import Foundation import Testing @testable import Workouts /// Locks the Swift motion solver to the Exercise Library's anatomical 3D reference /// (`Exercise Library/kinematics.py` + `render.py`): the bundled rig resources must /// decode, and the FK / IK / frame-geometry / tween math must reproduce the projected /// geometry the Python computes — captured in `Fixtures/figure-fixtures.json`. The two /// renderers are meant to stay in lockstep. struct ExerciseMotionTests { @Test func bundledBirdDogResourcesDecode() throws { let resources = try #require(ExerciseMotionLibrary.resources(for: "Bird Dog")) #expect(resources.motion.name == "Bird Dog") // Bird Dog alternates sides, so all four limbs are in the working set and the // loop is four key frames (support both hands, lift one arm/leg pair, and back). #expect(resources.motion.frames.count == 4) #expect(resources.motion.working == ["arm_l", "leg_r", "arm_r", "leg_l"]) #expect(resources.profile.upperArm == 30) #expect(MotionTimeline(motion: resources.motion, profile: resources.profile) != nil) } @Test func exerciseWithoutBundledMotionLoadsNothing() { // Cardio equipment is a permanent library exclusion (see COVERAGE.md). #expect(ExerciseMotionLibrary.resources(for: "Treadmill") == nil) #expect(FigureAnimation(exerciseName: "Treadmill") == nil) } /// Resolving Bird Dog's first key frame must reproduce the reference IK: both /// pinned hands land exactly on their canvas targets, the head projects to the /// reference point, and the far right arm's solved anatomical angles match. @Test func birdDogFrameZeroMatchesReference() throws { let resources = try #require(ExerciseMotionLibrary.resources(for: "Bird Dog")) let cam = resources.motion.camera?.yaw ?? 0 let frame = MotionSolver.normalize(resources.motion.frames[0]) let (resolved, geo) = MotionSolver.frameGeometry(frame, prof: resources.profile, cam: cam) // Pins solve in the flat authored view, then the posed body tilts through the // default camera pitch — so drawn hands straddle the floor plane around their // authored canvas targets (x exact, y shifted by each hand's depth). let handR = try #require(geo.limbs[.armR]?.last) #expect(abs(handR.x - 111) < 1e-2) #expect(abs(handR.y - 151.391) < 1e-2) let handL = try #require(geo.limbs[.armL]?.last) #expect(abs(handL.x - 105) < 1e-2) #expect(abs(handL.y - 153.211) < 1e-2) #expect(abs(geo.headCenter.x - 86.195568) < 1e-4) #expect(abs(geo.headCenter.y - 95.305438) < 1e-4) // The right arm is the far member here, so its angles solve against the // offset target; the drawn hand still lands on the authored pin (flat view). #expect(geo.shade[.armR] == .far) #expect(geo.shade[.armL] == .near) #expect(abs(resolved.shoulderR.flexion - 73.384213) < 1e-4) #expect(abs(resolved.elbowR.flexion - 17.076663) < 1e-4) // Depth-sorted under the elevated camera (arm attach points are the widest). #expect(geo.order == ["arm_r", "leg_r", "leg_l", "spine", "arm_l", "head"]) } /// Mid-tween of resolved frames 1→2: a hand pinned in BOTH frames stays planted /// exactly; a pin present in only one frame releases and swings off its target. @Test func tweenKeepsSharedPinsAndReleasesOthers() throws { let resources = try #require(ExerciseMotionLibrary.resources(for: "Bird Dog")) let cam = resources.motion.camera?.yaw ?? 0 let r0 = MotionSolver.frameGeometry(MotionSolver.normalize(resources.motion.frames[0]), prof: resources.profile, cam: cam).0 let r1 = MotionSolver.frameGeometry(MotionSolver.normalize(resources.motion.frames[1]), prof: resources.profile, cam: cam).0 let mid = MotionSolver.lerpFrames(r0, r1, MotionSolver.ease(0.5)) #expect(mid.pins["hand_r"] != nil) #expect(mid.pins["hand_l"] == nil) let (_, geo) = MotionSolver.frameGeometry(mid, prof: resources.profile, cam: cam) let (_, geo0) = MotionSolver.frameGeometry(r0, prof: resources.profile, cam: cam) let plantedHand = try #require(geo.limbs[.armR]?.last) let plantedHand0 = try #require(geo0.limbs[.armR]?.last) #expect(hypot(plantedHand.x - plantedHand0.x, plantedHand.y - plantedHand0.y) < 1e-3) let releasedHand = try #require(geo.limbs[.armL]?.last) let releasedHand0 = try #require(geo0.limbs[.armL]?.last) #expect(hypot(releasedHand.x - releasedHand0.x, releasedHand.y - releasedHand0.y) > 1) } /// Every motion slowly orbits the camera while looping — bodyweight moves and /// machines alike, since the equipment layer rotates with the figure. @Test func everyMotionOrbits() throws { // Same loop phase seconds apart: the orbit yaw differs, so the projected head // moves even though the pose is identical. let birdDog = try #require(FigureAnimation(exerciseName: "Bird Dog")) let head0 = birdDog.geometry(at: 0).headCenter let head1 = birdDog.geometry(at: birdDog.timeline.duration * 2).headCenter #expect(hypot(head0.x - head1.x, head0.y - head1.y) > 1) // A machine orbits too, and its equipment turns with the figure: the seat // slab's projected points move between the same two loop phases. let legPress = try #require(FigureAnimation(exerciseName: "Leg Press")) let geo0 = legPress.geometry(at: 0) let geo1 = legPress.geometry(at: legPress.timeline.duration * 2) #expect(hypot(geo0.headCenter.x - geo1.headCenter.x, geo0.headCenter.y - geo1.headCenter.y) > 1) guard case .poly(let seat0, _, _) = geo0.propsBackground.first, case .poly(let seat1, _, _) = geo1.propsBackground.first, let s0 = seat0.first, let s1 = seat1.first else { Issue.record("expected the Leg Press backrest slab as the first background prop") return } #expect(hypot(s0.x - s1.x, s0.y - s1.y) > 1) } /// Every exported motion in the bundle decodes and builds a playable timeline. @Test func allBundledMotionsBuildTimelines() throws { let urls = Bundle.main.urls(forResourcesWithExtension: "json", subdirectory: nil) ?? [] let motionURLs = urls.filter { $0.lastPathComponent.hasSuffix(".motion.json") } #expect(!motionURLs.isEmpty) for url in motionURLs { let name = url.lastPathComponent.replacingOccurrences(of: ".motion.json", with: "") let resources = try #require(ExerciseMotionLibrary.resources(for: name)) let timeline = try #require(MotionTimeline(motion: resources.motion, profile: resources.profile)) #expect(timeline.duration > 0) } } /// The projected-geometry ground truth: for every exercise and key frame, the draw /// order and near/far shading must match exactly and every point land within 0.5 px /// of the reference, plus the mid-tween sample and orbit-camera views taken through /// the presentation path — resolve at the authored camera, clear the pins, rotate /// the posed body — with the equipment layer resolved into rotated primitives. @Test func figureFixturesMatchReference() throws { let bundle = Bundle(for: FigureFixtureMarker.self) let url = try #require( bundle.url(forResource: "figure-fixtures", withExtension: "json"), "figure-fixtures.json must be bundled as a WorkoutsTests resource (see project.yml)") let fixtures = try JSONDecoder().decode(FigureFixtures.self, from: Data(contentsOf: url)) // One fixture entry per bundled motion: the loop below proves fixtures ⊆ bundle, // and matching counts close the other direction (a bundled motion the reference // pipeline never snapshotted would otherwise slip through unverified). #expect(fixtures.exercises.count == ExerciseMotionLibrary.exerciseNames.count) for exercise in fixtures.exercises { let resources = try #require(ExerciseMotionLibrary.resources(for: exercise.name), "no bundled motion for \(exercise.name)") let cam = resources.motion.camera?.yaw ?? 0 let profile = resources.profile let norms = resources.motion.frames.map { MotionSolver.normalize($0) } var resolved: [NormalizedFrame] = [] for (index, frame) in norms.enumerated() { let (resolvedFrame, geo) = MotionSolver.frameGeometry(frame, prof: profile, cam: cam) resolved.append(resolvedFrame) if index < exercise.frames.count { expectMatch(geo, exercise.frames[index], "\(exercise.name) frame \(index)") } } let mid = MotionSolver.lerpFrames(resolved[0], resolved[1], MotionSolver.ease(exercise.tween.t)) expectMatch(MotionSolver.frameGeometry(mid, prof: profile, cam: cam).1, exercise.tween.sample, "\(exercise.name) tween") guard let orbits = exercise.orbit, !orbits.isEmpty else { continue } let (posedFrame, authored) = MotionSolver.frameGeometry(norms[0], prof: profile, cam: cam) var posed = posedFrame posed.pins = [:] for orbit in orbits { let geo = MotionSolver.frameGeometry(posed, prof: profile, cam: orbit.yaw).1 expectMatch(geo, orbit.sample, "\(exercise.name) orbit \(orbit.yaw)") guard let propFixture = orbit.sample.props else { continue } let rotation = MotionSolver.propRotation(pitch: fixtures.pitch, yawOffset: orbit.yaw - cam) let (bg, fg) = MotionSolver.resolveProps( resources.motion.props ?? [], geo: geo, authored: authored, anchor: norms[0].rootPos, rotation: rotation, pitch: fixtures.pitch) expectPrims(bg, propFixture.bg, "\(exercise.name) orbit \(orbit.yaw) bg") expectPrims(fg, propFixture.fg, "\(exercise.name) orbit \(orbit.yaw) fg") } } } } /// Marker for locating the test bundle that carries `figure-fixtures.json`. private final class FigureFixtureMarker {} // MARK: - Fixture decoding + comparison private struct FigureFixtures: Decodable { let profile: String let pitch: Double let exercises: [FixtureExercise] } private struct FixtureExercise: Decodable { let name: String let camera: Double let frames: [FixtureSample] let tween: FixtureTween let orbit: [FixtureOrbit]? } private struct FixtureTween: Decodable { let t: Double; let sample: FixtureSample } private struct FixtureOrbit: Decodable { let yaw: Double; let sample: FixtureSample } private struct FixtureSample: Decodable { let order: [String] let shade: [String: String] let spine: [[Double]] let head: [Double] let nose: [[Double]]? let armR: [[Double]] let armL: [[Double]] let legR: [[Double]] let legL: [[Double]] let props: FixtureProps? enum CodingKeys: String, CodingKey { case order, shade, spine, head, nose, props case armR = "arm_r", armL = "arm_l", legR = "leg_r", legL = "leg_l" } } private struct FixtureProps: Decodable { let bg: [FixturePrim] let fg: [FixturePrim] } /// One reference prop primitive: a line/poly (`pts`) or a circle (`c` + `r`). private struct FixturePrim: Decodable { let kind: String let pts: [[Double]]? let c: [Double]? let r: Double? let w: Double? let fill: Bool? let color: String } private func expectClose(_ point: CGPoint, _ expected: [Double], _ label: String) { #expect(abs(Double(point.x) - expected[0]) < 0.5 && abs(Double(point.y) - expected[1]) < 0.5, "\(label): got (\(point.x), \(point.y)) expected \(expected)") } private func expectChain(_ points: [CGPoint]?, _ expected: [[Double]], _ label: String) { guard let points, points.count == expected.count else { Issue.record("\(label): chain length mismatch") return } for (index, (point, target)) in zip(points, expected).enumerated() { expectClose(point, target, "\(label)[\(index)]") } } private func expectMatch(_ geo: FigureGeometry, _ fixture: FixtureSample, _ label: String) { #expect(geo.order == fixture.order, "\(label) order") let shade = Dictionary(uniqueKeysWithValues: geo.shade.map { ($0.key.rawValue, $0.value == .near ? "near" : "far") }) #expect(shade == fixture.shade, "\(label) shade") expectChain([geo.spineStart, geo.spineControl, geo.spineEnd], fixture.spine, "\(label).spine") expectClose(geo.headCenter, fixture.head, "\(label).head") if let nose = fixture.nose { #expect(geo.noseStart != nil && geo.noseEnd != nil, "\(label): expected a nose tick") if let start = geo.noseStart, let end = geo.noseEnd { expectClose(start, nose[0], "\(label).nose.start") expectClose(end, nose[1], "\(label).nose.end") } } else { #expect(geo.noseStart == nil, "\(label): expected no nose tick") } expectChain(geo.limbs[.armR], fixture.armR, "\(label).arm_r") expectChain(geo.limbs[.armL], fixture.armL, "\(label).arm_l") expectChain(geo.limbs[.legR], fixture.legR, "\(label).leg_r") expectChain(geo.limbs[.legL], fixture.legL, "\(label).leg_l") } /// One resolved equipment layer against its reference: same primitive kinds and inks /// in the same order, every point within 0.5 px, radii and widths matching. private func expectPrims(_ prims: [PropPrimitive], _ fixtures: [FixturePrim], _ label: String) { guard prims.count == fixtures.count else { Issue.record("\(label): \(prims.count) primitives, expected \(fixtures.count)") return } for (index, (prim, fixture)) in zip(prims, fixtures).enumerated() { let tag = "\(label)[\(index)]" switch prim { case .line(let points, let width, let ink): #expect(fixture.kind == "line", "\(tag) kind") expectChain(points, fixture.pts ?? [], tag) #expect(width == (fixture.w ?? 4), "\(tag) width") expectInk(ink, fixture.color, tag) case .poly(let points, let width, let ink): #expect(fixture.kind == "poly", "\(tag) kind") expectChain(points, fixture.pts ?? [], tag) #expect(width == (fixture.w ?? 4), "\(tag) width") expectInk(ink, fixture.color, tag) case .circle(let center, let radius, _, let fill, let ink): #expect(fixture.kind == "circle", "\(tag) kind") expectClose(center, fixture.c ?? [], tag) #expect(radius == fixture.r, "\(tag) radius") #expect(fill == (fixture.fill ?? false), "\(tag) fill") expectInk(ink, fixture.color, tag) } } } private func expectInk(_ ink: PropInk, _ expected: String, _ label: String) { #expect((ink == .prop ? "prop" : "equipment") == expected, "\(label) ink") }