Files
workouts/Workouts Watch App/Views/RunFlowView.swift
T
rzen 90deb582fe Add per-split rest length and hands-free auto-advance flow
Two per-split settings, with the global Settings values as defaults:

- restSeconds: Int? — per-split rest, used between sets and (in flow) between
  exercises; nil falls back to the global default.
- autoAdvance: Bool? — flow mode: finishing an exercise rests, then opens the
  next one hands-free, all the way through the split.

Both are optional, snapshotted onto WorkoutDocument at the start sites (no live
split link), and not schema-bumped — same degradation pattern as activityType.

A thin RunFlowView wrapper (iOS + watch) owns the on-screen log and swaps it via
.id(currentLogID) on hand-off, so the per-exercise ExerciseProgressView stays
per-logID and untouched; the between-exercise rest reuses the existing .rest
countdown as the terminal page. The mirror reuses the per-logID live channel:
the wrapper suppresses the boundary .ended teardown so it follows across
exercises, and ContentView re-keys the cover on frame.logID — no sync-bridge
changes.

Morning Wake-Up ships as a flowing 45s-work / 15s-rest routine.

New Rest & Pacing section in the split editor exposes both controls.
2026-07-09 15:18:13 -04:00

76 lines
3.2 KiB
Swift

//
// RunFlowView.swift
// Workouts Watch App
//
// Copyright 2025 Rouslan Zenetl. All Rights Reserved.
//
import SwiftUI
/// Thin coordinator that lets a single pushed run walk across exercises in a flow-mode
/// split (`autoAdvance`). It owns which log is on screen and swaps it when the running
/// `ExerciseProgressView` finishes an exercise; `.id(currentLogID)` rebuilds the child
/// fresh for each exercise, so the delicate per-exercise run/mirror machinery stays
/// exactly as it is. For a non-flow split it's transparent — one exercise, unchanged.
struct RunFlowView: View {
@Environment(WatchConnectivityBridge.self) private var bridge
@Binding var doc: WorkoutDocument
let startLogID: String
let onChange: () -> Void
let onLive: (LiveProgress) -> Void
/// Send the "stop mirroring this run" signal for a given log — parameterized because
/// the run's current log advances; the leaving exercise's id is what ends.
let sendLiveEnded: (String) -> Void
@State private var currentLogID: String
/// True once we've auto-advanced at least once — the current exercise then skips its
/// Ready page and begins on appear. The first exercise (manual entry) keeps Ready.
@State private var enteredViaFlow = false
/// Set across an exercise hand-off so the leaving exercise's teardown doesn't tear the
/// mirror down — the run is continuing, not ending.
@State private var advancing = false
init(doc: Binding<WorkoutDocument>, startLogID: String, onChange: @escaping () -> Void,
onLive: @escaping (LiveProgress) -> Void, sendLiveEnded: @escaping (String) -> Void) {
self._doc = doc
self.startLogID = startLogID
self.onChange = onChange
self.onLive = onLive
self.sendLiveEnded = sendLiveEnded
_currentLogID = State(initialValue: startLogID)
}
var body: some View {
// The ZStack is a stable identity (its lifecycle fires once for the whole run),
// while the child re-identifies per exercise via `.id(currentLogID)`.
ZStack {
ExerciseProgressView(
doc: $doc,
logID: currentLogID,
onChange: onChange,
onLive: onLive,
onLiveEnded: { if !advancing { sendLiveEnded(currentLogID) } },
incomingFrame: bridge.liveIncoming.flatMap { $0.logID == currentLogID ? $0 : nil },
enteredViaFlow: enteredViaFlow,
onAdvance: advance(to:)
)
.id(currentLogID)
}
.onAppear { bridge.navigatedRunID = currentLogID }
.onDisappear { if bridge.navigatedRunID == currentLogID { bridge.navigatedRunID = nil } }
}
/// Hand off to the next exercise. Suppresses the leaving exercise's live-ended teardown
/// so the mirror follows across the boundary, moves `navigatedRunID` forward so this
/// device doesn't mirror its own next exercise, then swaps the presented log.
private func advance(to next: String) {
advancing = true
bridge.navigatedRunID = next
enteredViaFlow = true
currentLogID = next
// Release the guard after the swap settles (old view torn down, new one begun).
Task { @MainActor in advancing = false }
}
}