Add iPhone target with shared data layer and persistent cache

Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
This commit is contained in:
2026-04-25 06:34:36 -04:00
parent 18c4ef64d6
commit aaffa3771c
70 changed files with 1011 additions and 65 deletions
+78
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//
// GameRow.swift
// IceGlass-iOS
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import SwiftUI
struct GameRow: View {
let game: Scoreboard.Game
var body: some View {
Button(action: open) {
HStack(spacing: 12) {
if game.gameType == 2 {
Text("#\(game.seasonGameNumber)")
.font(.caption2.monospacedDigit())
.foregroundStyle(.tertiary)
.frame(width: 44, alignment: .leading)
}
Text("\(game.awayTeam.abbrev) @ \(game.homeTeam.abbrev)")
.font(.body)
.fontWeight(.medium)
.foregroundStyle(.primary)
Spacer()
rightContent
}
.padding(.horizontal, 14)
.padding(.vertical, 10)
.contentShape(Rectangle())
}
.buttonStyle(.plain)
}
@ViewBuilder
private var rightContent: some View {
let state = game.parsedGameState
VStack(alignment: .trailing, spacing: 2) {
if state.isFuture {
Text(game.startTimeET.trimmingCharacters(in: .whitespaces))
.font(.subheadline.monospacedDigit())
.foregroundStyle(.secondary)
} else {
Text(scoreText)
.font(.body.monospacedDigit())
.fontWeight(.semibold)
.foregroundStyle(.primary)
Text(statusLine)
.font(.caption2)
.foregroundStyle(state.isLive ? .red : .secondary)
}
}
}
private var scoreText: String {
let a = game.awayTeam.score ?? 0
let h = game.homeTeam.score ?? 0
return "\(a) \(h)"
}
private var statusLine: String {
let state = game.parsedGameState
let tag = state.shortTag
let time = game.startTimeET.trimmingCharacters(in: .whitespaces)
if tag.isEmpty { return time }
if state.isLive { return tag }
return tag
}
private func open() {
guard let url = URL(string: game.gameCenterUrl) else { return }
UIApplication.shared.open(url)
}
}