Slowly orbit the camera around every form guide
With the equipment layer carrying world-space 3D form, the prop-free gate comes off: machines now get the same slow orbit as the bodyweight moves, their seats, cables, bars, and rollers turning with the figure. Closes out the orbit-for-all-exercises plan. Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
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@@ -77,7 +77,9 @@ never touches a motion script** — proportions are the skeleton's problem.
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side view, 90 views the figure face-on — real foreshortening, not faked
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proportions. Face-on machines (abductor/adductor, rotary torso) author
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genuine abduction or spine rotation and let projection do the rest. The
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camera can also orbit while the motion loops (`--orbit`).
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camera also orbits while the motion loops (`--orbit`; the in-app renderer
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slowly orbits **every** exercise, machines included — props have
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world-space 3D form and turn with the figure).
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- **Elevation & the mat** — the default viewpoint pitches down 10°
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(`CAMERA_PITCH`; override per motion via `"camera": {"pitch": ...}`), and
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the ground is drawn as an **exercise mat**: a world-space quad sized to the
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