Add an Apple Watch face complication that opens the app
A static WidgetKit accessory widget (launcher only — no data sharing, App Group, or entitlements). Tapping any accessory widget opens its containing app, so this is enough to place a Workouts button on the watch face. Supports the circular, corner, inline, and rectangular accessory families. New 'Workouts Watch Widget' app-extension target embedded in the watch app via project.yml.
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@@ -1,5 +1,7 @@
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**June 2026**
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Add a Workouts complication to your Apple Watch face — tap it to open the app straight from any watch face.
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Prop your iPhone up during an Apple Watch workout and it now runs the same live flow side by side — Ready → work/rest → Finish with running timers — and you can drive from either device: swipe ahead, finish a set, or add one on whichever is closer, and the other follows along. Automatic moves, like a rest timer running out, advance both devices on their own.
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Editing an exercise or split on iPhone now steps the Apple Watch out of that workout, showing it as "Editing on iPhone" until you're done — so the watch never keeps running an exercise whose plan you're changing.
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@@ -29,6 +29,9 @@ your own iCloud Drive.
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bidirectional: drive from either device — swipe ahead, finish a set, add one — and the
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other follows. Only *human* transitions are sent; automatic ones (a rest timer ending)
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advance both devices independently off shared start times, so they never fight.
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- **Watch face complication** — a launcher complication you can place on any Apple
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Watch face; tap it to open the app. Available in the circular, corner, inline, and
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rectangular accessory slots.
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- **iCloud Drive sync** — your data lives as human-readable JSON in your iCloud
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Drive, synced across devices and visible in the Files app. iCloud is required.
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@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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<string>Workouts</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
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<key>CFBundleShortVersionString</key>
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<string>$(MARKETING_VERSION)</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>ITSAppUsesNonExemptEncryption</key>
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<false/>
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<key>NSExtension</key>
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<dict>
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<key>NSExtensionPointIdentifier</key>
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<string>com.apple.widgetkit-extension</string>
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</dict>
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</dict>
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</plist>
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@@ -0,0 +1,79 @@
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import SwiftUI
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import WidgetKit
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// A launcher complication: a static button on the watch face that opens the
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// Workouts app. It carries no data, so the timeline is a single entry that
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// never refreshes. Tapping any accessory widget launches its containing app,
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// so no deep link or App Group is needed.
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private struct LauncherEntry: TimelineEntry {
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let date: Date
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}
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private struct LauncherProvider: TimelineProvider {
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func placeholder(in context: Context) -> LauncherEntry {
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LauncherEntry(date: .now)
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}
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func getSnapshot(in context: Context, completion: @escaping (LauncherEntry) -> Void) {
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completion(LauncherEntry(date: .now))
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}
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func getTimeline(in context: Context, completion: @escaping (Timeline<LauncherEntry>) -> Void) {
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// Nothing ever changes — one entry, never reload.
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completion(Timeline(entries: [LauncherEntry(date: .now)], policy: .never))
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}
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}
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private struct LauncherView: View {
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@Environment(\.widgetFamily) private var family
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private let glyph = "dumbbell.fill"
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var body: some View {
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switch family {
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case .accessoryInline:
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Label("Workouts", systemImage: glyph)
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case .accessoryRectangular:
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Label("Workouts", systemImage: glyph)
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.font(.headline)
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading)
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case .accessoryCorner:
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Image(systemName: glyph)
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.font(.title2)
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.widgetLabel("Workouts")
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default: // .accessoryCircular and any future families
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ZStack {
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AccessoryWidgetBackground()
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Image(systemName: glyph)
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.font(.title3)
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}
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}
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}
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}
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struct WorkoutsLauncherComplication: Widget {
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private let kind = "WorkoutsLauncher"
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var body: some WidgetConfiguration {
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StaticConfiguration(kind: kind, provider: LauncherProvider()) { _ in
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LauncherView()
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.containerBackground(.clear, for: .widget)
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}
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.configurationDisplayName("Open Workouts")
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.description("Tap to open the Workouts app.")
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.supportedFamilies([
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.accessoryCircular,
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.accessoryCorner,
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.accessoryInline,
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.accessoryRectangular,
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])
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}
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}
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@main
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struct WorkoutsWatchWidgetBundle: WidgetBundle {
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var body: some Widget {
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WorkoutsLauncherComplication()
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}
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}
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+20
@@ -78,6 +78,9 @@ targets:
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excludes:
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- "Resources/Info-*.plist"
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- "Resources/*.entitlements"
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dependencies:
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- target: Workouts Watch Widget
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embed: true
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postBuildScripts:
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- script: '"${SRCROOT}/Scripts/update_build_number.sh"'
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name: Update Build Number
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@@ -98,3 +101,20 @@ targets:
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME: AccentColor
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TARGETED_DEVICE_FAMILY: "4"
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DEVELOPMENT_ASSET_PATHS: "\"Workouts Watch App/Preview Content\""
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# ---- watchOS widget extension (a launcher complication for the watch face) --
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Workouts Watch Widget:
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type: app-extension
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platform: watchOS
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sources:
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- path: Workouts Watch Widget
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excludes:
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- "Resources/Info-*.plist"
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settings:
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base:
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PRODUCT_BUNDLE_IDENTIFIER: dev.rzen.indie.Workouts.watchkitapp.widget
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INFOPLIST_FILE: "Workouts Watch Widget/Resources/Info-WatchWidget.plist"
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GENERATE_INFOPLIST_FILE: false
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SWIFT_STRICT_CONCURRENCY: complete
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WATCHOS_DEPLOYMENT_TARGET: "26.0"
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TARGETED_DEVICE_FAMILY: "4"
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