Queue document writes durably and surface sync trouble in the UI
iCloud Drive writes now flow through a persistent WriteBacklog sidecar (drained with backoff, flushed on backgrounding, wiped with the cache on account change), so a save can never be lost to a transient coordinator error. A status banner on the workout list surfaces stuck syncing. Also: the split picker gains a Recent section with day labels, split rows fold SplitItem into SplitListView, and list rows dim the multiply sign in sets-by-reps. Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
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@@ -10,39 +10,37 @@
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import SwiftUI
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import SwiftData
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/// The Splits library screen, pushed from Settings → Library: a two-column grid of
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/// split tiles. Tapping a tile opens `SplitDetailView`; long-pressing offers Delete
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/// (the sole split-delete affordance); the toolbar's + adds a new split. Starter
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/// splits are seeded automatically on the true first run (`SyncEngine.autoSeedIfEmpty`),
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/// so an empty library just invites creating one.
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/// The Splits library screen, pushed from Settings → Library: a plain list of
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/// splits, one row each. Tapping a row opens `SplitDetailView`; long-pressing
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/// offers Delete (the sole split-delete affordance); the toolbar's + adds a new
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/// split. Starter splits are seeded automatically on the true first run
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/// (`SyncEngine.autoSeedIfEmpty`), so an empty library just invites creating one.
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struct SplitListView: View {
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@Environment(SyncEngine.self) private var sync
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@Query(sort: \Split.order) private var splits: [Split]
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@Query(sort: \Split.name) private var splits: [Split]
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@State private var showingAddSheet = false
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@State private var splitToDelete: Split?
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var body: some View {
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ScrollView {
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LazyVGrid(columns: [GridItem(.flexible()), GridItem(.flexible())], spacing: 16) {
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ForEach(splits) { split in
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NavigationLink {
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SplitDetailView(split: split)
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List {
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ForEach(splits) { split in
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NavigationLink {
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SplitDetailView(split: split)
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} label: {
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SplitRow(split: split)
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}
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.contextMenu {
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Button(role: .destructive) {
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splitToDelete = split
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} label: {
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SplitItem(split: split)
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}
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.contextMenu {
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Button(role: .destructive) {
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splitToDelete = split
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} label: {
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Label("Delete", systemImage: "trash")
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}
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Label("Delete", systemImage: "trash")
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}
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}
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}
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.padding()
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}
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.listStyle(.insetGrouped)
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.overlay {
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if splits.isEmpty {
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ContentUnavailableView(
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@@ -87,3 +85,34 @@ struct SplitListView: View {
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}
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}
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}
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/// A single split row: a small rounded-square badge (the split's color at low
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/// opacity, its symbol tinted full-strength) beside the split name and its
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/// exercise count.
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private struct SplitRow: View {
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var split: Split
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var body: some View {
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HStack(spacing: 12) {
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Image(systemName: split.systemImage)
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.font(.title3)
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.foregroundStyle(splitColor)
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.frame(width: 36, height: 36)
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.background(splitColor.opacity(0.12), in: RoundedRectangle(cornerRadius: 8))
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VStack(alignment: .leading, spacing: 2) {
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Text(split.name)
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.foregroundStyle(.primary)
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Text("\(split.exercisesArray.count) exercises")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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.padding(.vertical, 2)
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}
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private var splitColor: Color {
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Color.color(from: split.color)
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}
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}
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