Three solver defects made limbs teleport, twist, or windmill: write-back angles wrapped at ±180 and lerped the long way around; branch flips landed on configurations the anatomical write-back cannot represent, silently pulling pinned extremities off their pins; and the degenerate straight-limb bend plane fell back to the camera axis instead of the anatomical anterior. solve_limb now verifies each branch reproduces the solved end before accepting it, resolve unwraps written-back angles toward the pose they replace, and the degenerate plane comes from the parent's anterior axis. render.py --check replays every exercise's full tween loop and fails hard on six invariants (pin fidelity, continuity, wraps, authored-vs-resolved drift, ground penetration, resolved ROM); --export refuses to ship a failing exercise. All 66 motions re-authored or retouched to pass: honest authored angles where pins used to override them silently, grounded feet on the seated machines, a vertical bench-press bar path, straight-armed child's pose, a butterfly stretch seated on the mat, and FK arms where pins forced impossible reaches. MotionSolver.swift mirrors the solver changes line for line, held by regenerated fixtures. Claude-Session: https://claude.ai/code/session_01PKptrgbx74peTwHGRxBojv
1273 lines
57 KiB
Python
1273 lines
57 KiB
Python
#!/usr/bin/env python3
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"""Render Exercise Library visuals from an anatomical 3D rig.
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A skeleton profile (skeleton.json: bone lengths incl. shoulder/pelvis widths
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and feet, plus per-joint ROM) and a per-exercise motion script (motion.json:
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key frames of anatomical joint angles - flexion/abduction/rotation measured
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from neutral standing - a root anchor + trunk orientation, optional IK pins,
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timing, and a camera) resolve through 3D forward kinematics and orthographic
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projection into stick-figure frames. See SYSTEM.md for the format and the
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visual language, kinematics.py for the math and conventions.
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Outputs per exercise: frames/frame-N.svg, preview.gif (tweened, looping),
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visual.svg (the primary frame). `--sheet` writes contact-sheet.png of every
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key frame; `--demo` writes demo-sheet.png showing rig customizations (body
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profiles, flipped camera, theme); `--orbit` writes orbit.gif per named
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exercise (the camera sweeps 360 degrees while the motion loops — props
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rotate with the figure). `--export` copies the app's bundled resources
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verbatim; `--fixtures` regenerates the projected-geometry snapshots pinning
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the in-app Swift solver to this pipeline. `--check` is compute-only: it
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simulates the full tween loop per exercise and fails hard on solver
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inconsistencies (pin drift, teleports, angle wraps, authored-vs-resolved
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pose contradictions, sunk geometry, resolved ROM) — `--export` always runs
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it first and refuses to ship a failing exercise. SVGs need no dependencies;
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GIFs/sheets need Pillow.
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"""
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import copy
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import json
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import math
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import sys
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from pathlib import Path
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import kinematics as K
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LIB = Path(__file__).parent
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CANVAS = (320, 180)
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GROUND_Y = 152
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# The default viewpoint is slightly elevated: the camera pitches down a
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# touch, so the floor reads as a plane (drawn as a rectangle) instead of a
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# line. Motions can override via "camera": {"pitch": ...}.
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CAMERA_PITCH = 10.0
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FLOOR_HALF_DEPTH = 30.0
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PALETTES = {
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"default": {
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"right": "#3a3f4b", "left": "#a9afba",
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"right_working": "#0d9488", "left_working": "#86cfc5",
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"ground": "#b9bec9", "legend_text": "#6b7180", "head_fill": "white",
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"equipment": "#c5cad4", "prop": "#6b7180",
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},
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"indigo": {
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"right": "#3a3f4b", "left": "#a9afba",
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"right_working": "#4f46e5", "left_working": "#a5b4fc",
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"ground": "#b9bec9", "legend_text": "#6b7180", "head_fill": "white",
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"equipment": "#c5cad4", "prop": "#6b7180",
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},
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}
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WIDTHS = {"near": 6, "far": 5, "spine": 6, "head": 6, "nose": 4}
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# Depth shading is a smooth per-vertex gradient, not a near/far switch: every
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# drawn joint is blended between the near and far colors by its own camera depth
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# relative to its limb pair's central plane, so the ink flows along a bone that
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# reaches in depth and fades to a shared mid-tone where the two members cross
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# (face-on, or mid-orbit) instead of snapping. A joint reaches full contrast
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# once it sits this fraction of the shoulder/pelvis half-width in front of (or
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# behind) that plane, so a straight limb in profile is still fully dark/light.
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SHADE_SPAN_FRAC = 0.6
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# Draw order is by camera depth (far parts first, head always on top, filled
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# opaque so overhead arms are occluded by the face). Depths are bucketed so
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# side views stay stable; ties fall back to this fixed rank.
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FIXED_RANK = {"arm_l": 0, "leg_l": 1, "spine": 2, "arm_r": 3, "leg_r": 4}
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DEPTH_BUCKET = 3.0
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PAIRS = (("arm_r", "arm_l"), ("leg_r", "leg_l"))
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# Prop joint refs -> (limb, chain index): extremities are index 2, mid joints
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# (elbows/knees) index 1, so equipment can ride either joint.
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JOINT_LIMB = {
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"hand_r": ("arm_r", 2), "elbow_r": ("arm_r", 1),
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"hand_l": ("arm_l", 2), "elbow_l": ("arm_l", 1),
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"foot_r": ("leg_r", 2), "knee_r": ("leg_r", 1),
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"foot_l": ("leg_l", 2), "knee_l": ("leg_l", 1),
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}
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def profiles():
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return K.load_skeleton()["profiles"]
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def dirv(deg):
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"""Unit vector for a y-up angle, in y-down canvas coordinates."""
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r = math.radians(deg)
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return (math.cos(r), -math.sin(r))
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def angle_of(a, b):
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"""Y-up world angle of the canvas segment a->b."""
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return math.degrees(math.atan2(-(b[1] - a[1]), b[0] - a[0]))
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# ------------------------------------------------------------------- solver
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def mirror_frame(nf, width):
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"""Mirror a normalized frame's canvas anchors for the flipped camera."""
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out = copy.deepcopy(nf)
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out["root"]["pos"][0] = width - out["root"]["pos"][0]
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out["pins"] = {k: [width - x, y] for k, (x, y) in out["pins"].items()}
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return out
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def _chain_depth(pts):
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return sum(p[2] for p in pts) / len(pts)
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def _bucket(depth):
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return round(depth / DEPTH_BUCKET)
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def frame_geometry(nf, prof, cam, flipped=False, pitch=CAMERA_PITCH, mat=None):
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"""Resolve one normalized frame into drawable 2D geometry.
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Returns (nf with IK-resolved angles and original pins, geo, order, shade):
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geo maps parts to canvas points, order is the depth-sorted draw order,
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shade maps each limb to "near"/"far" (near pair members draw dark and in
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front - the visual language; canvas-right wins depth ties in face-on
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views). The far member of each pair also gets the profile's readability
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offset, scaled by how side-on the view is, so overlapping limbs stay
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distinguishable in profile views.
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"""
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p0 = K.pose(nf, prof, cam, pitch)
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shade = {}
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for right, left in PAIRS:
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dr, dl = _chain_depth(p0["points"][right]), _chain_depth(p0["points"][left])
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if _bucket(dr) == _bucket(dl):
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ax_r = p0["points"][right][0][0] # view x == canvas offset from anchor
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near = right if ax_r >= p0["points"][left][0][0] else left
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else:
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near = right if dr > dl else left
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shade[right] = "near" if near == right else "far"
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shade[left] = "near" if near == left else "far"
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fo = prof.get("farOffset", [6, 2])
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off = ((-fo[0] if flipped else fo[0]) * p0["k"], fo[1] * p0["k"])
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work = copy.deepcopy(nf)
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for limb, (_attach, _sigma, pin) in K.LIMBS.items():
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if shade[limb] == "far" and pin in work["pins"]:
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work["pins"][pin] = [work["pins"][pin][0] - off[0],
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work["pins"][pin][1] - off[1]]
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# Pins are canvas targets in the authored, unpitched view: solve IK flat,
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# then tilt the *posed* body - the camera elevation is pure presentation,
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# so contacts straddle the floor plane instead of pins going out of reach.
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work, _ = K.resolve(work, prof, cam, 0.0)
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work["pins"] = dict(nf["pins"]) # keep authored pins; only angles resolved
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p = K.pose(work, prof, cam, pitch)
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anchor = nf["root"]["pos"]
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def scr(v, limb_off=(0, 0)):
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return (anchor[0] + v[0] + limb_off[0], anchor[1] - v[1] + limb_off[1])
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pts = p["points"]
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pelvis, mid, neck_b = scr(pts["pelvis"]), scr(pts["mid"]), scr(pts["neckB"])
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geo = {"headR": prof["headR"], "head": scr(pts["head"]),
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"spine": [pelvis,
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(2 * mid[0] - (pelvis[0] + neck_b[0]) / 2,
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2 * mid[1] - (pelvis[1] + neck_b[1]) / 2),
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neck_b]}
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depths = {"spine": _chain_depth([pts["pelvis"], pts["mid"], pts["neckB"]])}
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for limb in K.LIMBS:
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limb_off = off if shade[limb] == "far" else (0, 0)
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geo[limb] = [scr(v, limb_off) for v in pts[limb]]
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depths[limb] = _chain_depth(pts[limb])
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# Per-vertex depth shading: each drawn joint is toned by its OWN camera depth,
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# not the whole limb's average, so the ink flows smoothly along a limb that
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# reaches toward or away from the camera instead of the bone snapping to one
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# flat tone. Each pair is measured against its central depth plane and
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# normalized by the profile half-width (x SHADE_SPAN_FRAC), chosen so a
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# straight limb in a profile view still reaches full near-dark / far-light
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# (the per-vertex average reproduces the old flat per-limb tone) while the
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# two members still fade to a shared mid-tone as they cross. The binary
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# `shade` above stays untouched - it alone drives the far offset and order.
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nearness = {}
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for right, left in PAIRS:
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zr = [v[2] for v in pts[right]]
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zl = [v[2] for v in pts[left]]
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ref = (sum(zr) / len(zr) + sum(zl) / len(zl)) / 2
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half = prof.get("shoulderHalf" if "arm" in right else "hipHalf", 10) * p["k"]
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span = half * SHADE_SPAN_FRAC
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for limb, zs in ((right, zr), (left, zl)):
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nearness[limb] = [(0.5 + 0.5 * max(-1.0, min(1.0, (z - ref) / span)))
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if span else 0.5 for z in zs]
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# Shoulder girdle and pelvis, drawn with the spine so the limbs visibly hang
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# from real width. Endpoints use each side's drawn attach (far offset included)
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# so the bars meet the limbs exactly.
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def attach(key, limb):
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return scr(pts[key], off if shade[limb] == "far" else (0, 0))
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geo["girdle"] = [attach("shoulder_l", "arm_l"), neck_b, attach("shoulder_r", "arm_r")]
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geo["pelvisBar"] = [attach("hip_l", "leg_l"), pelvis, attach("hip_r", "leg_r")]
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# The exercise mat: a world-space quad on the ground plane, rotating with
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# the camera about the figure's vertical axis (`mat` = screen-x bounds of
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# the motion's footprint in the authored view).
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if mat is not None:
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yg = -(GROUND_Y + 4 - anchor[1])
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rc = K.mmul(K.rot_x(pitch), K.rot_y(-cam))
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geo["floor"] = [scr(K.mvec(rc, (dx, yg, dz))[:2] + (0,))
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for dx, dz in ((mat[0] - anchor[0], FLOOR_HALF_DEPTH),
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(mat[1] - anchor[0], FLOOR_HALF_DEPTH),
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(mat[1] - anchor[0], -FLOOR_HALF_DEPTH),
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(mat[0] - anchor[0], -FLOOR_HALF_DEPTH))]
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# The nose tick rides the head's anterior axis; it foreshortens naturally
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# and disappears when the face points at (or away from) the camera.
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nd = p["nose_dir"]
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mag = math.hypot(nd[0], nd[1])
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if mag > 0.3:
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ux, uy = nd[0] / mag, -nd[1] / mag
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hx, hy = geo["head"]
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r = prof["headR"]
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geo["nose"] = ((hx + ux * r, hy + uy * r),
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(hx + ux * (r + 7 * mag), hy + uy * (r + 7 * mag)))
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geo["nearness"] = nearness
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order = sorted(depths, key=lambda part: (_bucket(depths[part]),
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FIXED_RANK[part])) + ["head"]
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return work, geo, order, shade
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def mat_bounds(norms, prof, cam, pitch=CAMERA_PITCH):
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"""The motion's footprint in the authored view: min/max screen x of every
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figure point across the key frames, padded - the exercise mat spans it."""
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lo, hi = float("inf"), float("-inf")
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for nf in norms:
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_, geo, _, _ = frame_geometry(nf, prof, cam, pitch=pitch)
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xs = [geo["head"][0] - geo["headR"], geo["head"][0] + geo["headR"]]
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for part in ("arm_r", "arm_l", "leg_r", "leg_l", "spine", "girdle", "pelvisBar"):
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xs += [pt[0] for pt in geo.get(part, [])]
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lo, hi = min(lo, min(xs)), max(hi, max(xs))
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return lo - 12, hi + 12
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ZOOM_ANCHOR = (CANVAS[0] / 2.0, float(GROUND_Y))
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def apply_zoom(geo, prims, zoom):
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"""Presentation-only camera zoom about the ground-center anchor: scales the
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drawn figure, equipment, and stroke widths so standing-height motions fit
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the canvas. Applied after all solving — authored coordinates, pins, props,
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and the fixture geometry stay in full-size canvas units (the in-app
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renderer applies the same transform at draw time)."""
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if zoom == 1.0:
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return geo, prims
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ax, ay = ZOOM_ANCHOR
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def pt(p):
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return (ax + (p[0] - ax) * zoom, ay + (p[1] - ay) * zoom)
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g = dict(geo)
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g["zoom"] = geo.get("zoom", 1.0) * zoom
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g["headR"] = geo["headR"] * zoom
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g["head"] = pt(geo["head"])
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for key in ("spine", "girdle", "pelvisBar", "floor") + tuple(K.LIMBS):
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if key in g:
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g[key] = [pt(p) for p in geo[key]]
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if "nose" in geo:
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g["nose"] = (pt(geo["nose"][0]), pt(geo["nose"][1]))
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def zp(prim):
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q = dict(prim)
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if "pts" in q:
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q["pts"] = [list(pt(p)) for p in q["pts"]]
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if "c" in q:
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q["c"] = list(pt(q["c"]))
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if "r" in q:
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q["r"] = q["r"] * zoom
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if "w" in q:
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q["w"] = q["w"] * zoom
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return q
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bg, fg = prims
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return g, ([zp(p) for p in bg], [zp(p) for p in fg])
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def ease(t):
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return 3 * t * t - 2 * t * t * t
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def timeline(norms, fps=20):
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frames = []
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for i, kf in enumerate(norms):
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frames += [kf] * max(1, round(kf["hold"] * fps))
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nxt = norms[(i + 1) % len(norms)]
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steps = max(1, round(kf["tween"] * fps))
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frames += [K.lerp_frames(kf, nxt, ease(s / steps)) for s in range(1, steps)]
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return frames
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# -------------------------------------------------------------------- props
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# Equipment layer (see SYSTEM.md): `scene` shapes and `cable`s draw behind the
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# figure in the recessive equipment gray; joint-attached items (`bar`,
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# `dumbbell`, `pad`) draw over the limbs in the darker prop gray, following
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# the resolved hand/foot positions frame by frame.
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#
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# Props have world-space 3D form: everything is authored (and resolved) in the
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# authored view — scene points and cable anchors carry an optional depth `z`
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# (+ toward the camera), a scene line an optional `depth` extrusion half-width
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# that makes it a slab — then rotated about the world-vertical axis through
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# the root anchor for the orbiting presentation, exactly like the figure and
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# the mat. Positions that follow the figure (joint anchors) come from the
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# *rotated* geometry; fixed points, directions, and offsets (scene shapes,
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# cable anchors, bar angles, pad perpendiculars, roller offsets) resolve in
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# the *authored* view and rotate — never recompute them in the rotated view.
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def flip_props(props, width):
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"""Mirror the props horizontally, matching the flipped camera (which views
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from the opposite side, so authored depths flip sign too). Joint-attached
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props follow the mirrored limbs automatically; only fixed coordinates,
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depths, and world angles need mirroring."""
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def fx(p):
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return [width - p[0], p[1], -p[2]] if len(p) > 2 else [width - p[0], p[1]]
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out = []
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for prop in props:
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p = json.loads(json.dumps(prop))
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if p["type"] == "scene":
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for s in p["shapes"]:
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if "z" in s:
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s["z"] = -s["z"]
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if s["kind"] == "line":
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s["pts"] = [fx(pt) for pt in s["pts"]]
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elif s["kind"] == "circle":
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s["c"] = fx(s["c"])
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elif p["type"] == "cable":
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p["from"] = fx(p["from"])
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elif p["type"] in ("bar", "pad") and "angle" in p:
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p["angle"] = 180 - p["angle"]
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elif p["type"] == "roller":
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p["side"] = -p.get("side", 1) # mirroring flips the perpendicular's handedness
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out.append(p)
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return out
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def prop_rotation(pitch, yaw_offset):
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"""View-space rotation carrying authored-view prop geometry to the camera
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`yaw_offset` degrees past the authored yaw: a rotation about the world-
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vertical axis through the root anchor, conjugated by the camera elevation.
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The identity at offset 0, so the authored view stays bit-exact."""
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if yaw_offset == 0:
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return K.IDENTITY
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return K.chain(K.rot_x(pitch), K.rot_y(-yaw_offset), K.rot_x(-pitch))
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def joint_points(geo, ref):
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"""Resolve a joint ref — `"hand_r"`, `"knee_l"`, or a midpoint list like
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`["knee_r", "foot_r"]` — to (point, unit direction of the bone ending at
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the first joint). None when the limb isn't drawn."""
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names = ref if isinstance(ref, list) else [ref]
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pts, direction = [], None
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for name in names:
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limb_name, idx = JOINT_LIMB[name]
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limb = geo.get(limb_name)
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if not limb:
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return None, None
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pts.append(limb[idx])
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if direction is None:
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a, b = limb[idx - 1], limb[idx]
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d = math.hypot(b[0] - a[0], b[1] - a[1]) or 1.0
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direction = ((b[0] - a[0]) / d, (b[1] - a[1]) / d)
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return ((sum(p[0] for p in pts) / len(pts),
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sum(p[1] for p in pts) / len(pts)), direction)
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def resolve_props(props, geo, anchor, rot=K.IDENTITY, auth_geo=None, pitch=CAMERA_PITCH):
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"""Props -> drawable primitives for one frame: (background, foreground).
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`geo` is the frame's drawn (possibly orbit-rotated) geometry, `auth_geo`
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the same frame at the authored camera (defaults to `geo`), `anchor` the
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frame's root canvas anchor, and `rot` the `prop_rotation` between them.
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Joint positions come from `geo`; everything authored — scene points,
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cable anchors, bar angles, pad perpendiculars, roller offsets — resolves
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against `auth_geo` and rotates through `rot`. `pitch` is the camera
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elevation, needed by `axis` props whose world-space direction projects
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through it (like the floor quad).
|
|
"""
|
|
auth = auth_geo if auth_geo is not None else geo
|
|
|
|
def place(pt, z=0.0):
|
|
"""Authored canvas point (+ depth toward the camera) -> drawn canvas."""
|
|
v = K.mvec(rot, (pt[0] - anchor[0], anchor[1] - pt[1], z))
|
|
return (anchor[0] + v[0], anchor[1] - v[1])
|
|
|
|
def swing(vec, z=0.0):
|
|
"""Authored canvas-space direction/offset -> drawn canvas (y-down)."""
|
|
v = K.mvec(rot, (vec[0], -vec[1], z))
|
|
return (v[0], -v[1])
|
|
|
|
bg, fg = [], []
|
|
for p in props or []:
|
|
t = p["type"]
|
|
if t == "scene":
|
|
for s in p["shapes"]:
|
|
color = s.get("color", "equipment")
|
|
z = s.get("z", 0.0)
|
|
if s["kind"] == "line":
|
|
depth = s.get("depth", 0.0)
|
|
pts = [(pt[0], pt[1], z + (pt[2] if len(pt) > 2 else 0.0))
|
|
for pt in s["pts"]]
|
|
if depth:
|
|
# An extruded slab: the polyline swept through +/-depth,
|
|
# filled and outlined so it degenerates to the plain
|
|
# line whenever the sweep collapses edge-on.
|
|
quad = ([place(pt, pt[2] + depth) for pt in pts]
|
|
+ [place(pt, pt[2] - depth) for pt in reversed(pts)])
|
|
bg.append({"kind": "poly", "pts": [list(q) for q in quad],
|
|
"w": s.get("w", 4), "color": color})
|
|
else:
|
|
bg.append({"kind": "line",
|
|
"pts": [list(place(pt, pt[2])) for pt in pts],
|
|
"w": s.get("w", 4), "color": color})
|
|
elif s["kind"] == "circle":
|
|
bg.append({"kind": "circle", "c": list(place(s["c"], z)),
|
|
"r": s["r"], "fill": s.get("fill", False),
|
|
"w": s.get("w", 3), "color": color})
|
|
elif t == "cable":
|
|
end, _ = joint_points(geo, p["to"])
|
|
if end:
|
|
start = place(p["from"], p["from"][2] if len(p["from"]) > 2 else 0.0)
|
|
bg.append({"kind": "line", "pts": [list(start), list(end)],
|
|
"w": p.get("w", 2), "color": "equipment"})
|
|
elif t == "roller":
|
|
# A machine roller pad seen end-on: a disc riding the limb's lower
|
|
# bone near the joint, on the `side` (+1/-1) of the bone it presses.
|
|
# The offset resolves along the authored-view bone, then rotates.
|
|
c, _ = joint_points(geo, p["at"])
|
|
_, d = joint_points(auth, p["at"])
|
|
if not c or not d:
|
|
continue
|
|
r = p.get("r", 5)
|
|
back = p.get("back", 0)
|
|
side = p.get("side", 1)
|
|
px, py = d[1] * side, -d[0] * side
|
|
off = swing((-d[0] * back + px * (r + 3), -d[1] * back + py * (r + 3)))
|
|
fg.append({"kind": "circle", "c": [c[0] + off[0], c[1] + off[1]], "r": r,
|
|
"fill": True, "color": "prop"})
|
|
elif t in ("bar", "dumbbell", "pad"):
|
|
c, _ = joint_points(geo, p["at"])
|
|
_, d = joint_points(auth, p["at"])
|
|
if not c or not d:
|
|
continue
|
|
if p.get("axis") == "z":
|
|
# A cross-body rod (barbell, pull-up bar): its true 3D axis is
|
|
# the world left-right axis, projected through the camera
|
|
# elevation like the floor quad — a small vertical sliver
|
|
# end-on in a profile view (the plates read nearly concentric,
|
|
# seen from slightly above), full span face-on, swinging with
|
|
# the figure in between, symmetric at 0 and 180.
|
|
pr = math.radians(pitch)
|
|
ux, uy = swing((0.0, math.sin(pr)), math.cos(pr))
|
|
elif t == "bar" or "angle" in p:
|
|
axis = dirv(p.get("angle", 0)) # fixed authored-view angle
|
|
ux, uy = swing(axis) # foreshortens under orbit
|
|
else:
|
|
axis = (-d[1], d[0]) # perpendicular to the lower bone
|
|
ux, uy = swing(axis)
|
|
h = p.get("halfLen", {"bar": 24, "dumbbell": 7, "pad": 8}[t])
|
|
a = (c[0] - ux * h, c[1] - uy * h)
|
|
b = (c[0] + ux * h, c[1] + uy * h)
|
|
fg.append({"kind": "line", "pts": [list(a), list(b)],
|
|
"w": p.get("w", {"bar": 4, "dumbbell": 3, "pad": 7}[t]),
|
|
"color": "prop"})
|
|
plate = p.get("plateR", 4.5 if t == "dumbbell" else 0)
|
|
if plate:
|
|
for e in (a, b):
|
|
fg.append({"kind": "circle", "c": list(e), "r": plate,
|
|
"fill": True, "color": "prop"})
|
|
return bg, fg
|
|
|
|
|
|
def svg_prims(prims, colors):
|
|
lines = []
|
|
for p in prims:
|
|
color = colors[p["color"]]
|
|
if p["kind"] == "line":
|
|
d = "M " + " L ".join(f"{x:.1f} {y:.1f}" for x, y in p["pts"])
|
|
lines.append(f' <path d="{d}" stroke="{color}" stroke-width="{p.get("w", 4)}"'
|
|
f' stroke-linecap="round" stroke-linejoin="round"/>')
|
|
elif p["kind"] == "poly":
|
|
d = "M " + " L ".join(f"{x:.1f} {y:.1f}" for x, y in p["pts"]) + " Z"
|
|
lines.append(f' <path d="{d}" fill="{color}" stroke="{color}"'
|
|
f' stroke-width="{p.get("w", 4)}"'
|
|
f' stroke-linecap="round" stroke-linejoin="round"/>')
|
|
elif p["kind"] == "circle":
|
|
cx, cy = p["c"]
|
|
if p.get("fill"):
|
|
lines.append(f' <circle cx="{cx:.1f}" cy="{cy:.1f}" r="{p["r"]}" fill="{color}"/>')
|
|
else:
|
|
lines.append(f' <circle cx="{cx:.1f}" cy="{cy:.1f}" r="{p["r"]}"'
|
|
f' stroke="{color}" stroke-width="{p.get("w", 3)}"/>')
|
|
return lines
|
|
|
|
|
|
def draw_prims(d, prims, colors, scale):
|
|
for p in prims:
|
|
color = colors[p["color"]]
|
|
if p["kind"] in ("line", "poly"):
|
|
pts = [(x * scale, y * scale) for x, y in p["pts"]]
|
|
if p["kind"] == "poly":
|
|
d.polygon(pts, fill=color)
|
|
pts = pts + pts[:1]
|
|
w = round(p.get("w", 4) * scale)
|
|
d.line(pts, fill=color, width=w, joint="curve")
|
|
for x, y in (pts[0], pts[-1]):
|
|
d.ellipse([x - w / 2, y - w / 2, x + w / 2, y + w / 2], fill=color)
|
|
elif p["kind"] == "circle":
|
|
cx, cy = p["c"][0] * scale, p["c"][1] * scale
|
|
r = p["r"] * scale
|
|
if p.get("fill"):
|
|
d.ellipse([cx - r, cy - r, cx + r, cy + r], fill=color)
|
|
else:
|
|
d.ellipse([cx - r, cy - r, cx + r, cy + r], outline=color,
|
|
width=round(p.get("w", 3) * scale))
|
|
|
|
|
|
# ------------------------------------------------------------------- drawing
|
|
|
|
def floor_svg(geo, colors):
|
|
"""The exercise mat: a world-space quad on the ground plane, sized to the
|
|
motion's footprint and rotating with the camera."""
|
|
quad = geo.get("floor")
|
|
if not quad:
|
|
return ""
|
|
d = "M " + " L ".join(f"{x:.1f} {y:.1f}" for x, y in quad) + " Z"
|
|
return (f' <path d="{d}" fill="none" stroke="{colors["ground"]}"'
|
|
f' stroke-width="{3 * geo.get("zoom", 1.0):g}" stroke-linejoin="round"/>')
|
|
|
|
|
|
def _lerp_hex(a, b, t):
|
|
"""Blend two "#rrggbb" colors; t=0 -> a, t=1 -> b."""
|
|
a, b = a.lstrip("#"), b.lstrip("#")
|
|
ar, ag, ab = int(a[0:2], 16), int(a[2:4], 16), int(a[4:6], 16)
|
|
br, bg, bb = int(b[0:2], 16), int(b[2:4], 16), int(b[4:6], 16)
|
|
return "#%02x%02x%02x" % (round(ar + (br - ar) * t),
|
|
round(ag + (bg - ag) * t),
|
|
round(ab + (bb - ab) * t))
|
|
|
|
|
|
def shade_ink(part, working, colors, t):
|
|
"""The ink at nearness `t` (1 = near/dark, 0 = far/light): the plain near/far
|
|
grays, or the accent teals when `part` is a working part."""
|
|
far, near = ("left_working", "right_working") if part in working else ("left", "right")
|
|
return _lerp_hex(colors[far], colors[near], t)
|
|
|
|
|
|
def shade_width(t):
|
|
"""Stroke width tracking nearness (far 5 -> near 6)."""
|
|
return WIDTHS["far"] + (WIDTHS["near"] - WIDTHS["far"]) * t
|
|
|
|
|
|
def part_style(part, working, colors, nearness):
|
|
"""Single-tone style for the spine and its bars — the near ink (or working
|
|
teal), at the spine width. (Limbs shade per vertex; see `svg_for_frame`.)"""
|
|
t = nearness.get(part, 1.0)
|
|
if isinstance(t, list):
|
|
t = sum(t) / len(t) if t else 1.0
|
|
return shade_ink(part, working, colors, t), WIDTHS["spine"]
|
|
|
|
|
|
def quad_points(p0, ctrl, p2, n=24):
|
|
pts = []
|
|
for i in range(n + 1):
|
|
t = i / n
|
|
pts.append(((1 - t) ** 2 * p0[0] + 2 * (1 - t) * t * ctrl[0] + t ** 2 * p2[0],
|
|
(1 - t) ** 2 * p0[1] + 2 * (1 - t) * t * ctrl[1] + t ** 2 * p2[1]))
|
|
return pts
|
|
|
|
|
|
def svg_for_frame(name, geo, order, shade, working, colors, prims=((), ())):
|
|
bg, fg = prims
|
|
w, h = CANVAS
|
|
zf = geo.get("zoom", 1.0)
|
|
defs, parts = [], [floor_svg(geo, colors)]
|
|
parts += svg_prims(bg, colors)
|
|
for part in order:
|
|
if part == "head":
|
|
parts += svg_prims(fg, colors)
|
|
hx, hy = geo["head"]
|
|
parts.append(f' <circle id="head" cx="{hx:.1f}" cy="{hy:.1f}" r="{geo["headR"]}"'
|
|
f' fill="{colors["head_fill"]}" stroke="{colors["right"]}" stroke-width="{WIDTHS["head"] * zf:g}"/>')
|
|
if "nose" in geo:
|
|
(sx, sy), (ex, ey) = geo["nose"]
|
|
parts.append(f' <line id="nose" x1="{sx:.1f}" y1="{sy:.1f}" x2="{ex:.1f}" y2="{ey:.1f}"'
|
|
f' stroke="{colors["right"]}" stroke-width="{WIDTHS["nose"] * zf:g}" stroke-linecap="round"/>')
|
|
continue
|
|
if part not in geo:
|
|
continue
|
|
if part == "spine":
|
|
color, _ = part_style(part, working, colors, geo["nearness"])
|
|
for bar in ("girdle", "pelvisBar"):
|
|
bd = "M " + " L ".join(f"{x:.1f} {y:.1f}" for x, y in geo[bar])
|
|
parts.append(f' <path id="{bar}" d="{bd}" stroke="{color}" stroke-width="{5 * zf:g}"'
|
|
f' stroke-linecap="round" stroke-linejoin="round"/>')
|
|
(ax, ay), (cx, cy), (bx, by) = geo["spine"]
|
|
parts.append(f' <path id="spine" d="M {ax:.1f} {ay:.1f} Q {cx:.1f} {cy:.1f} {bx:.1f} {by:.1f}"'
|
|
f' stroke="{color}" stroke-width="{WIDTHS["spine"] * zf:g}"'
|
|
f' stroke-linecap="round" stroke-linejoin="round"/>')
|
|
continue
|
|
# A limb shades per vertex: each bone segment is its own round-capped path,
|
|
# stroked with a linear gradient between its two joints' depth tones so the
|
|
# ink flows smoothly along the limb. Adjacent segments share a joint tone,
|
|
# so the round caps meet seamlessly.
|
|
chain = geo[part]
|
|
tones = geo["nearness"].get(part) or [1.0] * len(chain)
|
|
parts.append(f' <g id="{part}">')
|
|
for i in range(len(chain) - 1):
|
|
(x0, y0), (x1, y1) = chain[i], chain[i + 1]
|
|
c0 = shade_ink(part, working, colors, tones[i])
|
|
c1 = shade_ink(part, working, colors, tones[i + 1])
|
|
sw = shade_width((tones[i] + tones[i + 1]) / 2) * zf
|
|
if c0 == c1 or (abs(x1 - x0) < 0.01 and abs(y1 - y0) < 0.01):
|
|
stroke = c0
|
|
else:
|
|
gid = f"grad-{part}-{i}"
|
|
defs.append(f' <linearGradient id="{gid}" gradientUnits="userSpaceOnUse"'
|
|
f' x1="{x0:.1f}" y1="{y0:.1f}" x2="{x1:.1f}" y2="{y1:.1f}">'
|
|
f'<stop offset="0" stop-color="{c0}"/>'
|
|
f'<stop offset="1" stop-color="{c1}"/></linearGradient>')
|
|
stroke = f"url(#{gid})"
|
|
parts.append(f' <path d="M {x0:.1f} {y0:.1f} L {x1:.1f} {y1:.1f}"'
|
|
f' stroke="{stroke}" stroke-width="{sw:g}" stroke-linecap="round"/>')
|
|
parts.append(' </g>')
|
|
lx = w - 96
|
|
parts.append(f' <g font-family="-apple-system, Helvetica, sans-serif" font-size="11" fill="{colors["legend_text"]}">')
|
|
parts.append(f' <line x1="{lx}" y1="16" x2="{lx + 14}" y2="16" stroke="{colors["right"]}" stroke-width="4" stroke-linecap="round"/>')
|
|
parts.append(f' <text x="{lx + 19}" y="20">near</text>')
|
|
parts.append(f' <line x1="{lx + 49}" y1="16" x2="{lx + 63}" y2="16" stroke="{colors["left"]}" stroke-width="4" stroke-linecap="round"/>')
|
|
parts.append(f' <text x="{lx + 68}" y="20">far</text>')
|
|
parts.append(' </g>')
|
|
parts.append('</svg>')
|
|
header = [f'<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 {w} {h}" fill="none">',
|
|
f' <title>{name}</title>']
|
|
if defs:
|
|
header += [' <defs>'] + defs + [' </defs>']
|
|
return "\n".join(header + parts) + "\n"
|
|
|
|
|
|
def draw_geo(geo, order, shade, working, colors, scale=2, font=None, prims=((), ())):
|
|
from PIL import Image, ImageDraw
|
|
|
|
bg, fg = prims
|
|
w, h = CANVAS[0] * scale, CANVAS[1] * scale
|
|
zf = geo.get("zoom", 1.0)
|
|
img = Image.new("RGB", (w, h), "white")
|
|
d = ImageDraw.Draw(img)
|
|
|
|
def line(pts, color, width):
|
|
pts = [(x * scale, y * scale) for x, y in pts]
|
|
d.line(pts, fill=color, width=round(width * scale), joint="curve")
|
|
r = width * scale / 2
|
|
for x, y in (pts[0], pts[-1]):
|
|
d.ellipse([x - r, y - r, x + r, y + r], fill=color)
|
|
|
|
def gradient_line(pts, tones, part):
|
|
"""Stroke a limb chain with a per-vertex depth gradient: subdivide each
|
|
bone into short steps whose ink and width interpolate between the two
|
|
joints' tones, capping every sample so the stroke stays continuous."""
|
|
steps = 12
|
|
prev = None
|
|
for i in range(len(pts) - 1):
|
|
(x0, y0), (x1, y1) = pts[i], pts[i + 1]
|
|
for s in range(steps + 1):
|
|
u = s / steps
|
|
x, y = (x0 + (x1 - x0) * u) * scale, (y0 + (y1 - y0) * u) * scale
|
|
t = tones[i] + (tones[i + 1] - tones[i]) * u
|
|
col = shade_ink(part, working, colors, t)
|
|
r = shade_width(t) * zf * scale / 2
|
|
if prev is not None:
|
|
d.line([prev, (x, y)], fill=col, width=round(2 * r))
|
|
d.ellipse([x - r, y - r, x + r, y + r], fill=col)
|
|
prev = (x, y)
|
|
|
|
if geo.get("floor"):
|
|
line(geo["floor"] + geo["floor"][:1], colors["ground"], 3 * zf)
|
|
draw_prims(d, bg, colors, scale)
|
|
for part in order:
|
|
if part == "head":
|
|
draw_prims(d, fg, colors, scale)
|
|
hx, hy = geo["head"]
|
|
r, sw = geo["headR"] * scale, round(WIDTHS["head"] * zf * scale)
|
|
d.ellipse([hx * scale - r, hy * scale - r, hx * scale + r, hy * scale + r],
|
|
fill=colors["head_fill"], outline=colors["right"], width=sw)
|
|
if "nose" in geo:
|
|
line(list(geo["nose"]), colors["right"], WIDTHS["nose"] * zf)
|
|
continue
|
|
if part not in geo:
|
|
continue
|
|
if part == "spine":
|
|
color, _ = part_style(part, working, colors, geo["nearness"])
|
|
line(geo["girdle"], color, 5 * zf)
|
|
line(geo["pelvisBar"], color, 5 * zf)
|
|
line(quad_points(*geo["spine"]), color, WIDTHS["spine"] * zf)
|
|
continue
|
|
tones = geo["nearness"].get(part) or [1.0] * len(geo[part])
|
|
gradient_line(geo[part], tones, part)
|
|
|
|
lx = CANVAS[0] - 96
|
|
line([(lx, 16), (lx + 14, 16)], colors["right"], 4)
|
|
line([(lx + 49, 16), (lx + 63, 16)], colors["left"], 4)
|
|
if font:
|
|
d.text((lx * scale + 19 * scale, 16 * scale - 11 * scale / 2 - 2), "near",
|
|
fill=colors["legend_text"], font=font)
|
|
d.text((lx * scale + 68 * scale, 16 * scale - 11 * scale / 2 - 2), "far",
|
|
fill=colors["legend_text"], font=font)
|
|
return img.resize(CANVAS, Image.LANCZOS)
|
|
|
|
|
|
def legend_font(scale=2):
|
|
from PIL import ImageFont
|
|
try:
|
|
return ImageFont.load_default(size=11 * scale)
|
|
except TypeError:
|
|
return ImageFont.load_default()
|
|
|
|
|
|
# --------------------------------------------------------------------- main
|
|
|
|
def load_motion(folder):
|
|
return json.loads((folder / "motion.json").read_text())
|
|
|
|
|
|
def prepare(motion, figure="neutral", flip=False, strict=False):
|
|
"""Load a motion into (normalized frames, profile, camera yaw, pitch,
|
|
props, zoom), validating each key frame against the skeleton's ROM."""
|
|
skel = K.load_skeleton()
|
|
prof = skel["profiles"][figure]
|
|
cam = float(motion.get("camera", {}).get("yaw", 0.0)) + (180.0 if flip else 0.0)
|
|
pitch = float(motion.get("camera", {}).get("pitch", CAMERA_PITCH))
|
|
zoom = float(motion.get("camera", {}).get("zoom", 1.0))
|
|
norms = [K.normalize_frame(kf) for kf in motion["frames"]]
|
|
issues = []
|
|
for i, nf in enumerate(norms, start=1):
|
|
issues += K.validate_rom(nf, skel["joints"], f"frame {i}: ")
|
|
if issues and strict:
|
|
print(f" {motion['name']}: ROM violations:")
|
|
for msg in issues:
|
|
print(f" {msg}")
|
|
sys.exit(1)
|
|
if issues:
|
|
print(f" {motion['name']}: {len(issues)} ROM warning(s) — run --strict to list")
|
|
props = motion.get("props", [])
|
|
if flip:
|
|
norms = [mirror_frame(nf, CANVAS[0]) for nf in norms]
|
|
props = flip_props(props, CANVAS[0])
|
|
return norms, prof, cam, pitch, props, zoom
|
|
|
|
|
|
def render_exercise(folder, figure="neutral", flip=False, strict=False):
|
|
motion = load_motion(folder)
|
|
working = set(motion.get("working", []))
|
|
norms, prof, cam, pitch, props, zoom = prepare(motion, figure, flip, strict)
|
|
|
|
mat = mat_bounds(norms, prof, cam, pitch)
|
|
|
|
def geometry(nf):
|
|
_, geo, order, shade = frame_geometry(nf, prof, cam, flip, pitch, mat)
|
|
return geo, order, shade
|
|
|
|
resolved = []
|
|
key_cells = []
|
|
for nf in norms:
|
|
out, geo, order, shade = frame_geometry(nf, prof, cam, flip, pitch, mat)
|
|
resolved.append(out)
|
|
prims = resolve_props(props, geo, nf["root"]["pos"], pitch=pitch)
|
|
geo, prims = apply_zoom(geo, prims, zoom)
|
|
key_cells.append((geo, order, shade, prims))
|
|
|
|
frames_dir = folder / "frames"
|
|
frames_dir.mkdir(exist_ok=True)
|
|
for old in frames_dir.glob("frame-*.svg"):
|
|
old.unlink()
|
|
colors = PALETTES["default"]
|
|
svgs = [svg_for_frame(motion["name"], geo, order, shade, working, colors, prims)
|
|
for geo, order, shade, prims in key_cells]
|
|
for i, svg in enumerate(svgs, start=1):
|
|
(frames_dir / f"frame-{i}.svg").write_text(svg)
|
|
(folder / "visual.svg").write_text(svgs[motion.get("primary", 1) - 1])
|
|
|
|
try:
|
|
font = legend_font()
|
|
imgs = []
|
|
for nf in timeline(resolved):
|
|
geo, order, shade = geometry(nf)
|
|
prims = resolve_props(props, geo, nf["root"]["pos"], pitch=pitch)
|
|
geo, prims = apply_zoom(geo, prims, zoom)
|
|
imgs.append(draw_geo(geo, order, shade, working, colors, font=font, prims=prims))
|
|
imgs[0].save(folder / "preview.gif", save_all=True, append_images=imgs[1:],
|
|
duration=50, loop=0)
|
|
print(f" {motion['name']}: {len(svgs)} frames, preview.gif")
|
|
except ImportError:
|
|
print(f" {motion['name']}: Pillow missing — SVGs written, preview.gif skipped")
|
|
|
|
|
|
def render_orbit(folder, figure="neutral"):
|
|
"""An orbiting demo of what the app shows: the camera sweeps 360 degrees
|
|
while the motion loops (or swings a `camera.sweep` pendulum when the
|
|
motion authors one). Props rotate with the figure about the root anchor."""
|
|
motion = load_motion(folder)
|
|
working = set(motion.get("working", []))
|
|
norms, prof, cam, pitch, props, zoom = prepare(motion, figure)
|
|
resolved = [frame_geometry(nf, prof, cam, pitch=pitch)[0] for nf in norms]
|
|
mat = mat_bounds(norms, prof, cam, pitch)
|
|
sweep = motion.get("camera", {}).get("sweep")
|
|
font = legend_font()
|
|
colors = PALETTES["default"]
|
|
ticks = timeline(resolved)
|
|
imgs = []
|
|
for i, nf in enumerate(ticks):
|
|
off = (sweep * math.sin(2 * math.pi * i / len(ticks)) if sweep
|
|
else 360.0 * i / len(ticks))
|
|
# Pins are canvas targets in the AUTHORED view: resolve the pose there,
|
|
# then rotate the posed body - never re-pin in the rotated view. The
|
|
# authored-view geometry also feeds the props' directions and offsets.
|
|
posed, auth_geo, _, _ = frame_geometry(nf, prof, cam, pitch=pitch)
|
|
posed["pins"] = {}
|
|
_, geo, order, shade = frame_geometry(posed, prof, cam + off, pitch=pitch, mat=mat)
|
|
prims = resolve_props(props, geo, nf["root"]["pos"],
|
|
prop_rotation(pitch, off), auth_geo, pitch=pitch)
|
|
geo, prims = apply_zoom(geo, prims, zoom)
|
|
imgs.append(draw_geo(geo, order, shade, working, colors, font=font, prims=prims))
|
|
imgs[0].save(folder / "orbit.gif", save_all=True, append_images=imgs[1:],
|
|
duration=50, loop=0)
|
|
print(f" {motion['name']}: orbit.gif ({len(imgs)} frames)")
|
|
|
|
|
|
def contact_sheet(folders, figure="neutral", out=None):
|
|
font = legend_font()
|
|
cells = []
|
|
for folder in folders:
|
|
motion = load_motion(folder)
|
|
working = set(motion.get("working", []))
|
|
norms, prof, cam, pitch, props, zoom = prepare(motion, figure)
|
|
mat = mat_bounds(norms, prof, cam, pitch)
|
|
for i, nf in enumerate(norms, start=1):
|
|
_, geo, order, shade = frame_geometry(nf, prof, cam, pitch=pitch, mat=mat)
|
|
prims = resolve_props(props, geo, nf["root"]["pos"], pitch=pitch)
|
|
geo, prims = apply_zoom(geo, prims, zoom)
|
|
cells.append((f"{motion['name']} {i}/{len(norms)}",
|
|
draw_geo(geo, order, shade, working, PALETTES["default"],
|
|
font=font, prims=prims)))
|
|
save_sheet(cells, Path(out) if out else LIB / "contact-sheet.png")
|
|
|
|
|
|
def demo_sheet(folder):
|
|
"""One exercise's primary frame rendered five ways — the doors the rig
|
|
opens: neutral / female / male profiles (same motion script, different
|
|
proportions), the flipped camera, an alternate theme."""
|
|
motion = load_motion(folder)
|
|
working = set(motion.get("working", []))
|
|
idx = motion.get("primary", 1) - 1
|
|
font = legend_font()
|
|
variants = [("neutral", "neutral", False, "default"),
|
|
("female profile", "female", False, "default"),
|
|
("male profile", "male", False, "default"),
|
|
("flipped camera", "neutral", True, "default"),
|
|
("themed (indigo)", "neutral", False, "indigo")]
|
|
cells = []
|
|
for label, figure, flip, palette in variants:
|
|
norms, prof, cam, pitch, props, zoom = prepare(motion, figure, flip)
|
|
mat = mat_bounds(norms, prof, cam, pitch)
|
|
_, geo, order, shade = frame_geometry(norms[idx], prof, cam, flip, pitch, mat)
|
|
prims = resolve_props(props, geo, norms[idx]["root"]["pos"], pitch=pitch)
|
|
geo, prims = apply_zoom(geo, prims, zoom)
|
|
cells.append((f"{motion['name']} — {label}",
|
|
draw_geo(geo, order, shade, working, PALETTES[palette],
|
|
font=font, prims=prims)))
|
|
save_sheet(cells, LIB / "demo-sheet.png", cols=3)
|
|
|
|
|
|
def save_sheet(cells, path, cols=4):
|
|
from PIL import Image, ImageDraw
|
|
|
|
rows = (len(cells) + cols - 1) // cols
|
|
cw, ch, cap = CANVAS[0], CANVAS[1], 22
|
|
sheet = Image.new("RGB", (cols * (cw + 8) + 8, rows * (ch + cap + 8) + 8), "white")
|
|
d = ImageDraw.Draw(sheet)
|
|
for i, (label, img) in enumerate(cells):
|
|
x, y = 8 + (i % cols) * (cw + 8), 8 + (i // cols) * (ch + cap + 8)
|
|
sheet.paste(img, (x, y))
|
|
d.text((x + 6, y + ch + 3), label, fill=PALETTES["default"]["right"])
|
|
sheet.save(path)
|
|
print(f" {path.name} ({len(cells)} cells)")
|
|
|
|
|
|
# ------------------------------------------------------------------- export
|
|
|
|
def export_app_resources(folders):
|
|
"""Write the app's bundled copies: skeleton.json plus one
|
|
`<Name>.motion.json` and one `<Name>.info.md` per library entry (unique
|
|
basenames — Xcode copies resources flat). The in-app solver is a port of
|
|
kinematics.py and consumes the same files; figure-fixtures.json in
|
|
WorkoutsTests holds it to this pipeline's geometry."""
|
|
out = LIB.parent / "Workouts" / "Resources" / "ExerciseMotions"
|
|
out.mkdir(parents=True, exist_ok=True)
|
|
(out / "skeleton.json").write_text((LIB / "skeleton.json").read_text())
|
|
(out / "body.json").unlink(missing_ok=True) # the legacy profile file
|
|
for folder in folders:
|
|
motion = load_motion(folder)
|
|
(out / f"{motion['name']}.motion.json").write_text(
|
|
(folder / "motion.json").read_text())
|
|
print(f" exported {motion['name']}.motion.json")
|
|
info = folder / "info.md"
|
|
if info.exists():
|
|
(out / f"{motion['name']}.info.md").write_text(info.read_text())
|
|
print(f" exported {motion['name']}.info.md")
|
|
print(f" exported skeleton.json -> {out}")
|
|
|
|
|
|
def write_fixtures(folders):
|
|
"""Regenerate `WorkoutsTests/Fixtures/figure-fixtures.json` — the projected
|
|
geometry snapshots that pin the Swift solver to this pipeline: per exercise
|
|
and key frame the draw order, shading, spine, head, nose, and limb chains,
|
|
plus a mid-tween sample and (for a spread of prop flavors) orbit samples
|
|
taken through the presentation path — resolve at the authored camera, clear
|
|
the pins, rotate the posed body — with the resolved prop primitives."""
|
|
ORBIT_SAMPLED = {"Bird Dog", "Lat Pull Down", "Leg Extension", "Abductor"}
|
|
OFFSETS = (37.0, 180.0)
|
|
T = 0.5
|
|
|
|
def sample(geo, order, shade, prims=None):
|
|
out = {"order": order, "shade": shade,
|
|
"spine": [list(p) for p in geo["spine"]],
|
|
"head": list(geo["head"])}
|
|
if "nose" in geo:
|
|
out["nose"] = [list(geo["nose"][0]), list(geo["nose"][1])]
|
|
for limb in K.LIMBS:
|
|
out[limb] = [list(p) for p in geo[limb]]
|
|
if prims is not None:
|
|
out["props"] = {"bg": prims[0], "fg": prims[1]}
|
|
return out
|
|
|
|
exercises = []
|
|
for folder in folders:
|
|
motion = load_motion(folder)
|
|
norms, prof, cam, pitch, props, _zoom = prepare(motion, "neutral")
|
|
resolved, frames = [], []
|
|
for nf in norms:
|
|
out, geo, order, shade = frame_geometry(nf, prof, cam)
|
|
resolved.append(out)
|
|
frames.append(sample(geo, order, shade))
|
|
mid = K.lerp_frames(resolved[0], resolved[1], ease(T))
|
|
_, geo, order, shade = frame_geometry(mid, prof, cam)
|
|
entry = {"name": motion["name"], "camera": cam, "frames": frames,
|
|
"tween": {"t": T, "sample": sample(geo, order, shade)}}
|
|
if motion["name"] in ORBIT_SAMPLED:
|
|
anchor = norms[0]["root"]["pos"]
|
|
posed, auth_geo, _, _ = frame_geometry(norms[0], prof, cam)
|
|
posed["pins"] = {}
|
|
orbit = []
|
|
for off in OFFSETS:
|
|
_, geo, order, shade = frame_geometry(posed, prof, cam + off)
|
|
prims = resolve_props(props, geo, anchor,
|
|
prop_rotation(CAMERA_PITCH, off), auth_geo)
|
|
orbit.append({"yaw": cam + off,
|
|
"sample": sample(geo, order, shade, prims)})
|
|
entry["orbit"] = orbit
|
|
exercises.append(entry)
|
|
|
|
out_path = LIB.parent / "WorkoutsTests" / "Fixtures" / "figure-fixtures.json"
|
|
out_path.write_text(json.dumps(
|
|
{"profile": "neutral", "pitch": CAMERA_PITCH, "exercises": exercises}))
|
|
print(f" {out_path.name} ({len(exercises)} exercises)")
|
|
|
|
|
|
def _dof_values(frame, joint_map):
|
|
return {f"{name}.{dof}": frame[name][dof]
|
|
for name, jt in joint_map.items() for dof in K.JOINT_DOFS[jt]}
|
|
|
|
|
|
def _resolved_rom_issues(nf, joints, slack):
|
|
"""`K.validate_rom`'s DoF walk, re-implemented here with a slack margin
|
|
(kinematics.py itself stays untouched). Returns (name, dof, angle, lo,
|
|
hi, over) tuples, `over` the degrees past the slack-widened range."""
|
|
issues = []
|
|
|
|
def check(joint_type, name, value):
|
|
for dof, angle in value.items():
|
|
lo_hi = joints.get(joint_type, {}).get(dof)
|
|
if not lo_hi:
|
|
continue
|
|
lo, hi = lo_hi
|
|
if angle < lo - slack:
|
|
issues.append((name, dof, angle, lo, hi, lo - slack - angle))
|
|
elif angle > hi + slack:
|
|
issues.append((name, dof, angle, lo, hi, angle - hi - slack))
|
|
|
|
for i, seg in enumerate(nf["spine"], start=1):
|
|
check("spine", f"spine{i}", seg)
|
|
for key, jt in K.FRAME_JOINTS.items():
|
|
check(jt, key, nf[key])
|
|
return issues
|
|
|
|
|
|
# ---------------------------------------------------------------------- check
|
|
# `--check` fail-fast validation: simulate the exact per-tick pipeline
|
|
# render_exercise drives (prepare -> frame_geometry per key frame -> timeline
|
|
# -> frame_geometry per tick) at pitch 0 with no mat — the camera elevation
|
|
# and the exercise mat are presentation-only, while pins and the ground line
|
|
# are authored flat — and check invariants the solver has historically
|
|
# swallowed silently. Compute-only: never touches frames/, preview.gif, or
|
|
# any other output file.
|
|
|
|
PIN_TO_LIMB = {pin: limb for limb, (_attach, _sigma, pin) in K.LIMBS.items()}
|
|
|
|
LIMB_JOINT_NAMES = {
|
|
"arm_r": ("shoulder", "elbow", "hand"), "arm_l": ("shoulder", "elbow", "hand"),
|
|
"leg_r": ("hip", "knee", "ankle", "toe"), "leg_l": ("hip", "knee", "ankle", "toe"),
|
|
}
|
|
SPINE_POINT_NAMES = ("pelvis", "ctrl", "neck")
|
|
|
|
# Joints whose DoFs a lerp actually sweeps between adjacent key frames.
|
|
WRAP_JOINTS = {
|
|
"shoulder_r": "shoulder", "shoulder_l": "shoulder", "hip_r": "hip", "hip_l": "hip",
|
|
"elbow_r": "elbow", "elbow_l": "elbow", "knee_r": "knee", "knee_l": "knee",
|
|
"ankle_r": "ankle", "ankle_l": "ankle", "neck": "neck",
|
|
}
|
|
# Joints IK can actually rewrite (the pinned-limb pairs) — the ones worth
|
|
# comparing authored vs resolved for silent pin-vs-pose contradictions.
|
|
DRIFT_JOINTS = {
|
|
"shoulder_r": "shoulder", "shoulder_l": "shoulder", "hip_r": "hip", "hip_l": "hip",
|
|
"elbow_r": "elbow", "elbow_l": "elbow", "knee_r": "knee", "knee_l": "knee",
|
|
}
|
|
|
|
PIN_TOL = 3.0 # canvas units: drawn extremity vs its authored pin.
|
|
# Sized just above the solver's own rotation-gating
|
|
# residual band (~2.8px worst-case for a correctly
|
|
# authored on-pin branch; see BRANCH_REPRO_TOL in
|
|
# kinematics.py) so the gate fails authoring errors,
|
|
# not solver-inherent precision.
|
|
PIN_UNREACHABLE_TOL = 4.0 # canvas units: drawn extremity vs the reach-clamped target
|
|
CONTINUITY_TOL = 16.0 # canvas units: any drawn joint, tick to tick
|
|
WRAP_TOL = 180.0 # degrees: any angle DoF, adjacent resolved key frames
|
|
DRIFT_TOL = 45.0 # degrees: resolved vs authored, on pinned-limb DoFs
|
|
GROUND_TOL = 2.0 # canvas units of slack below GROUND_Y
|
|
ROM_SLACK = 5.0 # degrees of slack for the resolved-ROM re-check
|
|
|
|
|
|
def _dist(a, b):
|
|
return math.hypot(a[0] - b[0], a[1] - b[1])
|
|
|
|
|
|
def _pt(p):
|
|
return f"({p[0]:.0f},{p[1]:.0f})"
|
|
|
|
|
|
def _joint_points(geo):
|
|
"""Every drawn joint worth a continuity check: head, spine, and every
|
|
point of every limb chain (attach through extremity, incl. toes)."""
|
|
pts = {"head": geo["head"]}
|
|
for nm, p in zip(SPINE_POINT_NAMES, geo["spine"]):
|
|
pts[f"spine.{nm}"] = p
|
|
for limb, names in LIMB_JOINT_NAMES.items():
|
|
for nm, p in zip(names, geo[limb]):
|
|
pts[f"{limb}.{nm}"] = p
|
|
return pts
|
|
|
|
|
|
def _ground_points(geo):
|
|
"""`_joint_points` plus the shoulder-girdle and pelvis bar endpoints."""
|
|
pts = dict(_joint_points(geo))
|
|
pts["girdle.l"], pts["girdle.r"] = geo["girdle"][0], geo["girdle"][2]
|
|
pts["pelvisBar.l"], pts["pelvisBar.r"] = geo["pelvisBar"][0], geo["pelvisBar"][2]
|
|
return pts
|
|
|
|
|
|
def _limb_reach(prof, limb):
|
|
a, b = ((prof["upperArm"], prof["foreArm"]) if limb.startswith("arm")
|
|
else (prof["thigh"], prof["shin"]))
|
|
return a + b - 0.01 # mirrors solve_limb's own reach clamp
|
|
|
|
|
|
def _add(violations, cls, joint, where, mag, unit, noun, detail):
|
|
violations.append({"cls": cls, "joint": joint, "where": where, "mag": mag,
|
|
"unit": unit, "noun": noun, "detail": detail})
|
|
|
|
|
|
def check_exercise(folder, figure="neutral"):
|
|
"""Simulate the complete render loop for one exercise — resolve every key
|
|
frame, build the tween timeline, re-resolve every tick — at pitch 0 with
|
|
no mat, collecting violations of the six invariants (pin fidelity,
|
|
pin-unreachable, continuity, wrap, authored-vs-resolved drift, resolved
|
|
ROM). Returns (name, [violation, ...]); an empty list means it passed.
|
|
"""
|
|
name = folder.name
|
|
violations = []
|
|
try:
|
|
motion = load_motion(folder)
|
|
name = motion["name"]
|
|
skel = K.load_skeleton()
|
|
norms, prof, cam, _pitch, _props, _zoom = prepare(motion, figure)
|
|
|
|
resolved = [frame_geometry(nf, prof, cam, pitch=0.0)[0] for nf in norms]
|
|
n = len(resolved)
|
|
|
|
# 6. RESOLVED ROM — the authored-frame ROM gate, re-run post-IK.
|
|
for i, rf in enumerate(resolved, start=1):
|
|
for jname, dof, angle, lo, hi, over in _resolved_rom_issues(rf, skel["joints"], ROM_SLACK):
|
|
joint, where = f"{jname}.{dof}", f"keyframe {i}"
|
|
_add(violations, "ROM", joint, where, over, "deg", "keyframes",
|
|
f"ROM {joint}: {where} resolves to {angle:.1f}, outside "
|
|
f"[{lo}, {hi}] (+/-{ROM_SLACK:g} slack) by {over:.1f}deg")
|
|
|
|
# 4. AUTHORED-VS-RESOLVED DRIFT — pins silently overriding the pose.
|
|
for i in range(n):
|
|
for jkey, jt in DRIFT_JOINTS.items():
|
|
for dof in K.JOINT_DOFS[jt]:
|
|
a, b = norms[i][jkey][dof], resolved[i][jkey][dof]
|
|
diff = abs(a - b)
|
|
if diff > DRIFT_TOL:
|
|
joint, where = f"{jkey}.{dof}", f"keyframe {i + 1}"
|
|
_add(violations, "DRIFT", joint, where, diff, "deg", "keyframes",
|
|
f"DRIFT {joint}: {where} authored {a:.1f} vs resolved "
|
|
f"{b:.1f} — {diff:.1f}deg")
|
|
|
|
# 3. WRAP — adjacent resolved key frames, including the loop closure.
|
|
if n > 1:
|
|
for i in range(n):
|
|
j = (i + 1) % n
|
|
da = _dof_values(resolved[i], WRAP_JOINTS)
|
|
db = _dof_values(resolved[j], WRAP_JOINTS)
|
|
where = f"keyframe {i + 1}->{j + 1}"
|
|
for key in da:
|
|
diff = abs(da[key] - db[key])
|
|
if diff > WRAP_TOL:
|
|
_add(violations, "WRAP", key, where, diff, "deg", "keyframe pairs",
|
|
f"WRAP {key}: {where} {da[key]:.1f} -> {db[key]:.1f} — "
|
|
f"{diff:.1f}deg")
|
|
|
|
# 1/2/5. Per-tick pass: PIN / PIN-UNREACHABLE, CONTINUITY, GROUND.
|
|
ticks = timeline(resolved)
|
|
total = len(ticks)
|
|
prev = None
|
|
for t, nf in enumerate(ticks):
|
|
_work, geo, _order, _shade = frame_geometry(nf, prof, cam, pitch=0.0)
|
|
where = f"tick {t + 1}/{total}"
|
|
|
|
for pin_name, pin_xy in nf["pins"].items():
|
|
limb = PIN_TO_LIMB.get(pin_name)
|
|
if limb is None:
|
|
continue
|
|
attach, drawn = geo[limb][0], geo[limb][2]
|
|
d_attach_pin = _dist(attach, pin_xy)
|
|
reach = _limb_reach(prof, limb)
|
|
if d_attach_pin > reach:
|
|
over = d_attach_pin - reach
|
|
# Sub-PIN_TOL overreach parks the extremity invisibly short
|
|
# of its pin (authors place pins at full extension); only a
|
|
# visible shortfall is an authoring error.
|
|
if over > PIN_TOL:
|
|
_add(violations, "PIN-UNREACHABLE", limb, where, over, "px", "ticks",
|
|
f"PIN-UNREACHABLE {limb}: {where} pin {_pt(pin_xy)} is "
|
|
f"{d_attach_pin:.1f}px from attach, reach {reach:.1f} — "
|
|
f"{over:.1f}px over")
|
|
scale = reach / d_attach_pin
|
|
target = (attach[0] + (pin_xy[0] - attach[0]) * scale,
|
|
attach[1] + (pin_xy[1] - attach[1]) * scale)
|
|
tol = PIN_UNREACHABLE_TOL
|
|
else:
|
|
target, tol = pin_xy, PIN_TOL
|
|
d = _dist(drawn, target)
|
|
if d > tol:
|
|
_add(violations, "PIN", limb, where, d, "px", "ticks",
|
|
f"PIN {limb}: {where} drawn {_pt(drawn)} vs pin "
|
|
f"{_pt(target)} — {d:.1f}px")
|
|
|
|
jp = _joint_points(geo)
|
|
gp = _ground_points(geo)
|
|
for joint, p in gp.items():
|
|
if p[1] > GROUND_Y + GROUND_TOL:
|
|
depth = p[1] - (GROUND_Y + GROUND_TOL)
|
|
_add(violations, "GROUND", joint, where, depth, "px", "ticks",
|
|
f"GROUND {joint}: {where} at y={p[1]:.1f} — {depth:.1f}px "
|
|
f"below ground")
|
|
if prev is not None:
|
|
trans = f"tick {t}->{t + 1}/{total}"
|
|
for joint, p in jp.items():
|
|
if joint not in prev:
|
|
continue
|
|
d = _dist(prev[joint], p)
|
|
if d > CONTINUITY_TOL:
|
|
_add(violations, "CONTINUITY", joint, trans, d, "px", "ticks",
|
|
f"CONTINUITY {joint}: {trans} moved {d:.1f}px")
|
|
prev = jp
|
|
except Exception as e: # a solver bug must not crash the whole check run
|
|
_add(violations, "ERROR", "-", "-", float("inf"), "", "",
|
|
f"ERROR: {type(e).__name__}: {e}")
|
|
return name, violations
|
|
|
|
|
|
def _report_exercise(name, violations):
|
|
print(f" {name}: FAIL ({len(violations)} violation(s))")
|
|
groups = {}
|
|
for v in violations:
|
|
groups.setdefault((v["cls"], v["joint"]), []).append(v)
|
|
for (cls, joint), vs in sorted(groups.items()):
|
|
vs.sort(key=lambda v: -v["mag"])
|
|
worst = vs[0]
|
|
if len(vs) == 1:
|
|
print(f" {worst['detail']}")
|
|
else:
|
|
print(f" {cls} {joint}: {len(vs)} {worst['noun']}, "
|
|
f"max {worst['mag']:.1f}{worst['unit']} (worst {worst['where']})")
|
|
|
|
|
|
def run_check(folders, figure="neutral"):
|
|
"""`--check`: simulate every render tick for each exercise and fail hard
|
|
on the six invariant classes. Prints a compact per-exercise violation
|
|
block (silence = pass) and a final tally; returns True iff every
|
|
exercise passed clean."""
|
|
total_violations = 0
|
|
failed = 0
|
|
for folder in folders:
|
|
name, violations = check_exercise(folder, figure)
|
|
total_violations += len(violations)
|
|
if violations:
|
|
failed += 1
|
|
_report_exercise(name, violations)
|
|
print(f"{len(folders)} exercises checked, {failed} failed, "
|
|
f"{total_violations} violations")
|
|
return failed == 0
|
|
|
|
|
|
def main():
|
|
flags = [a for a in sys.argv[1:] if a.startswith("--")]
|
|
names = [a for a in sys.argv[1:] if not a.startswith("--")]
|
|
figure = "neutral"
|
|
sheet = None # False = off, None+flag = default path, str = custom path
|
|
for f in flags:
|
|
if f.startswith("--figure="):
|
|
figure = f.split("=", 1)[1]
|
|
elif f.startswith("--sheet"):
|
|
sheet = f.split("=", 1)[1] if "=" in f else True
|
|
folders = ([LIB / n for n in names] if names
|
|
else sorted(p.parent for p in LIB.glob("*/motion.json")))
|
|
if "--check" in flags:
|
|
sys.exit(0 if run_check(folders, figure=figure) else 1)
|
|
if "--export" in flags:
|
|
if not run_check(folders, figure=figure):
|
|
print(" --export aborted: fix the --check violations above first.")
|
|
sys.exit(1)
|
|
export_app_resources(folders)
|
|
return
|
|
if "--fixtures" in flags:
|
|
write_fixtures(folders)
|
|
return
|
|
if "--orbit" in flags:
|
|
for folder in folders:
|
|
render_orbit(folder, figure=figure)
|
|
return
|
|
for folder in folders:
|
|
render_exercise(folder, figure=figure, flip="--flip" in flags,
|
|
strict="--strict" in flags)
|
|
if sheet:
|
|
contact_sheet(folders, figure=figure, out=None if sheet is True else sheet)
|
|
if "--demo" in flags:
|
|
demo_sheet(folders[0] if names else LIB / "Bird Dog")
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|