Move the idle-timer disable out of ExerciseView/ExerciseProgressView and
up to the app scene, re-asserting it whenever the scene becomes active
(iOS clears the flag on background). A propped-up phone now stays lit for
the entire workout, not just while an exercise is open.
Claude-Session: https://claude.ai/code/session_01SCv7zvGFcKy47KSTnTLxRe
Tapping an in-progress exercise on the watch froze the app in an infinite
SwiftUI re-render loop. WorkoutLogListView.body observed SwiftData two ways
the iPhone list deliberately avoids: a @Query-bound Split, and a traversal of
its `exercises` relationship during render (availableExercises). Reading an
observed model's relationship inside body keeps the view perpetually
subscribed and re-invalidating. Fix: fetch the split imperatively (not via
@Query), gate the Add-Exercise affordances on the value-type doc.splitID, and
evaluate availableExercises only from the picker sheet's closure. The list
body now depends solely on the value-type working doc.
Also remove the temporary on-screen diagnostics/PVDiag plumbing and restore
PhaseTimerLayout and the dot-row animation that were dropped while debugging.
Make the Ready? page always lead the exercise flow on both watch and iPhone
(previously only for not-started exercises), so a resumed run can swipe back
to it. A deliberate swipe back to Ready? resets the run; the transient paged
TabView snap-to-0 on open is guarded by a settle gate plus an adjacent-swipe
check, so an in-progress exercise lands on its set and is never reset on open.
Claude-Session: https://claude.ai/code/session_01SCv7zvGFcKy47KSTnTLxRe
Tapping an exercise now opens ExerciseProgressView -- the watch's Ready -> work/rest -> Finish flow on iPhone, with rep sets counting up, timed sets and rests counting down and auto-advancing, a work-set dot row (dash on the active set, gap widening at the current rest), and capsule Start/Done/One More buttons. The detail/edit screen moves behind a trailing Edit swipe (leading swipe still completes). Swiping back to the Ready page resets the run.