Adds WorkoutActivityType.warmUp (HealthKit .preparationAndRecovery) and
.stretching (.flexibility), and retags the six starter splits that were all
mislabeled as Functional Strength:
- Warm-Up: Upper Body Warm-Up, Lower Body Warm-Up, Morning Wake-Up
- Stretching: Morning Mobility, Full Body Stretch, Evening Stretch
The split editor's activity picker surfaces them automatically (CaseIterable).
Older app versions decode the new raw values as the default type — additive and
not schema-gated, so no quarantine.
The orbit was always a real camera orbit — figure and props share one
rigid rotation — but a bar's screen-space angle authored the wrong 3D
rod: the default horizontal encoded a rod along the body axis, so
barbells hovered fixed on screen and vanished at the head-on view
where they should span widest. Line props now take "axis": "z" (both
renderers in lockstep, fixture-pinned): the world left-right direction
projects through the camera pitch like the floor quad — end-on plates
in profile, full span face-on, swinging with the hands in between.
Applied to the ten cross-body bars; vertical handles were already
orbit-invariant.
Goblet Squat's hand pins sat so close to the shoulders that the
two-bone IK was degenerate, flipping between a chicken-wing and an
elbow-behind solve; re-pinned level with the shoulders so the elbows
tuck straight down through the whole rep.
Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3