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blueprint:
name: Bathroom Fan Controller
name: Bathroom Fan Manager
description: >
Turns on the fan when any bathroom light is on (after a delay), keeps it on
after all lights are off for a specified time, and also runs the fan on a
regular cadence (e.g., every hour for 5 minutes).
Turns fan on with bathroom lights (after optional delay), keeps it on while any light is on, and turns it off after all lights are off and a timeout.
domain: automation
input:
fan_entity:
name: Bathroom Fan
description: The fan to control
fan:
name: Fan Entity
selector:
entity:
domain: fan
bathroom_lights:
name: Bathroom Lights
description: One or more lights in the bathroom
lights:
name: Bathroom Light Entities
selector:
entity:
domain: light
multiple: true
delay_after_light_on:
name: Delay After Light On
description: Delay before turning on the fan once any light is turned on
delay_before_fan_on:
name: Delay Before Turning Fan On
description: Time to wait after any light turns on before turning on the fan.
default: 0
selector:
duration:
time_fan_stays_on_after_lights_off:
name: Duration Fan Stays On After Lights Off
description: How long the fan should stay on after all lights are off
default: 00:05:00
selector:
duration:
cadence_enabled:
name: Enable Cadence Mode
description: Enable periodic fan activation
default: true
selector:
boolean:
cadence_interval:
name: Cadence Interval
description: Time between fan activations
default: 01:00:00
selector:
duration:
cadence_duration:
name: Cadence Duration
description: How long the fan stays on during each cadence
default: 00:05:00
selector:
duration:
number:
min: 0
max: 300
unit_of_measurement: seconds
mode: parallel
max: 5
time_fan_stays_on_after_lights_off:
name: Time Fan Stays On After All Lights Are Off
description: Time to keep the fan running after all lights are off.
default: 300
selector:
number:
min: 0
max: 3600
unit_of_measurement: seconds
mode: restart
trigger:
- platform: state
entity_id: !input bathroom_lights
from: 'off'
to: 'on'
- platform: state
entity_id: !input bathroom_lights
to: 'off'
for: !input time_fan_stays_on_after_lights_off
- platform: time_pattern
minutes: "/5"
entity_id: !input lights
to:
- "on"
- "off"
condition: []
variables:
fan_entity: !input fan
lights: !input lights
action:
- choose:
- conditions:
- condition: template
value_template: >
{{ trigger.platform == 'state' and
trigger.to_state.state == 'on' }}
{{ expand(lights) | selectattr('state', 'eq', 'on') | list | count > 0 }}
sequence:
- delay: !input delay_after_light_on
- delay:
seconds: !input delay_before_fan_on
- service: fan.turn_on
target:
entity_id: !input fan_entity
entity_id: "{{ fan_entity }}"
- conditions:
- condition: template
value_template: >
{{ trigger.platform == 'state' and
trigger.to_state.state == 'off' and
expand(inputs.bathroom_lights) | selectattr('state','eq','on') | list | count == 0 }}
{{ expand(lights) | selectattr('state', 'eq', 'on') | list | count == 0 }}
sequence:
- delay: !input time_fan_stays_on_after_lights_off
- service: fan.turn_off
target:
entity_id: !input fan_entity
- conditions:
- delay:
seconds: !input time_fan_stays_on_after_lights_off
- condition: template
value_template: >
{{ trigger.platform == 'time_pattern' and cadence_enabled }}
sequence:
- service: fan.turn_on
target:
entity_id: !input fan_entity
- delay: !input cadence_duration
{{ expand(lights) | selectattr('state', 'eq', 'on') | list | count == 0 }}
- service: fan.turn_off
target:
entity_id: !input fan_entity
entity_id: "{{ fan_entity }}"