boardRoot) }
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private var lane: Lane? {
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session.snapshot?.lanes.first { $0.id == laneID }
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}
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var body: some View {
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content
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.navigationTitle(navigationTitle)
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.toolbar {
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if lane != nil {
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Button("New Card", systemImage: "plus") {
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isPresentingNewCard = true
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}
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}
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}
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.task { session.open() }
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.titlePromptAlert("New Card", isPresented: $isPresentingNewCard, placeholder: "Card Title") { title in
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createCard(titled: title.isEmpty ? nil : title)
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}
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.confirmationDialog(
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"Move Card",
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isPresented: Binding(get: { cardPendingMove != nil }, set: { if !$0 { cardPendingMove = nil } }),
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titleVisibility: .visible
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) {
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ForEach(otherLanes) { destination in
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Button(displayTitle(of: destination)) {
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if let cardID = cardPendingMove {
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move(cardID, to: destination.id)
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}
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cardPendingMove = nil
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}
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}
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Button("Cancel", role: .cancel) { cardPendingMove = nil }
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}
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}
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private var navigationTitle: String {
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lane.map(displayTitle(of:)) ?? "Lane"
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}
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private var otherLanes: [Lane] {
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(session.snapshot?.lanes ?? []).filter { $0.id != laneID }
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}
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private func displayTitle(of lane: Lane) -> String {
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guard let title = lane.title.value, !title.isEmpty else { return "Untitled Lane" }
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return title
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}
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@ViewBuilder
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private var content: some View {
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if let lane {
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List {
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if session.lastError != nil {
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Section {
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Label("Showing the last saved version — a recent update didn't load.", systemImage: "exclamationmark.triangle")
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.font(.footnote)
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.foregroundStyle(.secondary)
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}
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}
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if lane.cards.isEmpty {
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ContentUnavailableView(
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"No Cards Yet",
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systemImage: "rectangle.on.rectangle",
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description: Text("Add a card to this lane.")
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)
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} else {
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// `lane.cards` is already in display order, exactly as the lane list trusts
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// `BoardModel.lanes` — so it's trusted here rather than re-sorted.
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ForEach(lane.cards) { card in
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NavigationLink(value: BoardRoute.card(boardRoot: boardRoot, laneID: laneID, cardID: card.id)) {
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CardSummaryRow(card: card)
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}
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.swipeActions(edge: .trailing) {
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Button(role: .destructive) {
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trash(card.id)
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} label: {
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Label("Trash", systemImage: "trash")
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}
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}
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.swipeActions(edge: .leading) {
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if !otherLanes.isEmpty {
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Button {
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cardPendingMove = card.id
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} label: {
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Label("Move", systemImage: "arrow.right.arrow.left")
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}
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.tint(.blue)
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}
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}
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}
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.onMove(perform: { moveRows(from: $0, to: $1) })
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}
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}
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.refreshable { session.reload() }
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} else if case .ready = session.phase {
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// The lane is gone from a `.ready` snapshot — deleted elsewhere while this screen was
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// open. Nothing left to list; back out rather than leave a dead screen on top of the
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// stack.
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ContentUnavailableView("Lane Removed", systemImage: "trash", description: Text("This lane was deleted."))
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.task { dismiss() }
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} else {
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ProgressView("Opening lane")
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}
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}
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private func createCard(titled title: String?) {
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let laneID = self.laneID
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Task {
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// The closure's throws type must be spelled out — a trailing closure literal does not
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// pick up `perform`'s `throws(BoardWriteError)` from context alone.
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await session.perform { (root: URL) throws(BoardWriteError) -> ItemID in
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let laneFolder = root.appendingPathComponent(laneID.rawValue, isDirectory: true)
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return try BoardWriter.createCard(inLane: laneFolder, title: title)
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}
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}
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}
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private func trash(_ cardID: ItemID) {
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let laneID = self.laneID
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Task {
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await session.perform { (root: URL) throws(BoardWriteError) -> ItemID in
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let cardFolder = root
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.appendingPathComponent(laneID.rawValue, isDirectory: true)
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.appendingPathComponent(cardID.rawValue, isDirectory: true)
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return try BoardWriter.deleteCardToTrash(at: cardFolder, inBoard: root)
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}
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}
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}
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private func move(_ cardID: ItemID, to destinationLaneID: ItemID) {
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let laneID = self.laneID
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Task {
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await session.perform { (root: URL) throws(BoardWriteError) -> MoveResult in
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let sourceFolder = root
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.appendingPathComponent(laneID.rawValue, isDirectory: true)
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.appendingPathComponent(cardID.rawValue, isDirectory: true)
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let destinationParent = root.appendingPathComponent(destinationLaneID.rawValue, isDirectory: true)
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// `order: nil` — append at the end of the destination lane's visible cards, the
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// same placement a hand-created card gets.
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return try BoardWriter.moveItem(
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at: sourceFolder,
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toParent: destinationParent,
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sourceBoardRoot: root,
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destinationBoardRoot: root,
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order: nil
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)
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}
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}
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}
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/// Commits a card drag's release.
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///
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/// `manualOrder` is `lane.cards` with the drag already applied locally (`Array.move`), so the
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/// dragged card's post-drag index is both the row SwiftUI just drew and the position
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/// `Ranks.insertionRank` mints a rank against — the same index convention `BoardStore.moveLane`
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/// uses on the Mac for lanes. The happy path asks for the midpoint between the two neighbours the
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/// card lands between; on the rare lane where that gap is already exhausted
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/// (01-storage-format.md § Ordering), there is no `HealScheduler` to reach for — that engine
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/// lives in `Kanban/LiveStore`, which this target does not compile — so the fallback renumbers
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/// every card in the lane to a fresh whole-multiple-of-1024 ladder in `manualOrder`'s own order,
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/// one `BoardWriter.moveItem` reorder call per card inside the same `session.perform` bracket.
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/// Both paths are same-parent reorders, so neither stamps `modified` (the reorders-don't-stamp
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/// rule).
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private func moveRows(from source: IndexSet, to destination: Int) {
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guard let sourceIndex = source.first,
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let lane,
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lane.cards.indices.contains(sourceIndex)
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else { return }
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var manualOrder = lane.cards
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let moved = manualOrder[sourceIndex]
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manualOrder.move(fromOffsets: IndexSet(integer: sourceIndex), toOffset: destination)
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guard let landingIndex = manualOrder.firstIndex(where: { $0.id == moved.id }) else { return }
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let siblingOrders = manualOrder.filter { $0.id != moved.id }.map(\.order)
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let laneID = self.laneID
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// A `let` copy — the mutating `Array.move` above needs `manualOrder` as a `var`, but a
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// `@Sendable` closure cannot capture a mutable var, and the fallback loop below needs the
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// finished (post-move) arrangement, not the pre-move one.
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let finalOrder = manualOrder
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Task {
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await session.perform { (root: URL) throws(BoardWriteError) -> MoveResult in
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let laneFolder = root.appendingPathComponent(laneID.rawValue, isDirectory: true)
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if let rank = Ranks.insertionRank(amongVisible: siblingOrders, at: landingIndex) {
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return try BoardWriter.moveItem(
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at: laneFolder.appendingPathComponent(moved.id.rawValue, isDirectory: true),
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toParent: laneFolder,
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sourceBoardRoot: root,
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destinationBoardRoot: root,
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order: rank
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)
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}
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for (card, freshRank) in zip(finalOrder, Ranks.renumbered(count: finalOrder.count)) {
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_ = try BoardWriter.moveItem(
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at: laneFolder.appendingPathComponent(card.id.rawValue, isDirectory: true),
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toParent: laneFolder,
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sourceBoardRoot: root,
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destinationBoardRoot: root,
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order: freshRank
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)
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}
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return MoveResult(id: moved.id, reminted: [])
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}
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}
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}
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}
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/// One card row: its icon when it has one, title, and an attachment-count hint.
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///
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/// **No label chips.** `labels` is not a field `BoardModel`/`FrontmatterFields` expose — see
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/// `CardAttributesSection`'s doc comment for why — so `attachments` (a field the model already
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/// carries cheaply) stands in as the row's "cheap material" instead.
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private struct CardSummaryRow: View {
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let card: Card
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var body: some View {
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HStack {
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ItemIconView(icon: card.icon.value, iconColor: card.iconColor.value)
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VStack(alignment: .leading, spacing: 2) {
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Text(displayTitle)
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if !card.attachments.isEmpty {
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Label("\(card.attachments.count)", systemImage: "paperclip")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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}
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}
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private var displayTitle: String {
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guard let title = card.title.value, !title.isEmpty else { return "Untitled Card" }
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return title
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}
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}
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