Switch the score Text from .monospacedDigit() to .monospaced() so the
dash in the "- : -" pre-game placeholder takes the same character cell
as a digit — home logos now line up across upcoming and finished games.
Series scores keep the dash (it reads as series progress, not a goal
total) but match game scores in secondary color so they sit visually
behind the tricodes.
Game rows now render scores as "2 : 3" (with spaces) in secondary
color so they read as data, not as part of the team-name run.
Pre-game rows show "- : -" in the same slot so tricode columns line
up regardless of whether the game has started — only two-digit scores
push the layout, which doesn't happen in NHL play.
Game and series rows now lead with a 40pt logo + title3-monospaced
tricode + bold inline score + tricode + logo, so the matchup fills
the row's vertical space and reads at a glance. For future games the
score is replaced by an "@" separator. Right-side metadata (game number,
status, kickoff time) stays at subheadline/caption2 so it's secondary.
Tricodes and scores get .lineLimit(1).fixedSize() to keep everything
on one line on tighter widths.
New TeamLogo view loads bundled TeamLogos/{abbrev}.png with a UIImage
cache so scrolling doesn't repeatedly re-decode. GameRow and SeriesRow
now render [logo] TRI @ [logo] TRI with tricodes in a monospaced font
so columns line up regardless of which letters are present. SF Symbol
fallback when an abbrev has no bundled logo (e.g. "TBD" for unfilled
playoff slots).
Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).
iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
Fires the first time a game transitions from non-over to any over-state
(OVER/FINAL/OFF), so the notification lands when the clock runs out
rather than hours later when NHL statisticians stamp OFF. Shows the
winning team's logo with a "{TEAM} wins" title and final score body.
Deduped by game ID via gameEndsSent; cleared on resetForNewDay.
Dev menu: "Test Game Ended Notification" for manual trigger.
The notification thumbnail's native display size is ~48 physical pixels
(measured empirically with a size-ladder test attached via the dev menu).
Shipping logos at 512×342 forced macOS to downsample ~10×, which is what
was producing the blurry/aliased team logos in banner thumbnails.
- Pre-render logos at 72×72 (1.5× over native; stays sharp, gives a little
extra detail for retina displays without triggering aliasing)
- Trim transparent margins before fitting: NHL brand SVGs pad their
viewBox generously, so the actual logo was only ~60% of the bundled
image. square_logo.swift now scans the alpha channel, crops to the
tight bounding box, then fits aspect-preserved into the 72×72 canvas.
- Drop the 32 unused TeamLogo_*.imageset asset-catalog entries (dead code
since the team-filter feature was removed); notifications load PNGs
from the filesystem bundle subdir
- Move TeamLogos/ → Resources/TeamLogos/ and update project.yml source
paths; excludes: on the recursive scan prevents duplicate flat copies
that were bloating the bundle
- Simplify NotificationManager: drop SVG fallback (macOS doesn't accept
SVG attachments) and content-hash identifier experiments; back to the
minimal working config
- Dev menu: add "Thumbnail Size Test" which fires a ladder of 10 test
notifications (16…128px) for future sizing verification
- Fire a test game-start notification on startup in DEBUG builds so the
dev loop doesn't require clicking through the menu after each launch
- Scripts/square_logo.swift: alpha-bbox trim + aspect-preserved fit
- Fetch NHL standings and surface league/season game counts in the menu bar
- Prefix regular-season rows with the league-wide game number (from gameId)
- New ROUND section shows each active playoff series (matchup, series score,
next game number + time) derived from /v1/playoff-bracket; rows always open
the NHL series page so completed series remain clickable
- Goal notifications include scorer sweater, abbreviated name, and strength
(PPG/SHG/EN), resolved via /v1/gamecenter/{id}/play-by-play
- Drop the per-team filter submenu and NHLTeam enum
- Regenerate AppIcon with the full 10-size macOS set (alpha preserved) so
notifications render the app icon correctly; rename the iOS marketing PNG
to icon-ios-1024.png
- gitignore .claude/ local tooling settings
macOS menu bar app providing NHL game situational awareness with
league-wide scoreboard, dynamic polling, notifications with team
logos, and configurable display options.