Four scenes (welcome, restore bootstrap, board group, card group) with system restoration disabled in favor of the registry's open-now flags: set when a window actually opens, cleared only on user close, so quit — and crash — leave exactly the restoration set behind. AppModel joins windows to sessions (shared store, registry record, card refs, held security scope); CloseFlushCoordinator pins 02's strict close order as a seam-injected machine (card sessions end, windows drain, store flushes, record stamps, teardown) with named slots where m6/m7 flushes land. HostedWindowController proxies — never replaces — SwiftUI's window delegate to intercept windowShouldClose for the flush, report frames, and place saved frames onto live screens. Card windows are (board path, case-folded card id) values: reopen focuses, and a snapshot-pure fate function dismisses on delete, tombstone, tombstoned lane, or cross-board move. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
216 lines
9.1 KiB
Swift
216 lines
9.1 KiB
Swift
import AppKit
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import SwiftUI
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import os
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// MARK: - BoardWindowHost
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/// One board window: the thing that owns a board's session for as long as it is on screen
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/// (02-architecture.md § Windows, § Launch and window lifecycle).
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///
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/// ### It is a lifecycle, not a layout
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///
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/// Almost everything here is about beginning and ending: acquiring the shared store, stamping the
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/// registry, holding the board's security-scoped access, remembering the window's frame, and running
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/// the close flush before any of it is let go. The board *itself* — lanes, cards, drag, the whole of
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/// 03-board-ui.md — is a placeholder below, deliberately throwaway and confined to one small view so
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/// the milestone that builds the real thing replaces exactly that and nothing else.
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///
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/// ### Failure opens welcome
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///
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/// A board that will not load has nothing to show, so its window never appears: the failure joins
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/// `AppModel.launchFailures`, welcome comes up, and this window dismisses itself. That is the same
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/// path a failed restoration takes — "welcome appears alongside whatever did restore, the failed
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/// board's recents row carrying fail-fast's specifics" — with the row-level rendering still owed.
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struct BoardWindowHost: View {
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let ref: BoardWindowRef
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@Environment(AppModel.self) private var appModel
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@Environment(\.openWindow) private var openWindow
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@Environment(\.dismissWindow) private var dismissWindow
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/// The window's own controller — `@State` so it outlives body evaluations and so SwiftUI keeps it
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/// alive for exactly as long as this window exists.
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@State private var windowController = HostedWindowController()
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@State private var phase: Phase = .opening
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private enum Phase {
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case opening
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case open(BoardStore)
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/// The load failed; this window is on its way out and must not try again.
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case failed
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}
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private static let logger = Logger(subsystem: "dev.rzen.indie.Kanban", category: "board-window")
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var body: some View {
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content
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.frame(minWidth: 640, minHeight: 400)
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.background(WindowAccessor(controller: windowController))
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.navigationTitle(windowTitle)
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.task { await start() }
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.onDisappear { endSessionIfStillOpen() }
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}
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@ViewBuilder
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private var content: some View {
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switch phase {
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case .opening, .failed:
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// Nothing to render and nothing worth animating: this window either becomes a board in a
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// moment or dismisses itself.
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Color.clear
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case let .open(store):
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VStack(spacing: 0) {
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BannerStripView(rows: store.bannerRows) { store.banners.dismiss($0) }
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PlaceholderBoardView(store: store)
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}
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}
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}
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private var windowTitle: String {
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guard case let .open(store) = phase else { return "" }
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return AppModel.displayName(of: store)
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}
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// MARK: - Opening
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/// Acquires the board and starts its session, or fails it out to welcome.
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///
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/// The order is load-bearing. Security-scoped access is claimed **before** `acquire`, because
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/// acquire's first act is a full tree walk and a sandboxed read outside the scope is exactly the
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/// one that gets refused. `setOpenNow` comes **after** the record exists and after the window has
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/// demonstrably opened — a flag set on a board that never appeared would hand the next launch a
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/// restoration set describing a failure.
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private func start() async {
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guard case .opening = phase else { return }
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// Claimed even on the failure path: an unclaimed stash is a scope nobody balances.
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let access = appModel.claimPendingAccess(for: ref)
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let url = access?.url ?? ref.url
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let store: BoardStore
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do throws(BoardLoadError) {
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store = try appModel.storeRegistry.acquire(url)
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} catch {
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Self.logger.error("board failed to open: \(error.description, privacy: .public)")
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access?.stop()
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phase = .failed
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appModel.recordLaunchFailure(path: ref.path, message: error.description)
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openWindow(id: WindowID.welcome)
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dismissWindow(id: WindowID.board, value: ref)
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return
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}
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let recordID = appModel.boardRegistry.recordOpen(of: url, displayName: AppModel.displayName(of: store))
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appModel.boardRegistry.setOpenNow(id: recordID)
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appModel.beginSession(ref: ref, store: store, recordID: recordID, access: access)
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phase = .open(store)
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configureWindow(recordID: recordID)
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// "Opening a board from welcome closes welcome" (02 § Launch and window lifecycle). Harmless
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// when welcome is not open, which is the ordinary case.
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dismissWindow(id: WindowID.welcome)
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}
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/// Wires the window: the saved frame on the way in, frame changes on the way back out, and the
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/// close interception that makes the flush unavoidable.
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private func configureWindow(recordID: UUID) {
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windowController.onAttach = { window in
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guard let saved = appModel.boardRegistry.record(id: recordID)?.windowFrame else { return }
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window.setFrame(HostedWindowController.placementOnCurrentScreens(for: saved), display: true)
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}
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// The window may already be attached — `viewDidMoveToWindow` fires well before this task's
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// load returns — so the placement is applied directly too rather than waiting for a callback
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// that has already happened.
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if let window = windowController.window {
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windowController.onAttach?(window)
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}
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windowController.onFrameChanged = { frame in
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appModel.boardRegistry.updateWindowFrame(
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id: recordID,
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frame: WindowFrame(x: frame.origin.x, y: frame.origin.y, width: frame.width, height: frame.height)
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)
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}
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windowController.onCloseRequested = {
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Task { @MainActor in
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await appModel.closeBoard(ref: ref, cause: .userClose)
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windowController.closeAfterFlush()
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}
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}
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}
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// MARK: - Closing
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/// The safety net behind the close interception.
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///
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/// `windowShouldClose` covers ⌘W, File ▸ Close and the red button — every way a *user* closes a
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/// window. It does not cover a window torn down some other way (a programmatic dismiss, a scene
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/// SwiftUI decides to end), and a board whose session outlived its window would leave a watcher
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/// running over nothing. So the disappear runs the same sequence; `AppModel.closeBoard` is
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/// idempotent precisely so these two can both fire without the flush running twice.
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///
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/// Deliberately **not** the quit path: quit is `AppDelegate`'s, and it must complete before the
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/// app exits rather than in a task nobody waits for.
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private func endSessionIfStillOpen() {
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guard appModel.session(for: ref) != nil else { return }
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Task { @MainActor in
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await appModel.closeBoard(ref: ref, cause: .userClose)
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}
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}
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}
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// MARK: - The placeholder board
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/// Stand-in for the board (03-board-ui.md): the title and a list of lane titles, and nothing else.
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///
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/// **Deliberately throwaway.** The next milestone builds the full-visibility lane layout — masonry
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/// cards, drag, the trash quasi-lane, the toolbar — and replaces this view wholesale. It is kept in
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/// one small view with no state of its own so that replacement is a deletion rather than an
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/// untangling. What it does prove today is that the window renders the *store's* snapshot: an
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/// external edit shows up here through the watcher like it will in the real thing.
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private struct PlaceholderBoardView: View {
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let store: BoardStore
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var body: some View {
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ScrollView {
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VStack(alignment: .leading, spacing: 16) {
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Text(AppModel.displayName(of: store))
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.font(.largeTitle)
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if liveLanes.isEmpty {
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Text("No lanes yet")
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.foregroundStyle(.secondary)
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} else {
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ForEach(liveLanes) { lane in
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HStack(alignment: .firstTextBaseline, spacing: 8) {
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Text(lane.title.value ?? "Untitled")
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.font(.headline)
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.foregroundStyle(lane.title.value == nil ? .secondary : .primary)
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Text("\(liveCardCount(in: lane))")
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.font(.callout)
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.foregroundStyle(.secondary)
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}
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}
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}
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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.padding(24)
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}
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}
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/// Tombstoned lanes render nowhere on the board (03-board-ui.md collapses them into the trash
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/// quasi-lane) — true of the placeholder as much as of the real layout.
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private var liveLanes: [Lane] {
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store.snapshot.lanes.filter { !$0.isDeleted }
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}
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private func liveCardCount(in lane: Lane) -> Int {
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lane.cards.filter { !$0.isDeleted }.count
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}
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}
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