//
// ActiveWorkoutGateView.swift
// Workouts Watch App
//
// Copyright 2025 Rouslan Zenetl. All Rights Reserved.
//

import SwiftUI
import SwiftData

/// Root of the watch app. The watch only runs the workouts that are currently
/// active on the phone — there's no history browsing here. An "active" workout is a
/// cached one that isn't finished (`notStarted` or `inProgress`); a workout is
/// created on the phone as `notStarted` the moment a routine is picked, and flips to
/// `completed` once every exercise is done, at which point it drops off this list.
///
/// The root shows every active workout (most-recent first); picking one opens its
/// exercise list.
struct ActiveWorkoutGateView: View {
    @Environment(WatchConnectivityBridge.self) private var bridge

    @Query(sort: \Workout.start, order: .reverse) private var workouts: [Workout]
    @Query private var routines: [Routine]

    /// Navigated workouts (depth 1). Held here — rather than relying on implicit
    /// `NavigationLink` destinations — so we can pop back to the gate the moment the phone
    /// takes over editing the run we're inside.
    @State private var path: [ActiveWorkoutRoute] = []

    @State private var showingSettings = false

    private var activeWorkouts: [Workout] {
        workouts.filter { $0.status == .inProgress || $0.status == .notStarted }
    }

    private func routine(for workout: Workout) -> Routine? {
        guard let id = workout.routineID else { return nil }
        return routines.first { $0.id == id }
    }

    /// True while the phone has this workout's exercise — or the routine it came from — open
    /// in an editor. The watch parks such a run and blocks re-entry so the phone owns the
    /// edit and the watch can't forward a stale optimistic write over it.
    private func isLockedForEditing(_ workout: Workout) -> Bool {
        if let id = bridge.editingWorkoutID, id == workout.id { return true }
        if let routineID = bridge.editingRoutineID, routineID == workout.routineID { return true }
        return false
    }

    var body: some View {
        NavigationStack(path: $path) {
            Group {
                if activeWorkouts.isEmpty {
                    emptyState
                } else {
                    List {
                        ForEach(activeWorkouts) { workout in
                            row(for: workout)
                        }
                    }
                    .navigationTitle("In Progress")
                }
            }
            .navigationDestination(for: ActiveWorkoutRoute.self) { route in
                // Resolve from the full set (not just active) so a run that finishes while
                // you're inside it still renders rather than blanking.
                if let workout = workouts.first(where: { $0.id == route.workoutID }) {
                    WorkoutLogListView(workout: workout)
                }
            }
            .toolbar {
                ToolbarItem(placement: .topBarTrailing) {
                    Button {
                        showingSettings = true
                    } label: {
                        Image(systemName: "gearshape")
                    }
                    .accessibilityLabel("Settings")
                }
            }
            .sheet(isPresented: $showingSettings) {
                NavigationStack { WatchSettingsView() }
            }
            // The phone's pushes aren't decoding (its app updated first; this one hasn't
            // yet) — everything shown is frozen at the last good sync. Say so rather than
            // silently presenting stale workouts until the watch app catches up.
            .safeAreaInset(edge: .bottom) {
                if bridge.schemaMismatch {
                    Label("Update both apps to resume sync", systemImage: "exclamationmark.arrow.triangle.2.circlepath")
                        .font(.caption2)
                        .foregroundStyle(.orange)
                        .multilineTextAlignment(.center)
                        .frame(maxWidth: .infinity)
                        .padding(.vertical, 2)
                        .background(.ultraThinMaterial)
                }
            }
        }
        .task {
            // Nothing to run yet — pull fresh state in case the phone just started one.
            if activeWorkouts.isEmpty { bridge.requestSync() }
        }
        // The phone just entered (or left) an editor — if we're inside the now-locked run,
        // pop back to the gate so re-entry rebuilds a fresh working copy. Also pop if the run
        // we're inside was pruned (discarded/deleted on the phone, or aged out of the push).
        .onChange(of: bridge.editingWorkoutID) { _, _ in popIfNavigatedRunUnavailable() }
        .onChange(of: bridge.editingRoutineID) { _, _ in popIfNavigatedRunUnavailable() }
        .onChange(of: workouts.map(\.id)) { _, _ in popIfNavigatedRunUnavailable() }
    }

    @ViewBuilder
    private func row(for workout: Workout) -> some View {
        if isLockedForEditing(workout) {
            ActiveWorkoutRow(workout: workout, routine: routine(for: workout), editingOnPhone: true)
        } else {
            NavigationLink(value: ActiveWorkoutRoute(workoutID: workout.id)) {
                ActiveWorkoutRow(workout: workout, routine: routine(for: workout))
            }
        }
    }

    /// If the run we're currently navigated into is no longer available — pruned from the
    /// cache (discarded/deleted on the phone, or aged out of the pushed set), or locked
    /// because the phone took over editing it — pop back to the gate.
    private func popIfNavigatedRunUnavailable() {
        guard let route = path.last else { return }
        guard let workout = workouts.first(where: { $0.id == route.workoutID }) else {
            path.removeAll()
            return
        }
        if isLockedForEditing(workout) { path.removeAll() }
    }

    private var emptyState: some View {
        ContentUnavailableView {
            Label("Start a Workout", systemImage: "iphone")
        } description: {
            Text("Begin a workout on your iPhone to run it here.")
        } actions: {
            Button {
                bridge.requestSync()
            } label: {
                Label("Refresh", systemImage: "arrow.triangle.2.circlepath")
            }
        }
    }
}

// MARK: - Active Workout Row

private struct ActiveWorkoutRow: View {
    let workout: Workout
    let routine: Routine?
    /// When true, the phone is editing this run — render it dimmed and non-tappable.
    var editingOnPhone: Bool = false

    private var logs: [WorkoutLog] { workout.logsArray }
    private var doneCount: Int { logs.filter { $0.status == .completed }.count }

    var body: some View {
        HStack(spacing: 10) {
            Image(systemName: editingOnPhone ? "pencil" : (routine?.systemImage ?? "figure.strengthtraining.traditional"))
                .font(.title3)
                .foregroundStyle(routine.map { Color.color(from: $0.color) } ?? .workTint)
                .frame(width: 26)

            VStack(alignment: .leading, spacing: 2) {
                Text(workout.routineName ?? Routine.unnamed)
                    .font(.headline)
                    .lineLimit(1)

                Text(subtitle)
                    .font(.caption2)
                    .foregroundStyle(.secondary)
            }
        }
        .opacity(editingOnPhone ? 0.5 : 1)
    }

    private var subtitle: String {
        if editingOnPhone { return "Editing on iPhone…" }
        guard !logs.isEmpty else { return workout.start.formattedDate() }
        if doneCount == 0 { return "Not started · \(logs.count) exercises" }
        return "\(doneCount) of \(logs.count) done"
    }
}

// MARK: - Navigation

/// Stable, hashable handle for a navigated run. Keyed by id (not the `Workout` object) so
/// the path survives cache rebuilds, and a distinct type so it never collides with the
/// log-id destination inside `WorkoutLogListView`.
private struct ActiveWorkoutRoute: Hashable {
    let workoutID: String
}
