The UX redesign's first landing (spec in UX-REDESIGN.md): ContentView becomes a Today / Progress / Settings TabView, "Routine" replaces "Split" in every user-facing string and view name (code-level types keep their names), and workout starting moves to shared WorkoutStarter / StartedWorkoutNavigator plumbing. - New Progress tab: weekly goal streaks, workout trends, per-exercise weight progression, achievements, and the full history list (WorkoutLogsView -> WorkoutHistoryView). - Goals: stable categories workouts roll up to, managed from Settings. - New Meditation exercise + starter routine; timed sits record to Apple Health as Mind & Body sessions. Claude-Session: https://claude.ai/code/session_012qw2itfzKyEJ1HpsFt8Ex4
215 lines
8.4 KiB
Swift
215 lines
8.4 KiB
Swift
//
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// ExerciseAddEditView.swift
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// Workouts
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//
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// Created by rzen on 7/15/25 at 7:12 AM.
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//
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// Copyright 2025 Rouslan Zenetl. All Rights Reserved.
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//
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import SwiftUI
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import SwiftData
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struct ExerciseAddEditView: View {
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@Environment(SyncEngine.self) private var sync
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@Environment(\.dismiss) private var dismiss
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@State private var showingExercisePicker = false
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// The exercise entity provides initial values (read-only).
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let exercise: Exercise
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// The parent routine is needed to rebuild and save the RoutineDocument.
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let routine: Routine
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// Local editable state
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@State private var exerciseName: String
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@State private var loadType: LoadType
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@State private var minutes: Int
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@State private var seconds: Int
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@State private var weightTens: Int
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@State private var weightOnes: Int
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@State private var reps: Int
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@State private var sets: Int
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// Machine comfort settings. `machineEnabled` mirrors the optionality of the
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// stored `machineSettings` — ON persists a (possibly empty) array, OFF persists
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// nil. `machineSettings` holds the ordered rows while the toggle is on.
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@State private var machineEnabled: Bool
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@State private var machineSettings: [MachineSetting]
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@AppStorage("weightUnit") private var weightUnit: WeightUnit = .lb
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init(exercise: Exercise, routine: Routine) {
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self.exercise = exercise
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self.routine = routine
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// The tens/ones pickers step whole values; a fractional stored weight
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// shows (and saves back) its whole part until UX #3's UI lands.
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let w = Int(exercise.weight)
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_exerciseName = State(initialValue: exercise.name)
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_loadType = State(initialValue: exercise.loadTypeEnum)
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_minutes = State(initialValue: exercise.durationMinutes)
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_seconds = State(initialValue: exercise.durationSeconds)
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_weightTens = State(initialValue: (w / 10) * 10)
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_weightOnes = State(initialValue: w % 10)
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_reps = State(initialValue: exercise.reps)
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_sets = State(initialValue: exercise.sets)
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_machineEnabled = State(initialValue: exercise.machineSettings != nil)
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_machineSettings = State(initialValue: exercise.machineSettings ?? [])
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}
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var body: some View {
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NavigationStack {
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Form {
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Section(header: Text("Exercise")) {
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if exerciseName.isEmpty {
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Button(action: {
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showingExercisePicker = true
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}) {
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HStack {
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Text("Select Exercise")
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Spacer()
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Image(systemName: "chevron.right")
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.foregroundColor(.gray)
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}
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}
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} else {
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ListItem(title: exerciseName)
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}
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}
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Section(header: Text("Sets/Reps")) {
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HStack(alignment: .bottom) {
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VStack(alignment: .center) {
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Text("Sets")
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Picker("", selection: $sets) {
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ForEach(0..<20) { s in
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Text("\(s)").tag(s)
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}
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}
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.frame(height: 100)
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.pickerStyle(.wheel)
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}
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VStack(alignment: .center) {
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Text("Reps")
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Picker("", selection: $reps) {
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ForEach(0..<100) { r in
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Text("\(r)").tag(r)
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}
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}
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.frame(height: 100)
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.pickerStyle(.wheel)
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}
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}
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}
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Section(
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header: Text("Load Type"),
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footer: Text("For bodyweight exercises choose None. For resistance or weight training select Weight. For exercises that are time oriented (like plank or meditation) select Time.")
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) {
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Picker("", selection: $loadType) {
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ForEach(LoadType.allCases, id: \.self) { load in
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Text(load.name)
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.tag(load)
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}
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}
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.pickerStyle(.segmented)
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}
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if loadType == .weight {
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Section(header: Text("Weight")) {
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HStack {
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Picker("", selection: $weightTens) {
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ForEach(0..<100) { lbs in
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Text("\(lbs * 10)").tag(lbs * 10)
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}
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}
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.frame(height: 100)
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.pickerStyle(.wheel)
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Picker("", selection: $weightOnes) {
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ForEach(0..<10) { lbs in
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Text("\(lbs)").tag(lbs)
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}
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}
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.frame(height: 100)
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.pickerStyle(.wheel)
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Text(weightUnit.abbreviation)
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}
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}
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}
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if loadType == .duration {
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Section(header: Text("Duration")) {
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HStack {
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Picker("Minutes", selection: $minutes) {
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ForEach(0..<60) { minute in
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Text("\(minute) min").tag(minute)
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}
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}
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.pickerStyle(.wheel)
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Picker("Seconds", selection: $seconds) {
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ForEach(0..<60) { second in
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Text("\(second) sec").tag(second)
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}
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}
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.pickerStyle(.wheel)
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}
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}
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}
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Section(
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header: Text("Machine"),
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footer: Text("Turn on for machine-based exercises to record comfort settings (seat height, back-rest incline, pin position…). During a workout you can adjust these and update this default.")
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) {
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Toggle("Machine-based", isOn: $machineEnabled.animation())
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if machineEnabled {
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MachineSettingsEditor(settings: $machineSettings)
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}
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}
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}
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.sheet(isPresented: $showingExercisePicker) {
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ExercisePickerView { exerciseNames in
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exerciseName = exerciseNames.first ?? "Unnamed"
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}
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}
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.navigationTitle(exerciseName.isEmpty ? "New Exercise" : exerciseName)
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.toolbar {
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ToolbarItem(placement: .navigationBarLeading) {
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Button("Cancel") {
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dismiss()
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}
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}
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ToolbarItem(placement: .navigationBarTrailing) {
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Button("Save") {
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saveExercise()
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dismiss()
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}
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}
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}
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}
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}
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private func saveExercise() {
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let newWeight = weightTens + weightOnes
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let durationSecs = minutes * 60 + seconds
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var doc = RoutineDocument(from: routine)
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if let idx = doc.exercises.firstIndex(where: { $0.id == exercise.id }) {
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doc.exercises[idx].name = exerciseName
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doc.exercises[idx].sets = sets
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doc.exercises[idx].reps = reps
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doc.exercises[idx].weight = Double(newWeight)
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doc.exercises[idx].loadType = loadType.rawValue
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doc.exercises[idx].durationSeconds = durationSecs
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// ON → a (possibly empty) array; OFF → nil, discarding any prior settings.
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doc.exercises[idx].machineSettings = machineEnabled ? machineSettings : nil
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}
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doc.updatedAt = Date()
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Task { await sync.save(routine: doc) }
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}
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}
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