Make the live-run mirror survive lost phone-to-watch frames
Live frames ride sendMessage, which is reachable-only — and phone→watch reachability drops exactly when the user is swiping on the phone (wrist down). A frame that failed to send was staged but never retried until a reachability edge, and a frame lost outright desynced the run until the next human transition — sometimes forever, since a reconnect could even re-send the stale staged frame and yank the peer backwards. Four fixes, symmetric on both bridges and both run screens: - A send that fails while nominally reachable now retries with a short backoff (a few times per staged message) instead of being swallowed. - Receiving a frame that outranks the staged outbound one drops the staged frame, so a reconnect re-send can't move the run backwards; a delivery the staged frame outranks is ignored as stale. - Every staleness comparison now tie-breaks the shared version sequence on the frame's wall-clock anchor (LiveProgress.isNewer) — after a lost frame both devices can mint the same version, and the later human action must win. - Durable repair: when the absorbed workout doc shows sets completed beyond anything the open run screen recorded or followed, it jumps forward to the first unfinished set's work page — a lost frame now degrades to a briefly-stale page instead of a stuck one.
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@@ -38,6 +38,12 @@ final class WatchConnectivityBridge: NSObject {
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/// wall-clock anchor, so a late re-send self-corrects on arrival rather than reading as stale.
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private var pendingLive: PendingLive?
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/// In-flight backoff retry for a staged live message whose send *failed* (as opposed to
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/// never being attempted because the peer was unreachable — that case is re-flushed by the
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/// reachability/activation delegates). See `scheduleLiveRetry`.
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private var liveRetryTask: Task<Void, Never>?
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private var liveRetryAttempt = 0
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/// The latest live-run frame the *phone* sent, for the run we currently have open to apply
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/// (ephemeral; nil when the phone isn't driving). The watch's `ExerciseProgressView` reads
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/// this to follow a phone-driven transition; it's never persisted.
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@@ -138,6 +144,7 @@ final class WatchConnectivityBridge: NSObject {
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var stamped = frame
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stamped.version = liveVersion
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pendingLive = .progress(stamped)
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liveRetryAttempt = 0
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flushLive()
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}
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@@ -147,6 +154,7 @@ final class WatchConnectivityBridge: NSObject {
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func sendLiveEnded(workoutID: String, logID: String) {
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guard let session, session.activationState == .activated else { return }
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pendingLive = .ended(workoutID: workoutID, logID: logID)
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liveRetryAttempt = 0
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flushLive()
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}
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@@ -156,6 +164,8 @@ final class WatchConnectivityBridge: NSObject {
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/// WatchConnectivity's background queue, so it must be nonisolated (@Sendable) — an
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/// inherited-@MainActor closure would trap (swift_task_checkIsolated) there.
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private func flushLive() {
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liveRetryTask?.cancel()
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liveRetryTask = nil
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guard let session, let pending = pendingLive,
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session.activationState == .activated, session.isReachable else { return }
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let payload: [String: Any]
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@@ -165,14 +175,43 @@ final class WatchConnectivityBridge: NSObject {
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case .ended(let workoutID, let logID):
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payload = WCPayload.encodeLiveEnded(workoutID: workoutID, logID: logID)
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}
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session.sendMessage(payload, replyHandler: nil, errorHandler: { @Sendable _ in })
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session.sendMessage(payload, replyHandler: nil, errorHandler: { @Sendable [weak self] _ in
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Task { @MainActor in self?.scheduleLiveRetry() }
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})
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}
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/// Apply a live-run frame the phone sent. Drops a stale one for the same run, and catches
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/// our send counter up so the next frame we send outranks it (shared per-run sequence).
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/// A send failed while the phone was nominally reachable. Without this the staged message
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/// would sit until the next reachability/activation edge — which may never come mid-workout —
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/// so back off briefly and re-flush, a handful of times per staged message (the edges still
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/// re-flush after the retries are spent). Whatever is staged *when the retry fires* is sent,
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/// so a newer frame staged meanwhile supersedes the failed one here too.
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private func scheduleLiveRetry() {
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guard pendingLive != nil, liveRetryTask == nil, liveRetryAttempt < 5 else { return }
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liveRetryAttempt += 1
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let delay = min(8.0, 0.5 * pow(2.0, Double(liveRetryAttempt - 1)))
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liveRetryTask = Task { [weak self] in
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try? await Task.sleep(for: .seconds(delay))
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guard let self, !Task.isCancelled else { return }
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self.liveRetryTask = nil
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self.flushLive()
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}
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}
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/// Apply a live-run frame the phone sent. Catches our send counter up first (shared per-run
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/// sequence), then arbitrates against our own staged outbound frame for the same run: if the
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/// incoming frame outranks it, drop the staged one (so a later reconnect can't re-send stale
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/// state and yank the run backwards); if the *staged* frame outranks the delivery — a late or
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/// version-collided arrival predating our own latest action — ignore the incoming frame.
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/// Finally drops anything not newer than what we're already showing (redeliveries included).
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private func applyIncomingLive(_ frame: LiveProgress) {
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liveVersion = max(liveVersion, frame.version)
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if let current = liveIncoming, current.logID == frame.logID, frame.version < current.version { return }
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if case .progress(let staged) = pendingLive, staged.logID == frame.logID {
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guard !staged.isNewer(than: frame) else { return }
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pendingLive = nil
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liveRetryTask?.cancel()
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liveRetryTask = nil
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}
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if let current = liveIncoming, current.logID == frame.logID, !frame.isNewer(than: current) { return }
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liveIncoming = frame
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}
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@@ -61,8 +61,15 @@ struct ExerciseProgressView: View {
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/// A human swipe leaves this `nil` (→ treated as human); programmatic moves set it.
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@State private var pageChangeCause: PageChangeCause?
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/// Highest remote frame version we've applied, so a redelivery doesn't re-jump.
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/// Highest remote frame we've applied — version plus its anchor tie-break (see
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/// `LiveProgress.isNewer`) — so a redelivery or collided stale frame doesn't re-jump.
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@State private var lastAppliedVersion = 0
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@State private var lastAppliedStart = Date.distantPast
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/// Highest completed-set count this screen has itself recorded or followed via a live
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/// frame — the baseline `repairFromDurable` compares an absorbed doc against, so a
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/// durable echo of our own progress (or of a frame we followed) never triggers a jump.
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@State private var knownStateIndex: Int
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/// When a remote frame drove us to a page, that page's timer anchors to the *sender's*
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/// wall clock (`remoteAnchorStart`/`End`) instead of local `now` — so delivery latency
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@@ -100,6 +107,7 @@ struct ExerciseProgressView: View {
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let log = doc.wrappedValue.logs.first { $0.id == logID }
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let sets = max(1, log?.sets ?? 1)
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_setCount = State(initialValue: sets)
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_knownStateIndex = State(initialValue: max(0, log?.currentStateIndex ?? 0))
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let notStarted = (log?.status ?? WorkoutStatus.notStarted.rawValue) == WorkoutStatus.notStarted.rawValue
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// The Ready page always leads the flow (except in the screenshot host). A
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@@ -141,6 +149,12 @@ struct ExerciseProgressView: View {
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return base + completed * 2
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}
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/// Completed-set count a given page implies — the same math `recordProgress` records
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/// (capped at `setCount − 1`; only an explicit Done marks the final set).
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private func completedSets(for pageIndex: Int) -> Int {
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min(max(0, (pageIndex - base + 1) / 2), setCount - 1)
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}
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/// Position within the work/rest cycle for the current page — `nil` on the Ready
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/// and Finish pages (which show no dots).
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private var currentCycleIndex: Int? {
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@@ -257,6 +271,9 @@ struct ExerciseProgressView: View {
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.onChange(of: incomingFrame) { _, frame in
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if let frame { applyIncoming(frame) }
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}
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.onChange(of: log?.currentStateIndex) { _, _ in
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repairFromDurable()
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}
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.onAppear {
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guard !didRestorePage else { return }
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if startsResumed {
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@@ -305,10 +322,15 @@ struct ExerciseProgressView: View {
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/// for a remote One More) without re-broadcasting or re-recording it — the phone owns the
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/// durable write, which arrives separately over the document sync.
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private func applyIncoming(_ frame: LiveProgress) {
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guard didRestorePage, frame.logID == logID, frame.version > lastAppliedVersion else { return }
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guard didRestorePage, frame.logID == logID,
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frame.isNewer(thanVersion: lastAppliedVersion, start: lastAppliedStart) else { return }
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lastAppliedVersion = frame.version
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lastAppliedStart = frame.phaseStart
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if frame.setCount != setCount { setCount = frame.setCount }
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let target = page(forPhase: frame.phase, setIndex: frame.setIndex)
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// A followed frame is progress this screen now *knows*, so a durable echo of the
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// same transition can't re-trigger the repair jump (a remote reset re-baselines).
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knownStateIndex = frame.phase == .ready ? 0 : max(knownStateIndex, completedSets(for: target))
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// Anchor the target page's timer to the sender's wall clock, not local now, so the
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// displayed countdown matches regardless of how long the frame took to arrive.
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remoteAnchorPage = target
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@@ -319,6 +341,27 @@ struct ExerciseProgressView: View {
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withAnimation { currentPage = target }
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}
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/// Durable-state safety net for the ephemeral mirror. A peer's swipe frame can be lost
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/// (`sendMessage` is reachable-only and the retry can run dry), but its durable write still
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/// arrives via the application context and is absorbed into `doc` by the parent list. When
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/// the absorbed doc shows sets completed beyond anything this screen has recorded or
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/// followed, jump forward to the first unfinished set's work page so the flow can't stay
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/// stuck on a stale phase. Forward-only — progress is monotonic, so a same-or-behind doc
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/// is our own write echoing back — and only while the run is still in progress.
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private func repairFromDurable() {
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guard didRestorePage, let log,
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log.status == WorkoutStatus.inProgress.rawValue else { return }
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let completed = log.currentStateIndex
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guard completed > knownStateIndex else { return }
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knownStateIndex = completed
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if log.sets > setCount { setCount = log.sets }
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let target = base + min(max(0, completed), setCount - 1) * 2
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guard target > currentPage else { return }
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clearRemoteAnchor()
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pageChangeCause = .remote
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withAnimation { currentPage = target }
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}
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/// Drop the remote anchor when a local transition moves us off the remote-driven page,
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/// so the next phase counts off local `now` (and a swipe back doesn't reuse a stale anchor).
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private func clearRemoteAnchor() {
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@@ -478,6 +521,7 @@ struct ExerciseProgressView: View {
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/// plan, and slide forward into the bonus set's work phase.
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private func addSet() {
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let newCount = setCount + 1
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knownStateIndex = max(knownStateIndex, newCount - 1)
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if let i = doc.logs.firstIndex(where: { $0.id == logID }) {
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doc.logs[i].sets = newCount
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@@ -505,8 +549,8 @@ struct ExerciseProgressView: View {
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/// swiping back — or a transient TabView snap to page 0 — never un-counts a set.
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private func recordProgress(for pageIndex: Int) {
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if showsReady && pageIndex == 0 { return } // Ready page records nothing
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let cycleIndex = pageIndex - base
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let reached = min(max(0, (cycleIndex + 1) / 2), setCount - 1)
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let reached = completedSets(for: pageIndex)
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knownStateIndex = max(knownStateIndex, reached)
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guard let i = doc.logs.firstIndex(where: { $0.id == logID }) else { return }
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guard reached > doc.logs[i].currentStateIndex else { return }
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@@ -527,6 +571,7 @@ struct ExerciseProgressView: View {
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guard let i = doc.logs.firstIndex(where: { $0.id == logID }) else { return }
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let log = doc.logs[i]
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// Skip the write if it's already pristine (e.g. landing on Ready before any set).
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knownStateIndex = 0
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guard log.currentStateIndex != 0
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|| log.status != WorkoutStatus.notStarted.rawValue else { return }
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doc.logs[i].currentStateIndex = 0
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@@ -537,6 +582,7 @@ struct ExerciseProgressView: View {
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}
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private func completeExercise() {
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knownStateIndex = max(knownStateIndex, setCount)
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guard let i = doc.logs.firstIndex(where: { $0.id == logID }) else { return }
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doc.logs[i].currentStateIndex = setCount
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doc.logs[i].transition(to: .completed)
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