Files
workouts/Workouts/Speech/SpeechSettings.swift
T
rzen 6e440317c4 Restructure into a three-tab app with Progress, goals, and Meditation
The UX redesign's first landing (spec in UX-REDESIGN.md): ContentView
becomes a Today / Progress / Settings TabView, "Routine" replaces
"Split" in every user-facing string and view name (code-level types
keep their names), and workout starting moves to shared
WorkoutStarter / StartedWorkoutNavigator plumbing.

- New Progress tab: weekly goal streaks, workout trends, per-exercise
  weight progression, achievements, and the full history list
  (WorkoutLogsView -> WorkoutHistoryView).
- Goals: stable categories workouts roll up to, managed from Settings.
- New Meditation exercise + starter routine; timed sits record to
  Apple Health as Mind & Body sessions.

Claude-Session: https://claude.ai/code/session_012qw2itfzKyEJ1HpsFt8Ex4
2026-07-11 07:53:01 -04:00

161 lines
6.4 KiB
Swift

//
// SpeechSettings.swift
// Workouts
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import AVFoundation
import Foundation
/// Shared configuration for spoken instructions. The Settings UI writes these via
/// `@AppStorage` on the same keys, and `SpeechAnnouncer` reads them from `UserDefaults`
/// at speak time — one source of truth, so the two never drift. Voice selection targets
/// English, since the exercise library is authored in English regardless of the device
/// language (a French voice reading English cues mispronounces everything).
enum SpeechSettings {
// UserDefaults keys — used verbatim as the `@AppStorage` keys in Settings.
static let voiceIdentifierKey = "speechVoiceIdentifier"
static let rateKey = "speechRate"
static let pitchKey = "speechPitch"
static let volumeKey = "speechVolume"
// Defaults, shared so a missing key resolves identically in the UI and the announcer.
static let rateDefault = Double(AVSpeechUtteranceDefaultSpeechRate)
static let pitchDefault = 1.0
static let volumeDefault = 1.0
// Slider ranges (also used to clamp what the announcer reads).
static let rateRange = Double(AVSpeechUtteranceMinimumSpeechRate)...Double(AVSpeechUtteranceMaximumSpeechRate)
static let pitchRange = 0.5...2.0
static let volumeRange = 0.0...1.0
/// The exercise library is English; match voices to the content, not the device locale.
private static let languagePrefix = "en"
// MARK: - Current values (read by the announcer)
static var rate: Float {
let v = UserDefaults.standard.object(forKey: rateKey) as? Double ?? rateDefault
return Float(v.clamped(to: rateRange))
}
static var pitch: Float {
let v = UserDefaults.standard.object(forKey: pitchKey) as? Double ?? pitchDefault
return Float(v.clamped(to: pitchRange))
}
static var volume: Float {
let v = UserDefaults.standard.object(forKey: volumeKey) as? Double ?? volumeDefault
return Float(v.clamped(to: volumeRange))
}
/// The stored voice identifier, or `nil` for automatic best-available selection.
static var voiceIdentifier: String? {
let id = UserDefaults.standard.string(forKey: voiceIdentifierKey) ?? ""
return id.isEmpty ? nil : id
}
// MARK: - Voice resolution
/// The voice to speak with: the user's stored choice if it's still installed, otherwise
/// the best available (an enhanced/premium English voice if one is downloaded, else the
/// system default English voice).
static func resolvedVoice() -> AVSpeechSynthesisVoice? {
if let id = voiceIdentifier, let voice = AVSpeechSynthesisVoice(identifier: id) {
return voice
}
return bestAvailableVoice()
}
/// English voices offered in the Settings picker, best quality first.
static func availableVoices() -> [AVSpeechSynthesisVoice] {
AVSpeechSynthesisVoice.speechVoices()
.filter { $0.language.hasPrefix(languagePrefix) }
.sorted { a, b in
if a.quality.rank != b.quality.rank { return a.quality.rank > b.quality.rank }
if a.name != b.name { return a.name < b.name }
return a.language < b.language
}
}
/// Prefer a downloaded enhanced/premium English voice; only such an upgrade is worth
/// overriding the system default, which otherwise reads cues perfectly acceptably.
static func bestAvailableVoice() -> AVSpeechSynthesisVoice? {
let voices = availableVoices()
if let upgraded = voices.first(where: { $0.quality.rank >= AVSpeechSynthesisVoiceQuality.enhanced.rank }) {
return upgraded
}
let code = AVSpeechSynthesisVoice.currentLanguageCode()
let language = code.hasPrefix(languagePrefix) ? code : "en-US"
return AVSpeechSynthesisVoice(language: language) ?? voices.first
}
/// Human label for a voice's quality tier, shown next to its name in the picker.
static func qualityLabel(_ quality: AVSpeechSynthesisVoiceQuality) -> String {
switch quality {
case .premium: "Premium"
case .enhanced: "Enhanced"
case .default: "Default"
@unknown default: "Default"
}
}
/// The picker label for a voice: its name, with the quality tier appended only when it
/// adds information. Default voices get no suffix (labeling every one "Default" is noise),
/// and enhanced/premium voices whose name already carries the tier — e.g. "Ava (Premium)" —
/// aren't labeled twice.
static func displayLabel(name: String, quality: AVSpeechSynthesisVoiceQuality) -> String {
guard quality != .default else { return name }
let label = qualityLabel(quality)
return name.localizedCaseInsensitiveContains(label) ? name : "\(name)\(label)"
}
}
/// What the automatic workout narration says while a flow-mode routine runs, chosen in
/// Settings (only meaningful when "Speak Exercise Cues" is on). Stored as its raw string
/// under `spokenCueStyle`, read by both the Settings picker and the run flow.
enum SpokenCueStyle: String, CaseIterable, Identifiable {
/// "Coming up, <exercise>" during the rest, then "in 1, 2, 3, GO!" before each set.
case cues
/// Reads each exercise's setup & form script aloud when it starts (the original behavior).
case instructions
/// Both — the concise coming-up/countdown cues plus the setup & form read.
case both
var id: String { rawValue }
/// Picker label.
var displayName: String {
switch self {
case .cues: "Coming Up & Countdown"
case .instructions: "Setup & Form Read"
case .both: "Both"
}
}
/// Whether this style speaks the concise "coming up" / "1, 2, 3, GO!" cues.
var speaksCues: Bool { self == .cues || self == .both }
/// Whether this style reads each exercise's setup & form script on start.
var readsInstructions: Bool { self == .instructions || self == .both }
}
private extension AVSpeechSynthesisVoiceQuality {
/// Orders the quality tiers for "best available" selection and picker sorting.
var rank: Int {
switch self {
case .premium: 3
case .enhanced: 2
case .default: 1
@unknown default: 0
}
}
}
private extension Double {
func clamped(to range: ClosedRange<Double>) -> Double {
min(max(self, range.lowerBound), range.upperBound)
}
}