Give the figure real girdles, fix orbit pinning, add roller pads

Shoulder and pelvis widths grow to human-like proportions per profile
(shoulders wider than hips for neutral/male, reversed for female) and
are now drawn — bars across the attach points that read near-full-width
face-on and as a shoulder/hip nub in profile, so limbs visibly hang
from a torso instead of a point. Orbiting no longer re-solves IK pins
in the rotated view (pins are canvas targets in the authored camera):
the pose resolves first and the posed body rotates, which fixes hands
sticking to stale screen points mid-orbit (Cat-Cow, Bird Dog, Plank).
Leg Extension and Leg Curl swap their ankle bars for a machine roller
disc — a new `roller` prop riding the shin's press side. Fixtures
regenerated; both renderers updated in lockstep.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
This commit is contained in:
2026-07-06 21:00:03 -04:00
parent fd3bcb513f
commit 5e4980f0d7
106 changed files with 543 additions and 156 deletions
+6 -1
View File
@@ -159,7 +159,7 @@ struct PropSceneShape: Codable {
/// One equipment prop. `type` selects the flavor; the other fields apply per type
/// (mirroring the reference renderer's `resolve_props`).
struct MotionProp: Codable {
let type: String // "scene" | "cable" | "bar" | "dumbbell" | "pad"
let type: String // "scene" | "cable" | "bar" | "dumbbell" | "pad" | "roller"
/// scene: the static shapes.
let shapes: [PropSceneShape]?
/// cable: fixed anchor `[x, y]` moving joint `to`.
@@ -174,6 +174,11 @@ struct MotionProp: Codable {
let w: Double?
/// End-disc radius (dumbbell plates default 4.5; bars none).
let plateR: Double?
/// roller: which side of the lower bone the disc presses (+1/1), its radius,
/// and how far back along the bone from the joint it sits.
let side: Double?
let r: Double?
let back: Double?
}
/// A key frame of anatomical joint angles. A joint absent from the frame poses at