Keep the iPhone screen awake for the whole app session
Move the idle-timer disable out of ExerciseView/ExerciseProgressView and up to the app scene, re-asserting it whenever the scene becomes active (iOS clears the flag on background). A propped-up phone now stays lit for the entire workout, not just while an exercise is open. Claude-Session: https://claude.ai/code/session_01SCv7zvGFcKy47KSTnTLxRe
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@@ -10,7 +10,7 @@ Tapping an exercise on iPhone now opens a paged workout run — the same Ready
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The exercise detail and edit screen moved behind an Edit swipe on the trailing edge; the leading swipe still completes a set.
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The iPhone screen now stays awake while an exercise is open, so it no longer sleeps mid-set.
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The iPhone screen now stays awake the whole time the app is open, so a propped-up phone never sleeps during a workout.
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The Apple Watch is now a focused workout runner: it opens on the active workout's exercises (or prompts you to start one on iPhone) and lists every in-progress workout at the root.
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@@ -181,8 +181,6 @@ struct ExerciseProgressView: View {
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}
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}
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.onAppear {
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// Keep the screen lit while logging — a mid-workout sleep is annoying.
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UIApplication.shared.isIdleTimerDisabled = true
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guard !didRestorePage else { return }
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if startsResumed {
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// Resume on the first unfinished set. A paged TabView can settle on page 0
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@@ -199,9 +197,6 @@ struct ExerciseProgressView: View {
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didRestorePage = true
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}
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}
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.onDisappear {
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UIApplication.shared.isIdleTimerDisabled = false
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}
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}
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/// Move to the resume page without animation, only if we're not already there
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@@ -10,7 +10,6 @@
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import SwiftUI
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import SwiftData
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import Charts
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import UIKit
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struct ExerciseView: View {
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@Environment(SyncEngine.self) private var sync
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@@ -68,13 +67,10 @@ struct ExerciseView: View {
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.onAppear {
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refreshDocIfNeeded()
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progress = log?.currentStateIndex ?? 0
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// Keep the screen lit while logging sets — a mid-workout sleep is annoying.
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UIApplication.shared.isIdleTimerDisabled = true
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// Take over this run: the watch parks and locks it while we're editing here.
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services.watchBridge.setEditingWorkout(workout.id)
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}
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.onDisappear {
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UIApplication.shared.isIdleTimerDisabled = false
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services.watchBridge.setEditingWorkout(nil)
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}
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// Reflect external changes (e.g. a set completed on the watch) live. Each edit
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@@ -7,10 +7,12 @@
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import SwiftUI
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import SwiftData
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import UIKit
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@main
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struct WorkoutsApp: App {
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@State private var services = AppServices()
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@Environment(\.scenePhase) private var scenePhase
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var body: some Scene {
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WindowGroup {
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@@ -24,6 +26,12 @@ struct WorkoutsApp: App {
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root
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#endif
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}
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// Keep the screen lit for the whole app, not just while logging — the phone is
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// often propped up across the room during a workout. iOS clears this flag when
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// the app is backgrounded, so re-assert it each time the scene becomes active.
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.onChange(of: scenePhase, initial: true) { _, phase in
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UIApplication.shared.isIdleTimerDisabled = (phase == .active)
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}
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}
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private var root: some View {
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