Rework the Apple Watch progress flow

Watch root lists every in-progress workout; picking an exercise runs a paged Ready -> work/rest -> Finish flow (One More + auto-firing Done), with a phase-dot row and brand-tinted count-up/down timers. Includes the configurable rest and auto-finish settings synced over WatchConnectivity and the wrist-down timer fix.
This commit is contained in:
2026-06-20 14:15:31 -04:00
parent f2da47a70a
commit f06c4e996e
9 changed files with 373 additions and 111 deletions
+5 -1
View File
@@ -10,17 +10,19 @@ enum WCPayload {
static let workoutsKey = "workouts"
static let workoutKey = "workout"
static let restSecondsKey = "restSeconds"
static let doneCountdownSecondsKey = "doneCountdownSeconds"
static let workoutUpdateType = "workoutUpdate" // watch phone (one workout)
static let requestSyncType = "requestSync" // watch phone (please push state)
// MARK: - Phone Watch (application context: latest-state-wins)
static func encodeState(splits: [SplitDocument], workouts: [WorkoutDocument], restSeconds: Int) -> [String: Any] {
static func encodeState(splits: [SplitDocument], workouts: [WorkoutDocument], restSeconds: Int, doneCountdownSeconds: Int) -> [String: Any] {
var dict: [String: Any] = [:]
if let s = try? DocumentCoder.encoder.encode(splits) { dict[splitsKey] = s }
if let w = try? DocumentCoder.encoder.encode(workouts) { dict[workoutsKey] = w }
dict[restSecondsKey] = restSeconds
dict[doneCountdownSecondsKey] = doneCountdownSeconds
return dict
}
@@ -36,6 +38,8 @@ enum WCPayload {
static func decodeRestSeconds(_ dict: [String: Any]) -> Int? { dict[restSecondsKey] as? Int }
static func decodeDoneCountdownSeconds(_ dict: [String: Any]) -> Int? { dict[doneCountdownSecondsKey] as? Int }
// MARK: - Watch Phone (a single updated workout)
static func encodeWorkoutUpdate(_ workout: WorkoutDocument) -> [String: Any] {
+8
View File
@@ -22,6 +22,14 @@ extension Color {
}
}
/// Brand purple from the app logo (a touch brighter than the icon's `#7023BC`
/// so it stays legible on the watch's black background). Used for the work phase
/// its count-up timer and progress dots.
static let workTint = Color(red: 0.51, green: 0.22, blue: 0.84)
/// Light teal counterpart for the rest phase its count-down timer and dots.
static let restTint = Color(red: 0.44, green: 0.85, blue: 0.84)
/// Returns a darker shade by reducing HSB brightness (not opacity).
func darker(by percentage: CGFloat = 0.2) -> Color {
#if canImport(UIKit)
@@ -32,7 +32,7 @@ final class WatchConnectivityBridge: NSObject {
// Apply whatever the phone last pushed, then ask for a fresh push.
applyState(WCPayload.decodeSplits(session.receivedApplicationContext),
workouts: WCPayload.decodeWorkouts(session.receivedApplicationContext))
applyRestSeconds(session.receivedApplicationContext)
applySettings(session.receivedApplicationContext)
requestSync()
}
@@ -63,10 +63,13 @@ final class WatchConnectivityBridge: NSObject {
}
}
private func applyRestSeconds(_ dict: [String: Any]) {
private func applySettings(_ dict: [String: Any]) {
if let rest = WCPayload.decodeRestSeconds(dict) {
UserDefaults.standard.set(rest, forKey: WCPayload.restSecondsKey)
}
if let done = WCPayload.decodeDoneCountdownSeconds(dict) {
UserDefaults.standard.set(done, forKey: WCPayload.doneCountdownSecondsKey)
}
}
private func applyState(_ splits: [SplitDocument], workouts: [WorkoutDocument]) {
@@ -101,9 +104,11 @@ extension WatchConnectivityBridge: WCSessionDelegate {
let splits = WCPayload.decodeSplits(applicationContext)
let workouts = WCPayload.decodeWorkouts(applicationContext)
let rest = WCPayload.decodeRestSeconds(applicationContext)
let done = WCPayload.decodeDoneCountdownSeconds(applicationContext)
Task { @MainActor in
self.applyState(splits, workouts: workouts)
if let rest { UserDefaults.standard.set(rest, forKey: WCPayload.restSecondsKey) }
if let done { UserDefaults.standard.set(done, forKey: WCPayload.doneCountdownSecondsKey) }
}
}
}
@@ -8,37 +8,57 @@
import SwiftUI
import SwiftData
/// Root of the watch app. The watch only runs the workout that's currently active
/// on the phone there's no history browsing here. The "active" workout is the most
/// recent cached one that isn't finished (`notStarted` or `inProgress`); a workout is
/// Root of the watch app. The watch only runs the workouts that are currently
/// active on the phone there's no history browsing here. An "active" workout is a
/// cached one that isn't finished (`notStarted` or `inProgress`); a workout is
/// created on the phone as `notStarted` the moment a split is picked, and flips to
/// `completed` once every exercise is done, at which point we fall back to the gate.
/// `completed` once every exercise is done, at which point it drops off this list.
///
/// The root shows every active workout (most-recent first); picking one opens its
/// exercise list.
struct ActiveWorkoutGateView: View {
@Environment(WatchConnectivityBridge.self) private var bridge
@Environment(WorkoutSessionManager.self) private var sessionManager
@Query(sort: \Workout.start, order: .reverse) private var workouts: [Workout]
@Query private var splits: [Split]
private var activeWorkout: Workout? {
workouts.first { $0.status == .inProgress || $0.status == .notStarted }
private var activeWorkouts: [Workout] {
workouts.filter { $0.status == .inProgress || $0.status == .notStarted }
}
private func split(for workout: Workout) -> Split? {
guard let id = workout.splitID else { return nil }
return splits.first { $0.id == id }
}
var body: some View {
NavigationStack {
if let workout = activeWorkout {
WorkoutLogListView(workout: workout)
} else {
emptyState
Group {
if activeWorkouts.isEmpty {
emptyState
} else {
List {
ForEach(activeWorkouts) { workout in
NavigationLink {
WorkoutLogListView(workout: workout)
} label: {
ActiveWorkoutRow(workout: workout, split: split(for: workout))
}
}
}
.navigationTitle("In Progress")
}
}
}
.task {
// Nothing to run yet pull fresh state in case the phone just started one.
if activeWorkout == nil { bridge.requestSync() }
if activeWorkouts.isEmpty { bridge.requestSync() }
}
.onChange(of: activeWorkout == nil) { _, noActiveWorkout in
// The workout finished (or was cleared) release the HealthKit session that
.onChange(of: activeWorkouts.isEmpty) { _, noActiveWorkouts in
// Everything finished (or was cleared) release the HealthKit session that
// was keeping the launched app alive.
if noActiveWorkout { sessionManager.end() }
if noActiveWorkouts { sessionManager.end() }
}
}
@@ -56,3 +76,38 @@ struct ActiveWorkoutGateView: View {
}
}
}
// MARK: - Active Workout Row
private struct ActiveWorkoutRow: View {
let workout: Workout
let split: Split?
private var logs: [WorkoutLog] { workout.logsArray }
private var doneCount: Int { logs.filter { $0.status == .completed }.count }
var body: some View {
HStack(spacing: 10) {
Image(systemName: split?.systemImage ?? "figure.strengthtraining.traditional")
.font(.title3)
.foregroundStyle(split.map { Color.color(from: $0.color) } ?? .workTint)
.frame(width: 26)
VStack(alignment: .leading, spacing: 2) {
Text(workout.splitName ?? Split.unnamed)
.font(.headline)
.lineLimit(1)
Text(subtitle)
.font(.caption2)
.foregroundStyle(.secondary)
}
}
}
private var subtitle: String {
guard !logs.isEmpty else { return workout.start.formattedDate() }
if doneCount == 0 { return "Not started · \(logs.count) exercises" }
return "\(doneCount) of \(logs.count) done"
}
}
@@ -8,16 +8,22 @@
import SwiftUI
import WatchKit
/// Runs a single exercise as a horizontally-paged HIIT cycle:
/// Runs a single exercise as a horizontally-paged flow:
///
/// Work Rest Work Rest Rest Work
/// [Ready] Work Rest Work Work Finish
///
/// The **work** phase counts *up* (a stopwatch for the current set); the user swipes
/// left when they're done. The **rest** phase counts *down* from the configurable rest
/// time, beeps once per second in the final three seconds, and then auto-advances to
/// the next work phase. The final work phase has no rest after it instead it offers
/// **One More** (append a bonus set and keep going) and **Done** (mark the exercise
/// complete and return to the list).
/// A **Ready?** page leads in *only* when the exercise hasn't been started yet (a
/// resumed exercise jumps straight to its first unfinished set). The **work** phase
/// counts *up* (a stopwatch for the current set, tinted with the brand purple); the
/// user swipes left when they're done. The **rest** phase counts *down* from the
/// configurable rest time (light teal), beeps once per second in the final three
/// seconds, then auto-advances to the next work phase. Every work phase including
/// the last looks the same; sliding past the final set reaches a **Finish** page
/// offering **One More** (append a bonus set and keep going) and **Done** (which also
/// auto-fires after a configurable countdown, completing the exercise).
///
/// A row of phase dots tracks progress: purple for work, teal for rest, with the
/// current phase drawn as a wider dash.
struct ExerciseProgressView: View {
@Environment(\.dismiss) private var dismiss
@@ -35,8 +41,13 @@ struct ExerciseProgressView: View {
@State private var showingCancelConfirm = false
@State private var didRestorePage = false
/// Forces the starting page (used only by the DEBUG screenshot host to land on a
/// rest page). Always nil in normal use.
/// True when this run opens on the lead-in **Ready?** page (the exercise hadn't
/// been started). A resumed exercise or the screenshot host skips it. Constant
/// for the lifetime of the view, so all the page-index math below is stable.
private let showsReady: Bool
/// Forces the starting page (used only by the DEBUG screenshot host). When set it
/// also suppresses the Ready page so the index is a plain work/rest cycle offset.
private let debugInitialPage: Int?
init(doc: Binding<WorkoutDocument>, logID: String, onChange: @escaping () -> Void, debugInitialPage: Int? = nil) {
@@ -48,23 +59,45 @@ struct ExerciseProgressView: View {
let log = doc.wrappedValue.logs.first { $0.id == logID }
let sets = max(1, log?.sets ?? 1)
_setCount = State(initialValue: sets)
let notStarted = (log?.status ?? WorkoutStatus.notStarted.rawValue) == WorkoutStatus.notStarted.rawValue
let ready = debugInitialPage == nil && notStarted
self.showsReady = ready
let base = ready ? 1 : 0
// Resume on the first unfinished set's work page (clamped to the last set).
let completed = min(max(0, log?.currentStateIndex ?? 0), sets - 1)
_currentPage = State(initialValue: debugInitialPage ?? (completed * 2))
let resume = ready ? 0 : base + completed * 2
_currentPage = State(initialValue: debugInitialPage ?? resume)
}
private var log: WorkoutLogDocument? {
doc.logs.first { $0.id == logID }
}
/// Work, Rest, , Work N sets + (N1) rests = 2N 1 pages.
private var totalPages: Int { setCount * 2 - 1 }
/// Offset of the work/rest cycle: `1` when a Ready page leads, else `0`.
private var base: Int { showsReady ? 1 : 0 }
/// The first unfinished set's work page (clamped to the last set). Resuming an
/// exercise opens here, skipping any completed work/rest pairs.
/// Work/rest pages: Work, Rest, , Work N sets + (N1) rests = 2N 1.
private var cycleCount: Int { setCount * 2 - 1 }
/// Ready (`base`) + cycle (`2N 1`) + Finish (`1`).
private var totalPages: Int { base + cycleCount + 1 }
/// The single Finish page sits just past the last work page.
private var finishIndex: Int { base + cycleCount }
/// The first unfinished set's work page (only used when resuming, so `base == 0`).
private var resumePage: Int {
let completed = min(max(0, log?.currentStateIndex ?? 0), setCount - 1)
return completed * 2
return base + completed * 2
}
/// Position within the work/rest cycle for the current page `nil` on the Ready
/// and Finish pages (which show no dots).
private var currentCycleIndex: Int? {
let c = currentPage - base
return (0..<cycleCount).contains(c) ? c : nil
}
private var detail: String {
@@ -75,6 +108,12 @@ struct ExerciseProgressView: View {
return "\(log.reps) reps"
}
/// One-line plan summary for the Ready page, e.g. "4 sets × 8 reps".
private var readySummary: String {
let setsText = "\(setCount) set\(setCount == 1 ? "" : "s")"
return detail.isEmpty ? setsText : "\(setsText) × \(detail)"
}
var body: some View {
TabView(selection: $currentPage) {
ForEach(0..<totalPages, id: \.self) { index in
@@ -82,7 +121,13 @@ struct ExerciseProgressView: View {
.tag(index)
}
}
.tabViewStyle(.page)
.tabViewStyle(.page(indexDisplayMode: .never))
.overlay(alignment: .bottom) {
if let cycleIndex = currentCycleIndex {
PhaseProgressDots(count: cycleCount, currentIndex: cycleIndex)
.padding(.bottom, 2)
}
}
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button {
@@ -101,11 +146,11 @@ struct ExerciseProgressView: View {
}
.onAppear {
// Jump to the first unfinished set. A paged TabView can settle on page 0 on
// first layout, so re-assert once more after this run loop. (The screenshot
// host pins an explicit page, so skip the resume jump there.)
// first layout, so re-assert once more after this run loop. (The Ready page
// and the screenshot host both pin an explicit page, so skip the jump there.)
guard !didRestorePage else { return }
didRestorePage = true
if debugInitialPage == nil {
if !showsReady && debugInitialPage == nil {
jumpToResumePage()
Task { @MainActor in jumpToResumePage() }
}
@@ -125,27 +170,42 @@ struct ExerciseProgressView: View {
@ViewBuilder
private func page(for index: Int) -> some View {
let isActive = index == currentPage
if index.isMultiple(of: 2) {
// Work phase. The last page (set N) finishes the exercise.
WorkPhaseView(
setNumber: index / 2 + 1,
totalSets: setCount,
detail: detail,
isLast: index == totalPages - 1,
isActive: isActive,
onOneMore: addSet,
onDone: { completeExercise(); dismiss() }
)
if showsReady && index == 0 {
ReadyPhaseView(summary: readySummary, onStart: start)
} else {
// Rest phase. Auto-advances to the next work page when the timer hits zero.
RestPhaseView(isActive: isActive) {
withAnimation { advance(from: index) }
let cycleIndex = index - base
if cycleIndex == cycleCount {
// Finish page confirm Done (auto-fires) or add One More.
FinishPhaseView(
isActive: isActive,
onDone: { completeExercise(); dismiss() },
onOneMore: addSet
)
} else if cycleIndex.isMultiple(of: 2) {
// Work phase.
WorkPhaseView(
setNumber: cycleIndex / 2 + 1,
totalSets: setCount,
detail: detail,
isActive: isActive
)
} else {
// Rest phase. Auto-advances to the next work page when the timer hits zero.
RestPhaseView(isActive: isActive) {
withAnimation { advance(from: index) }
}
}
}
}
// MARK: - Mutations
/// Leave the Ready page for the first work phase, marking the exercise started.
private func start() {
beginExercise()
withAnimation { currentPage = base }
}
/// Programmatically move one page right (used by the rest auto-advance), guarding
/// against overrun if the user swiped away in the meantime.
private func advance(from index: Int) {
@@ -153,15 +213,30 @@ struct ExerciseProgressView: View {
currentPage = index + 1
}
/// Append a bonus set: grow the plan, record the just-finished set as done, and
/// slide into the rest period that now follows the previously-final work page.
/// Flip a not-yet-started exercise to in-progress the moment the user taps Start.
private func beginExercise() {
guard let i = doc.logs.firstIndex(where: { $0.id == logID }) else { return }
guard doc.logs[i].status == WorkoutStatus.notStarted.rawValue else { return }
doc.logs[i].status = WorkoutStatus.inProgress.rawValue
recomputeWorkoutStatus()
doc.updatedAt = Date()
onChange()
}
/// Append a bonus set from the Finish page: mark every prior set done, grow the
/// plan, and slide forward into the bonus set's work phase.
///
/// Growing `setCount` and advancing `currentPage` in one animated transaction makes
/// the new work phase slide in from the right. (We land on work, not a rest, because
/// the Finish page's own auto-finish countdown already served as the between-set
/// breather and the rest page would otherwise sit at the very index the Finish
/// page occupied, which a paged TabView can't animate to.)
private func addSet() {
let restPage = currentPage + 1 // the rest page that becomes valid after the bump
setCount += 1
let newCount = setCount + 1
if let i = doc.logs.firstIndex(where: { $0.id == logID }) {
doc.logs[i].sets = setCount
doc.logs[i].currentStateIndex = setCount - 1 // the old final set is complete
doc.logs[i].sets = newCount
doc.logs[i].currentStateIndex = newCount - 1 // every prior set is now complete
doc.logs[i].status = WorkoutStatus.inProgress.rawValue
doc.logs[i].completed = false
recomputeWorkoutStatus()
@@ -169,29 +244,29 @@ struct ExerciseProgressView: View {
onChange()
}
withAnimation { currentPage = restPage }
withAnimation {
setCount = newCount
currentPage += 1
}
}
/// Page index completed-set count: Work(0)0, Rest(1)1, Work(2)1,
/// i.e. `(pageIndex + 1) / 2`. Reaching set N as *completed* only happens via Done.
/// Map a page to completed-set count and record forward progress.
///
/// Progress is **monotonic**: completing a work phase advances the count (and
/// forwards it to the phone), but swiping back or a transient TabView snap to
/// page 0 never un-counts a finished set.
/// Paging tops out at `setCount 1` completed sets the final set is marked done
/// only by an explicit **Done** (`completeExercise`). Progress is **monotonic**:
/// completing a work phase advances the count (and forwards it to the phone), but
/// swiping back or a transient TabView snap to page 0 never un-counts a set.
private func recordProgress(for pageIndex: Int) {
let reached = min((pageIndex + 1) / 2, setCount)
if showsReady && pageIndex == 0 { return } // Ready page records nothing
let cycleIndex = pageIndex - base
let reached = min(max(0, (cycleIndex + 1) / 2), setCount - 1)
guard let i = doc.logs.firstIndex(where: { $0.id == logID }) else { return }
guard reached > doc.logs[i].currentStateIndex else { return }
doc.logs[i].currentStateIndex = reached
if reached >= setCount {
doc.logs[i].status = WorkoutStatus.completed.rawValue
doc.logs[i].completed = true
} else {
doc.logs[i].status = WorkoutStatus.inProgress.rawValue
doc.logs[i].completed = false
}
doc.logs[i].status = WorkoutStatus.inProgress.rawValue
doc.logs[i].completed = false
recomputeWorkoutStatus()
doc.updatedAt = Date()
@@ -238,16 +313,66 @@ struct ExerciseProgressView: View {
}
}
// MARK: - Phase Progress Dots
/// Compact progress row for the work/rest cycle: purple dots for work, teal for rest,
/// with the active phase drawn as a wider dash. Dots are deliberately a touch thick so
/// the count of remaining sets reads at a glance.
private struct PhaseProgressDots: View {
let count: Int
let currentIndex: Int
var body: some View {
HStack(spacing: 4) {
ForEach(0..<count, id: \.self) { i in
let isWork = i.isMultiple(of: 2)
let isCurrent = i == currentIndex
Capsule()
.fill(isWork ? Color.workTint : Color.restTint)
.frame(width: isCurrent ? 12 : 6, height: 6)
.opacity(isCurrent ? 1 : 0.45)
}
}
}
}
// MARK: - Ready Phase
private struct ReadyPhaseView: View {
let summary: String
let onStart: () -> Void
var body: some View {
VStack(spacing: 10) {
Text("Ready?")
.font(.system(size: 30, weight: .bold, design: .rounded))
if !summary.isEmpty {
Text(summary)
.font(.subheadline)
.foregroundStyle(.secondary)
}
Button(action: onStart) {
Label("Start", systemImage: "play.fill")
.frame(maxWidth: .infinity)
}
.buttonStyle(.borderedProminent)
.tint(.workTint)
.padding(.top, 4)
}
.padding(.horizontal)
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
// MARK: - Work Phase
private struct WorkPhaseView: View {
let setNumber: Int
let totalSets: Int
let detail: String
let isLast: Bool
let isActive: Bool
let onOneMore: () -> Void
let onDone: () -> Void
/// Wall-clock anchor for the count-up stopwatch. Driving the display from a fixed
/// start date (rendered by SwiftUI's timer text) instead of incrementing a counter
@@ -257,38 +382,18 @@ private struct WorkPhaseView: View {
var body: some View {
VStack(spacing: 6) {
Text("Set \(setNumber) of \(totalSets)")
Text("\(setNumber) of \(totalSets)")
.font(.headline)
.foregroundStyle(.secondary)
Text(startDate, style: .timer)
.font(.system(size: 48, weight: .bold, design: .rounded))
.monospacedDigit()
.foregroundStyle(.green)
.foregroundStyle(Color.workTint)
Text(detail)
.font(.subheadline)
.foregroundStyle(.secondary)
if isLast {
VStack(spacing: 6) {
Button(action: onOneMore) {
Label("One More", systemImage: "plus")
.frame(maxWidth: .infinity)
}
.tint(.blue)
Button(action: onDone) {
Label("Done", systemImage: "checkmark")
.frame(maxWidth: .infinity)
}
.tint(.green)
}
.buttonStyle(.borderedProminent)
.padding(.top, 4)
} else {
Label("Swipe to rest", systemImage: "chevron.right")
.font(.caption2)
if !detail.isEmpty {
Text(detail)
.font(.subheadline)
.foregroundStyle(.secondary)
}
}
@@ -335,11 +440,7 @@ private struct RestPhaseView: View {
Text(timerInterval: startDate...endDate, countsDown: true)
.font(.system(size: 54, weight: .bold, design: .rounded))
.monospacedDigit()
.foregroundStyle(.orange)
Label("Swipe to skip", systemImage: "chevron.right")
.font(.caption2)
.foregroundStyle(.secondary)
.foregroundStyle(Color.restTint)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.onAppear { if isActive { start() } }
@@ -374,3 +475,71 @@ private struct RestPhaseView: View {
}
}
}
// MARK: - Finish Phase
/// Terminal page after the last set. **Done** completes the exercise and dismisses
/// and fires automatically after a configurable countdown so the user doesn't have to
/// tap with sweaty hands. **One More** appends a bonus set instead.
private struct FinishPhaseView: View {
let isActive: Bool
let onDone: () -> Void
let onOneMore: () -> Void
@AppStorage("doneCountdownSeconds") private var doneCountdownSeconds: Int = 5
/// Wall-clock deadline for the auto-Done (same Always-On rationale as the rest
/// timer). `remaining` is what the Done button shows.
@State private var endDate = Date()
@State private var remaining = 0
/// Fires the auto-Done exactly once, and latches off while the page isn't active.
@State private var didFire = false
private let ticker = Timer.publish(every: 0.25, on: .main, in: .common).autoconnect()
var body: some View {
VStack(spacing: 8) {
Text("Finished!")
.font(.headline)
.foregroundStyle(.secondary)
Button(action: fire) {
Label(remaining > 0 ? "Done · \(remaining)" : "Done", systemImage: "checkmark")
.frame(maxWidth: .infinity)
}
.buttonStyle(.borderedProminent)
.tint(Color.workTint)
Button(action: onOneMore) {
Label("One More", systemImage: "plus")
.frame(maxWidth: .infinity)
}
.buttonStyle(.bordered)
}
.padding(.horizontal)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.onAppear { if isActive { start() } }
.onChange(of: isActive) { _, active in active ? start() : (didFire = true) }
.onReceive(ticker) { _ in tick() }
}
private func start() {
let total = max(1, doneCountdownSeconds)
endDate = Date().addingTimeInterval(Double(total))
remaining = total
didFire = false
}
private func tick() {
guard isActive, !didFire else { return }
let r = Int(ceil(endDate.timeIntervalSinceNow))
remaining = max(0, r)
if r <= 0 { fire() }
}
private func fire() {
guard !didFire else { return }
didFire = true
WKInterfaceDevice.current().play(.success)
onDone()
}
}
@@ -19,6 +19,11 @@ final class WatchAppDelegate: NSObject, WKApplicationDelegate {
let sessionManager = WorkoutSessionManager()
func applicationDidFinishLaunching() {
#if DEBUG
// The screenshot harness renders fixed screens don't pop the Health auth
// dialog over them (it would also leak into App Store captures).
if ScreenshotSeed.isActive { return }
#endif
sessionManager.requestAuthorization()
}
+4 -3
View File
@@ -27,7 +27,7 @@ struct WatchScreenshotRoot: View {
if let workout = activeWorkout {
switch ScreenshotSeed.screen(default: "list") {
case "work":
ProgressHost(workout: workout, exerciseName: "Lat Pulldown", page: nil)
ProgressHost(workout: workout, exerciseName: "Lat Pulldown", page: 0)
case "rest":
ProgressHost(workout: workout, exerciseName: "Lat Pulldown", page: 1)
default:
@@ -39,8 +39,9 @@ struct WatchScreenshotRoot: View {
}
}
/// Hosts the progress view with a working-copy binding (and an optional pinned page so
/// we can capture a rest phase, which the normal resume logic never lands on).
/// Hosts the progress view with a working-copy binding and a pinned page (which also
/// suppresses the Ready lead-in), so we can capture a specific work or rest phase that
/// the normal resume logic wouldn't land on.
private struct ProgressHost: View {
@State private var doc: WorkoutDocument
private let logID: String
@@ -43,10 +43,12 @@ final class PhoneConnectivityBridge: NSObject {
let workouts = (try? context.fetch(wDesc)) ?? []
let restSeconds = UserDefaults.standard.object(forKey: WCPayload.restSecondsKey) as? Int ?? 45
let doneCountdownSeconds = UserDefaults.standard.object(forKey: WCPayload.doneCountdownSecondsKey) as? Int ?? 5
let payload = WCPayload.encodeState(
splits: splits.map(SplitDocument.init(from:)),
workouts: workouts.map(WorkoutDocument.init(from:)),
restSeconds: restSeconds
restSeconds: restSeconds,
doneCountdownSeconds: doneCountdownSeconds
)
try? session.updateApplicationContext(payload)
}
+16 -3
View File
@@ -17,13 +17,14 @@ struct SettingsView: View {
@Query(sort: \Split.order) private var splits: [Split]
@AppStorage("restSeconds") private var restSeconds: Int = 45
@AppStorage("doneCountdownSeconds") private var doneCountdownSeconds: Int = 5
@State private var showingAddSplitSheet = false
var body: some View {
NavigationStack {
Form {
// MARK: - Workout Section
Section(header: Text("Workout")) {
Section {
Stepper(value: $restSeconds, in: 10...180, step: 5) {
HStack {
Text("Rest Between Sets")
@@ -31,6 +32,18 @@ struct SettingsView: View {
Text("\(restSeconds)s").foregroundColor(.secondary)
}
}
Stepper(value: $doneCountdownSeconds, in: 3...20, step: 1) {
HStack {
Text("Auto-Finish Countdown")
Spacer()
Text("\(doneCountdownSeconds)s").foregroundColor(.secondary)
}
}
} header: {
Text("Workout")
} footer: {
Text("How long the watch waits on the finish screen before completing an exercise automatically.")
}
// MARK: - Splits Section
@@ -97,8 +110,7 @@ struct SettingsView: View {
IndieAbout(configuration: AppInfoConfiguration(
documents: [
.custom(title: "Changelog", filename: "CHANGELOG", extension: "md"),
.license(),
.acknowledgements()
.license(extension: "md")
]
))
}
@@ -108,6 +120,7 @@ struct SettingsView: View {
SplitAddEditView(split: nil)
}
.onChange(of: restSeconds) { _, _ in services.watchBridge.pushAll() }
.onChange(of: doneCountdownSeconds) { _, _ in services.watchBridge.pushAll() }
}
}
}