The orbit was always a real camera orbit — figure and props share one rigid rotation — but a bar's screen-space angle authored the wrong 3D rod: the default horizontal encoded a rod along the body axis, so barbells hovered fixed on screen and vanished at the head-on view where they should span widest. Line props now take "axis": "z" (both renderers in lockstep, fixture-pinned): the world left-right direction projects through the camera pitch like the floor quad — end-on plates in profile, full span face-on, swinging with the hands in between. Applied to the ten cross-body bars; vertical handles were already orbit-invariant. Goblet Squat's hand pins sat so close to the shoulders that the two-bone IK was degenerate, flipping between a chicken-wing and an elbow-behind solve; re-pinned level with the shoulders so the elbows tuck straight down through the whole rep. Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
36 lines
1.1 KiB
JSON
36 lines
1.1 KiB
JSON
{
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"name": "Romanian Deadlift",
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"primary": 1,
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"camera": {"zoom": 0.7},
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"working": ["leg_r", "leg_l", "spine"],
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"props": [
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 13}
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],
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"frames": [
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{
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"hold": 0.4, "tween": 0.9,
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"root": {"pos": [90, 92], "pitch": 68},
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"spine": [0, -6],
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"neck": 5, "head": -62,
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"shoulder_r": 66, "elbow_r": 4,
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"shoulder_l": 66, "elbow_l": 4,
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"hip_r": 112, "knee_r": 12, "ankle_r": 12,
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"hip_l": 112, "knee_l": 12, "ankle_l": 12,
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"pins": {"foot_r": [158, 147], "foot_l": [162, 149],
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"hand_r": [167, 120], "hand_l": [171, 122]}
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},
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{
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"hold": 0.4, "tween": 1.4,
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"root": {"pos": [158, 64], "pitch": 10},
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"spine": [0, 0],
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"neck": 2, "head": -8,
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"shoulder_r": 10, "elbow_r": 3,
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"shoulder_l": 10, "elbow_l": 3,
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"hip_r": 8, "knee_r": 8, "ankle_r": 0,
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"hip_l": 8, "knee_l": 8, "ankle_l": 0,
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"pins": {"foot_r": [158, 147], "foot_l": [162, 149],
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"hand_r": [169, 38], "hand_l": [173, 40]}
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}
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]
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}
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