Files
workouts/Workouts/Views/WorkoutLogs/ExerciseView.swift
T
rzen b911818587 Keep the iPhone screen awake for the whole app session
Move the idle-timer disable out of ExerciseView/ExerciseProgressView and
up to the app scene, re-asserting it whenever the scene becomes active
(iOS clears the flag on background). A propped-up phone now stays lit for
the entire workout, not just while an exercise is open.

Claude-Session: https://claude.ai/code/session_01SCv7zvGFcKy47KSTnTLxRe
2026-06-20 21:48:03 -04:00

314 lines
11 KiB
Swift

//
// ExerciseView.swift
// Workouts
//
// Created by rzen on 7/18/25 at 5:44 PM.
//
// Copyright 2025 Rouslan Zenetl. All Rights Reserved.
//
import SwiftUI
import SwiftData
import Charts
struct ExerciseView: View {
@Environment(SyncEngine.self) private var sync
@Environment(AppServices.self) private var services
@Environment(\.dismiss) private var dismiss
let workout: Workout
let logID: String
/// Working copy of the parent workout. Editing a log = editing this doc and
/// re-saving the whole aggregate. Driving the UI from local state (not the
/// cache entity) keeps rapid set taps from racing the filecache update.
@State private var doc: WorkoutDocument
@State private var progress: Int = 0
@State private var showingPlanEdit = false
@State private var showingNotesEdit = false
let notStartedColor = Color.white
let completedColor = Color.green
/// `seedDoc` lets the caller hand over an in-memory document (e.g. the parent's
/// working copy right after adding an exercise) so the screen doesn't wait on
/// the filecache round-trip to find the just-created log.
init(workout: Workout, logID: String, seedDoc: WorkoutDocument? = nil) {
self.workout = workout
self.logID = logID
let initialDoc = seedDoc ?? WorkoutDocument(from: workout)
_doc = State(initialValue: initialDoc)
// Seed progress from the log so the set grid is correct on the first frame
// (onAppear also refreshes it, but that lags the initial render).
_progress = State(initialValue: initialDoc.logs.first { $0.id == logID }?.currentStateIndex ?? 0)
}
/// The log being edited within the working doc.
private var log: WorkoutLogDocument? {
doc.logs.first { $0.id == logID }
}
var body: some View {
Group {
if let log {
content(for: log)
} else {
// The just-added log hasn't reached the cache yet; refresh shortly.
ProgressView()
}
}
.navigationTitle(log?.exerciseName ?? "")
.sheet(isPresented: $showingPlanEdit) {
PlanEditView(workout: workout, logID: logID)
}
.sheet(isPresented: $showingNotesEdit) {
NotesEditView(workout: workout, logID: logID)
}
.onAppear {
refreshDocIfNeeded()
progress = log?.currentStateIndex ?? 0
// Take over this run: the watch parks and locks it while we're editing here.
services.watchBridge.setEditingWorkout(workout.id)
}
.onDisappear {
services.watchBridge.setEditingWorkout(nil)
}
// Reflect external changes (e.g. a set completed on the watch) live. Each edit
// rewrites the whole workout file, so the cache always holds the latest pulling
// it in can't revert a newer local tap.
.onChange(of: workout.updatedAt) { _, _ in
absorbExternalUpdate()
}
}
/// Pull an externally-changed workout into the working copy so the set grid and plan
/// update without leaving and re-entering the screen.
private func absorbExternalUpdate() {
let fresh = WorkoutDocument(from: workout)
doc = fresh
progress = fresh.logs.first(where: { $0.id == logID })?.currentStateIndex ?? progress
}
@ViewBuilder
private func content(for log: WorkoutLogDocument) -> some View {
Form {
// MARK: - Progress Section
Section(header: Text("Progress")) {
LazyVGrid(columns: Array(repeating: GridItem(.flexible()), count: max(1, log.sets)), spacing: 4) {
ForEach(1...max(1, log.sets), id: \.self) { index in
ZStack {
let completed = index <= progress
let color = completed ? completedColor : notStartedColor
RoundedRectangle(cornerRadius: 8)
.fill(
LinearGradient(
gradient: Gradient(colors: [color, color.darker(by: 0.2)]),
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.aspectRatio(0.618, contentMode: .fit)
.shadow(radius: 2)
Text("\(index)")
.font(.title)
.fontWeight(.bold)
.foregroundColor(.primary)
.colorInvert()
}
.onTapGesture {
let totalSets = log.sets
let isLastTile = index == totalSets
let wasAlreadyAtThisProgress = progress == index
withAnimation(.easeInOut(duration: 0.2)) {
progress = wasAlreadyAtThisProgress ? 0 : index
}
updateLogStatus()
// Tapping the final tile to complete returns to the list.
if isLastTile && !wasAlreadyAtThisProgress {
dismiss()
}
}
}
}
}
// MARK: - Plan Section (Read-only with Edit button)
Section {
PlanTilesView(log: log)
} header: {
HStack {
Text("Plan")
Spacer()
Button("Edit") {
showingPlanEdit = true
}
.font(.subheadline)
.textCase(.none)
}
}
// MARK: - Notes Section (Read-only with Edit button)
Section {
if let notes = log.notes, !notes.isEmpty {
Text(notes)
.foregroundColor(.primary)
} else {
Text("No notes")
.foregroundColor(.secondary)
.italic()
}
} header: {
HStack {
Text("Notes")
Spacer()
Button("Edit") {
showingNotesEdit = true
}
.font(.subheadline)
.textCase(.none)
}
}
// MARK: - Progress Tracking Chart
Section(header: Text("Progress Tracking")) {
WeightProgressionChartView(exerciseName: log.exerciseName)
}
}
// Pull plan/notes edits made in the sheets back into the live doc.
.onChange(of: showingPlanEdit) { _, presenting in
if !presenting { refreshDocFromCache() }
}
.onChange(of: showingNotesEdit) { _, presenting in
if !presenting { refreshDocFromCache() }
}
}
// MARK: - Mutations
private func updateLogStatus() {
guard let i = doc.logs.firstIndex(where: { $0.id == logID }) else { return }
doc.logs[i].currentStateIndex = progress
if progress >= doc.logs[i].sets {
doc.logs[i].status = WorkoutStatus.completed.rawValue
doc.logs[i].completed = true
} else if progress > 0 {
doc.logs[i].status = WorkoutStatus.inProgress.rawValue
doc.logs[i].completed = false
} else {
doc.logs[i].status = WorkoutStatus.notStarted.rawValue
doc.logs[i].completed = false
}
recomputeWorkoutStatus()
doc.updatedAt = Date()
let snapshot = doc
Task { await sync.save(workout: snapshot) }
}
/// Recompute the workout's status/end from its logs.
private func recomputeWorkoutStatus() {
let statuses = doc.logs.map { WorkoutStatus(rawValue: $0.status) ?? .notStarted }
let allCompleted = !statuses.isEmpty && statuses.allSatisfy { $0 == .completed }
let anyInProgress = statuses.contains { $0 == .inProgress }
let allNotStarted = statuses.allSatisfy { $0 == .notStarted }
if allCompleted {
doc.status = WorkoutStatus.completed.rawValue
doc.end = Date()
} else if anyInProgress || !allNotStarted {
doc.status = WorkoutStatus.inProgress.rawValue
doc.end = nil
} else {
doc.status = WorkoutStatus.notStarted.rawValue
doc.end = nil
}
}
/// If the requested log isn't in the working doc yet (just-added race), pull a
/// fresh copy from the cache entity once it catches up.
private func refreshDocIfNeeded() {
guard log == nil else { return }
refreshDocFromCache()
}
/// Re-read the workout from the cache to absorb edits made by child sheets
/// (plan/notes) without clobbering progress edits made here.
private func refreshDocFromCache() {
let fresh = WorkoutDocument(from: workout)
// Preserve the locally edited progress for the open log if the cache lags.
if let i = fresh.logs.firstIndex(where: { $0.id == logID }),
let mine = doc.logs.first(where: { $0.id == logID }),
fresh.logs[i].currentStateIndex != mine.currentStateIndex {
doc = fresh
doc.logs[i].currentStateIndex = mine.currentStateIndex
} else {
doc = fresh
}
if let current = log {
progress = current.currentStateIndex
}
}
}
// MARK: - Plan Tiles View
struct PlanTilesView: View {
let log: WorkoutLogDocument
var body: some View {
if LoadType(rawValue: log.loadType) == .duration {
// Duration layout: Sets | Duration
HStack(spacing: 0) {
PlanTile(label: "Sets", value: "\(log.sets)")
PlanTile(label: "Duration", value: formattedDuration)
}
} else {
// Weight layout: Sets | Reps | Weight
HStack(spacing: 0) {
PlanTile(label: "Sets", value: "\(log.sets)")
PlanTile(label: "Reps", value: "\(log.reps)")
PlanTile(label: "Weight", value: "\(log.weight) lbs")
}
}
}
private var formattedDuration: String {
let mins = log.durationSeconds / 60
let secs = log.durationSeconds % 60
if mins > 0 && secs > 0 {
return "\(mins)m \(secs)s"
} else if mins > 0 {
return "\(mins) min"
} else if secs > 0 {
return "\(secs) sec"
} else {
return "0 sec"
}
}
}
struct PlanTile: View {
let label: String
let value: String
var body: some View {
VStack(spacing: 4) {
Text(label)
.font(.caption)
.foregroundColor(.secondary)
Text(value)
.font(.title2)
.fontWeight(.semibold)
.foregroundColor(.primary)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 12)
.background(Color(.systemGray6))
.cornerRadius(8)
}
}