Stagger build numbers by platform: iOS/watch even, macOS odd
Both platforms share one App Store Connect build-number space (same bundle ID, universal purchase), so the raw commit count would collide. The vendored script partitions on PLATFORM_NAME; watchOS rides with iOS because the embedded watch app's CFBundleVersion must match its host.
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@@ -58,7 +58,7 @@ All in `Shared/Model/`:
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### Platforms, Tooling & Entitlements
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- iOS 26 / watchOS 26 / macOS 26; Swift 6 with `SWIFT_STRICT_CONCURRENCY: complete` on all targets.
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- Build number (git commit count), `BuildDate`, and `BuildHash` are stamped by the `app-versioning` skill's `update_build_info.sh` (referenced in place from `../indie-skills`, a post-build phase; release tagging is opt-in via `RELEASE_TAGGING=1`). `Scripts/` holds the App Store / TestFlight release pipeline.
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- Build number, `BuildDate`, and `BuildHash` are stamped by the vendored `Scripts/update_build_info.sh` (a post-build phase; release tagging is opt-in via `RELEASE_TAGGING=1`). Build numbers are **platform-partitioned** from the git commit count — iOS/watchOS get even (2×commits), macOS gets odd (2×commits+1) — because both platforms share one ASC build-number space and the embedded watch app must match the iOS app's `CFBundleVersion`. `Scripts/` also holds the App Store / TestFlight release pipeline.
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- Entitlements: iOS uses CloudDocuments + HealthKit; watch uses HealthKit only; macOS uses app sandbox + CloudDocuments (same bundle ID as iOS — universal purchase). **No CloudKit service, no App Group.**
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- SPM packages: `IndieSync` (file-side iCloud sync core) and `IndieAbout` (in-app About / changelog / license UI).
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