View the figure from a slight elevation and refine the leg-machine rollers
The default camera pitches down 10 degrees, so the floor reads as a plane (drawn as a rectangle) and near/far contacts straddle it. Elevation is pure presentation - IK pins solve in the flat authored view and the posed body tilts, the same pattern as the orbit, so authored canvas targets never go out of reach. The leg-extension roller moves up onto the shin above the ankle and the leg-curl roller tucks under the heel. Fixtures and reference test values regenerated for the pitched camera. Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
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@@ -104,6 +104,8 @@ struct RootValue: Codable {
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/// The orthographic camera: `yaw` 0 is the classic side view, 90 face-on.
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struct MotionCamera: Codable {
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let yaw: Double?
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/// Camera elevation override; nil uses the standard slightly-raised viewpoint.
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let pitch: Double?
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}
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/// A prop's joint reference: one joint (`"hand_r"`, `"knee_l"`, `"elbow_r"`, …)
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