The orbit was always a real camera orbit — figure and props share one
rigid rotation — but a bar's screen-space angle authored the wrong 3D
rod: the default horizontal encoded a rod along the body axis, so
barbells hovered fixed on screen and vanished at the head-on view
where they should span widest. Line props now take "axis": "z" (both
renderers in lockstep, fixture-pinned): the world left-right direction
projects through the camera pitch like the floor quad — end-on plates
in profile, full span face-on, swinging with the hands in between.
Applied to the ten cross-body bars; vertical handles were already
orbit-invariant.
Goblet Squat's hand pins sat so close to the shoulders that the
two-bone IK was degenerate, flipping between a chicken-wing and an
elbow-behind solve; re-pinned level with the shoulders so the elbows
tuck straight down through the whole rep.
Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
render.py --export bundles the 25 new motion rigs and info pages;
figure-fixtures.json regenerated for all 47 (the Swift solver reproduces
every new motion, including negative-y pins and the new prop uses). The
fixture count assertion moves to 47, and the no-bundled-motion test now
uses Treadmill - a permanent COVERAGE.md exclusion - since Bench Press
exists. 48 tests green; watch target builds. Coverage handoff complete -
TODO-coverage.md retired.
Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3