8ef0e96b31
Publish an exclusive-edit lock (editingWorkoutID / editingSplitID) in the phone→watch application context. While the phone has a workout's exercise (ExerciseView) or a split (SplitDetailView) open in an editor, the watch pops out of that run, blocks re-entry, and shows it as "Editing on iPhone" — so the two devices never drive the same run at once and the watch can't clobber the phone's edit with a stale optimistic write. The lock clears when the editor closes; absent keys in the latest-wins context mean "not editing". Claude-Session: https://claude.ai/code/session_01SCv7zvGFcKy47KSTnTLxRe
166 lines
6.5 KiB
Swift
166 lines
6.5 KiB
Swift
//
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// ActiveWorkoutGateView.swift
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// Workouts Watch App
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//
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// Copyright 2025 Rouslan Zenetl. All Rights Reserved.
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//
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import SwiftUI
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import SwiftData
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/// Root of the watch app. The watch only runs the workouts that are currently
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/// active on the phone — there's no history browsing here. An "active" workout is a
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/// cached one that isn't finished (`notStarted` or `inProgress`); a workout is
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/// created on the phone as `notStarted` the moment a split is picked, and flips to
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/// `completed` once every exercise is done, at which point it drops off this list.
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///
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/// The root shows every active workout (most-recent first); picking one opens its
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/// exercise list.
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struct ActiveWorkoutGateView: View {
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@Environment(WatchConnectivityBridge.self) private var bridge
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@Environment(WorkoutSessionManager.self) private var sessionManager
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@Query(sort: \Workout.start, order: .reverse) private var workouts: [Workout]
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@Query private var splits: [Split]
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/// Navigated workouts (depth 1). Held here — rather than relying on implicit
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/// `NavigationLink` destinations — so we can pop back to the gate the moment the phone
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/// takes over editing the run we're inside.
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@State private var path: [ActiveWorkoutRoute] = []
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private var activeWorkouts: [Workout] {
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workouts.filter { $0.status == .inProgress || $0.status == .notStarted }
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}
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private func split(for workout: Workout) -> Split? {
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guard let id = workout.splitID else { return nil }
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return splits.first { $0.id == id }
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}
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/// True while the phone has this workout's exercise — or the split it came from — open
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/// in an editor. The watch parks such a run and blocks re-entry so the phone owns the
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/// edit and the watch can't forward a stale optimistic write over it.
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private func isLockedForEditing(_ workout: Workout) -> Bool {
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if let id = bridge.editingWorkoutID, id == workout.id { return true }
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if let splitID = bridge.editingSplitID, splitID == workout.splitID { return true }
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return false
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}
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var body: some View {
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NavigationStack(path: $path) {
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Group {
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if activeWorkouts.isEmpty {
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emptyState
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} else {
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List {
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ForEach(activeWorkouts) { workout in
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row(for: workout)
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}
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}
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.navigationTitle("In Progress")
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}
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}
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.navigationDestination(for: ActiveWorkoutRoute.self) { route in
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// Resolve from the full set (not just active) so a run that finishes while
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// you're inside it still renders rather than blanking.
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if let workout = workouts.first(where: { $0.id == route.workoutID }) {
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WorkoutLogListView(workout: workout)
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}
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}
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}
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.task {
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// Nothing to run yet — pull fresh state in case the phone just started one.
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if activeWorkouts.isEmpty { bridge.requestSync() }
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}
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.onChange(of: activeWorkouts.isEmpty) { _, noActiveWorkouts in
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// Everything finished (or was cleared) — release the HealthKit session that
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// was keeping the launched app alive.
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if noActiveWorkouts { sessionManager.end() }
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}
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// The phone just entered (or left) an editor — if we're inside the now-locked run,
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// pop back to the gate so re-entry rebuilds a fresh working copy.
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.onChange(of: bridge.editingWorkoutID) { _, _ in popIfNavigatedRunLocked() }
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.onChange(of: bridge.editingSplitID) { _, _ in popIfNavigatedRunLocked() }
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}
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@ViewBuilder
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private func row(for workout: Workout) -> some View {
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if isLockedForEditing(workout) {
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ActiveWorkoutRow(workout: workout, split: split(for: workout), editingOnPhone: true)
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} else {
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NavigationLink(value: ActiveWorkoutRoute(workoutID: workout.id)) {
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ActiveWorkoutRow(workout: workout, split: split(for: workout))
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}
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}
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}
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/// If the run we're currently navigated into has become locked, pop to the gate.
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private func popIfNavigatedRunLocked() {
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guard let route = path.last,
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let workout = workouts.first(where: { $0.id == route.workoutID }) else { return }
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if isLockedForEditing(workout) { path.removeAll() }
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}
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private var emptyState: some View {
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ContentUnavailableView {
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Label("Start a Workout", systemImage: "iphone")
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} description: {
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Text("Begin a workout on your iPhone to run it here.")
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} actions: {
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Button {
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bridge.requestSync()
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} label: {
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Label("Refresh", systemImage: "arrow.triangle.2.circlepath")
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}
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}
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}
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}
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// MARK: - Active Workout Row
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private struct ActiveWorkoutRow: View {
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let workout: Workout
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let split: Split?
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/// When true, the phone is editing this run — render it dimmed and non-tappable.
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var editingOnPhone: Bool = false
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private var logs: [WorkoutLog] { workout.logsArray }
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private var doneCount: Int { logs.filter { $0.status == .completed }.count }
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var body: some View {
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HStack(spacing: 10) {
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Image(systemName: editingOnPhone ? "pencil" : (split?.systemImage ?? "figure.strengthtraining.traditional"))
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.font(.title3)
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.foregroundStyle(split.map { Color.color(from: $0.color) } ?? .workTint)
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.frame(width: 26)
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VStack(alignment: .leading, spacing: 2) {
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Text(workout.splitName ?? Split.unnamed)
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.font(.headline)
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.lineLimit(1)
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Text(subtitle)
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.font(.caption2)
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.foregroundStyle(.secondary)
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}
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}
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.opacity(editingOnPhone ? 0.5 : 1)
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}
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private var subtitle: String {
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if editingOnPhone { return "Editing on iPhone…" }
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guard !logs.isEmpty else { return workout.start.formattedDate() }
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if doneCount == 0 { return "Not started · \(logs.count) exercises" }
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return "\(doneCount) of \(logs.count) done"
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}
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}
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// MARK: - Navigation
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/// Stable, hashable handle for a navigated run. Keyed by id (not the `Workout` object) so
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/// the path survives cache rebuilds, and a distinct type so it never collides with the
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/// log-id destination inside `WorkoutLogListView`.
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private struct ActiveWorkoutRoute: Hashable {
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let workoutID: String
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}
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