A second product, not a second edition: dev.rzen.indie.KanbanMobile (iOS 26,
iPhone-only) compiles Kanban/Storage as source files, so a format change that
breaks the phone breaks this build the day it's made. Boards live in
iCloud.dev.rzen.indie.Kanban — named after the Mac bundle id so the Mac app can
adopt the container later without a migration; until then the folder is
"Lanework" in iCloud Drive and the Mac opens boards there through the open
panel.
EchoLedger grows #if os(macOS) gates around its three consumer surfaces
(verdicts/BoardDiff, harvest/HarvestedReceipt, comment retirement/CommentPath)
— the recording side BoardWriter stamps compiles on every platform, and the
gates are the seam a future phone verdict surface lands behind. AgentGuide
stays Mac-only.
The phone's watcher is NSMetadataQuery: BoardIndexStore (one query, package
UTI export makes a .kanban directory one item, equality-gated rescans,
download kicks per pass), BoardSession (materialization sweep before every
fail-fast walk, NSFileCoordinator brackets, perform{} = coordinated write then
awaited reload, ParseMemo threaded), CloudHome (off-main container resolution,
LANEWORK_LOCAL_ROOT DEBUG override for simulator work without an account).
Screens: Boards -> lanes -> cards -> card editor, value-routed by ItemID with
every screen re-reading the live snapshot; leading swipe moves a card via
confirmationDialog, trailing swipe sends it to .trash/; the editor commits
title through the Mac's canonical rename path and body through writeBody, with
drafts that survive reloads; attributes are the three typed style fields
(icon, iconColor, background) — labels is a reserved unknown-field key and
deliberately has no editor. Settings carries IndieBackup (backup root = the
container's Documents, restore rebuild = an index rescan, controller
constructed only once the home resolves).
Arbiter: KanbanMobile green for iOS Simulator, Kanban green for macOS, 3006
unit tests / 517 suites passed (PointerLatencyTests excluded — mid-rework
uncommitted in a parallel session).
Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
158 lines
6.8 KiB
Swift
158 lines
6.8 KiB
Swift
import SwiftUI
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/// The card editor — title, body, and attributes — `BoardRoute.card`'s destination.
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///
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/// Holds board-relative IDs only, never a `Card` value: every body evaluation re-reads the card
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/// from `session.snapshot`, so a write this screen makes (or one that lands from elsewhere while
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/// it's open) is reflected the moment the session's reload lands, and a card trashed on another
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/// device is noticed rather than edited into thin air.
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///
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/// ### Save timing
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///
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/// Title and body are edited into local `@State` drafts and committed through `BoardWriter` only
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/// when they differ from the snapshot's own value — never on every keystroke. Three triggers cover
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/// every way editing can end without dropping a change: the field's own submit (title, on Return),
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/// `onDisappear` (the user navigates back), and `scenePhase` leaving `.active` (the user backgrounds
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/// the app, or is interrupted, mid-edit in the body editor). A `Done` toolbar button folds in the
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/// same commit and drops focus, for a user who wants an explicit "I'm finished" without leaving the
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/// screen. All four funnel through `commitAll()`, so there is exactly one place that decides what
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/// "changed" means for each field.
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struct CardDetailScreen: View {
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let boardRoot: URL
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let laneID: ItemID
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let cardID: ItemID
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@Environment(BoardIndexStore.self) private var index
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@Environment(\.dismiss) private var dismiss
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@Environment(\.scenePhase) private var scenePhase
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@State private var titleDraft = ""
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@State private var bodyDraft = ""
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@FocusState private var isBodyFocused: Bool
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private var session: BoardSession { index.session(forBoardAt: boardRoot) }
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private var card: Card? {
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session.snapshot?.lanes.first { $0.id == laneID }?.cards.first { $0.id == cardID }
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}
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var body: some View {
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content
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.navigationTitle("Card")
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.navigationBarTitleDisplayMode(.inline)
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.toolbar {
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ToolbarItem(placement: .confirmationAction) {
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Button("Done") {
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isBodyFocused = false
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commitAll()
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}
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}
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}
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.task { session.open() }
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// Seeds the drafts once per card. `.task(id:)` re-runs only when `card?.id` changes —
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// nil while the session is still opening, then the card's own id once it lands — so a
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// reload that lands *while this screen is open* (including the reload this screen's
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// own commit triggers) never clobbers text the user is mid-typing.
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.task(id: card?.id) {
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guard let card else { return }
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titleDraft = card.title.value ?? ""
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bodyDraft = card.body
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}
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.onDisappear { commitAll() }
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.onChange(of: scenePhase) { _, newPhase in
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if newPhase != .active { commitAll() }
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}
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}
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@ViewBuilder
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private var content: some View {
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if let card {
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Form {
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if session.lastError != nil {
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Section {
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Label("Showing the last saved version — a recent update didn't load.", systemImage: "exclamationmark.triangle")
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.font(.footnote)
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.foregroundStyle(.secondary)
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}
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}
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Section("Title") {
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TextField("Untitled Card", text: $titleDraft)
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.onSubmit { commitTitle(against: card) }
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}
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Section("Body") {
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TextEditor(text: $bodyDraft)
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.frame(minHeight: 200)
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.focused($isBodyFocused)
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}
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CardAttributesSection(card: card, laneID: laneID, cardID: cardID, session: session)
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Section("Details") {
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LabeledContent("Created", value: card.created.value.map(Self.formatted) ?? "—")
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LabeledContent("Modified", value: card.modified.value.map(Self.formatted) ?? "—")
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}
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}
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} else if case .ready = session.phase {
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ContentUnavailableView("Card Removed", systemImage: "trash", description: Text("This card was deleted."))
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.task { dismiss() }
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} else {
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ProgressView("Opening card")
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}
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}
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private func commitAll() {
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guard let card else { return }
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commitTitle(against: card)
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commitBody(against: card)
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}
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private func commitTitle(against card: Card) {
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let trimmed = titleDraft.trimmingCharacters(in: .whitespacesAndNewlines)
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guard trimmed != (card.title.value ?? "") else { return }
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let laneID = self.laneID
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let cardID = self.cardID
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let newValue: String? = trimmed.isEmpty ? nil : trimmed
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Task {
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// The closure's throws type must be spelled out — a trailing closure literal does not
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// pick up `perform`'s `throws(BoardWriteError)` from context alone.
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await session.perform { (root: URL) throws(BoardWriteError) -> Void in
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let folder = root
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.appendingPathComponent(laneID.rawValue, isDirectory: true)
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.appendingPathComponent(cardID.rawValue, isDirectory: true)
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// The Mac's own rename path, verbatim (`BoardStore.setTitle`): plain `set`/`remove`
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// — `setStyleValue` is the style gesture's helper, not the title's — and
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// `.rename(title: nil)` so `updateIndex` enriches the operation from the document
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// it reads rather than trusting a snapshot that may have aged.
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try BoardWriter.updateIndex(inItemFolder: folder, operation: .rename(title: nil)) { document in
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if let newValue {
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document.set(FrontmatterKeys.title, to: .string(newValue))
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} else {
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document.remove(FrontmatterKeys.title)
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}
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}
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}
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}
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}
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private func commitBody(against card: Card) {
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guard bodyDraft != card.body else { return }
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let laneID = self.laneID
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let cardID = self.cardID
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let newBody = bodyDraft
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Task {
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await session.perform { (root: URL) throws(BoardWriteError) -> Bool in
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let folder = root
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.appendingPathComponent(laneID.rawValue, isDirectory: true)
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.appendingPathComponent(cardID.rawValue, isDirectory: true)
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return try BoardWriter.writeBody(inItemFolder: folder, body: newBody)
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}
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}
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}
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private static func formatted(_ date: Date) -> String {
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date.formatted(date: .abbreviated, time: .shortened)
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}
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}
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