Give the figure real girdles, fix orbit pinning, add roller pads

Shoulder and pelvis widths grow to human-like proportions per profile
(shoulders wider than hips for neutral/male, reversed for female) and
are now drawn — bars across the attach points that read near-full-width
face-on and as a shoulder/hip nub in profile, so limbs visibly hang
from a torso instead of a point. Orbiting no longer re-solves IK pins
in the rotated view (pins are canvas targets in the authored camera):
the pose resolves first and the posed body rotates, which fixes hands
sticking to stale screen points mid-orbit (Cat-Cow, Bird Dog, Plank).
Leg Extension and Leg Curl swap their ankle bars for a machine roller
disc — a new `roller` prop riding the shin's press side. Fixtures
regenerated; both renderers updated in lockstep.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
This commit is contained in:
2026-07-06 21:00:03 -04:00
parent fd3bcb513f
commit 5e4980f0d7
106 changed files with 543 additions and 156 deletions
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@@ -7,9 +7,11 @@
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<path id="arm_r" d="M 104.7 40.1 L 109.7 69.6 L 124.0 96.0" stroke="#0d9488" stroke-width="6" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M 126.0 103.0 L 126.0 91.0" stroke="#6b7180" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"/>
<circle id="head" cx="106.1" cy="20.1" r="10" fill="white" stroke="#3a3f4b" stroke-width="6"/>
<line id="nose" x1="116.0" y1="19.1" x2="123.0" y2="18.3" stroke="#3a3f4b" stroke-width="4" stroke-linecap="round"/>

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