View the figure from a slight elevation and refine the leg-machine rollers
The default camera pitches down 10 degrees, so the floor reads as a plane (drawn as a rectangle) and near/far contacts straddle it. Elevation is pure presentation - IK pins solve in the flat authored view and the posed body tilts, the same pattern as the orbit, so authored canvas targets never go out of reach. The leg-extension roller moves up onto the shin above the ankle and the leg-curl roller tucks under the heel. Fixtures and reference test values regenerated for the pitched camera. Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
This commit is contained in:
@@ -79,6 +79,11 @@ never touches a motion script** — proportions are the skeleton's problem.
|
||||
proportions. Face-on machines (abductor/adductor, rotary torso) author
|
||||
genuine abduction or spine rotation and let projection do the rest. The
|
||||
camera can also orbit while the motion loops (`--orbit`).
|
||||
- **Elevation** — the default viewpoint pitches down 10° (`CAMERA_PITCH`;
|
||||
override per motion via `"camera": {"pitch": ...}`), so the floor reads as
|
||||
a plane — drawn as a rectangle — and near/far contacts straddle it.
|
||||
Elevation is pure presentation: pins solve in the flat authored view and
|
||||
the *posed* body tilts, so authored canvas targets never go out of reach.
|
||||
- **Feet** — each leg ends in a foot bone off the ankle. Dorsiflexion 0 keeps
|
||||
the foot perpendicular to the shin (right for standing, seated machines,
|
||||
planks); kneeling poses trail it back (−55), raises point it.
|
||||
|
||||
Reference in New Issue
Block a user