Files
lanework/README.md
T
rzen fccdf56cf4 Stand up the window architecture — welcome, board, card
Four scenes (welcome, restore bootstrap, board group, card group) with
system restoration disabled in favor of the registry's open-now flags:
set when a window actually opens, cleared only on user close, so quit —
and crash — leave exactly the restoration set behind. AppModel joins
windows to sessions (shared store, registry record, card refs, held
security scope); CloseFlushCoordinator pins 02's strict close order as
a seam-injected machine (card sessions end, windows drain, store
flushes, record stamps, teardown) with named slots where m6/m7 flushes
land. HostedWindowController proxies — never replaces — SwiftUI's
window delegate to intercept windowShouldClose for the flush, report
frames, and place saved frames onto live screens. Card windows are
(board path, case-folded card id) values: reopen focuses, and a
snapshot-pure fate function dismisses on delete, tombstone, tombstoned
lane, or cross-board move.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-27 07:47:11 -04:00

3.5 KiB

Lanework

A native macOS kanban app whose boards are plain folders and Markdown files. Every board, lane, and card is a folder with an index.md (YAML frontmatter + Markdown body); the filesystem is the source of truth and the app is a live view over it.

The defining consequence: anything that can read and write files is a first-class user of a board — text editors, Finder, shell scripts, git, and above all AI agents. Lanework's job is to be the best human surface over that substrate.

Key features

Lanework is in early development. This list tracks what has actually shipped and grows milestone by milestone; the full design lives in DESIGN/.

  • Storage contract, read side — frontmatter engine with a byte-perfect round-trip guarantee (unknown keys, comments, and formatting survive every rewrite; duplicate keys read last-wins; wrong-type scalars coerce read-side), gapped fractional ordering (Ranks), and a fail-fast board loader with UUID-gated level detection, warning-collecting skips, and tombstone-aware snapshots — pinned by a golden fixture suite of 18 on-disk boards.
  • Storage contract, write side — BoardWriter turns every mutation into an atomic temp-file+rename over exactly the files it touches: creates mint lowercase-UUIDv4 identities and .kanban packages; moves keep the UUID (with per-folder collision repair at the cross-board import boundary); copies mint fresh identities at every level; deletes are in-place tombstones with position-perfect restore and physical purge; attachment imports never overwrite and never refuse (Finder-style renames). Every app write stamps modified, clears modified-by, and preserves everything it didn't change byte-for-byte; readable-but-uneditable frontmatter shapes refuse loudly instead of corrupting.
  • Live store — every open board is one shared, watched, in-memory snapshot: an FSEvents folder watcher (debounced, .git-filtered, origin-reconciling) drives whole-tree reloads with a generation guard and single-flight coalescing; write brackets suppress self-echo; a file-identity-keyed store registry refcounts stores and watchers across windows and absorbs root renames via bookmark re-resolution (a vanished root locks the board and watches for its return); plus the board registry (recents, bookmarks, cached counts), the banner center's single precedence order, the dirty-buffer guard, and transient UI state.
  • Window architecture — the three window types and their lifecycle: a welcome window (branding, failed-open reporting), one board window per root (per-board frame memory, repositioned onto a live screen), and at-most-one card window per card (last-used size, cascaded; follows its card across lanes; dismisses on delete, tombstone, or cross-board move). Closing a board window or quitting runs one strict close flush — card sessions end, pending work drains, the registry is stamped — before the store tears down; launch restores the boards whose open-now flags survived quit (or crash), a preference gating only whether the flags are consulted.

Development

The Xcode project is generated — project.yml is the source of truth, not the .xcodeproj:

xcodegen generate
xcodebuild build -project Kanban.xcodeproj -scheme Kanban -destination 'platform=macOS'
xcodebuild test  -project Kanban.xcodeproj -scheme Kanban -destination 'platform=macOS,arch=arm64'

macOS 26+, Swift 6 (strict concurrency), SwiftUI, sandboxed. Internal codename Kanban (target, scheme, bundle id dev.rzen.indie.Kanban); the app ships under the display name Lanework.