Make the live-run mirror survive lost phone-to-watch frames

Live frames ride sendMessage, which is reachable-only — and phone→watch
reachability drops exactly when the user is swiping on the phone (wrist
down). A frame that failed to send was staged but never retried until a
reachability edge, and a frame lost outright desynced the run until the
next human transition — sometimes forever, since a reconnect could even
re-send the stale staged frame and yank the peer backwards.

Four fixes, symmetric on both bridges and both run screens:

- A send that fails while nominally reachable now retries with a short
  backoff (a few times per staged message) instead of being swallowed.
- Receiving a frame that outranks the staged outbound one drops the
  staged frame, so a reconnect re-send can't move the run backwards;
  a delivery the staged frame outranks is ignored as stale.
- Every staleness comparison now tie-breaks the shared version sequence
  on the frame's wall-clock anchor (LiveProgress.isNewer) — after a
  lost frame both devices can mint the same version, and the later
  human action must win.
- Durable repair: when the absorbed workout doc shows sets completed
  beyond anything the open run screen recorded or followed, it jumps
  forward to the first unfinished set's work page — a lost frame now
  degrades to a briefly-stale page instead of a stuck one.
This commit is contained in:
2026-07-08 18:52:24 -04:00
parent b53381e8ce
commit 8cbe078ffd
8 changed files with 250 additions and 15 deletions
+2 -2
View File
@@ -34,9 +34,9 @@ final class LiveRunState {
return c
}
/// Apply an incoming frame, dropping a stale one for the same run.
/// Apply an incoming frame, dropping a stale (or redelivered) one for the same run.
func apply(_ frame: LiveProgress) {
if let c = current, c.logID == frame.logID, frame.version < c.version { return }
if let c = current, c.logID == frame.logID, !frame.isNewer(than: c) { return }
current = frame
}