Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
This commit is contained in:
@@ -0,0 +1,78 @@
|
||||
//
|
||||
// GameRow.swift
|
||||
// IceGlass-iOS
|
||||
//
|
||||
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct GameRow: View {
|
||||
let game: Scoreboard.Game
|
||||
|
||||
var body: some View {
|
||||
Button(action: open) {
|
||||
HStack(spacing: 12) {
|
||||
if game.gameType == 2 {
|
||||
Text("#\(game.seasonGameNumber)")
|
||||
.font(.caption2.monospacedDigit())
|
||||
.foregroundStyle(.tertiary)
|
||||
.frame(width: 44, alignment: .leading)
|
||||
}
|
||||
|
||||
Text("\(game.awayTeam.abbrev) @ \(game.homeTeam.abbrev)")
|
||||
.font(.body)
|
||||
.fontWeight(.medium)
|
||||
.foregroundStyle(.primary)
|
||||
|
||||
Spacer()
|
||||
|
||||
rightContent
|
||||
}
|
||||
.padding(.horizontal, 14)
|
||||
.padding(.vertical, 10)
|
||||
.contentShape(Rectangle())
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
}
|
||||
|
||||
@ViewBuilder
|
||||
private var rightContent: some View {
|
||||
let state = game.parsedGameState
|
||||
VStack(alignment: .trailing, spacing: 2) {
|
||||
if state.isFuture {
|
||||
Text(game.startTimeET.trimmingCharacters(in: .whitespaces))
|
||||
.font(.subheadline.monospacedDigit())
|
||||
.foregroundStyle(.secondary)
|
||||
} else {
|
||||
Text(scoreText)
|
||||
.font(.body.monospacedDigit())
|
||||
.fontWeight(.semibold)
|
||||
.foregroundStyle(.primary)
|
||||
Text(statusLine)
|
||||
.font(.caption2)
|
||||
.foregroundStyle(state.isLive ? .red : .secondary)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private var scoreText: String {
|
||||
let a = game.awayTeam.score ?? 0
|
||||
let h = game.homeTeam.score ?? 0
|
||||
return "\(a) – \(h)"
|
||||
}
|
||||
|
||||
private var statusLine: String {
|
||||
let state = game.parsedGameState
|
||||
let tag = state.shortTag
|
||||
let time = game.startTimeET.trimmingCharacters(in: .whitespaces)
|
||||
if tag.isEmpty { return time }
|
||||
if state.isLive { return tag }
|
||||
return tag
|
||||
}
|
||||
|
||||
private func open() {
|
||||
guard let url = URL(string: game.gameCenterUrl) else { return }
|
||||
UIApplication.shared.open(url)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user