View the figure from a slight elevation and refine the leg-machine rollers

The default camera pitches down 10 degrees, so the floor reads as a
plane (drawn as a rectangle) and near/far contacts straddle it.
Elevation is pure presentation - IK pins solve in the flat authored
view and the posed body tilts, the same pattern as the orbit, so
authored canvas targets never go out of reach. The leg-extension
roller moves up onto the shin above the ankle and the leg-curl roller
tucks under the heel. Fixtures and reference test values regenerated
for the pitched camera.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
This commit is contained in:
2026-07-06 21:20:07 -04:00
parent 5e4980f0d7
commit b82054b81a
108 changed files with 838 additions and 778 deletions
@@ -104,6 +104,8 @@ struct RootValue: Codable {
/// The orthographic camera: `yaw` 0 is the classic side view, 90 face-on.
struct MotionCamera: Codable {
let yaw: Double?
/// Camera elevation override; nil uses the standard slightly-raised viewpoint.
let pitch: Double?
}
/// A prop's joint reference: one joint (`"hand_r"`, `"knee_l"`, `"elbow_r"`, )